I'm making a magic item (a copy of the Chronolometer) but I want to add spells that the attuned character can cast using it. I can add spells, but when trying to add the recovery type, theres no parameter to adjust? Am I missing something or is there a missing feature?
Hello Tister01, The recovery type is set by the item itself. You'll want to go to the "Additional Details" expandable area when editing your item, and choose the number of charges the item has (in total) and how it recovers charges there.
The charges within each spell is how many charges it costs to cast the spell (minimum) and if it can increase the level it is cast at, how many additional charges it can spend (it can't make the spell into a 9th level or higher spell)
Hi Mellie, thanks for your help, I'm not sure thats the right thing for it though. I tried adding in what you meantioned but it didn't alter the recovery type for the spells available in the drop down for spells in the item. Like there's 6 columns with the spells. "Spell name, minimum charges, maximum charges, recovery type, save DC, and restriction." There's a way to adjust all of them when I go into edit the spell settings except recovery type.
Just trying to set it that a single spell charge for each spell recovers when the player takes a long rest?
I'm not sure if that clarifies what I'm trying to achieve a bit better?
Currently items can't add spells that can be used X times each. Items can have charges and the spells can require those charges. Then a recovery type can be added to those charges (note the item will not recover charges automatically regardless of selection).
DxJxC is correct, items do not allow for you to set their charge or recovery information on spells individually, you would only be able to set these for the item as a whole.
Adding the ability to do both types of recharge per spell would be really nice.
That way you could have an item that will allow you to cast a set number of spells per day from a longer list, and limit each spell to once per day, or as is the case with an item I'm homebrewing, all spells use charges except one, vampiric touch, which can be used once per day, and is the way you recharge the item.
Here's how I homebrewed a workaround for our bard's Fochlucan Bandore (Instrument of the Bards), which has once-a-day spells but is implemented as charges in DDB:
First, I made a base magical item "Fochlucan Bandore (base)" with the same Basic Information as the official instruments (type, rarity, description, attunement requirements) but no Spells or Additional Information (charges). Then I made a feat "Fochlucan Bandore" containing all the spells, with each spell added having Ability Score: CHA (since bard), Number of Uses: 1, Reset Type: Dawn (same as the actual instrument), and Cast At Level: (the spell's level). I gave the feat a Prerequisite with description "Requires attunement to the Fochlucan Bandore", but since item-attunements aren't available as prerequisites I just picked a set of them that only the bard's character could fulfill.
She's been very happy with all the spells showing up with "USE" buttons now :D And she can check/uncheck the spells manually in the Features & Traits section, but they also seem to reset on Long Rests (probably since that's typical for feats.)
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I'm making a magic item (a copy of the Chronolometer) but I want to add spells that the attuned character can cast using it. I can add spells, but when trying to add the recovery type, theres no parameter to adjust? Am I missing something or is there a missing feature?
Thanks!
Hello Tister01, The recovery type is set by the item itself. You'll want to go to the "Additional Details" expandable area when editing your item, and choose the number of charges the item has (in total) and how it recovers charges there.
The charges within each spell is how many charges it costs to cast the spell (minimum) and if it can increase the level it is cast at, how many additional charges it can spend (it can't make the spell into a 9th level or higher spell)
I hope that helps!
Hi Mellie, thanks for your help, I'm not sure thats the right thing for it though. I tried adding in what you meantioned but it didn't alter the recovery type for the spells available in the drop down for spells in the item. Like there's 6 columns with the spells. "Spell name, minimum charges, maximum charges, recovery type, save DC, and restriction." There's a way to adjust all of them when I go into edit the spell settings except recovery type.
Just trying to set it that a single spell charge for each spell recovers when the player takes a long rest?
I'm not sure if that clarifies what I'm trying to achieve a bit better?
Thanks anyway!
Currently items can't add spells that can be used X times each. Items can have charges and the spells can require those charges. Then a recovery type can be added to those charges (note the item will not recover charges automatically regardless of selection).
DxJxC is correct, items do not allow for you to set their charge or recovery information on spells individually, you would only be able to set these for the item as a whole.
Ah ok, that makes sense so! Thanks for your help guys 👍
Adding the ability to do both types of recharge per spell would be really nice.
That way you could have an item that will allow you to cast a set number of spells per day from a longer list, and limit each spell to once per day, or as is the case with an item I'm homebrewing, all spells use charges except one, vampiric touch, which can be used once per day, and is the way you recharge the item.
Here's how I homebrewed a workaround for our bard's Fochlucan Bandore (Instrument of the Bards), which has once-a-day spells but is implemented as charges in DDB:
First, I made a base magical item "Fochlucan Bandore (base)" with the same Basic Information as the official instruments (type, rarity, description, attunement requirements) but no Spells or Additional Information (charges). Then I made a feat "Fochlucan Bandore" containing all the spells, with each spell added having Ability Score: CHA (since bard), Number of Uses: 1, Reset Type: Dawn (same as the actual instrument), and Cast At Level: (the spell's level). I gave the feat a Prerequisite with description "Requires attunement to the Fochlucan Bandore", but since item-attunements aren't available as prerequisites I just picked a set of them that only the bard's character could fulfill.
She's been very happy with all the spells showing up with "USE" buttons now :D And she can check/uncheck the spells manually in the Features & Traits section, but they also seem to reset on Long Rests (probably since that's typical for feats.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Awesome, man! Thank you!
I'm having this same issue. I made an item that allows the user to cast Shield once per day.
So the item has 1 charge that resets on a long rest. I then added the spell, and have it use 1-1 charges (and casts at first level).
I add the item to a character, the 1st level spell shield shows up. So far, so good.
They cast the spell. It consumes the charge. Great!
They take a long rest. The charge doesn't reset (and they can't use the spell again). They have to manually reset the charge. What am I doing wrong?