2. Barbarian Path of Ancestral Guardians Lvl 10 Ability not in the 'Limited Use' section of the character builder. CD on Short Rest to cast augury or clairvoyance spells.
3. Barbarian Path of Zealot needs Lvl 10 ability added to 'Limited Use' section of the character builder.
4. War Wizard Lvl 6 ability 'Power Surge' needs to be added to the 'Limited Use' section of the character builder.
I purchased just the spells, and don't have access to the Tiny Servant stat block.
It's the same as any other conjuration spell that summons creatures. If you don't have the source containing the stat blocks, then you don't have that information.
I purchased just the spells, and don't have access to the Tiny Servant stat block.
It's the same as any other conjuration spell that summons creatures. If you don't have the source containing the stat blocks, then you don't have that information.
Unless I'm misunderstanding something Eldritch knights should have access all the new wizard spells al long as they are within level, and I am seeing a bunch that are missing.
Toll the Dead; Infestation; Snare; Mind spike; Warding Wind; Life Transference; Summon Lessor Demons; Thunder Step; tiny Servants; Sickening Radiance; Summon Greater Demon.
Unless I'm misunderstanding something Eldritch knights should have access all the new wizard spells al long as they are within level, and I am seeing a bunch that are missing.
Toll the Dead; Infestation; Snare; Mind spike; Warding Wind; Life Transference; Summon Lessor Demons; Thunder Step; tiny Servants; Sickening Radiance; Summon Greater Demon.
In the knot tying section intelligence is listed as the ability associated with sleight of hand.
literally the next paragraph states why.
This rule intentionally links Sleight of Hand with Intelligence, rather than Dexterity. This is an example of how to apply the rule in the “Variant: Skills with Different Abilities” section in chapter 7 of the Player’s Handbook.
The game especially makes frequent use of the rules in chapters 7–10 of the Player’s Handbook: “Using Ability Scores,” “Adventuring,” “Combat,” and “Spellcasting.” That book’s appendix A is also crucial; it contains definitions of conditions, like invisible and prone.
I believe each of the section title which appear in quotes (eg "Using Ability Scores") and Appendix A should link to the appropriate places in the PHB. also, invisible and prone should be tool tipped/ linked.
Public Mod Note
(Sorce):
This paragraph has been fixed.
The game especially makes frequent use of the rules in chapters 7–10 of the Player’s Handbook: “Using Ability Scores,” “Adventuring,” “Combat,” and “Spellcasting.” That book’s appendix A is also crucial; it contains definitions of conditions, like invisible and prone.
I believe each of the section title which appear in quotes (eg "Using Ability Scores") and Appendix A should link to the appropriate places in the PHB. also, invisible and prone should be tool tipped/ linked.
I've added all the links and tool tips in. Thanks for the call out!
In the knot tying section intelligence is listed as the ability associated with sleight of hand.
literally the next paragraph states why.
This rule intentionally links Sleight of Hand with Intelligence, rather than Dexterity. This is an example of how to apply the rule in the “Variant: Skills with Different Abilities” section in chapter 7 of the Player’s Handbook.
Oh, I guess I should have just kept reading. My bad, thanks for correcting me.
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In the knot tying section intelligence is listed as the ability associated with sleight of hand.
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The feats "Drow High Magic" and "Fey Teleportation" have links rather than tooltips for the spells in their descriptions.
2. Barbarian Path of Ancestral Guardians Lvl 10 Ability not in the 'Limited Use' section of the character builder. CD on Short Rest to cast augury or clairvoyance spells.
3. Barbarian Path of Zealot needs Lvl 10 ability added to 'Limited Use' section of the character builder.
4. War Wizard Lvl 6 ability 'Power Surge' needs to be added to the 'Limited Use' section of the character builder.
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Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
Ah, I figured it would be the same. Good to know :)
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Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
They call that out as intentional in the book.
Dragon Fear is missing the tooltip for the frightened condition twice.
Dwarven Fortitude is missing the tooltip for the Dodge action.
Fade Away is missing the tooltip for the invisible condition.
Infernal Constitution is missing the tooltip for the poisoned condition.
Squat Nimbleness is missing the tooltip for the grappled condition.
Unless I'm misunderstanding something Eldritch knights should have access all the new wizard spells al long as they are within level, and I am seeing a bunch that are missing.
Toll the Dead; Infestation; Snare; Mind spike; Warding Wind; Life Transference; Summon Lessor Demons; Thunder Step; tiny Servants; Sickening Radiance; Summon Greater Demon.
How do you get a one-armed goblin out of a tree?
Wave!
Several links/tool tips missing in the introduction (https://www.dndbeyond.com/compendium/rules/xgte/introduction):
I believe each of the section title which appear in quotes (eg "Using Ability Scores") and Appendix A should link to the appropriate places in the PHB. also, invisible and prone should be tool tipped/ linked.
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Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
Just found this topic and i just want to add some feedback.
As a Forge cleric there is no easy way to add +1 on ac or weapon when you use "Blessing of the forge".
The workaround is to add a +1 weapon and +1 armour and switch when used.
Encumberance doesnt work, but as a workaround until fixed its ok.
I'm not stupid. I'm just unlucky when I'm thinking.