I'm truly hoping this is just all user error on my part, but I'm beginning to think I just had my expectations set way to high.
As a new DM, these are just a couple of things I've tried to do unsuccessfully:
Unable to add a sidekick to a combat encounter: As a DM, I'm choosing to control my players sidekick during combat as they're brand new, and I don't want to overwhelm them. As far as I can tell, I have no way of seeing their sidekick from the encounter page, nor add them as a character to the campaign, so I can't see their stat block.
Unable to roll the sidekicks attacks from the extras page: The next best thing would be to have them control the sidekick during combat, but again, as far as I can tell there is no way for them to automatically roll the side kicks attacks. Am I really supposed to tell my player to use D&D Beyond for their characters attacks, but to roll their sidekicks attack with physical dice?
Unable to use Monster Dice rolling from the combat tracker: I spent a long time fidgeting with the notation because I assumed I was doing something wrong. According to this form post, I should be able to, but I guess it's still only available for subscribers? I understand a beta period, but they posted about it almost a year ago. Are things usually "in beta" for this long?
Flame Tongue Longsword isn't fully implemented: One of my characters has the Flame Tongue Longsword. As a bonus action, I'm supposed to be able to light it, which adds an extra dice roll to the damage. However, I don't see the light under a bonus action, and I have no way of rolling the extra damage from my action page. This seems like another instance where I'm supposed to use D&D Beyond for a portion of my needs, and use physical for the rest.
Can't import encounters from published adventures: As far as I can tell, I can't "pull in" encounters from published adventures, I just have to recreate them all manually. This seems like a huge oversight, as it feels like it would be a huge draw for rebuying the material on D&D Beyond.
I'm really hoping that this is all just me misunderstanding how things are supposed to work, because as is, I don't think I'll bother using this app. I've ran into several roadblocks trying to do officially sanctioned things (use magical items, use a sidekick, roll attacks, etc.), so I'm not sure what D&D Beyond is supposed to be used for.
DnDBeyond is unfortunately really really bad for active use. It's convenient to create characters with official stuff quickly (though there are other tools for that as well) and to look up stuff from official sources quickly. For homebrew/3rd party stuff or actually using the characters you created here you're better off using something else, really. It's also not something that's going to change anytime soon. Development work here is done veeeery slowly and often contains lots of bugs when finally released.
But hey at least we get fancy looking 3D dice we are pretty much never going to use anyway. /s
I've been actively using it for 3 years. Development on important things is always fast enough for me. And I extensively use the homebrew system. I firmly disagree with your position.
I firm disagree with your position. There are video games coming out faster than this. Hell, Adam Bradford is moving quickly on Demi-plane. It's insane we still don't have all the options from the DMG, even so many years later. I also feel like I've wasted a ton of money and time. How am I still not able to make my own classes? I'd love to use the content I bough from MCDM within DDB but of course I can't.
What progress has he made on Demiplane? Because the website is still unusable for anything other than reading the books so far.
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What progress has he made on Demiplane? Because the website is still unusable for anything other than reading the books so far.