Out of curiosity is it just me or do anyone else experience excessively low stat rolls when rolling for stats in character creation. I seem to get groupings of sub 10 consistently for 3-4 stats. I have yet to roll anything above 15 and haven't gotten more than one 15 in a set. Again this may just be my bad luck but I've done this a few dozen times on one character, reloaded the page, changed dice nothing seems to work. I've been having players just roll in Roll20 or FoundryVTT which seems to have better odds.
EDIT: of course I just tried after posting this and got 16,12,16,18,14,9 lol.
Your odds of rolling below 10 are about 19% per roll. So 71% of your stat roll sets will have at least 1 below 9. Compare that to the 11% chance of roll sets having an 18.
I was complaining in our campaign this Monday night that the digital dice were killing me, so I switched to physical. On a whim, while on a conference call, I rolled a d20 ten times through dndbeyond and got 6,4,5,7,4,8,1,4,9,10. No rolls above a 10 with 30% of the rolls a 4. My average die roll was 5.8.
I did physical die and came up with 3,11,16,13,15,7,4,8,1,11 with an average die roll of 8.9.
I know, I know. Over time these will average out, but it sure FEELS like the digital dice hate me right now.
I am playing right now and have had a tough time rolling above a seven. I had two nat ones in row, then another sporadic three nat ones in the next 15 rolls. It's painful.
My group decided to used the digital dice on this site and when it took 13 rounds to beat 2 enemies we knew something wasn't right. With +7 to hit against AC 16 that should not happen. So we went back and counted all the d20's that were rolled.
Our campaign is having the same problem with D&D Beyond digital dice rolls. It's really hampering trying to play, since every bad roll comes with consequences. Oddly enough, we moved our rolls to D&D Beyond because Roll 20 was worse. What is it with digital dice that they can't seem to roll for squat? There was someone in the previous group I was in who rolled from D&D Beyond and her dice were ALWAYS rolling well for her main stat. How high do your main stats have to be to get a greater percentage of good rolls as opposed to bad?
Playing a combat where 4 players cannot hit a grappled enemy for 3 whole rounds because of, between the 4 of them, 4 nat 1s, several 2-4, and the rest being only barely about 10. How are we supposed to even play when we cant hit even with bardic inspiration and some actually pretty good stats (+5-8 to hit on each character)? Even our bardic inspirations only roll about 1-2. As soon as a couple of us switched to actual dice, we started to get more accurate mid-rolls at the very least. At some point, a statistical anomaly such as this is not just "random rolls." I cannot believe that dnd beyond actually has random rolls when 4 players all cannot seem to roll even decently over 3 rounds of combat, to the point the dm is just as flabbergasted and is just giving us rerolls and allowing us to roll in person, unchecked.
First you need to understand how the dice work in DnD Beyond. Unlike other digital dice rollers, DnD Beyond's dice roller models the rolling of the die. Your GPU uses the program to model the rolling of a die, and whatever it lands on is reported as the result. Random number generators that use random number tables, technically aren't random (but since you have no way of knowing what the next number will be) come close. Every time this comes up, folks at DnD Beyond claim to test their system, and everything checks out... but I have yet to see a group that hasn't had stories of unbelievable rolls (like the time my group had a member roll "4" on a d20 and nothing else, repeatedly. Even when rolling 20d20, she rolled twenty "4"s). No way that's 'random'. Now whether the issue is with how her GPU handled the math, or whether it was a flaw in the program doesn't make much difference, either way it was only rolling "4" every time she tried to roll a d20.
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Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
Similar has happened to me, where I'd roll a dice, and it will land somewhat cockeyed against a corner or other dice. Just now, I rolled and the result could have been either a 6 or a 14, and DnDbeyond favored the lower roll. Last time it happened to me, it also favored the lower roll. Rolled on my phone, galaxy s21+ one of the latest models there is. Which has caused a lot of issues due to low rolls.
I rolled 25 D20 and 15 of them were under 10 using DnD beyond
That's not anywhere near enough rolls to draw any conclusions about whether the probabilities are fair.
Indeed. I just rolled 25 d20s and 14 were above ten, with five twenties.
In anything resembling a good randomizer, you are going to constantly see this kind of spikiness. If you got "normal" distributions consistently, then something would be wrong with the randomizer.
Humans are also incredibly good at seeing patterns in randomness.
Is DDB's randomizer good? Probably not for cryptographic purposes, but for the kind of small-batch generation in restricted ranges that we use, it's just fine.
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Out of curiosity is it just me or do anyone else experience excessively low stat rolls when rolling for stats in character creation. I seem to get groupings of sub 10 consistently for 3-4 stats. I have yet to roll anything above 15 and haven't gotten more than one 15 in a set. Again this may just be my bad luck but I've done this a few dozen times on one character, reloaded the page, changed dice nothing seems to work. I've been having players just roll in Roll20 or FoundryVTT which seems to have better odds.
EDIT: of course I just tried after posting this and got 16,12,16,18,14,9 lol.
Probably bad luck.
Your odds of rolling below 10 are about 19% per roll. So 71% of your stat roll sets will have at least 1 below 9. Compare that to the 11% chance of roll sets having an 18.
I was complaining in our campaign this Monday night that the digital dice were killing me, so I switched to physical. On a whim, while on a conference call, I rolled a d20 ten times through dndbeyond and got 6,4,5,7,4,8,1,4,9,10. No rolls above a 10 with 30% of the rolls a 4. My average die roll was 5.8.
I did physical die and came up with 3,11,16,13,15,7,4,8,1,11 with an average die roll of 8.9.
I know, I know. Over time these will average out, but it sure FEELS like the digital dice hate me right now.
I am playing right now and have had a tough time rolling above a seven. I had two nat ones in row, then another sporadic three nat ones in the next 15 rolls. It's painful.
My group decided to used the digital dice on this site and when it took 13 rounds to beat 2 enemies we knew something wasn't right. With +7 to hit against AC 16 that should not happen. So we went back and counted all the d20's that were rolled.
127 d20's we're rolled
1-5... 41 times 32%
6-10... 36 times 28%
11-15... 27 times 21%
16-20... 23 times 18%
Or
1-10....77 times 61%
11-20... 50 times 39%
7 Nat 1 vs 3 nat 20
3 was the most rolled, 12 times.
Our campaign is having the same problem with D&D Beyond digital dice rolls. It's really hampering trying to play, since every bad roll comes with consequences. Oddly enough, we moved our rolls to D&D Beyond because Roll 20 was worse. What is it with digital dice that they can't seem to roll for squat? There was someone in the previous group I was in who rolled from D&D Beyond and her dice were ALWAYS rolling well for her main stat. How high do your main stats have to be to get a greater percentage of good rolls as opposed to bad?
Playing a combat where 4 players cannot hit a grappled enemy for 3 whole rounds because of, between the 4 of them, 4 nat 1s, several 2-4, and the rest being only barely about 10. How are we supposed to even play when we cant hit even with bardic inspiration and some actually pretty good stats (+5-8 to hit on each character)? Even our bardic inspirations only roll about 1-2. As soon as a couple of us switched to actual dice, we started to get more accurate mid-rolls at the very least. At some point, a statistical anomaly such as this is not just "random rolls." I cannot believe that dnd beyond actually has random rolls when 4 players all cannot seem to roll even decently over 3 rounds of combat, to the point the dm is just as flabbergasted and is just giving us rerolls and allowing us to roll in person, unchecked.
First you need to understand how the dice work in DnD Beyond. Unlike other digital dice rollers, DnD Beyond's dice roller models the rolling of the die. Your GPU uses the program to model the rolling of a die, and whatever it lands on is reported as the result. Random number generators that use random number tables, technically aren't random (but since you have no way of knowing what the next number will be) come close. Every time this comes up, folks at DnD Beyond claim to test their system, and everything checks out... but I have yet to see a group that hasn't had stories of unbelievable rolls (like the time my group had a member roll "4" on a d20 and nothing else, repeatedly. Even when rolling 20d20, she rolled twenty "4"s). No way that's 'random'. Now whether the issue is with how her GPU handled the math, or whether it was a flaw in the program doesn't make much difference, either way it was only rolling "4" every time she tried to roll a d20.
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
Similar has happened to me, where I'd roll a dice, and it will land somewhat cockeyed against a corner or other dice. Just now, I rolled and the result could have been either a 6 or a 14, and DnDbeyond favored the lower roll. Last time it happened to me, it also favored the lower roll.
Rolled on my phone, galaxy s21+ one of the latest models there is. Which has caused a lot of issues due to low rolls.
Yeah the low dice rolls are a major issue cause one Friday night a while back after getting 7 nat 1s in a row i ended up switching to actual dice
I rolled 25 D20 and 15 of them were under 10 using DnD beyond
That's not anywhere near enough rolls to draw any conclusions about whether the probabilities are fair.
pronouns: he/she/they
Indeed. I just rolled 25 d20s and 14 were above ten, with five twenties.
In anything resembling a good randomizer, you are going to constantly see this kind of spikiness. If you got "normal" distributions consistently, then something would be wrong with the randomizer.
Humans are also incredibly good at seeing patterns in randomness.
Is DDB's randomizer good? Probably not for cryptographic purposes, but for the kind of small-batch generation in restricted ranges that we use, it's just fine.