So every time I see a video from D&D Beyond that shows digital dice rolling on a character sheet, the dice are rolling so fast! Like as fast as real dice. When I roll on the mobile app or on the web app, the dice rolls are noticeably slower. I have a pretty fast MacBook Pro and iPad. I'm running Safari and Chrome for the web app.
Am I missing a setting somewhere? Or are they just speeding up those videos to make the dice rolls look faster?
Yeah, I have that turned on. My dice are rolling fine. Just not as fast as they do in the D&D Beyond videos. Are they speeding up those videos or is there a special staff-only pipeline that gives them extra speed?
I use the iOS app and it was near-instant for months. At some point in the last couple months though, it’s a 5-10 second wait and I don’t see any animation at all. I’ve seen tons of posts just like this, too. I would rather just get a fast result.
Agree all around. I have a decent PC and have hardware acceleration on. But when I'm running (or playing in) a game, I have anywhere from 8-10 chrome tabs open. I would love an option for a lightweight die animation (like Google Search's dice roller) -- or just turn the animation off altogether and just give me the numbers. With a party of six, combat takes forever already. If we could cut out the delay on the Beyond Dice, it'd be great.
The team is aware of the desire for an animation-free version of the dice rolling. While that's not currently possible (the animation is the rolling, it's a physics based pRNG system), I can recommend Avrae as an alternative. The avrae discord bot integrates with your character sheets and owned content and can be linked to a campaign so rolls appear in the game log. Being a discord bot, there's no design requirement to be offline capable, so it connects to an online pRNG API offering instant rolls.
Being a discord bot, there's no design requirement to be offline capable, so it connects to an online pRNG API offering instant rolls.
I've seen this before, and it's always struck me as a weird explanation. Math.random() is usable offline. Even if it wasn't reliably good enough at the time DDB was built (and I can easily believe it wasn't; I've done a little JS development in my time), reimplementing Merseinne Twister or some other perfectly-adequate PRNG (or just finding a cleanly-licensed implementation) was a lot less work than writing a physics engine. "Usable offline" is normal for a PRNG.
I don't really care about "instant" results. I was just watching the Fiend of Hollow Mine play through and every time they would show someone rolling digital dice, their dice were rolling so much faster than mine. I'm guessing they're just speeding it up in the editing.
Definitely understand the animation reasoning, I guess I’d consider it a bug then that there is no animation happening on the iOS app for me and it used to work flawlessly. Something changed in the last year.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So every time I see a video from D&D Beyond that shows digital dice rolling on a character sheet, the dice are rolling so fast! Like as fast as real dice. When I roll on the mobile app or on the web app, the dice rolls are noticeably slower. I have a pretty fast MacBook Pro and iPad. I'm running Safari and Chrome for the web app.
Am I missing a setting somewhere? Or are they just speeding up those videos to make the dice rolls look faster?
You need to have hardware acceleration enabled in your web browser in order to get optimal performance from the dice
Find my D&D Beyond articles here
Yeah, I have that turned on. My dice are rolling fine. Just not as fast as they do in the D&D Beyond videos. Are they speeding up those videos or is there a special staff-only pipeline that gives them extra speed?
I use the iOS app and it was near-instant for months. At some point in the last couple months though, it’s a 5-10 second wait and I don’t see any animation at all. I’ve seen tons of posts just like this, too. I would rather just get a fast result.
Agree all around. I have a decent PC and have hardware acceleration on. But when I'm running (or playing in) a game, I have anywhere from 8-10 chrome tabs open. I would love an option for a lightweight die animation (like Google Search's dice roller) -- or just turn the animation off altogether and just give me the numbers. With a party of six, combat takes forever already. If we could cut out the delay on the Beyond Dice, it'd be great.
The team is aware of the desire for an animation-free version of the dice rolling. While that's not currently possible (the animation is the rolling, it's a physics based pRNG system), I can recommend Avrae as an alternative. The avrae discord bot integrates with your character sheets and owned content and can be linked to a campaign so rolls appear in the game log. Being a discord bot, there's no design requirement to be offline capable, so it connects to an online pRNG API offering instant rolls.
Find my D&D Beyond articles here
I've seen this before, and it's always struck me as a weird explanation. Math.random() is usable offline. Even if it wasn't reliably good enough at the time DDB was built (and I can easily believe it wasn't; I've done a little JS development in my time), reimplementing Merseinne Twister or some other perfectly-adequate PRNG (or just finding a cleanly-licensed implementation) was a lot less work than writing a physics engine. "Usable offline" is normal for a PRNG.
I don't really care about "instant" results. I was just watching the Fiend of Hollow Mine play through and every time they would show someone rolling digital dice, their dice were rolling so much faster than mine. I'm guessing they're just speeding it up in the editing.
Definitely understand the animation reasoning, I guess I’d consider it a bug then that there is no animation happening on the iOS app for me and it used to work flawlessly. Something changed in the last year.