Just kinda throwing out an idea that I'm sure people have already brought up. If they want to maximize profits they should do a 3-6 month cool down on a la carte for new content and bring back a la carte for older stuff.
It would satisfy me and probably a lot of the player base. Meanwhile i'm actively encouraging a boycott of dnd beyond purchases until a la carte is back
Rollback Post to RevisionRollBack
Trying to DM | Lost my party due to removal of A la Carte options | Party no longer wants to use Beyond
Late, and devastated, to the party. I'm on a limited income. Paying for my DM subscription and buying the monsters, classes, etc. as I needed them was excellent and within my means.
Seriously considering pulling my subscription after finding this out. At least I can get the physical books second-hand.
They could've had the forethought and consideration to make it texts moving forward, and not applicable to the content already available. But no. Greedy, blinkered behaviour.
Seriously considering pulling my subscription after finding this out. At least I can get the physical books second-hand.
Go for it.
just in case "go for it" comes across callously, i'll join in with emphasis: yeah! branch out and explore your options!
i used to subscribe on the low end to make lots of what-if characters (the actual reason 5e is popular, i'd say) and to support a good thing. if you're late to the game, not sharing content, and 'good' isn't the best descriptor any longer, then there are other ways to play 5e (and the 5e character generation mini-game). especially if paper is okay, because wow are there so many other options besides 5e to play new and old d&d products.
so, yeah. go for it!
Rollback Post to RevisionRollBack
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
"Meanwhile i'm actively encouraging a boycott of dnd beyond purchases until a la carte is back"
Same here now, just found this out when I went to try to purchase the race. I would have got the race, and maybe a few other things too, but I can't do a $50 book right now, especially for 1 character.
I was actually just about to buy a new race for a character I wanted to make, and then saw this, ya not buying a $50 book for one character.
It really sucks, and it actively discourages players--and DMs in particular, I think--from taking a bit of a risk on strange/unusual builds! It's not sustainable when it could cost as much as $90 for a single NPC!
Late, and devastated, to the party. I'm on a limited income. Paying for my DM subscription and buying the monsters, classes, etc. as I needed them was excellent and within my means.
Seriously considering pulling my subscription after finding this out. At least I can get the physical books second-hand.
They could've had the forethought and consideration to make it texts moving forward, and not applicable to the content already available. But no. Greedy, blinkered behaviour.
Yeah, more and ore players are discovering this. The more people weigh in, the better. That's why we hve to keep this post active.
Rollback Post to RevisionRollBack
DId you know? The DDB marketplace has REMOVED the option for purchasing one-off subclasses, magic items, and monsters "a la carte". Now you ALWAYS have to buy the ENTIRE book instead.
Unhappy? UNSUBSCRIBE and Let them know your thoughts!
Just kinda throwing out an idea that I'm sure people have already brought up. If they want to maximize profits they should do a 3-6 month cool down on a la carte for new content and bring back a la carte for older stuff.
It would satisfy me and probably a lot of the player base. Meanwhile i'm actively encouraging a boycott of dnd beyond purchases until a la carte is back
Like it.
Rollback Post to RevisionRollBack
DId you know? The DDB marketplace has REMOVED the option for purchasing one-off subclasses, magic items, and monsters "a la carte". Now you ALWAYS have to buy the ENTIRE book instead.
Unhappy? UNSUBSCRIBE and Let them know your thoughts!
They way DnD 5e and DnD Beyond is designed, this decision is a majer mistake, I opted for single à la carte purchases already because I mainly wanted to explore certain subclass oder race options which sounded interessting but certainly wouldn't be worth a total 30 bucks just for it.
Now this doesn't even make me consider buying the 30 Doller books (aside from maybe the major ones like TCoE, XGtE or MMotU. This just promotes 3rd party tools and non-DnD-Beyond-solutions to me, I'm certainly not gonna pay 30 bucks for a centaur (an example of mine). Instead I'm just going to do the research and put in the effort to write the character sheet myself and import it into FoundryVTT myself. Therefore Wizards gonna lose 3 bucks today and probably up to 60 bucks from individual purchases to me in the future through moving me to opt out of DnD-Beyond for most of DnD and instead searching my own options.
And I think this change will also impact the likeliness of a sucess of the VTT currently under productions by WotC because if it's not gonna be possible to play more than the basic races and subclasses without spending 30+ to use the VTT that's just gonna be pretty shitty and pretty bad.
Just found out that they did this I thought they were going to implement this when One DND came out, but it's active now. I love playing and making characters and DMing however DNDbeyond isn't flexible enough yet to really get your own adventures going or to adapt their written adventures into a real campaign with all of the flexibility required. That being said there's no reason for most people to buy the entire book on DNDbeyond. I would rather buy an adventure in person than the character-building options to play with separately. I refuse to buy the book twice even IF it is a bundle, because the bundle is still more expensive than the character options being a-la-carte. If the homebrew systems were smoother and you could add things more easily that way then I may understand more but it's clunky and easy to mess up because of the coding in the system. Either make the player options a part of a subscription service, where you can pay $3-5 a month so players can just play with the options and build characters. Then they could tier up for more characters or adventure-specific subclasses, backgrounds, or feats. This is JUST personal character building not to share content or see the adventures or even the creatures. But all of the player creation options should be available in one way or another, you're not going to have everyone pay this amount of money for the content. I strongly recommend bringing it back or I believe DNDbeyond will lose way more sales from this.
Just a reminder that if you really don't like the decision to remove piecemeal you can homebrew all the missing bits -- it's a lot more work, but it will allow you to bypass paying for any more content. If this causes a loss in revenue, maybe, just maybe, management will listen.
Just a reminder that if you really don't like the decision to remove piecemeal you can homebrew all the missing bits -- it's a lot more work, but it will allow you to bypass paying for any more content. If this causes a loss in revenue, maybe, just maybe, management will listen.
I was wondering about this! I originally noticed that they'd removed a la carte when I was trying to quickly build a school of necromancy wizard ($30 for the PHB, for the subclass) with the metamagic adept feat ($30 for Tasha's where that feat is--in other words, $60 for an NPC that my players will probably kill in one session). Can these things be homebrewed? I've only ever homebrewed magic items and spells.
I was wondering about this! I originally noticed that they'd removed a la carte when I was trying to quickly build a school of necromancy wizard ($30 for the PHB, for the subclass) with the metamagic adept feat ($30 for Tasha's where that feat is--in other words, $60 for an NPC that my players will probably kill in one session). Can these things be homebrewed? I've only ever homebrewed magic items and spells.
Yes, but it's probably more trouble than it's worth for an NPC. Just create a homebrew monster from a mage template, adjust the spells to feel more necromantic, adjust hp and caster level as needed, and add traits for the special features of necromancy wizard and metamagic.
Just a reminder that if you really don't like the decision to remove piecemeal you can homebrew all the missing bits -- it's a lot more work, but it will allow you to bypass paying for any more content. If this causes a loss in revenue, maybe, just maybe, management will listen.
I was wondering about this! I originally noticed that they'd removed a la carte when I was trying to quickly build a school of necromancy wizard ($30 for the PHB, for the subclass) with the metamagic adept feat ($30 for Tasha's where that feat is--in other words, $60 for an NPC that my players will probably kill in one session). Can these things be homebrewed? I've only ever homebrewed magic items and spells.
Yes, you can totally create homebrew feats and subclasses. You Google school of necromancy and metamagic adept and copy/paste your way through it. It'd be easier if you could just spend $4 and be done with it, but that's off the table now.
I was wondering about this! I originally noticed that they'd removed a la carte when I was trying to quickly build a school of necromancy wizard ($30 for the PHB, for the subclass) with the metamagic adept feat ($30 for Tasha's where that feat is--in other words, $60 for an NPC that my players will probably kill in one session). Can these things be homebrewed? I've only ever homebrewed magic items and spells.
Just a reminder that if you really don't like the decision to remove piecemeal you can homebrew all the missing bits -- it's a lot more work, but it will allow you to bypass paying for any more content. If this causes a loss in revenue, maybe, just maybe, management will listen.
I was wondering about this! I originally noticed that they'd removed a la carte when I was trying to quickly build a school of necromancy wizard ($30 for the PHB, for the subclass) with the metamagic adept feat ($30 for Tasha's where that feat is--in other words, $60 for an NPC that my players will probably kill in one session). Can these things be homebrewed? I've only ever homebrewed magic items and spells.
Yes, it can totally be homebrew. Most, if not all, the mechanics will auto-apply to the character sheet as long as you set up the right modifiers, conditions, etc. It's mostly a pain because the settings are poorly documented and there are blocks against things that are "too similar" to existing items. It's not super hard, it took me 20 minutes to create a race. Maybe 10 minutes to create a simple feat.
Learned of this the hard way when I tried to purchase the Warforged race for a character I'm planning for a new campaign. Paying a few bucks would've been fine, but I most certainly won't pay $25 for a bunch of Eberron content I don't really need and won't use.
I'll also cancel my Master subscription (in fact, I kind of wish I had found out four days ago before the current billing cycle started). This stupid, greedy, and shortsighted idea plays against the very thing that made Beyond attractive in the first place - if it looked like this back when I considered using it, I wouldn't have made this decision.
Aaaaand, if that's not enough, the way it was (not) communicated makes the matter even worse.
First OGL2, and now this. GG, Wizards. At this rate, you'll quickly turn D&D back into the niche hobby it once was.
Rollback Post to RevisionRollBack
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Just kinda throwing out an idea that I'm sure people have already brought up. If they want to maximize profits they should do a 3-6 month cool down on a la carte for new content and bring back a la carte for older stuff.
It would satisfy me and probably a lot of the player base. Meanwhile i'm actively encouraging a boycott of dnd beyond purchases until a la carte is back
Trying to DM | Lost my party due to removal of A la Carte options | Party no longer wants to use Beyond
Late, and devastated, to the party. I'm on a limited income. Paying for my DM subscription and buying the monsters, classes, etc. as I needed them was excellent and within my means.
Seriously considering pulling my subscription after finding this out. At least I can get the physical books second-hand.
They could've had the forethought and consideration to make it texts moving forward, and not applicable to the content already available. But no. Greedy, blinkered behaviour.
Go for it.
just in case "go for it" comes across callously, i'll join in with emphasis: yeah! branch out and explore your options!
i used to subscribe on the low end to make lots of what-if characters (the actual reason 5e is popular, i'd say) and to support a good thing. if you're late to the game, not sharing content, and 'good' isn't the best descriptor any longer, then there are other ways to play 5e (and the 5e character generation mini-game). especially if paper is okay, because wow are there so many other options besides 5e to play new and old d&d products.
so, yeah. go for it!
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
I was actually just about to buy a new race for a character I wanted to make, and then saw this, ya not buying a $50 book for one character.
"Meanwhile i'm actively encouraging a boycott of dnd beyond purchases until a la carte is back"
Same here now, just found this out when I went to try to purchase the race. I would have got the race, and maybe a few other things too, but I can't do a $50 book right now, especially for 1 character.
It really sucks, and it actively discourages players--and DMs in particular, I think--from taking a bit of a risk on strange/unusual builds! It's not sustainable when it could cost as much as $90 for a single NPC!
Yeah, more and ore players are discovering this. The more people weigh in, the better.
That's why we hve to keep this post active.
DId you know?
The DDB marketplace has REMOVED the option for purchasing one-off subclasses, magic items, and monsters "a la carte".
Now you ALWAYS have to buy the ENTIRE book instead.
Unhappy? UNSUBSCRIBE and
Let them know your thoughts!
Like it.
DId you know?
The DDB marketplace has REMOVED the option for purchasing one-off subclasses, magic items, and monsters "a la carte".
Now you ALWAYS have to buy the ENTIRE book instead.
Unhappy? UNSUBSCRIBE and
Let them know your thoughts!
They way DnD 5e and DnD Beyond is designed, this decision is a majer mistake, I opted for single à la carte purchases already because I mainly wanted to explore certain subclass oder race options which sounded interessting but certainly wouldn't be worth a total 30 bucks just for it.
Now this doesn't even make me consider buying the 30 Doller books (aside from maybe the major ones like TCoE, XGtE or MMotU. This just promotes 3rd party tools and non-DnD-Beyond-solutions to me, I'm certainly not gonna pay 30 bucks for a centaur (an example of mine). Instead I'm just going to do the research and put in the effort to write the character sheet myself and import it into FoundryVTT myself. Therefore Wizards gonna lose 3 bucks today and probably up to 60 bucks from individual purchases to me in the future through moving me to opt out of DnD-Beyond for most of DnD and instead searching my own options.
And I think this change will also impact the likeliness of a sucess of the VTT currently under productions by WotC because if it's not gonna be possible to play more than the basic races and subclasses without spending 30+ to use the VTT that's just gonna be pretty shitty and pretty bad.
Just found out that they did this I thought they were going to implement this when One DND came out, but it's active now. I love playing and making characters and DMing however DNDbeyond isn't flexible enough yet to really get your own adventures going or to adapt their written adventures into a real campaign with all of the flexibility required. That being said there's no reason for most people to buy the entire book on DNDbeyond. I would rather buy an adventure in person than the character-building options to play with separately. I refuse to buy the book twice even IF it is a bundle, because the bundle is still more expensive than the character options being a-la-carte. If the homebrew systems were smoother and you could add things more easily that way then I may understand more but it's clunky and easy to mess up because of the coding in the system. Either make the player options a part of a subscription service, where you can pay $3-5 a month so players can just play with the options and build characters. Then they could tier up for more characters or adventure-specific subclasses, backgrounds, or feats. This is JUST personal character building not to share content or see the adventures or even the creatures. But all of the player creation options should be available in one way or another, you're not going to have everyone pay this amount of money for the content. I strongly recommend bringing it back or I believe DNDbeyond will lose way more sales from this.
Just a reminder that if you really don't like the decision to remove piecemeal you can homebrew all the missing bits -- it's a lot more work, but it will allow you to bypass paying for any more content. If this causes a loss in revenue, maybe, just maybe, management will listen.
Well this is disappointing , just went to the store to grab a few monsters for a campaign im planning and noticed they removed this feature.
Also noticed i no longer get the discounted prices for the books i've already bought parts of.
Well im sure i can find those stat blocks elsewhere if WOTC dont want my money
I was wondering about this! I originally noticed that they'd removed a la carte when I was trying to quickly build a school of necromancy wizard ($30 for the PHB, for the subclass) with the metamagic adept feat ($30 for Tasha's where that feat is--in other words, $60 for an NPC that my players will probably kill in one session). Can these things be homebrewed? I've only ever homebrewed magic items and spells.
Yes, but it's probably more trouble than it's worth for an NPC. Just create a homebrew monster from a mage template, adjust the spells to feel more necromantic, adjust hp and caster level as needed, and add traits for the special features of necromancy wizard and metamagic.
Yes, you can totally create homebrew feats and subclasses. You Google school of necromancy and metamagic adept and copy/paste your way through it. It'd be easier if you could just spend $4 and be done with it, but that's off the table now.
if you want top buy a book that you have purchased ala carte items from contact the sites custoemr service and they will take care of you
So you are a Dm without any books?
Yes, it can totally be homebrew. Most, if not all, the mechanics will auto-apply to the character sheet as long as you set up the right modifiers, conditions, etc. It's mostly a pain because the settings are poorly documented and there are blocks against things that are "too similar" to existing items. It's not super hard, it took me 20 minutes to create a race. Maybe 10 minutes to create a simple feat.
Learned of this the hard way when I tried to purchase the Warforged race for a character I'm planning for a new campaign. Paying a few bucks would've been fine, but I most certainly won't pay $25 for a bunch of Eberron content I don't really need and won't use.
I'll also cancel my Master subscription (in fact, I kind of wish I had found out four days ago before the current billing cycle started). This stupid, greedy, and shortsighted idea plays against the very thing that made Beyond attractive in the first place - if it looked like this back when I considered using it, I wouldn't have made this decision.
Aaaaand, if that's not enough, the way it was (not) communicated makes the matter even worse.
First OGL2, and now this. GG, Wizards. At this rate, you'll quickly turn D&D back into the niche hobby it once was.