@GohRok - WotC is not DDB, they don't own it, therefore they don't control the pricing. DDB is not part of their business infrastructure so they can't absorb costs to keep prices down but include functionality.
WotC isn't charging you for DDB, DDB is. They have bought the license from WotC, priced the work to convert, manage, update and host the content, and from that derived a price point. Curse is not just the messenger, they are the content creator. They take the licensed data they've been given and make something out of it (the DDB site). WotC isn't selling anything here.
I am wondering if you don't understand the concept of licensing? Let me refresh you on it. As the party that owns the intellectual property, I negotiate a price with others that want to use it. That price is what I get for "selling" the right to use my intellectual property. WoTC is selling something here. Regarding Curse, I think if you were to be their accountant, that you would find that they make a very small amount on any purchase of WoTC titles. Because, again as their accountant, you would have been in the meetings where they discussed business model and the nature of cash flow. In that meeting, the one time purchases would have been named as a nice influx of cash, but not sustainable. Instead, the subscriptions, which bring in regular revenue, would be the basis of the company's financial stability. "You see, it's brilliant. We sell WoTC properties at a small markup and give away the use of the platform on a limited basis on top of it. But, similar to free to play gaming models, we do know that some users will want more. Those users will buy a premium service from us. Let's call it a subscription. Then that subscription revenue, which renews over and over, will allow us to pay our employees and stay in business." Now you, as their accountant, would think this is a great idea since you like being employed. And the customers would think it was great because you could stay in business and keep providing them a service that they like. So everybody wins. But, of course, those WoTC people did hold you over the barrel with high licensing pricing. Still, you tack on a small amount and make a profit so all is well.
I am considering offering classes if you want a more in depth explanation.
I mean, let me preface this by saying there's little merit in being sarcastic or condescending. You can disagree with someone without being rude.
I'm aware how licensing works, I have spent the last few years, working for companies that work with licensed IPs of varying types
We don't know what the licensing cost is, you're just assuming "WoTC people did hold you over the barrel with high licensing pricing". I mean, how are we supposed to even assume what a 'high licensing price' is when they're giving DDB access to every D&D book published and, as far as it seems, every book to be published. It seems like DDB got a 5e licensing deal that not only includes the books, but access to development material (Adam said the encounter builder will be using the in-house algorithm WotC uses, not the simplified system presented in the books).
Basically, you seem to be making some unfounded assumptions to justify your disparaging accusations of 'greed' and whatnot, without any way to possibly know the full picture. If DDB is out of your price range, that's fair, But that's not anyone's fault.
@davedamon thank you for prooving my point... While both ddb and roll20 should be bought separately... They still should work together. Which they dont right now. Which is the whole point i was making. So thank you for prooving my point.
Im in no dissing ddb or roll20. But the lack of sharing or utilising anything together really only hurts the customer. And any company wouldnt want that to happen.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
But they do work together; I can (and do) use DDB with Roll20. What you're asking for is for content/purchases to map from one to the other, which is not the same as the minecraft analogy.
Sharing content is not the same as intercompatibility.
Everybody can open a book at one page and another in an other book. Thats not working together.
Working together would be doing something together. Not just open a webpage on another website. Thats what were talking about. Honestly if you dont comprehend that. Then your arguments are not worth it.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Again, you're being rude and condescending and that's not the best way to have a meaningful conversation.
If you're talking about direct interactive compatibility, that's something that requires DDB's API and Roll20's API to interact. Seeing as DDB doesn't even have an open API, that'd be a hurdle to overcome. I'm pretty sure that various licensing agreements would prevent direct interaction between the two sites, but even if that's the case, once DDB has an open API, other users can create solutions. That'll still require them to pay roll20 for pro access. That's more like your minecraft analogy. I never objected to this or said it was impossible. In fact, I use the chrome plugin suggested in this thread for some of this functionality.
If you're talking about product ownership cross-platform, that is a completely different proposition and is something that has been discussed to death. To continue your analogy, this is like buying minecraft on PC and expecting to own it on switch. That's exceedingly unlikely to ever happen based on the fact that DDB and Roll20 are very different companies with different licensing agreements with WotC. Heck, roll20 doesn't even offer all the modules, unlike DDB.
So maybe we should establish what we're discussing before you patronise someone and diminish the conversation.
If you are using a computer with chrome or the new MS edge browser you can use an extension called beyond20 it will give you the ability to roll character sheets from DDB into Roll20 or other VTT
I think that extenson works even if you are on any other webpage. but even so, its good to know that people can now use beyond on other website of their choice.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
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@GohRok - WotC is not DDB, they don't own it, therefore they don't control the pricing. DDB is not part of their business infrastructure so they can't absorb costs to keep prices down but include functionality.
WotC isn't charging you for DDB, DDB is. They have bought the license from WotC, priced the work to convert, manage, update and host the content, and from that derived a price point. Curse is not just the messenger, they are the content creator. They take the licensed data they've been given and make something out of it (the DDB site). WotC isn't selling anything here.
Find my D&D Beyond articles here
I am wondering if you don't understand the concept of licensing? Let me refresh you on it. As the party that owns the intellectual property, I negotiate a price with others that want to use it. That price is what I get for "selling" the right to use my intellectual property. WoTC is selling something here. Regarding Curse, I think if you were to be their accountant, that you would find that they make a very small amount on any purchase of WoTC titles. Because, again as their accountant, you would have been in the meetings where they discussed business model and the nature of cash flow. In that meeting, the one time purchases would have been named as a nice influx of cash, but not sustainable. Instead, the subscriptions, which bring in regular revenue, would be the basis of the company's financial stability. "You see, it's brilliant. We sell WoTC properties at a small markup and give away the use of the platform on a limited basis on top of it. But, similar to free to play gaming models, we do know that some users will want more. Those users will buy a premium service from us. Let's call it a subscription. Then that subscription revenue, which renews over and over, will allow us to pay our employees and stay in business." Now you, as their accountant, would think this is a great idea since you like being employed. And the customers would think it was great because you could stay in business and keep providing them a service that they like. So everybody wins. But, of course, those WoTC people did hold you over the barrel with high licensing pricing. Still, you tack on a small amount and make a profit so all is well.
I am considering offering classes if you want a more in depth explanation.
I mean, let me preface this by saying there's little merit in being sarcastic or condescending. You can disagree with someone without being rude.
I'm aware how licensing works, I have spent the last few years, working for companies that work with licensed IPs of varying types
We don't know what the licensing cost is, you're just assuming "WoTC people did hold you over the barrel with high licensing pricing". I mean, how are we supposed to even assume what a 'high licensing price' is when they're giving DDB access to every D&D book published and, as far as it seems, every book to be published. It seems like DDB got a 5e licensing deal that not only includes the books, but access to development material (Adam said the encounter builder will be using the in-house algorithm WotC uses, not the simplified system presented in the books).
Basically, you seem to be making some unfounded assumptions to justify your disparaging accusations of 'greed' and whatnot, without any way to possibly know the full picture. If DDB is out of your price range, that's fair, But that's not anyone's fault.
Find my D&D Beyond articles here
@davedamon thank you for prooving my point... While both ddb and roll20 should be bought separately... They still should work together. Which they dont right now. Which is the whole point i was making. So thank you for prooving my point.
Im in no dissing ddb or roll20. But the lack of sharing or utilising anything together really only hurts the customer. And any company wouldnt want that to happen.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
But they do work together; I can (and do) use DDB with Roll20. What you're asking for is for content/purchases to map from one to the other, which is not the same as the minecraft analogy.
Sharing content is not the same as intercompatibility.
Find my D&D Beyond articles here
Everybody can open a book at one page and another in an other book. Thats not working together.
Working together would be doing something together. Not just open a webpage on another website. Thats what were talking about. Honestly if you dont comprehend that. Then your arguments are not worth it.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Again, you're being rude and condescending and that's not the best way to have a meaningful conversation.
If you're talking about direct interactive compatibility, that's something that requires DDB's API and Roll20's API to interact. Seeing as DDB doesn't even have an open API, that'd be a hurdle to overcome. I'm pretty sure that various licensing agreements would prevent direct interaction between the two sites, but even if that's the case, once DDB has an open API, other users can create solutions. That'll still require them to pay roll20 for pro access. That's more like your minecraft analogy. I never objected to this or said it was impossible. In fact, I use the chrome plugin suggested in this thread for some of this functionality.
If you're talking about product ownership cross-platform, that is a completely different proposition and is something that has been discussed to death. To continue your analogy, this is like buying minecraft on PC and expecting to own it on switch. That's exceedingly unlikely to ever happen based on the fact that DDB and Roll20 are very different companies with different licensing agreements with WotC. Heck, roll20 doesn't even offer all the modules, unlike DDB.
So maybe we should establish what we're discussing before you patronise someone and diminish the conversation.
Find my D&D Beyond articles here
If you are using a computer with chrome or the new MS edge browser you can use an extension called beyond20 it will give you the ability to roll character sheets from DDB into Roll20 or other VTT
I think that extenson works even if you are on any other webpage.
but even so, its good to know that people can now use beyond on other website of their choice.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)