So I have several instances where in a few campaigns I've given my players a certain spell that is now on their spell list and considered always prepared for them. They still have to use spell slots to cast these spells, but it is now an option for them.
I figured the best way to try and replicate this in DnD Beyond would be to create a homebrew feat and then add the spell in that way. However every time I add the spell, no matter what I try, it's always listed as "At Will" (tested this with core and homebrew spells).
I know when creating a homebrew race or subrace you can grant spells and have them listed as Always Prepared...why isn't that an option also available in homebrew feats?
When races add a spell, they are also "at will". The only way to add a spell and it have to be cast with slots is to be part of a subclass. Otherwise you just have to make a feat and be clear that they cast it with slots.
Unfortunately at this time you can only accomplish what you're wanting to do by duplicating the subclass or race that character is using, adding the spell in question to the created subclass/race, and changing the player to the duplicate subclass/race. What you want to do is technically available, but we don't have access to it. There is a post somewhere where Stormknight claims everyone has access to the same homebrew options that mods and devs have access to (which is how they create the official items added from new books). In the same thread he made another post (after checking his non-mod account) saying that strangely enough normal users do not have all the options we're suppose to, but nothing has ever come of it. Chances are, once the homebrew revamp comes out we'll be able to do it through a feat or item as mods can do now, but the homebrew revamp is in the long term not a priority roadmap. It's not the greatest thing ever, but your best bet if you really want to duplicate it is to make the duplicate subclass or race.
So I have several instances where in a few campaigns I've given my players a certain spell that is now on their spell list and considered always prepared for them. They still have to use spell slots to cast these spells, but it is now an option for them.
I figured the best way to try and replicate this in DnD Beyond would be to create a homebrew feat and then add the spell in that way. However every time I add the spell, no matter what I try, it's always listed as "At Will" (tested this with core and homebrew spells).
I know when creating a homebrew race or subrace you can grant spells and have them listed as Always Prepared...why isn't that an option also available in homebrew feats?
Anyone know of a way to get what I'm asking for?
When races add a spell, they are also "at will". The only way to add a spell and it have to be cast with slots is to be part of a subclass. Otherwise you just have to make a feat and be clear that they cast it with slots.
There was an always prepared option when I added these spells to my tiefling variant.
It does say "use" instead of "cast" indicating it does not use a spell slot.
The example was a racial spell, so I only wanted it to be once per long rest, but it still has the options:
I don't know then. I only dabble in homebrew on DDB.
Unfortunately at this time you can only accomplish what you're wanting to do by duplicating the subclass or race that character is using, adding the spell in question to the created subclass/race, and changing the player to the duplicate subclass/race. What you want to do is technically available, but we don't have access to it. There is a post somewhere where Stormknight claims everyone has access to the same homebrew options that mods and devs have access to (which is how they create the official items added from new books). In the same thread he made another post (after checking his non-mod account) saying that strangely enough normal users do not have all the options we're suppose to, but nothing has ever come of it. Chances are, once the homebrew revamp comes out we'll be able to do it through a feat or item as mods can do now, but the homebrew revamp is in the long term not a priority roadmap. It's not the greatest thing ever, but your best bet if you really want to duplicate it is to make the duplicate subclass or race.
Five years later and it's still not an option as far as I can tell.