But isn't D&DB a tool to make life easier for players? You know, I started with D&D a little while ago, buying the essential kit and in my country it comes with the metric system in meters, which is the system used in my country. I truly believe that D&D should be something that everyone can reach, and D&D Beyond, as software that is supposed to do that, should implement that functionality. As a
programmer, I learned in college with disciplines focused on User Experience. Analyzing not only as a fan, but as a programmer, I can see the need to implement both types of metrics. Because it's annoying for someone who hasn't been indoctrinated with the imperial system to always have a calculator at their side having to convert values. I think we're not talking about changing the main metric system but reaching out to other possibilities and being more inclusive.
The obvious answer is simply to homebrew it. As somebody previously said, conversion charts have been printed in the past. Google has an excellent conversion tool as well. But fear not, the AI DMs incoming to the new and improved D&D Beyond/6th Edition will almost certainly do the conversions for you, automagically.
I use dnd beyond to keep track of my spells, traits, notes etc and it's a fantastic tool, but I'm the only one forced to use the imperial system at my French or Italian tables. Imperial metrics don't mean anything to me, I can't visualize 90ft while I can imagine around 30 meters, because it's the units I grew up and live with. DnD might be set in a fantasy world, but it's grounded in interpretation tools that emanate from our reality; which is why the localized guidebooks use the metric system. I don't want to spend my fights doing distance equivalences every round to make sure whether I'm casting my 30ft spell within the 9 meters of our cleric and outside the 27 meters of the enemy's spellcaster, or if I should go for 15ft or 90. Nevermind giving buffs to teammates and telling them the distance in units they never use or care to think about. It breaks the flow of the game: we should be fighting monsters, not maths.
The entire point of dnd beyond is to be an efficient and most importantly standalone support system for your sessions, but this requires you to have external tools to make it viable. There is a difference between homebrewing a spell on your online sheet and having a printed conversion chart next to your computer that you frantically look at every time you want to cast something. It's the one thing that really stands out as a flaw and it's a shame because the site is usually really proficient at allowing flexibility.
This is the most eloquent way I have seen this said so far. And I agree (doing a charisma check to see HOW much I agree.... NATURAL 20!!!) 100% with you.
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But isn't D&DB a tool to make life easier for players? You know, I started with D&D a little while ago, buying the essential kit and in my country it comes with the metric system in meters, which is the system used in my country. I truly believe that D&D should be something that everyone can reach, and D&D Beyond, as software that is supposed to do that, should implement that functionality. As a programmer, I learned in college with disciplines focused on User Experience. Analyzing not only as a fan, but as a programmer, I can see the need to implement both types of metrics. Because it's annoying for someone who hasn't been indoctrinated with the imperial system to always have a calculator at their side having to convert values. I think we're not talking about changing the main metric system but reaching out to other possibilities and being more inclusive.
The obvious answer is simply to homebrew it. As somebody previously said, conversion charts have been printed in the past. Google has an excellent conversion tool as well. But fear not, the AI DMs incoming to the new and improved D&D Beyond/6th Edition will almost certainly do the conversions for you, automagically.
I use dnd beyond to keep track of my spells, traits, notes etc and it's a fantastic tool, but I'm the only one forced to use the imperial system at my French or Italian tables. Imperial metrics don't mean anything to me, I can't visualize 90ft while I can imagine around 30 meters, because it's the units I grew up and live with. DnD might be set in a fantasy world, but it's grounded in interpretation tools that emanate from our reality; which is why the localized guidebooks use the metric system.
I don't want to spend my fights doing distance equivalences every round to make sure whether I'm casting my 30ft spell within the 9 meters of our cleric and outside the 27 meters of the enemy's spellcaster, or if I should go for 15ft or 90. Nevermind giving buffs to teammates and telling them the distance in units they never use or care to think about. It breaks the flow of the game: we should be fighting monsters, not maths.
The entire point of dnd beyond is to be an efficient and most importantly standalone support system for your sessions, but this requires you to have external tools to make it viable. There is a difference between homebrewing a spell on your online sheet and having a printed conversion chart next to your computer that you frantically look at every time you want to cast something. It's the one thing that really stands out as a flaw and it's a shame because the site is usually really proficient at allowing flexibility.
This is the most eloquent way I have seen this said so far. And I agree (doing a charisma check to see HOW much I agree.... NATURAL 20!!!) 100% with you.