I allow interdimensional travel in my campaign. I think it is both fun to have more diverse and interesting options, and as a GM, I simply do not want to go through the hassle of managing content. I justify it in game by having their patron be the head of an interdimensional company focusing on transporting goods, services, and people between worlds.
And despite what I said, I have played races from other world's in the realms setting before. A long time ago, I played an Eberron Shifter who lived in Baldur’s Gate.
The way the DM at the time explained it, though, he didn't mind if I played an Eberron race, but the people of the realms would not be familiar with my race, especially the mundane people that you would meet in any settlement. I was told that the people wouldn't understand the difference between my race and werewolves. However, a Shifter is not a Werewolf, and the people.of Eberron would know this; the people of the realms did not. So, if I started showing my animal traits in villages or towns, then people who saw them would be terrified of me.
It worked to my advantage when trying to intimate people, but it also was a disadvantage because people would be afraid of me, guards would be more likely to attack me, thinking I was some kind if werebiest, and so on.
In short, the way the DM integrated my Eberron race into the realms, as people not understanding what I was, was excellent, and I've taking that and or similar approaches ever since.
The way a Shifter ended up in the realms was also left as an unknown. I didn't know how I got there, and neither did anyone else, and it was part of my character's journey that they wanted to find out so that they could go back home to their family.
In that way, how I got there, and whether or not there were others of my kind there, was left open. It became a story plot for my character.
So, I'm not saying that it can't happen. A DM can make anything happen in their own game, whether it makes sense or not. I think my experiences of playing an out of world race has maybe coloured my approach to it ever since.
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
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And despite what I said, I have played races from other world's in the realms setting before. A long time ago, I played an Eberron Shifter who lived in Baldur’s Gate.
The way the DM at the time explained it, though, he didn't mind if I played an Eberron race, but the people of the realms would not be familiar with my race, especially the mundane people that you would meet in any settlement. I was told that the people wouldn't understand the difference between my race and werewolves. However, a Shifter is not a Werewolf, and the people.of Eberron would know this; the people of the realms did not. So, if I started showing my animal traits in villages or towns, then people who saw them would be terrified of me.
It worked to my advantage when trying to intimate people, but it also was a disadvantage because people would be afraid of me, guards would be more likely to attack me, thinking I was some kind if werebiest, and so on.
In short, the way the DM integrated my Eberron race into the realms, as people not understanding what I was, was excellent, and I've taking that and or similar approaches ever since.
The way a Shifter ended up in the realms was also left as an unknown. I didn't know how I got there, and neither did anyone else, and it was part of my character's journey that they wanted to find out so that they could go back home to their family.
In that way, how I got there, and whether or not there were others of my kind there, was left open. It became a story plot for my character.
So, I'm not saying that it can't happen. A DM can make anything happen in their own game, whether it makes sense or not. I think my experiences of playing an out of world race has maybe coloured my approach to it ever since.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.