No, this isn't a Wild Die. This dice is an "in addition to" add on damage dice causing more damage IF any of your damage dice maxes out, and you get one of these for every damage dice that maxes out.
Yes, mechanically speaking, it's a wild dice specifically attached to damage rolls (you hit the top of the die, you get another die, just like wild die but in a limited context and applicable to all the dice in the roll sorta "everything that hurts is wild").
Regardless, as noted modifying mechanics to that degree is outside the capacity of DDB. You may have better luck with a VTT, I'm thinking probably one that is system agnostic rather than one set up for specific systems. The latter usually have mechanics "coded" into the table so you can't do something like insert "penetration" die into a game where they don't exist. Whereas a system agnostic one, while arguably a lot more labor intensive, gets your game and rolls to work the way you want. I think a lot of folks on DDB really like Foundry, or at least there's some folks very enthusiastic about Foundry who post about it quite enthusiastically, not sure whether it's super flexible but it was built explicitly systems agnostic at its start. There's another poster who developed a D&D specific sorta browser based VTT that might have the flexibility you're looking for too.
No, this isn't a Wild Die. This dice is an "in addition to" add on damage dice causing more damage IF any of your damage dice maxes out, and you get one of these for every damage dice that maxes out.
Yes, mechanically speaking, it's a wild dice specifically attached to damage rolls (you hit the top of the die, you get another die, just like wild die but in a limited context and applicable to all the dice in the roll sorta "everything that hurts is wild").
Regardless, as noted modifying mechanics to that degree is outside the capacity of DDB. You may have better luck with a VTT, I'm thinking probably one that is system agnostic rather than one set up for specific systems. The latter usually have mechanics "coded" into the table so you can't do something like insert "penetration" die into a game where they don't exist. Whereas a system agnostic one, while arguably a lot more labor intensive, gets your game and rolls to work the way you want. I think a lot of folks on DDB really like Foundry, or at least there's some folks very enthusiastic about Foundry who post about it quite enthusiastically, not sure whether it's super flexible but it was built explicitly systems agnostic at its start. There's another poster who developed a D&D specific sorta browser based VTT that might have the flexibility you're looking for too.
Jander Sunstar is the thinking person's Drizzt, fight me.