You know what! That’s a great point! Screw all the other posts here I’ll use this low effort one instead! Okay guys! Problem solved we can all walk away…
Don't ask for advice if you can't be gracious towards people who offer advice you don't like. That was a person who took some of their finite time on Earth to write a reply to your request for help.
You know what! That’s a great point! Screw all the other posts here I’ll use this low effort one instead! Okay guys! Problem solved we can all walk away…
Don't ask for advice if you can't be gracious towards people who offer advice you don't like. That was a person who took some of their finite time on Earth to write a reply to your request for help.
thats fair... i would apologize but that seems weird. thanks...?
I mean, it's not even advice though. Its four words that took 5 seconds to type out and hit send, and it's not even actually helpful to boot. I don't think the OP should be castigated for being snarky about it.
Well, it's already resolved, but I will say anything disproportionately powerful will attract disproportionately powerful foes. The "Vorpal Revolver" would likely make the player a target of foes more powerful than they and should they curbstomp the player and take the revolver for themselves, then that's a threat that needs to be addressed and could account for a great deal of content for your campaign.
PS. Never admit your mistakes. Everything you do is what you intended to and to let them look behind the curtain cheapens your design. It's the first rule of theatre and it applies here too: the audience doesn't know that a mistake is a mistake until you tell them it was.
I think this depends on your group. My players are basically brand new, and they know I have never DM'd 5E, as I have not played in quite a few years. So, at our session 0, I stated that we were all learning and that we might make changes on the fly. Everybody was cool with that, so when something comes up that is a mistake on their part or on mine, we happily backtrack or retcon as needed. Our major goal is spending time together and having fun... so as long as we are doing that, we are good.
How was my post not advice? You gave a player an item that was too powerful. I assume you have some common sense. Learn from your mistake and don't do that again. Now, how do I tactfully remove the powerful item. Well, a rust monster, depending on the item, could get rid of it. If that doesn't work, then try an acid trap.
Maybe I should go on and on for several paragraphs about DM ideology, player and DM personality traits, the trouble with powerful items, or my past experiences with the same issue. I'll save you the boredom.
Maybe I should go on and on for several paragraphs about DM ideology, player and DM personality traits, the trouble with powerful items, or my past experiences with the same issue. I'll save you the boredom.
A lot of that would be quite helpful to know, actually, especially if you do have prior experience with the same issue. Don't underestimate the power of context.
How was my post not advice? You gave a player an item that was too powerful. I assume you have some common sense. Learn from your mistake and don't do that again. Now, how do I tactfully remove the powerful item. Well, a rust monster, depending on the item, could get rid of it. If that doesn't work, then try an acid trap.
Maybe I should go on and on for several paragraphs about DM ideology, player and DM personality traits, the trouble with powerful items, or my past experiences with the same issue. I'll save you the boredom.
It’s just a mean way to solve the problem, other people talked about ways to have your players understand your mistake, or to have the item gradually lose power. You just suggested that I kill the player because I made a mistake, that seems like overkill (literally)
Edit: this is a weapon of literal legend, it’s a mythical weapon and is REALLY hard to destroy. Last time I checked my BlackRazor wasn’t going to rust when exposed to rust monster, last I checked mythical items don’t rust at all!
Anyway, we shouldn’t be arguing. I made a bad call and was snarky for no reason, the post was admittedly a little low effort. I have personally concocted a solution and we don’t need to argue on the internet. Thanks for the people that suggested stuff! You guys helped spark some ideas!
Just to add OP, if ever you want help with judging your homebrew before putting it in your game, there are folks willing to help you out and give it a look in the Homebrew & House Rules section.
Just to add OP, if ever you want help with judging your homebrew before putting it in your game, there are folks willing to help you out and give it a look in the Homebrew & House Rules section.
Ok, thanks!
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Don't ask for advice if you can't be gracious towards people who offer advice you don't like. That was a person who took some of their finite time on Earth to write a reply to your request for help.
thats fair... i would apologize but that seems weird. thanks...?
I mean, it's not even advice though. Its four words that took 5 seconds to type out and hit send, and it's not even actually helpful to boot. I don't think the OP should be castigated for being snarky about it.
I think you missed the sarcasm font inherent in OP's response...
I think this depends on your group. My players are basically brand new, and they know I have never DM'd 5E, as I have not played in quite a few years. So, at our session 0, I stated that we were all learning and that we might make changes on the fly. Everybody was cool with that, so when something comes up that is a mistake on their part or on mine, we happily backtrack or retcon as needed. Our major goal is spending time together and having fun... so as long as we are doing that, we are good.
How was my post not advice? You gave a player an item that was too powerful. I assume you have some common sense. Learn from your mistake and don't do that again. Now, how do I tactfully remove the powerful item. Well, a rust monster, depending on the item, could get rid of it. If that doesn't work, then try an acid trap.
Maybe I should go on and on for several paragraphs about DM ideology, player and DM personality traits, the trouble with powerful items, or my past experiences with the same issue. I'll save you the boredom.
A lot of that would be quite helpful to know, actually, especially if you do have prior experience with the same issue. Don't underestimate the power of context.
It’s just a mean way to solve the problem, other people talked about ways to have your players understand your mistake, or to have the item gradually lose power. You just suggested that I kill the player because I made a mistake, that seems like overkill (literally)
Edit: this is a weapon of literal legend, it’s a mythical weapon and is REALLY hard to destroy. Last time I checked my BlackRazor wasn’t going to rust when exposed to rust monster, last I checked mythical items don’t rust at all!
Anyway, we shouldn’t be arguing. I made a bad call and was snarky for no reason, the post was admittedly a little low effort. I have personally concocted a solution and we don’t need to argue on the internet. Thanks for the people that suggested stuff! You guys helped spark some ideas!
Just to add OP, if ever you want help with judging your homebrew before putting it in your game, there are folks willing to help you out and give it a look in the Homebrew & House Rules section.
Ok, thanks!