Once. I DM’d a game with two characters: a firbolg cleric, and a fallen aasimar paladin.
They both took the knight background because of the armour, at level 2 both their armour classes were above 20
What do you mean "because of the armour"? The Knight background doesn't provide you with any armour. And the only was they could have an AC over 20 is with magic items or if the Paladin to the Defence fighting styl eand had full plate and a shield. Which is kind of much to give them at level 2 anyways.
The Cleric had taken the domain of life so as to “be moar healz”, the paladin eventually took the Oath of Redemption
They managed to kill just about everything I threw at them so consider this:
- 1-2 life domain clerics (s)
- 2-1 oath of redemption paladin(s)
all of the healz, plus whatever damage they take can be reflected back onto their enemies by the paladin(s). You could probably switch one of the clerics out for a Druid or such if the theme bothers you.
Red Dragon: DIE!!!
Redemption Paladin: No you!
Rebuke the Violent can be used once per short or long rest and requires a saving throw. red dragons have a Wisdom saving throw at +7 so most likely the will succeed, taking only half damage on that one single attack that the Paladin can use RtV on. Not really enough to kill the dragon...
Ranger - Focuses mainly dexterity and specific enemy types
Artificer - focuses on creating magic items, specific style of combat for each archetype (Alchemist - Buffs and Healing, Battle Smith - healing and Tanking, Artillerist - AOE, Armorer - Sneaking or Tanking.
Fighter - Rounded out warrior
Barbarian - Mainly a tank, specializes in strength with some archetypal variants.
Who is Your Preferred Healer?
Druid - Nature Magic
Cleric - Holy Magic
Bard - Also Buffs
This is just a general summary from my limited experience, correct my if any of this is wrong, not specific, or extreme.
what's with this focus on heals in a three person party? wouldn't it behoove you to end fights quickly and decisively? you're one failed save against charm away from the DM showing you what fun you could be having with those spell slots.
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unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
what's with this focus on heals in a three person party? wouldn't it behoove you to end fights quickly and decisively? you're one failed save against charm away from the DM showing you what fun you could be having with those spell slots.
You sound as if you speak from experience, would you like to tell the story? It sounds hilarious!
what's with this focus on heals in a three person party? wouldn't it behoove you to end fights quickly and decisively? you're one failed save against charm away from the DM showing you what fun you could be having with those spell slots.
You sound as if you speak from experience, would you like to tell the story? It sounds hilarious!
haha no, i was just imagining what would happen if my favorite Cleric of Order rolled an unlucky Suggestion save. Hold Person and a summoned bonfire could seem pretty reasonable depending on how 'chaotic' the other two had been acting moments before.
Depends on the level really, different classes and subclasses shine at different points. Lv14 genie warlock gets one of the strongest subclass features period. Lv2 Chronurgy Wizard, Divination Wizard and Moon Druid just outclass everyone else.
Disconsidering level specific things, which does change the answer a lot, the most balanced overall would be something like
Twilight cleric (spiritual weapon, spirit guardians, passive healing, flight, eyes of the dark, is a full caster and has Divine Intervention)
Ancients Paladin elf (not getting charmed because of fey ancestry, saying a big NO to spell damage, nova damage and if it gets PAM and Crusher at some point it's just going to be brutal. With Find Greater Steed it also flies. Only thing it's lacking it's range but the other party members have that and you're there to protect them and punish anyone approaching. Moonbeam and CD somewhat mitigate minor ranged issues)
Blade singing Wizard variant Human with lucky feat (you can't get hit because of blade song and range. When you do get hit you say no because of lucky, then either your blade, your or your cleric's spells, or the Paladin with PAM screw the enemy harder than their dad did their mom. You get insane utility, damage, control and polymorph is the best In combat healing spell in the game, in case the cleric's passive healing, action healing and bonus action healing as well as the paladin's healing and aura protection fail as well as your bladesong and the fact that all of you have been slinging spells from far away and the enemy has to take damage all the away and further from the AOE control spells you all have)
This party can do it all.
If it's a 20 level campaign then it changes, for example
Arcana Cleric (gets Wish AND divine intervention. This alone makes it the strongest lvl 20 character in the game. Add in all the standard cleric stuff and maybe get Air Genasi to cast Levitate on yourself if needed to get the benefits of flight and it's over. It literally does it all)
Moon Druid (unkilable. Start the fight with shapechange to become something with huge HP, then switch to an ancient dragon and if that along with retaining your class features isn't enough, you'll still have unlimited wild shape to soak up damage. It IS that good. The effective ways to deal with you are by banishment and charming but the other party members can just make it so it is an non factor if your race doesn't help with that)
VHuman Lucky Feat Chronurgy Wizard 19/Divine Soul Sorcerer 1. (Lucky, Favored by the gods, Chronurgy class features and the rest of the wizard kit?! You might as well just tell your DM they don't roll the dice anymore, your character just decides the results of everything. In a game of dice, the one that decides the numbers is god)
Three Warlocks. Hexblade (pact of the blade), Divine Pact (pact of the tome), and dealers choice of Infernal or Great Old One Pact (pact of the tome or chain). Magical girl squad complete with tank, healer, and crowd control/debuffer that recharges on short rests. Complete with mascot character if using pact of the chain.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
I’m surprised that no one included a ranger, let alone a 3 ranger multiclass set. I would go with a fey wanderer/sorceror (divine soul) multiclass variant human with the warlock initiate feat. A half Drow gloomstalker/moon Druid and a Goliath barbarian path of the giant/hunter ranger. Powerful combatants all and plenty f healing and spell casting ability as well.
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Wisea$$ DM and Player since 1979.
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What do you mean "because of the armour"? The Knight background doesn't provide you with any armour. And the only was they could have an AC over 20 is with magic items or if the Paladin to the Defence fighting styl eand had full plate and a shield. Which is kind of much to give them at level 2 anyways.
Rebuke the Violent can be used once per short or long rest and requires a saving throw. red dragons have a Wisdom saving throw at +7 so most likely the will succeed, taking only half damage on that one single attack that the Paladin can use RtV on. Not really enough to kill the dragon...
What is your preferred fighter?
Paladin - Holy Knight who buffs and heals
Ranger - Focuses mainly dexterity and specific enemy types
Artificer - focuses on creating magic items, specific style of combat for each archetype (Alchemist - Buffs and Healing, Battle Smith - healing and Tanking, Artillerist - AOE, Armorer - Sneaking or Tanking.
Fighter - Rounded out warrior
Barbarian - Mainly a tank, specializes in strength with some archetypal variants.
Who is Your Preferred Healer?
Druid - Nature Magic
Cleric - Holy Magic
Bard - Also Buffs
This is just a general summary from my limited experience, correct my if any of this is wrong, not specific, or extreme.
I’m also not sure what specific role other spellcasters have to play other than versatility, ranged, and AOE.
Cleric tank - maybe Forge or War.
Cleric healer - maybe Life or Grave.
Cleric dps - maybe Light or War.
Easy.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
I'd go old school...
Human Champion Fighter
Halfling Thief Rogue
Elven Divination Wizard
Hit dice are my healing; we only take jobs where the coin is worth the trouble; and to hell with the good fight, we run when the danger's too great!
*edit* Although I DM for a small club, and my players have brought a Moon Druid, Vengeance Paladin, Draconic Sorcerer trio that looks legit on paper.
what's with this focus on heals in a three person party? wouldn't it behoove you to end fights quickly and decisively? you're one failed save against charm away from the DM showing you what fun you could be having with those spell slots.
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
Twilight / shepherd druid - healz, buffs, and summons.
Paladin / hexblade - melee, healz, and CC casting
Bladesinger - skillz, arcane caster, melee.
You sound as if you speak from experience, would you like to tell the story? It sounds hilarious!
haha no, i was just imagining what would happen if my favorite Cleric of Order rolled an unlucky Suggestion save. Hold Person and a summoned bonfire could seem pretty reasonable depending on how 'chaotic' the other two had been acting moments before.
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
Depends on the level really, different classes and subclasses shine at different points. Lv14 genie warlock gets one of the strongest subclass features period. Lv2 Chronurgy Wizard, Divination Wizard and Moon Druid just outclass everyone else.
Disconsidering level specific things, which does change the answer a lot, the most balanced overall would be something like
Twilight cleric (spiritual weapon, spirit guardians, passive healing, flight, eyes of the dark, is a full caster and has Divine Intervention)
Ancients Paladin elf (not getting charmed because of fey ancestry, saying a big NO to spell damage, nova damage and if it gets PAM and Crusher at some point it's just going to be brutal. With Find Greater Steed it also flies. Only thing it's lacking it's range but the other party members have that and you're there to protect them and punish anyone approaching. Moonbeam and CD somewhat mitigate minor ranged issues)
Blade singing Wizard variant Human with lucky feat (you can't get hit because of blade song and range. When you do get hit you say no because of lucky, then either your blade, your or your cleric's spells, or the Paladin with PAM screw the enemy harder than their dad did their mom. You get insane utility, damage, control and polymorph is the best In combat healing spell in the game, in case the cleric's passive healing, action healing and bonus action healing as well as the paladin's healing and aura protection fail as well as your bladesong and the fact that all of you have been slinging spells from far away and the enemy has to take damage all the away and further from the AOE control spells you all have)
This party can do it all.
If it's a 20 level campaign then it changes, for example
Arcana Cleric (gets Wish AND divine intervention. This alone makes it the strongest lvl 20 character in the game. Add in all the standard cleric stuff and maybe get Air Genasi to cast Levitate on yourself if needed to get the benefits of flight and it's over. It literally does it all)
Moon Druid (unkilable. Start the fight with shapechange to become something with huge HP, then switch to an ancient dragon and if that along with retaining your class features isn't enough, you'll still have unlimited wild shape to soak up damage. It IS that good. The effective ways to deal with you are by banishment and charming but the other party members can just make it so it is an non factor if your race doesn't help with that)
VHuman Lucky Feat Chronurgy Wizard 19/Divine Soul Sorcerer 1. (Lucky, Favored by the gods, Chronurgy class features and the rest of the wizard kit?! You might as well just tell your DM they don't roll the dice anymore, your character just decides the results of everything. In a game of dice, the one that decides the numbers is god)
The best 3 member party is the group I play in - a bugbear rogue, a goliath fighter, and an aasimar paladin. We're the Beef Squad.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Three Warlocks. Hexblade (pact of the blade), Divine Pact (pact of the tome), and dealers choice of Infernal or Great Old One Pact (pact of the tome or chain). Magical girl squad complete with tank, healer, and crowd control/debuffer that recharges on short rests. Complete with mascot character if using pact of the chain.
I’m surprised that no one included a ranger, let alone a 3 ranger multiclass set. I would go with a fey wanderer/sorceror (divine soul) multiclass variant human with the warlock initiate feat. A half Drow gloomstalker/moon Druid and a Goliath barbarian path of the giant/hunter ranger. Powerful combatants all and plenty f healing and spell casting ability as well.
Wisea$$ DM and Player since 1979.