still working out a few things with him but I’m just wanted show him off and ask a few questions.
1. For personal items I got his medical bag, things scalpels, wrapping cloth, hacksaw, stethoscope, various spices & herbs telescope, tweezers, & bottle of oils & wax, & balls of cotton are all inside. Would this be to much to have on the start of a campaign or is this stuff not as common? Like to have I mean.
2. Another personal item I had was his cane which secretly holds his rapier. First off is that allowed because I know sword canes are real? Could I use this to surprise attack an enemy if they think it’s just a normal walking stick?
3. He has a pet rat named Bullfred, was wondering if I could use him to steal items? Or is that only for familiars?
4. More so going with a rouge build then a fighter build but I’m trying to make him more of a rouge type character if is level him up. If I do, should I do Thief or assassin?
5. Anyone got other ideas for helping me build my doctor up? I’ve loved the aspect of them in the medieval days but I rarely seem them in dnd?
I don't know, look up the gold prices of the various items. If the spyglass is 1000gp as suggested, yes, it's too much. You can pick up stuff as you adventure though, either through loot or using your rewards to buy it.
Sure, anything is allowed that your DM okays. As for giving surprise, that is up to the DM. RAW no, but he might let you get away with it.
With an Intelligence of 2...I'd say not. Maybe if it were a more intelligent creature...but not with an Int of 2. Speak to your DM though, maybe they think differently. I'd also caution against having things that you should be investing in to get.
I've never played a Rogue, so I'm not going to pretend that I know what's best here.
Build up his Wisdom? I don't have any great ideas, I'm sorry. I'd have gone Cleric myself, but do what you want.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Your character is level 2. If that’s where the campaign starts, great, but otherwise, you’ll likely need to drop one or the other if those levels.
Having the rat steal things would be a hard no from me, but as others said, check with your DM. That said, if I were to allow it, the first person who caught the rat doing so would kill it.
Assassin rogues look cooler on paper then they play when you are part of a party. It’s often difficult to pull of their big trick, owing to surprise rules, and the fact that you’ll be with a group, and someone will almost always flub their stealth roll.
There are so many people running around with sword canes, that if I lived in a D&D world, I’d be instantly suspicious of anyone under the age of 90 (or corresponding age for non-humans) with a cane.
I don’t see a fighter/rogue as a plague doctor (maybe a spore Druid but maybe not, or, oddly, a paladin, since they can cure diseases easily), but that’s the great thing about role play, you can bend the character’s concept any way you like and not match with the class. You’ve got medicine and herbalism kit proficiency, if the class mechanics don’t match, no big deal.
A rapier is a long-enough blade that there's no real way to draw it fast enough to surprise someone who's already aware of you. A sword-cane might provide some sort of bonus in a Slight of Hand check to smuggle a blade into somewhere where it's not allowed, but it's not going to give you an attack bonus in combat.
As far as rogue subclasses go, Thief is the vanilla option that's not really all that spectacular in anything, but Assassin is probably the worst of rogue subclasses just due to having two abilities that depend too much on getting surprise and two that are so heavily situational that they'll never be usable in most campaigns.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
still working out a few things with him but I’m just wanted show him off and ask a few questions.
1. For personal items I got his medical bag, things scalpels, wrapping cloth, hacksaw, stethoscope, various spices & herbs telescope, tweezers, & bottle of oils & wax, & balls of cotton are all inside. Would this be to much to have on the start of a campaign or is this stuff not as common? Like to have I mean.
2. Another personal item I had was his cane which secretly holds his rapier. First off is that allowed because I know sword canes are real? Could I use this to surprise attack an enemy if they think it’s just a normal walking stick?
3. He has a pet rat named Bullfred, was wondering if I could use him to steal items? Or is that only for familiars?
4. More so going with a rouge build then a fighter build but I’m trying to make him more of a rouge type character if is level him up. If I do, should I do Thief or assassin?
5. Anyone got other ideas for helping me build my doctor up? I’ve loved the aspect of them in the medieval days but I rarely seem them in dnd?
#1 I think talk to the DM. It's kind of stupid that a spyglass is 1000 gold pieces. It's glass and wood. Please don't hit me with the "oh but irl it takes a lot of construction and glasswork and and and and..". It's a spyglass. Surely in a world of wish and magic weapons and items we can figure out a cheap spyglass (not saying you or anyone ont his thread would do that. Just saying I've seen it before XD)
#3 with the pet rat thing yes technically only familiars can do that. However, rats are fairly smart, and (importantly) easy to train to do simple tasks. therefore, I don't think it's unreasonable for a rat to be able to retrieve something for you. However, If you are in a jail cell I think it's unreasonable to have the rat go nab a key from a guard 100 feet away. DM's discretion.
#4 are you just going for a plague doctor aesthetic or an actual build around that type of magic? If A, then maybe echo knight fighter and assassin or scout rogue. If B, then maybe consider another class like necromancer, grave cleric, or undead warlock. wizard necromancer probably best fits the 'doctor' part but any could work.
still working out a few things with him but I’m just wanted show him off and ask a few questions.
1. For personal items I got his medical bag, things scalpels, wrapping cloth, hacksaw, stethoscope, various spices & herbs telescope, tweezers, & bottle of oils & wax, & balls of cotton are all inside. Would this be to much to have on the start of a campaign or is this stuff not as common? Like to have I mean.
2. Another personal item I had was his cane which secretly holds his rapier. First off is that allowed because I know sword canes are real? Could I use this to surprise attack an enemy if they think it’s just a normal walking stick?
3. He has a pet rat named Bullfred, was wondering if I could use him to steal items? Or is that only for familiars?
4. More so going with a rouge build then a fighter build but I’m trying to make him more of a rouge type character if is level him up. If I do, should I do Thief or assassin?
5. Anyone got other ideas for helping me build my doctor up? I’ve loved the aspect of them in the medieval days but I rarely seem them in dnd?
#1 I think talk to the DM. It's kind of stupid that a spyglass is 1000 gold pieces. It's glass and wood. Please don't hit me with the "oh but irl it takes a lot of construction and glasswork and and and and..". It's a spyglass. Surely in a world of wish and magic weapons and items we can figure out a cheap spyglass (not saying you or anyone ont his thread would do that. Just saying I've seen it before XD)
You might have noticed that magic items also tend to be expensive if you can even find them for sale at all? And that most campaign settings are not exactly flush with 17+ level wizards casting Wish on a regular basis?
In a pre-industrial society, glass is expensive and time consuming to produce. And that's especially true for the high quality glass you need if you're going to be constructing a spyglass and actually want it to be usable: it needs to be extremely free of impurities and air bubbles and correctly shaped and polished. You aren't going to be able to find a glass blower in every little village and hamlet who can work glass like that.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Before you read my suggestions I will say "talk to your DM" as their understanding of their world is going to be far greater than mine. Below is what I would tell you if you were a player in my game, in the understanding a lot of what you want will come from progression by adventuring and downtime activities such as training, crafting and shopping.
The equipment seems fine barring the spyglass everyone else has mentioned, but I'd say if you're willing to spend the money on better equipment I'd recommend purchase of a component pouch. If you're expecting to get any sort of tool proficiency or Medicine bonuses, I'd take that out of your starting gold.
As cool as it is I don't see why your plague doctor would have a cane sword, and even so the Veteran's Cane is a cane that magically turns into a non-magical longsword. Were I your DM and you told me you'd like such a weapon I'd add it to the pool of potential loot or have a shop stock it. Otherwise, you can have a quarterstaff or a dagger, and you can spend some money on someone who can combine the two (which will probably be cheaper than buying one brand new). Until you're at higher level or have a background that could afford it (which I can't see anyone who could being a plague doctor in the first place), I'd not have that be easily available.
You can have a rat absolutely. If it's caught stealing it'll be treated as rats are in that setting: killed, shooed away, or treated with superstition or reverence. The former is far more likely. As a general rule, unless your pet is part of your class identity like an Artificer's Steel Defender a Ranger's pet, I recommend you only have them as cosmetic with mostly inconsequential use. After that you're looking at scrolls of Find Familiar, as familiars are rather costly at that level and I wouldn't want to give one away for free.
I've always seen a plague doctor as an alchemist, but I suppose if you're playing a charlatan that could work. Thief probably works best.
Again, Alchemist Artificer is the most common thing despite how undercooked the archetype is in 5e. Perhaps even a Cleric of the Light or Grave domain: someone who either heals people, or helps them find a peaceful death from the agonising plague going around? Druids of the Circle of Spores harness rot to perpetuate the cycle of life and death: perhaps they draw it from their victims, or accelerate it to end the patient's suffering? Even a Paladin could take the oath of Hippocrates and use their literal healing hands. The biggest question you have to ask as a doctor is "why are you using mundane means rather than magic to heal your patients?"
If you want to be a thief or assassin who dresses as a doctor to get to their targets and maintain anonymity (provided there's enough doctors and plague about to do so), I reckon the starting equipment would serve you well enough and if needs be I'd throw in a free disguise kit (if it wasn't already part of your background).
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
still working out a few things with him but I’m just wanted show him off and ask a few questions.
1. For personal items I got his medical bag, things scalpels, wrapping cloth, hacksaw, stethoscope, various spices & herbs telescope, tweezers, & bottle of oils & wax, & balls of cotton are all inside. Would this be to much to have on the start of a campaign or is this stuff not as common? Like to have I mean.
2. Another personal item I had was his cane which secretly holds his rapier. First off is that allowed because I know sword canes are real? Could I use this to surprise attack an enemy if they think it’s just a normal walking stick?
3. He has a pet rat named Bullfred, was wondering if I could use him to steal items? Or is that only for familiars?
4. More so going with a rouge build then a fighter build but I’m trying to make him more of a rouge type character if is level him up. If I do, should I do Thief or assassin?
5. Anyone got other ideas for helping me build my doctor up? I’ve loved the aspect of them in the medieval days but I rarely seem them in dnd?
#1 I think talk to the DM. It's kind of stupid that a spyglass is 1000 gold pieces. It's glass and wood. Please don't hit me with the "oh but irl it takes a lot of construction and glasswork and and and and..". It's a spyglass. Surely in a world of wish and magic weapons and items we can figure out a cheap spyglass (not saying you or anyone ont his thread would do that. Just saying I've seen it before XD)
You might have noticed that magic items also tend to be expensive if you can even find them for sale at all? And that most campaign settings are not exactly flush with 17+ level wizards casting Wish on a regular basis?
In a pre-industrial society, glass is expensive and time consuming to produce. And that's especially true for the high quality glass you need if you're going to be constructing a spyglass and actually want it to be usable: it needs to be extremely free of impurities and air bubbles and correctly shaped and polished. You aren't going to be able to find a glass blower in every little village and hamlet who can work glass like that.
I do agree with you. I don't think every little hamlet should have a spyglass. Also, the character is level 2, so maybe the player shouldn't start with one. I do maintain that if they come across a large city or town at later levels, at least one with all the basic trades, that he should be able to find a relatively cheap spyglass (100-400 gp). to your point, it does also depend on whether this campaign is a pre-industrial society (though most dnd is, it is a good idea to know)
also I learn that Plague Doctors usually has canes to handle ‘unruly‘ people if they got out of hand.
An interesting fact. Yep, I'd let you choose a blunt instrument such as a quarterstaff or club. If you were going with some sort of criminal background for the roguery, I'd say you know someone who can make a cane sword, and for a favour, can do it cheaper than most legitimate artisans, but I still wouldn't have a cane sword be starting equipment. Again, during downtime or when there's less urgency to the campaign. ^^
Rollback Post to RevisionRollBack
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
still working out a few things with him but I’m just wanted show him off and ask a few questions.
1. For personal items I got his medical bag, things scalpels, wrapping cloth, hacksaw, stethoscope, various spices & herbs telescope, tweezers, & bottle of oils & wax, & balls of cotton are all inside. Would this be to much to have on the start of a campaign or is this stuff not as common? Like to have I mean.
2. Another personal item I had was his cane which secretly holds his rapier. First off is that allowed because I know sword canes are real? Could I use this to surprise attack an enemy if they think it’s just a normal walking stick?
3. He has a pet rat named Bullfred, was wondering if I could use him to steal items? Or is that only for familiars?
4. More so going with a rouge build then a fighter build but I’m trying to make him more of a rouge type character if is level him up. If I do, should I do Thief or assassin?
5. Anyone got other ideas for helping me build my doctor up? I’ve loved the aspect of them in the medieval days but I rarely seem them in dnd?
OK. I'm going to take this in a VERY strange direction, but bear with me.
1. you need only a healer's kit and a herbalism kit to get the majority of your doctor's supplies. Theoretically an alchemist kit and a poisoner's kit would work as well.
2. this if fine.
3. you're kinda screwed a bit here.... For now.
4. definitely rogue for first level. Your other first level option would be bard. Both have expertise, and both use a rapier. The expertise will be handy to the build.
Before that though, take the half elf generic species option, it'll give you 2 proficiencies and a +2 to charisma and 2 +1's to any two stats. I'd take dex and int.
go with the custom background and take 2 proficiencies and 2 tools and take the sage's background feature.
The two tools should be herbalism kit and achemist's supplies or poisoner's kit. Take the burglar's pack when you take your starting equipment because it's the best and ball bearings are underrated...
You now have a few options: Go warlock (celestial for healing, or undying which has a better "plague" fit) and pact of the chain as soon as you can get it to get a familiar
or keep going with Rogue till level 3 and get the arcane trickster subclass to get your familiar.
PERSONALLY, I'd go the three warlock to get the spells and pact boon, then back to rogue and grab swashbuckler as my subclass if I plan to finish up in rogue, OR just stay in warlock.
The warlock is going to be far more flavorful, and the undying is a perfect fit. I really wouldn't waste my time going into arcane trickster for the familiar, because none of the other spells are going to fit the theme your going very well.
If three levels is enough warlock for you and you want out, the swashbuckler is a melee rogue that's going to fit your use of the rapier far better.
Here's the first level version I drafted up. (I also rolled a bit high on some of those stats)
3. If your character has a high animal handling, maybe.. at least proficiency therein. Training animals is an actual skill. The rat's carrying capacity would be very limited, basically what it could hold in it's mouth and if it is caught, you would need to find and train a new rat, but keeping those in mind, yes. Bonus points if you go with a class that can cast Speak with Animals.
4. Not sure why Rogue and Fighter as a Plague Doctor... as a rogue who uses a plague doctor disguise as cover, sure. This is a setting where actual healing and curative magic exists, yet you are choosing a path with no access to any of that. Minimum, instead of Fighter, you might consider Paladin, which can get you immunity to disease... Or ranger... Druids make good plague doctors. So can Clerics... although neither of those two classes use rapiers. Can bonk annoying people over the head fine with a normal cane, too though
I went with warlock and undying for my build that I suggested, but I also waffles about druid and cleric.
I went warlock because at first glance it really felt like the familiar was almost too important to get as otherwise you run into DM fiat.
I like the animal handling better though (and it is something you can finagle into the build above), and if anything just do the sleight of hand checks and role play the rat helping.
Everything else they want to do with the character screams rogue, not doctor, so that's why I would do rogue, but there are a lot of medicine/healing options.
https://ddb.ac/characters/85865209/7iPCDX
still working out a few things with him but I’m just wanted show him off and ask a few questions.
1. For personal items I got his medical bag, things scalpels, wrapping cloth, hacksaw, stethoscope, various spices & herbs telescope, tweezers, & bottle of oils & wax, & balls of cotton are all inside. Would this be to much to have on the start of a campaign or is this stuff not as common? Like to have I mean.
2. Another personal item I had was his cane which secretly holds his rapier. First off is that allowed because I know sword canes are real? Could I use this to surprise attack an enemy if they think it’s just a normal walking stick?
3. He has a pet rat named Bullfred, was wondering if I could use him to steal items? Or is that only for familiars?
4. More so going with a rouge build then a fighter build but I’m trying to make him more of a rouge type character if is level him up. If I do, should I do Thief or assassin?
5. Anyone got other ideas for helping me build my doctor up? I’ve loved the aspect of them in the medieval days but I rarely seem them in dnd?
1. Too much, especially the 1000 g spyglass
2. This is awesome and fine from a starting character
3. Only familiars can do this
4.I think Rogue Assasin, or monk of the way of mercy
5. Talk to your DM!
“Magic is distilled laziness. Put that on my gravestone.”
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Your character is level 2. If that’s where the campaign starts, great, but otherwise, you’ll likely need to drop one or the other if those levels.
Having the rat steal things would be a hard no from me, but as others said, check with your DM. That said, if I were to allow it, the first person who caught the rat doing so would kill it.
Assassin rogues look cooler on paper then they play when you are part of a party. It’s often difficult to pull of their big trick, owing to surprise rules, and the fact that you’ll be with a group, and someone will almost always flub their stealth roll.
There are so many people running around with sword canes, that if I lived in a D&D world, I’d be instantly suspicious of anyone under the age of 90 (or corresponding age for non-humans) with a cane.
I don’t see a fighter/rogue as a plague doctor (maybe a spore Druid but maybe not, or, oddly, a paladin, since they can cure diseases easily), but that’s the great thing about role play, you can bend the character’s concept any way you like and not match with the class. You’ve got medicine and herbalism kit proficiency, if the class mechanics don’t match, no big deal.
A rapier is a long-enough blade that there's no real way to draw it fast enough to surprise someone who's already aware of you. A sword-cane might provide some sort of bonus in a Slight of Hand check to smuggle a blade into somewhere where it's not allowed, but it's not going to give you an attack bonus in combat.
As far as rogue subclasses go, Thief is the vanilla option that's not really all that spectacular in anything, but Assassin is probably the worst of rogue subclasses just due to having two abilities that depend too much on getting surprise and two that are so heavily situational that they'll never be usable in most campaigns.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
#1 I think talk to the DM. It's kind of stupid that a spyglass is 1000 gold pieces. It's glass and wood. Please don't hit me with the "oh but irl it takes a lot of construction and glasswork and and and and..". It's a spyglass. Surely in a world of wish and magic weapons and items we can figure out a cheap spyglass (not saying you or anyone ont his thread would do that. Just saying I've seen it before XD)
#3 with the pet rat thing yes technically only familiars can do that. However, rats are fairly smart, and (importantly) easy to train to do simple tasks. therefore, I don't think it's unreasonable for a rat to be able to retrieve something for you. However, If you are in a jail cell I think it's unreasonable to have the rat go nab a key from a guard 100 feet away. DM's discretion.
#4 are you just going for a plague doctor aesthetic or an actual build around that type of magic? If A, then maybe echo knight fighter and assassin or scout rogue. If B, then maybe consider another class like necromancer, grave cleric, or undead warlock. wizard necromancer probably best fits the 'doctor' part but any could work.
hope this helps
-Gh0styy
Updog
You might have noticed that magic items also tend to be expensive if you can even find them for sale at all? And that most campaign settings are not exactly flush with 17+ level wizards casting Wish on a regular basis?
In a pre-industrial society, glass is expensive and time consuming to produce. And that's especially true for the high quality glass you need if you're going to be constructing a spyglass and actually want it to be usable: it needs to be extremely free of impurities and air bubbles and correctly shaped and polished. You aren't going to be able to find a glass blower in every little village and hamlet who can work glass like that.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Before you read my suggestions I will say "talk to your DM" as their understanding of their world is going to be far greater than mine. Below is what I would tell you if you were a player in my game, in the understanding a lot of what you want will come from progression by adventuring and downtime activities such as training, crafting and shopping.
If you want to be a thief or assassin who dresses as a doctor to get to their targets and maintain anonymity (provided there's enough doctors and plague about to do so), I reckon the starting equipment would serve you well enough and if needs be I'd throw in a free disguise kit (if it wasn't already part of your background).
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
- The Assemblage of Houses, World of Warcraft
I do agree with you. I don't think every little hamlet should have a spyglass. Also, the character is level 2, so maybe the player shouldn't start with one. I do maintain that if they come across a large city or town at later levels, at least one with all the basic trades, that he should be able to find a relatively cheap spyglass (100-400 gp). to your point, it does also depend on whether this campaign is a pre-industrial society (though most dnd is, it is a good idea to know)
Updog
Thank for the feedback!
also I learn that Plague Doctors usually has canes to handle ‘unruly‘ people if they got out of hand.
An interesting fact. Yep, I'd let you choose a blunt instrument such as a quarterstaff or club. If you were going with some sort of criminal background for the roguery, I'd say you know someone who can make a cane sword, and for a favour, can do it cheaper than most legitimate artisans, but I still wouldn't have a cane sword be starting equipment. Again, during downtime or when there's less urgency to the campaign. ^^
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
- The Assemblage of Houses, World of Warcraft
Anyone have the link to the to the build for this plague doctor
OK. I'm going to take this in a VERY strange direction, but bear with me.
1. you need only a healer's kit and a herbalism kit to get the majority of your doctor's supplies. Theoretically an alchemist kit and a poisoner's kit would work as well.
2. this if fine.
3. you're kinda screwed a bit here.... For now.
4. definitely rogue for first level. Your other first level option would be bard. Both have expertise, and both use a rapier. The expertise will be handy to the build.
Before that though, take the half elf generic species option, it'll give you 2 proficiencies and a +2 to charisma and 2 +1's to any two stats. I'd take dex and int.
go with the custom background and take 2 proficiencies and 2 tools and take the sage's background feature.
The two tools should be herbalism kit and achemist's supplies or poisoner's kit.
Take the burglar's pack when you take your starting equipment because it's the best and ball bearings are underrated...
You now have a few options: Go warlock (celestial for healing, or undying which has a better "plague" fit) and pact of the chain as soon as you can get it to get a familiar
or keep going with Rogue till level 3 and get the arcane trickster subclass to get your familiar.
PERSONALLY, I'd go the three warlock to get the spells and pact boon, then back to rogue and grab swashbuckler as my subclass if I plan to finish up in rogue, OR just stay in warlock.
The warlock is going to be far more flavorful, and the undying is a perfect fit. I really wouldn't waste my time going into arcane trickster for the familiar, because none of the other spells are going to fit the theme your going very well.
If three levels is enough warlock for you and you want out, the swashbuckler is a melee rogue that's going to fit your use of the rapier far better.
Here's the first level version I drafted up. (I also rolled a bit high on some of those stats)
https://www.dndbeyond.com/characters/109083621/iDK78q
I recommend against Undying warlock for any reason. It's pathetically underpowered.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I went with warlock and undying for my build that I suggested, but I also waffles about druid and cleric.
I went warlock because at first glance it really felt like the familiar was almost too important to get as otherwise you run into DM fiat.
I like the animal handling better though (and it is something you can finagle into the build above), and if anything just do the sleight of hand checks and role play the rat helping.
Everything else they want to do with the character screams rogue, not doctor, so that's why I would do rogue, but there are a lot of medicine/healing options.
I made my plague doctor a Druid of Spores because it fits within the theme.