So I'm wondering if the knowledgable braintrust here could weigh in on what playable races there are in the Dragonlance setting? I know there's a real push for "play anything you want" and "no race is inherently villainous" over the last few months, but I do like to play a race that narratively fits the setting or context of a campaign, just to make things less problematic for me and for the DM in RP and such. I dont know much about Dragonlance as I only began my DnD journey in 2017, so without reading the books that everyone raves about, I have no idea what's present in the story.
Now before you to me to "just Google it", please assume I already have and thats why Im here. I know everything we need is in Monsters of the Multiverse but I guess Im asking if anyone has any insight, speculation or leaks as to which races (other than Kender from the UA a little while back) will be printed in Shadow of the Dragon Queen? If they reprint any at all since MotM released?
Other than the stock standard PHBs of Human, Elf and Dwarf, Im guessing Minotaur and Orc may be included, but what other races are common on Krynn? I dont really want to play a Human Knight or standard magician (as I've done/doing that recently), so a Minotaur Oath of Glory Paladin Gladiator seems fun going off their lore on Krynn, does anything else stand out as fun to play in a Dragonlace? Any other common tropes?
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Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
Hobgoblins and Goblins, not sure about Bugbears ... Orcs are not really a thing on Krynn, as far as I remember.
Elves would be high elves, wood elves, and sea elves (though it doesn't seem many on Krynn know they exist). You don't see Eladrin or Drow.
A major protagonist of the original novels is Half-Elf, though half elves are I believe really rare in that world.
You're right Minotaurs do show up.
The book itself will introduce Kender. Some folks are debating whether Draconians will become a playable race, I'm guessing no, as they're pretty distinct from Dragonborn, and are rendered as monsters in Fizban's the same book that expands options for Dragonborn. Wouldn't expect Dragonborn being in the book. either.
Gnomes.
But who knows, that's all thinking about past editions Dragonlance. Player options won't be completely clear until the book comes out. You can look at other Dragonlance iterations, but I don't know if that will necessarily be accurate to 5e Dragolance. Heck, Spelljammer was revived and the nature of Spelljammer/wildspace the medium through which one spelljams was radically changed (not saying that was a bad thing, but it was definitely a different thing).
Dwarves are also a major race in Dragonlance, of the hill and mountain varieties.
There are also duergar and the... other dwarves.
We don't talk about them. And the fact that they weren't mentioned in the playtest material makes me hopeful that they're being consigned to the dustbin of history.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Right, dwarves. I almost wrote but didn't get to it, that it seems Humans, elves, dwarves are the major "civilizations" of Krynn ... very Middle Earthy with the Elves definitely in some sort of retreat, the Dwarves largely content to remain in their mountains and humans spreading everywhere ... And Kender have their own pocket of the world, I forget whether they're overall more prone to adventuring and wanderlust or if that's a singular heroic exception. I forget where the goblinoids come from. I know the "forces of darkness" include humans, goblinoids from where I don't know, and the draconians are basically the product of corrupting dragon eggs.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Goblins and hobgoblins rarely amounted to much in Dragonlance. They were "there" but never really influential or plot relevant. Minotaurs and ogres were the other main evil races and were generally more powerful in terms of numbers and organization (especially the minotaurs) than goblins and hobgoblines. One thing to remember about Dragonlance is that the continent it's set on is actually pretty small- IIRC it was not that much larger than Madagascar. That's quite different from Forgotten Realms, which has a continent comparable to Eurasia and Africa.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I know that some people will say I'm nanners but I put every race in every setting so my players can play any race and class they want in any setting we play in. it solves the problem and is a quick and easy fix.
I know that some people will say I'm nanners but I put every race in every setting so my players can play any race and class they want in any setting we play in. it solves the problem and is a quick and easy fix.
Sure, I don't think anyone isn't aware of "contrive a way to make the race fit" is always an option (Forgotten Realms even has an in text option in SCAG saying the world is pretty much porous allowing any option to wander in); but this OP was asking specific questions as to fit into how the Dragonlance world has already been presented. Again, we don't know what the official 5e census of the world will look like, and 6th is right pointing out that the "known" or written about area of Krynn to date is relatively small, but to answer the question while we wait we can just point at who has shown up in the world before, and there have been traditionally less options in Krynn than other game worlds, particularly what we've gotten from 5e.
Goblins and hobgoblins rarely amounted to much in Dragonlance. They were "there" but never really influential or plot relevant.
Do not underestimate Fewmaster Toede, the Saga's first antagonist to the Heroes and leader of the most stereotypical level 1 encounter. Toede being a sort of running joke in the original trilogy aside, my read was that the goblinoids were a not insignificant factor in the Queen of Darkness' armies. They get upstaged in the books by the Draconians because the Draconians helped given the titles a more unique feel, but I've also sort of read it like the present iteration of the imperial militaries in Star Wars. The goblins, and a lot of the humans are "regular army" while the Draconians' varieties are like the branches of the Stormtrooper Corps.
Minotaurs and ogres were the other main evil races and were generally more powerful in terms of numbers and organization (especially the minotaurs) than goblins and hobgoblines.
I don't remember the ogres, and never read that deep to see organized minotaurs. The only minotaurs I remember are the first mate of pirate ship, who weren't evil, mercenary, but not evil and with no love for the Queen of Darkness, and another one that was either Huma's pal or an actual Solamnic knight. I didn't realize those two were exceptions. Again, not having read much outside the original trilogy, I simply thought minotaurs were survivors of a formerly larger and noble minotaur nation.
One thing to remember about Dragonlance is that the continent it's set on is actually pretty small- IIRC it was not that much larger than Madagascar. That's quite different from Forgotten Realms, which has a continent comparable to Eurasia and Africa.
This is a key point to the OP's question. We don't have a big picture of Krynn as a world overall (though we do know the whole world is "post cataclysm" and the area of the traditional War of the Lance may be considerable better or maybe worse off than the rest of the world (that might make Ansalon the equivalent of the Outer Rim in Star Wars). The new fiction I believe tries to expand the War of the Lance geographically, and it seems like the new 5e book is trying to combat the A-Team problem of the Heroes of the Lance Among Whom Your Characters Are Not (sorta like playing anyone else but Han/Luke/Leia/Chewy in a Star Wars TTRPG) by explaining there were many more heroic deeds performed elsewhere on Krynn and that book will help you create those stories. So maybe all the Dragonborn and Tabaxi are hanging out on Krynn New Zealand.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Ogres and minotaurs didn't feature especially heavily in the War of the Lance, but they were prominent in some of the other wars. Pre-Cataclysm, the minotaur homeland was portrayed as a highly-industrious society who were obsessed with honor and believed that it was their inevitable right to conquer the rest of Krynn. It was pretty obvious that the writers were ripping off Klingons when writing them. In the Legend of Huma, minotaurs formed the heavy shock troops of the Dragon Queen's armies (except for Kaz, the token heroic minotaur who joined up with Huma). After the Cataclysm, the minotaur homeland was mostly destroyed, only the mountainous region remained as an archipelago. That's why in the War of the Lance and later ages, minotaurs were commonly depicted as pirates.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Both of these above responses were great, 6thLyranGuard and MidnightPlat! Exactly the sort of stuff I was looking for. With all this lore you're both churning out, its making playing a minotaur even more inviting if my buddy does end up running this campaign.
Rollback Post to RevisionRollBack
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
Unlikely. I don't even remember if they were available as a PC race the first time around. They were both exceptionally rare (to the point of being less than 100 individuals, IIRC) and also hiding from the rest of the world.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I have been playing Dragonlance since second edition AD&D. Orcs and half-orcs have never existed in Ansalon. As a DM feel free to add them. Ogres and their descendants (Half-ogre, Irda, and Minotaur) play a big role in the setting. People also forget that Hobgoblins have their own kingdom and mercenary out. As for Elves there are the wood, sun, and moon. Each one of these elven races has a kingdom. The sea elves also exist. Dwarves have many clans and a few kingdoms. Mountain, hill, dark, and gully dwarves. I don’t see why the hate on the gully dwarves as they are a mainstay in the Chronicles. Gnomes would pretty much only be Rock Gnomes. Then there are the childlike Kender with their own kingdom too. 2nd Edition AD&D had a good boxed set that listed the races and kingdoms across Ansalon. Lastly, Ansalon is not a small continent as some people are believing. I would compare it to Australia or bigger. Have fun and make the game your own though.
Per the official lore, we have no indication that Grung or an analogous race are extant in the Dragonlance setting. If you’re a player, talk to your DM, but realize that if they want to run a traditional take on the setting they’re entirely within their rights nix the option. Otherwise you can either cheat with the usual “wibbly-wobbly planey-waney stuff happened and now the character is here” handwave or come up with some backstory for the race being off in some remote corner and rarely encountered, or if you’re feeling ambitious attempt to rewrite the setting to include them.
Howdy!
So I'm wondering if the knowledgable braintrust here could weigh in on what playable races there are in the Dragonlance setting? I know there's a real push for "play anything you want" and "no race is inherently villainous" over the last few months, but I do like to play a race that narratively fits the setting or context of a campaign, just to make things less problematic for me and for the DM in RP and such. I dont know much about Dragonlance as I only began my DnD journey in 2017, so without reading the books that everyone raves about, I have no idea what's present in the story.
Now before you to me to "just Google it", please assume I already have and thats why Im here. I know everything we need is in Monsters of the Multiverse but I guess Im asking if anyone has any insight, speculation or leaks as to which races (other than Kender from the UA a little while back) will be printed in Shadow of the Dragon Queen? If they reprint any at all since MotM released?
Other than the stock standard PHBs of Human, Elf and Dwarf, Im guessing Minotaur and Orc may be included, but what other races are common on Krynn? I dont really want to play a Human Knight or standard magician (as I've done/doing that recently), so a Minotaur Oath of Glory Paladin Gladiator seems fun going off their lore on Krynn, does anything else stand out as fun to play in a Dragonlace? Any other common tropes?
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
Hobgoblins and Goblins, not sure about Bugbears ... Orcs are not really a thing on Krynn, as far as I remember.
Elves would be high elves, wood elves, and sea elves (though it doesn't seem many on Krynn know they exist). You don't see Eladrin or Drow.
A major protagonist of the original novels is Half-Elf, though half elves are I believe really rare in that world.
You're right Minotaurs do show up.
The book itself will introduce Kender. Some folks are debating whether Draconians will become a playable race, I'm guessing no, as they're pretty distinct from Dragonborn, and are rendered as monsters in Fizban's the same book that expands options for Dragonborn. Wouldn't expect Dragonborn being in the book. either.
Gnomes.
But who knows, that's all thinking about past editions Dragonlance. Player options won't be completely clear until the book comes out. You can look at other Dragonlance iterations, but I don't know if that will necessarily be accurate to 5e Dragolance. Heck, Spelljammer was revived and the nature of Spelljammer/wildspace the medium through which one spelljams was radically changed (not saying that was a bad thing, but it was definitely a different thing).
Jander Sunstar is the thinking person's Drizzt, fight me.
Dwarves are also a major race in Dragonlance, of the hill and mountain varieties.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There are also duergar and the... other dwarves.
I have a weird sense of humor.
I also make maps.(That's a link)
We don't talk about them. And the fact that they weren't mentioned in the playtest material makes me hopeful that they're being consigned to the dustbin of history.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Right, dwarves. I almost wrote but didn't get to it, that it seems Humans, elves, dwarves are the major "civilizations" of Krynn ... very Middle Earthy with the Elves definitely in some sort of retreat, the Dwarves largely content to remain in their mountains and humans spreading everywhere ... And Kender have their own pocket of the world, I forget whether they're overall more prone to adventuring and wanderlust or if that's a singular heroic exception. I forget where the goblinoids come from. I know the "forces of darkness" include humans, goblinoids from where I don't know, and the draconians are basically the product of corrupting dragon eggs.
Jander Sunstar is the thinking person's Drizzt, fight me.
Goblins and hobgoblins rarely amounted to much in Dragonlance. They were "there" but never really influential or plot relevant. Minotaurs and ogres were the other main evil races and were generally more powerful in terms of numbers and organization (especially the minotaurs) than goblins and hobgoblines. One thing to remember about Dragonlance is that the continent it's set on is actually pretty small- IIRC it was not that much larger than Madagascar. That's quite different from Forgotten Realms, which has a continent comparable to Eurasia and Africa.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I know that some people will say I'm nanners but I put every race in every setting so my players can play any race and class they want in any setting we play in. it solves the problem and is a quick and easy fix.
Sure, I don't think anyone isn't aware of "contrive a way to make the race fit" is always an option (Forgotten Realms even has an in text option in SCAG saying the world is pretty much porous allowing any option to wander in); but this OP was asking specific questions as to fit into how the Dragonlance world has already been presented. Again, we don't know what the official 5e census of the world will look like, and 6th is right pointing out that the "known" or written about area of Krynn to date is relatively small, but to answer the question while we wait we can just point at who has shown up in the world before, and there have been traditionally less options in Krynn than other game worlds, particularly what we've gotten from 5e.
Do not underestimate Fewmaster Toede, the Saga's first antagonist to the Heroes and leader of the most stereotypical level 1 encounter. Toede being a sort of running joke in the original trilogy aside, my read was that the goblinoids were a not insignificant factor in the Queen of Darkness' armies. They get upstaged in the books by the Draconians because the Draconians helped given the titles a more unique feel, but I've also sort of read it like the present iteration of the imperial militaries in Star Wars. The goblins, and a lot of the humans are "regular army" while the Draconians' varieties are like the branches of the Stormtrooper Corps.
I don't remember the ogres, and never read that deep to see organized minotaurs. The only minotaurs I remember are the first mate of pirate ship, who weren't evil, mercenary, but not evil and with no love for the Queen of Darkness, and another one that was either Huma's pal or an actual Solamnic knight. I didn't realize those two were exceptions. Again, not having read much outside the original trilogy, I simply thought minotaurs were survivors of a formerly larger and noble minotaur nation.
This is a key point to the OP's question. We don't have a big picture of Krynn as a world overall (though we do know the whole world is "post cataclysm" and the area of the traditional War of the Lance may be considerable better or maybe worse off than the rest of the world (that might make Ansalon the equivalent of the Outer Rim in Star Wars). The new fiction I believe tries to expand the War of the Lance geographically, and it seems like the new 5e book is trying to combat the A-Team problem of the Heroes of the Lance Among Whom Your Characters Are Not (sorta like playing anyone else but Han/Luke/Leia/Chewy in a Star Wars TTRPG) by explaining there were many more heroic deeds performed elsewhere on Krynn and that book will help you create those stories. So maybe all the Dragonborn and Tabaxi are hanging out on Krynn New Zealand.
Jander Sunstar is the thinking person's Drizzt, fight me.
Ogres and minotaurs didn't feature especially heavily in the War of the Lance, but they were prominent in some of the other wars. Pre-Cataclysm, the minotaur homeland was portrayed as a highly-industrious society who were obsessed with honor and believed that it was their inevitable right to conquer the rest of Krynn. It was pretty obvious that the writers were ripping off Klingons when writing them. In the Legend of Huma, minotaurs formed the heavy shock troops of the Dragon Queen's armies (except for Kaz, the token heroic minotaur who joined up with Huma). After the Cataclysm, the minotaur homeland was mostly destroyed, only the mountainous region remained as an archipelago. That's why in the War of the Lance and later ages, minotaurs were commonly depicted as pirates.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Both of these above responses were great, 6thLyranGuard and MidnightPlat! Exactly the sort of stuff I was looking for. With all this lore you're both churning out, its making playing a minotaur even more inviting if my buddy does end up running this campaign.
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
Do you think the Irda will make a PC appearance?
Unlikely. I don't even remember if they were available as a PC race the first time around. They were both exceptionally rare (to the point of being less than 100 individuals, IIRC) and also hiding from the rest of the world.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I have been playing Dragonlance since second edition AD&D. Orcs and half-orcs have never existed in Ansalon. As a DM feel free to add them. Ogres and their descendants (Half-ogre, Irda, and Minotaur) play a big role in the setting. People also forget that Hobgoblins have their own kingdom and mercenary out. As for Elves there are the wood, sun, and moon. Each one of these elven races has a kingdom. The sea elves also exist. Dwarves have many clans and a few kingdoms. Mountain, hill, dark, and gully dwarves. I don’t see why the hate on the gully dwarves as they are a mainstay in the Chronicles. Gnomes would pretty much only be Rock Gnomes. Then there are the childlike Kender with their own kingdom too. 2nd Edition AD&D had a good boxed set that listed the races and kingdoms across Ansalon. Lastly, Ansalon is not a small continent as some people are believing. I would compare it to Australia or bigger. Have fun and make the game your own though.
Would a grung be allowed?
If not, can i find a way to reflavour it?
Per the official lore, we have no indication that Grung or an analogous race are extant in the Dragonlance setting. If you’re a player, talk to your DM, but realize that if they want to run a traditional take on the setting they’re entirely within their rights nix the option. Otherwise you can either cheat with the usual “wibbly-wobbly planey-waney stuff happened and now the character is here” handwave or come up with some backstory for the race being off in some remote corner and rarely encountered, or if you’re feeling ambitious attempt to rewrite the setting to include them.
thank you so much, much appreciated!