So caltrops are sold in bunldes of 20 and are 1g for 20 caltrops so if you use artisans blessing to create caltrops would you make the entire group of 20 or just one?
So caltrops are sold in bunldes of 20 and are 1g for 20 caltrops so if you use artisans blessing to create caltrops would you make the entire group of 20 or just one?
Seeing as the Artisans Blessing does specify "up to 10 pieces of ammunition", I would rule that you could create 10 caltrops per hour.
A strict reading of the ability is that you can craft one caltrop per use. RAI I think you should be able to craft a bag of 20 per use.
Personally, I dislike the way that Artisan's Blessing is worded so my house rule is that you can make up as many copies of the item you're producing with the ritual as you have metal for, up to the 100 GP limit. Which means that if you put down 100 gold coins, you could make 2000 caltrops in one go. Is that broken? Maybe, but it's also hilarious and quite honestly I otherwise feel that the power really is a let down compared to most other Channel Divinity abilities.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
That being said, nothing stops you for stacking your caltrops Matryoshka doll-esque style to obtain 1 object consisting of many caltrops. The idea here is similar to creating one thin metal strip and snapping it into two - did the Artisan's blessing create one item or two? Seems like one to me since the ability made 1 item. the force applied afterwards broke the item into two.
Imagine then intentionally creating one item composed of many caltrops layered in such a way that it is separated by a incredibly thin piece of metal designed to snap given enough force. The caltrops doesn't have to be uniform in size just so that they nest into each other to maximize the volume of space. You can then create 1 item made up of MANY caltrops stacked this way until you hit the 100GP limitation.
The real issue is how many can you get our from this idea? How do calculate the cost of something of that complexity? What is the price of something that is - by design - meant to snap or shatter into potentially hundreds of pieces?
You can argue without end that the price of having such a complex item created easily exceeds the 100GP limit if you were to create even 2 caltrops given how thin the connecting metal has to be and that the technology doesn't exist in the fantasy setting to achieve this, with counter argument being that no one will pay for such un-sturdy item so it should be free etc. blah blah blah. Or, just take the easiest method and go roughly by the book: 20 caltrops per 1G. So 100G limit nets you 2k caltrops.
The alternative is paying for 100 bag of caltrops that the blacksmith probably won't have a stock of or commissioning them to create said amount which slows down gameplay...
There's no answer because it's made belief so figure it out between DM and player to where you can both agree,
So caltrops are sold in bunldes of 20 and are 1g for 20 caltrops so if you use artisans blessing to create caltrops would you make the entire group of 20 or just one?
also it kinda seems really strong because you could just spend 5 hours and 5g to make like 100 caltrops
Seeing as the Artisans Blessing does specify "up to 10 pieces of ammunition", I would rule that you could create 10 caltrops per hour.
Is it though? You still need the metal to make into the caltrops, so one could argue that it's just faster to go buy them.
Well artisans blessing says you can just use coins spread out to make it
A strict reading of the ability is that you can craft one caltrop per use. RAI I think you should be able to craft a bag of 20 per use.
Personally, I dislike the way that Artisan's Blessing is worded so my house rule is that you can make up as many copies of the item you're producing with the ritual as you have metal for, up to the 100 GP limit. Which means that if you put down 100 gold coins, you could make 2000 caltrops in one go. Is that broken? Maybe, but it's also hilarious and quite honestly I otherwise feel that the power really is a let down compared to most other Channel Divinity abilities.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
By RAW: You create one object.
That being said, nothing stops you for stacking your caltrops Matryoshka doll-esque style to obtain 1 object consisting of many caltrops.
The idea here is similar to creating one thin metal strip and snapping it into two - did the Artisan's blessing create one item or two? Seems like one to me since the ability made 1 item. the force applied afterwards broke the item into two.
Imagine then intentionally creating one item composed of many caltrops layered in such a way that it is separated by a incredibly thin piece of metal designed to snap given enough force. The caltrops doesn't have to be uniform in size just so that they nest into each other to maximize the volume of space.
You can then create 1 item made up of MANY caltrops stacked this way until you hit the 100GP limitation.
The real issue is how many can you get our from this idea? How do calculate the cost of something of that complexity?
What is the price of something that is - by design - meant to snap or shatter into potentially hundreds of pieces?
You can argue without end that the price of having such a complex item created easily exceeds the 100GP limit if you were to create even 2 caltrops given how thin the connecting metal has to be and that the technology doesn't exist in the fantasy setting to achieve this, with counter argument being that no one will pay for such un-sturdy item so it should be free etc. blah blah blah. Or, just take the easiest method and go roughly by the book: 20 caltrops per 1G. So 100G limit nets you 2k caltrops.
The alternative is paying for 100 bag of caltrops that the blacksmith probably won't have a stock of or commissioning them to create said amount which slows down gameplay...
There's no answer because it's made belief so figure it out between DM and player to where you can both agree,