I am running in a campaign with a bunch of new players and noticed a bit of a bug(?) with the HP calculation in D&D Beyond on both the Mobile App and Website.
Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total (minimum of 1) to your hit point maximum. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up).
It like the characters should be getting their Con modifier with each Hit die. So at level 2 they should have +4 HP with a Con Mod of +2.
But Beyond only seems to be adding it once. Am I missing some setting here? We are usual Manual on the HP type so they can roll the dice.
Link to the character sheet. Aside from the bug where the hit die is a d12 until you select your class, I have never seen any problem with the HP calculation.
I am running in a campaign with a bunch of new players and noticed a bit of a bug(?) with the HP calculation in D&D Beyond on both the Mobile App and Website.
Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total (minimum of 1) to your hit point maximum. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up).
It like the characters should be getting their Con modifier with each Hit die. So at level 2 they should have +4 HP with a Con Mod of +2.
But Beyond only seems to be adding it once. Am I missing some setting here? We are usual Manual on the HP type so they can roll the dice.
From what I'm understanding of your query, DDB is correct.
At each level, you roll the Hit Die (or take the average roll rounded up), then add.your Con Modifier to the roll a single time to get how much your Max HP increases by.
So, let's say my Paladin is Level 5, is about to level up to L6, currently has a Max HP of 49 and a Con Modifier of +3. I roll a 7, I add my Con Modifier to that to get 10, then add it to my current Max HP for a new total of 59.
In most cases, you Con Modifier per level is baked in because you've added it in to your previous calculations for your Max HP (for level 1, you added it when you calculated your initial Max HP, then at each level up after you added it then. The reason for the odd wording is that if you increase your Con Modifier, it also counts for previous levels. So let's say my Paladin has progressed to L7. His Max HP might be 58. He then goes up to L8 and uses his ASI to increase his Con Modifier to +4. He not only gets the boost for this level, but every level up to this point as well. So, if he rolled a 4 this time, not only would he get an increase of 8 this time, but also an additional 7 because he gets +1 for each of his previous levels, so gets a total of +15 additional HP, and therefore a Max HP of 73. I believe this is done to avoid permanently punishing you for not maxing your Con immediately.
However, the language is ambiguous and you're not by any stretch the first person to get confused by the wording. I really hope they take the opportunity with 1D&D to review the language used in the manuals to revise things like this - it often assumes you already know how to run the game in order to interpret what they're saying correctly.
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Thank you both, @SagaTympana and @Linklite, The character in question was did not have their sheet public and was having trouble finding the setting for it. When I sat down with them before the next session (last night) it turned out that they were misreading their character sheet and mentally calculating with the wrong modifier. Newbie mistake, but we have all been there. Thanks again.
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I am running in a campaign with a bunch of new players and noticed a bit of a bug(?) with the HP calculation in D&D Beyond on both the Mobile App and Website.
From the PHB in Class Features and Hit Dice,
It like the characters should be getting their Con modifier with each Hit die. So at level 2 they should have +4 HP with a Con Mod of +2.
But Beyond only seems to be adding it once. Am I missing some setting here? We are usual Manual on the HP type so they can roll the dice.
Link to the character sheet. Aside from the bug where the hit die is a d12 until you select your class, I have never seen any problem with the HP calculation.
From what I'm understanding of your query, DDB is correct.
At each level, you roll the Hit Die (or take the average roll rounded up), then add.your Con Modifier to the roll a single time to get how much your Max HP increases by.
So, let's say my Paladin is Level 5, is about to level up to L6, currently has a Max HP of 49 and a Con Modifier of +3. I roll a 7, I add my Con Modifier to that to get 10, then add it to my current Max HP for a new total of 59.
In most cases, you Con Modifier per level is baked in because you've added it in to your previous calculations for your Max HP (for level 1, you added it when you calculated your initial Max HP, then at each level up after you added it then. The reason for the odd wording is that if you increase your Con Modifier, it also counts for previous levels. So let's say my Paladin has progressed to L7. His Max HP might be 58. He then goes up to L8 and uses his ASI to increase his Con Modifier to +4. He not only gets the boost for this level, but every level up to this point as well. So, if he rolled a 4 this time, not only would he get an increase of 8 this time, but also an additional 7 because he gets +1 for each of his previous levels, so gets a total of +15 additional HP, and therefore a Max HP of 73. I believe this is done to avoid permanently punishing you for not maxing your Con immediately.
However, the language is ambiguous and you're not by any stretch the first person to get confused by the wording. I really hope they take the opportunity with 1D&D to review the language used in the manuals to revise things like this - it often assumes you already know how to run the game in order to interpret what they're saying correctly.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Thank you both, @SagaTympana and @Linklite, The character in question was did not have their sheet public and was having trouble finding the setting for it. When I sat down with them before the next session (last night) it turned out that they were misreading their character sheet and mentally calculating with the wrong modifier. Newbie mistake, but we have all been there. Thanks again.