I'm running Lost Mines of Phandelver and the character who ended up with the Talon Longsword is a generally apathetic one, so she tried to sell it the first chance she got.
I want to be fair with how much I offer her for it, since it is supposed to be a lost historical artifact from an important historical figure. But all I can find regarding pricing an item mainly references magical items, not significant/rare non-magical ones.
Does anyone have any advice or references they could share? TIA.
Rule-wise, Talon is a +1 longsword, which being an uncommon magic item typically value up to 500 gp but it's up to DM how much it can be sold for. If you want to give more value, perhaps the reknown blade history and it's silver-chased scabbard could be worth half as much more, fetching up to 750 even.
That 500 gp value is how much a PC can expect to buy it if they actually find it in a shop. In general, selling an item to a shop will net you half its value.
Also, before selling a magic weapon like that, there should really be a check to make sure none of the other PCs want it- due to the inherent value of magic items and their typical rarity, selling one that was found as loot is a decision better made by the whole party rather than just one player.
That 500 gp value is how much a PC can expect to buy it if they actually find it in a shop. In general, selling an item to a shop will net you half its value.
The rules for selling magic items in the Dungeon Master’s Guide and the Xanathar's Guide to Everything involve making checks to find a buyer and determine the offer, ranging between 10-150% from the base price of 400-500 gp for an uncommon magic item, halving the price on consumable, not permanent item.
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I'm running Lost Mines of Phandelver and the character who ended up with the Talon Longsword is a generally apathetic one, so she tried to sell it the first chance she got.
I want to be fair with how much I offer her for it, since it is supposed to be a lost historical artifact from an important historical figure. But all I can find regarding pricing an item mainly references magical items, not significant/rare non-magical ones.
Does anyone have any advice or references they could share? TIA.
Rule-wise, Talon is a +1 longsword, which being an uncommon magic item typically value up to 500 gp but it's up to DM how much it can be sold for. If you want to give more value, perhaps the reknown blade history and it's silver-chased scabbard could be worth half as much more, fetching up to 750 even.
That 500 gp value is how much a PC can expect to buy it if they actually find it in a shop. In general, selling an item to a shop will net you half its value.
Also, before selling a magic weapon like that, there should really be a check to make sure none of the other PCs want it- due to the inherent value of magic items and their typical rarity, selling one that was found as loot is a decision better made by the whole party rather than just one player.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Xanathar’s has a downtime activity for selling magic items.
The rules for selling magic items in the Dungeon Master’s Guide and the Xanathar's Guide to Everything involve making checks to find a buyer and determine the offer, ranging between 10-150% from the base price of 400-500 gp for an uncommon magic item, halving the price on consumable, not permanent item.