Today the manganime can be a great influence in lots of youngest players. And there are several fandom wikis telling the lore of IPs, a free source of inspiration.
Hasbro is very interested into the Japanese market, but.... let's say Japaneses would rather things in other way. Japanese roleplayers would rather Call of Chulthu because the creation of characters is faster and they can't enjoy enough time for campaings.
Several isekai titles are working like literary version of RPG videogames, even with holographic screen showing stats of monsters and heroes.
Some times I imagine a Japanese game-live show where the players are aspirant to idols.
Hi all! I recently ran a one-shot in the Hell's Paradise universe where the party were prisoners sent to Hell's Paradise to collect the Elixir of Eternal Life. I managed to weave in some monsters and plot points from the first season. I am currently writing a one-shot/mini-campaign focussed in the Solo Leveling universe. I have just started writing the setting and main themes. I realised on Reddit and really DndBeyond aswell there is a real community page or platform where people can go to collaborate and share ideas of anime-inspired homebrew. So I have created a Discord (https://discord.gg/jM74JwBMFG). I have created this space for people interested in sharing and collaborating on anime homebrew (campaigns, one-shots, character stat blocks etc). I have only just got the server up and running and if yall have any interest I'd love to start building a community around it!
That's really the whole ting, right there in the title, lol. ANd yes, you can include Light Novels and Manga as well -- I personally stick to anime, but not a snob, lol.
Note, I am not talking about other game systems for anime style play, I mean specifically D&D 5e.
I am just curious. Anime influenced the decision of my player group to do a spell point system in several campaigns, and we we sat down and brainstormed out a new basic systems for magic in D&D using one that draws from visuals and some common mechanics in Anime.
Late in development, I was asked to enable a "doll" Construct (human sized, think something like Alita, but not quite as dangerous, lol) that could be a maid, and I know that came from anime.
How about you? Characters, Settings, Adventures, NPCs, Monsters, Magic -- anything?
Not at all. Anime was never something I gravitated to; I've had very little exposure.
Now that I think about it, my headcanon version of Ravenloft probably more anime influenced than my from scratch setting. Of course, indie horror J-style RPGs have a bigger influence for both.
Some of my homebrewed alternate DoIP two-shot was heavily influenced by the Dark Souls games, IE ageless undead royalty, big scary knights, dark dingy castles with ancient creatures etc., so you could definitely say it was indirectly but also noticeably influenced by Berserk.
My issue with anime is that a lot of them go for the same tired tropes and shock value that make it difficult for me to recommend to non-anime fans or base heroic games around. I think a D&D campaign based around the likes of, say, Goblin Slayer or Rising of Shield Hero would be a pretty easy fit for D&D's aesthetic - but those works pretty much immediately, like right in episode 1, contain themes that would make them a very hard sell for my more inclusive D&D tables.
In that respect, Frierin BJE has been a breath of fresh air, but its value tends to stem from its meditation on things like the elven lifespan and everything that occurs AFTER a epic world-saving campaign rather than... the campaign itself. It's a fantastic anime but trickier to translate to the D&D game, and imo any attempt to depict the standard D&D stuff that precedes the show proper would diminish its impact.
It's also not helped that many fantasy anime have the protagonist start off as some sort of superpowered demigod who's a natural prodigy at everything, well beyond what a beginning character gets in D&D.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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Today the manganime can be a great influence in lots of youngest players. And there are several fandom wikis telling the lore of IPs, a free source of inspiration.
Hasbro is very interested into the Japanese market, but.... let's say Japaneses would rather things in other way. Japanese roleplayers would rather Call of Chulthu because the creation of characters is faster and they can't enjoy enough time for campaings.
Several isekai titles are working like literary version of RPG videogames, even with holographic screen showing stats of monsters and heroes.
Some times I imagine a Japanese game-live show where the players are aspirant to idols.
Hi all!
I recently ran a one-shot in the Hell's Paradise universe where the party were prisoners sent to Hell's Paradise to collect the Elixir of Eternal Life. I managed to weave in some monsters and plot points from the first season. I am currently writing a one-shot/mini-campaign focussed in the Solo Leveling universe. I have just started writing the setting and main themes. I realised on Reddit and really DndBeyond aswell there is a real community page or platform where people can go to collaborate and share ideas of anime-inspired homebrew. So I have created a Discord (https://discord.gg/jM74JwBMFG). I have created this space for people interested in sharing and collaborating on anime homebrew (campaigns, one-shots, character stat blocks etc). I have only just got the server up and running and if yall have any interest I'd love to start building a community around it!
Not at all. Anime was never something I gravitated to; I've had very little exposure.
Now that I think about it, my headcanon version of Ravenloft probably more anime influenced than my from scratch setting. Of course, indie horror J-style RPGs have a bigger influence for both.
Some of my homebrewed alternate DoIP two-shot was heavily influenced by the Dark Souls games, IE ageless undead royalty, big scary knights, dark dingy castles with ancient creatures etc., so you could definitely say it was indirectly but also noticeably influenced by Berserk.
Mystic v3 should be official, nuff said.
My issue with anime is that a lot of them go for the same tired tropes and shock value that make it difficult for me to recommend to non-anime fans or base heroic games around. I think a D&D campaign based around the likes of, say, Goblin Slayer or Rising of Shield Hero would be a pretty easy fit for D&D's aesthetic - but those works pretty much immediately, like right in episode 1, contain themes that would make them a very hard sell for my more inclusive D&D tables.
In that respect, Frierin BJE has been a breath of fresh air, but its value tends to stem from its meditation on things like the elven lifespan and everything that occurs AFTER a epic world-saving campaign rather than... the campaign itself. It's a fantastic anime but trickier to translate to the D&D game, and imo any attempt to depict the standard D&D stuff that precedes the show proper would diminish its impact.
It's also not helped that many fantasy anime have the protagonist start off as some sort of superpowered demigod who's a natural prodigy at everything, well beyond what a beginning character gets in D&D.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.