But are you interpreting this as your class changes to the second and you lose the Artificer class all together? Because I had not heard that until you.
No, you don't lose anything you've already gained. You just get things from your new class and cannot progress in your starting class unless you add another level later on. That's all I meant by underlining the word "out" in my previous reply.
Take my fighter/artificer for example. I started off as a fighter at level 1. When we got enough XP to level up, I decided I wanted to multiclass into artificer. I got to keep all my fighter 1 abilities and features, but instead of progressing to fighter 2 (and gaining the level 2 fighter's Action Surge as a result), I took a level in artificer. This added new proficiencies, two spell slots, a d8 hit die and Magical Tinkering. I was a 2nd-level character overall, but I was a fighter 1/artificer 1 multiclass. When we reached level 3, I chose to progress in my starting class so I could get the bigger d10 hit die and Action Surge. That made me a 3rd-level character, but my multiclass split was fighter 2/artificer 1.
Multiclassing allows you to customize your build more, but at the cost of advancement and power boosts that come from a focused and linear progression within a single class. This usually translates to more versatility but less (or delayed) oomph. You predominantly feel this in Ability Score Increases (ASIs). You can only get them when you reach certain levels in any given class, rather than when you hit that overall character level. So when my table made it to level 4, everyone else got an ASI but I didn't, because I was a fighter 3/artificer 1. I had to wait until overall character level 5 to get my ASI from fighter.
Multiclassing is pretty complex and very easy to do badly. But if you're careful and are prepared to give up or delay certain boosts, it can make for a very rewarding build. I think 90% of my characters have been multiclasses, lol...
No, you don't lose anything you've already gained. You just get things from your new class and cannot progress in your starting class unless you add another level later on. That's all I meant by underlining the word "out" in my previous reply.
Take my fighter/artificer for example. I started off as a fighter at level 1. When we got enough XP to level up, I decided I wanted to multiclass into artificer. I got to keep all my fighter 1 abilities and features, but instead of progressing to fighter 2 (and gaining the level 2 fighter's Action Surge as a result), I took a level in artificer. This added new proficiencies, two spell slots, a d8 hit die and Magical Tinkering. I was a 2nd-level character overall, but I was a fighter 1/artificer 1 multiclass. When we reached level 3, I chose to progress in my starting class so I could get the bigger d10 hit die and Action Surge. That made me a 3rd-level character, but my multiclass split was fighter 2/artificer 1.
Multiclassing allows you to customize your build more, but at the cost of advancement and power boosts that come from a focused and linear progression within a single class. This usually translates to more versatility but less (or delayed) oomph. You predominantly feel this in Ability Score Increases (ASIs). You can only get them when you reach certain levels in any given class, rather than when you hit that overall character level. So when my table made it to level 4, everyone else got an ASI but I didn't, because I was a fighter 3/artificer 1. I had to wait until overall character level 5 to get my ASI from fighter.
Multiclassing is pretty complex and very easy to do badly. But if you're careful and are prepared to give up or delay certain boosts, it can make for a very rewarding build. I think 90% of my characters have been multiclasses, lol...
This thread is being locked due to devolving into bickering
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