I see the Humblewood setting is being added to DnDBeyond. Love seeing the 3rd party content that is being added here. I can't say I have any familiarity with Humblewood beyond the name. I'm curious if anyone has used it and what their experience has been.
Humblewood was my first 5e 3PP purchase. I really like it, enough that I KS'd it's followup book Humblewood Adventures (and already home-brewed a lot of it into my account).
The setting is more sophisticated than you may think from its cover or shorthand of "playing D&D as anthropomorphic woodland creatures". There's sophisticated politics and a well developed pantheon, and some environmental/ecological themes. The campaign can be scaled for younger players but that's not really the intent, though the packaging may make some thing so. I don't know how well Humblewood content ports over to "regular D&D" as I've never mixed them, but it's a really well done game world. By that I mean, I've enjoyed playing Humblewood within the Humblewood setting, and never tried introducing Humblefolk or Birdfolk or other character options into my "regular" D&D game.
One point of tension for example. I do like how the birdfolk species features more balances the problems some people complain about "flyers" in a game world where most species can't fly (birdfolk can't really "fly," though their fluttering has its uses, but the humblefolk options also have some neat species features). But I'd find it hard for a game world, outside of multiversal blending, to have birdfolk and Aarokocra in the same setting.
Bottom line, I think it's cool DDB has introduced Humblewood into its 3rd party content marketplace. If the artwork intrigues you, I highly recommend it.
EDIT: $40-50 is a lot, though I guess it comes with the battle maps. I haven't been tracking the maps, but if it came with virtual tokens that track with cardboard standees that come with the deluxe boxed set that may be on track. The Humblewood "book" is a well made D&D sized book, maybe a little shorter than a WotC book. Lots of players option crunch and a decent length intro to the world campaign (and I think there are free supplmental adventures on Hit Points site). Humblewood also comes in a variety of boxed sets that include the book, plus world and battle maps and some other trinkets. I'm ultimately ambivalent about the translation of "boxed set" premiums to DDB, it seems to be an evolving concept, but I think the deal maker or breaker would be some sort of Humblewood token available with the DDB set.
Was already planning on running a campaign with my family based on it. So I'll have to come back and give my experience, perhaps? My wife is making a Hedge Bard based on Mrs Tiggy-Winkle.
I see the Humblewood setting is being added to DnDBeyond. Love seeing the 3rd party content that is being added here. I can't say I have any familiarity with Humblewood beyond the name. I'm curious if anyone has used it and what their experience has been.
for reference:
https://www.dndbeyond.com/marketplace/sourcebooks/humblewood-campaign-setting
and the support thread:
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/191160-humblewood-campaign-setting-issues-and-support#c1
Humblewood was my first 5e 3PP purchase. I really like it, enough that I KS'd it's followup book Humblewood Adventures (and already home-brewed a lot of it into my account).
The setting is more sophisticated than you may think from its cover or shorthand of "playing D&D as anthropomorphic woodland creatures". There's sophisticated politics and a well developed pantheon, and some environmental/ecological themes. The campaign can be scaled for younger players but that's not really the intent, though the packaging may make some thing so. I don't know how well Humblewood content ports over to "regular D&D" as I've never mixed them, but it's a really well done game world. By that I mean, I've enjoyed playing Humblewood within the Humblewood setting, and never tried introducing Humblefolk or Birdfolk or other character options into my "regular" D&D game.
One point of tension for example. I do like how the birdfolk species features more balances the problems some people complain about "flyers" in a game world where most species can't fly (birdfolk can't really "fly," though their fluttering has its uses, but the humblefolk options also have some neat species features). But I'd find it hard for a game world, outside of multiversal blending, to have birdfolk and Aarokocra in the same setting.
Bottom line, I think it's cool DDB has introduced Humblewood into its 3rd party content marketplace. If the artwork intrigues you, I highly recommend it.
EDIT: $40-50 is a lot, though I guess it comes with the battle maps. I haven't been tracking the maps, but if it came with virtual tokens that track with cardboard standees that come with the deluxe boxed set that may be on track. The Humblewood "book" is a well made D&D sized book, maybe a little shorter than a WotC book. Lots of players option crunch and a decent length intro to the world campaign (and I think there are free supplmental adventures on Hit Points site). Humblewood also comes in a variety of boxed sets that include the book, plus world and battle maps and some other trinkets. I'm ultimately ambivalent about the translation of "boxed set" premiums to DDB, it seems to be an evolving concept, but I think the deal maker or breaker would be some sort of Humblewood token available with the DDB set.
Jander Sunstar is the thinking person's Drizzt, fight me.
Was already planning on running a campaign with my family based on it. So I'll have to come back and give my experience, perhaps? My wife is making a Hedge Bard based on Mrs Tiggy-Winkle.
I call dibs on the first interdimensional janitorial engineer bard named Jon Tom.
I didn't realize how much I needed to play a chicken man.
Gallus are cool
Jander Sunstar is the thinking person's Drizzt, fight me.
I like how the hedge have a burrowing speed. I think it’s awesome that they finally gave players access to that.