The easiset way to do it IMHO would probably be to get your map image set up and then insert it into the map layer of your VTT which will likely have a grid overlay by default.
Grid overlay is a must, as well as adding our own assets to the map. But no worries, we have stickers!! I I love Beyond and DnD, but the decisions made by the MAPS developers are simply unrealistic and far removed from the competition
I map overlay is not a "must." If they add it great! But most maps I import already have one or I make myself and have grid or not depending on my want.
I like the simplicity of upload a map Vs have to go through all the aligning of the grid stuff I do on other maps. I'd rather them work on more creative things like Stickers so we can add things to progenerated maps more easily. (Remember this is developed to be used in tandem with WTOC products that generally already have map grids for the maps in books.
I map overlay is not a "must." If they add it great! But most maps I import already have one or I make myself and have grid or not depending on my want.
I like the simplicity of upload a map Vs have to go through all the aligning of the grid stuff I do on other maps. I'd rather them work on more creative things like Stickers so we can add things to progenerated maps more easily. (Remember this is developed to be used in tandem with WTOC products that generally already have map grids for the maps in books.
For simplicity and easy to use, Owlbear rodeo. There you can use gridded maps or not gridded and add the grid with a click. Maps is easy but lacks of many important features. Simplicity doesn’t mean you cannot have several
I map overlay is not a "must." If they add it great! But most maps I import already have one or I make myself and have grid or not depending on my want.
I like the simplicity of upload a map Vs have to go through all the aligning of the grid stuff I do on other maps. I'd rather them work on more creative things like Stickers so we can add things to progenerated maps more easily. (Remember this is developed to be used in tandem with WTOC products that generally already have map grids for the maps in books.
absolutely a must for playing in person and the millions of maps already made that don't have a grid.
I map overlay is not a "must." If they add it great! But most maps I import already have one or I make myself and have grid or not depending on my want.
I like the simplicity of upload a map Vs have to go through all the aligning of the grid stuff I do on other maps. I'd rather them work on more creative things like Stickers so we can add things to progenerated maps more easily. (Remember this is developed to be used in tandem with WTOC products that generally already have map grids for the maps in books.
absolutely a must for playing in person and the millions of maps already made that don't have a grid.
Can you explain how this is the case? I'm using Maps for in person play almost exclusively now and I don't find a need for a grid (and will actively pick gridless maps over gridded ones)
I map overlay is not a "must." If they add it great! But most maps I import already have one or I make myself and have grid or not depending on my want.
I like the simplicity of upload a map Vs have to go through all the aligning of the grid stuff I do on other maps. I'd rather them work on more creative things like Stickers so we can add things to progenerated maps more easily. (Remember this is developed to be used in tandem with WTOC products that generally already have map grids for the maps in books.
absolutely a must for playing in person and the millions of maps already made that don't have a grid.
Can you explain how this is the case? I'm using Maps for in person play almost exclusively now and I don't find a need for a grid (and will actively pick gridless maps over gridded ones)
Can you explain how it isn't? Are you just using the measure tool every single time someone has to move? D&D has a grid-based combat system, and without a grid, you're stuck measuring each movement. I have five players at my table currently, sometimes more. In-person play sort of depends on speedy combat resolution with any sizeable group.
D&D doesn't have a "grid-based combat system", at least not since or before 4th edition. 4e was literally the only edition of D&D I played with a grid because it was baked into the rules, other than that yeah, I use measuring tools. Also you do know that a grid is just a measuring tool, right? One that restricts movement and options more than "free" movement.
I run D&D for groups of 5-6 on a regular basis with a very tight time restriction (we rent the space), so I'm no stranger to keeping things moving and honestly using a measuring tool doesn't slow things down in any way I've perceived.
You said it yourself, "the millions of maps already made that don't have a grid"—why would these maps omit a grid if it was a necessity to play? This also begs the question what you do if you're playing in person in a situation where a grid isn't possible, for example using terrain models—hills, buildings, ruins etc—where a grid isn't possible?
For example, a grid would not be possible in this setup
Or this one
If you prefer playing on a grid, chase your bliss, but I would not say they're remotely necessary. You can just instead use one of these:
or one of these
or heck, print one of these if you have a 3d printer
That's actually my own design that I made to practice print-in-place hinges, and you can download it for free here: Flexi D&D Ruler 30 to 120 feet
The easiset way to do it IMHO would probably be to get your map image set up and then insert it into the map layer of your VTT which will likely have a grid overlay by default.
Grid overlay is a must, as well as adding our own assets to the map. But no worries, we have stickers!! I I love Beyond and DnD, but the decisions made by the MAPS developers are simply unrealistic and far removed from the competition
I map overlay is not a "must." If they add it great! But most maps I import already have one or I make myself and have grid or not depending on my want.
I like the simplicity of upload a map Vs have to go through all the aligning of the grid stuff I do on other maps. I'd rather them work on more creative things like Stickers so we can add things to progenerated maps more easily. (Remember this is developed to be used in tandem with WTOC products that generally already have map grids for the maps in books.
For simplicity and easy to use, Owlbear rodeo. There you can use gridded maps or not gridded and add the grid with a click. Maps is easy but lacks of many important features. Simplicity doesn’t mean you cannot have several
options to choose from.
absolutely a must for playing in person and the millions of maps already made that don't have a grid.
Can you explain how this is the case? I'm using Maps for in person play almost exclusively now and I don't find a need for a grid (and will actively pick gridless maps over gridded ones)
Find my D&D Beyond articles here
Can you explain how it isn't? Are you just using the measure tool every single time someone has to move? D&D has a grid-based combat system, and without a grid, you're stuck measuring each movement. I have five players at my table currently, sometimes more. In-person play sort of depends on speedy combat resolution with any sizeable group.
D&D doesn't have a "grid-based combat system", at least not since or before 4th edition. 4e was literally the only edition of D&D I played with a grid because it was baked into the rules, other than that yeah, I use measuring tools. Also you do know that a grid is just a measuring tool, right? One that restricts movement and options more than "free" movement.
I run D&D for groups of 5-6 on a regular basis with a very tight time restriction (we rent the space), so I'm no stranger to keeping things moving and honestly using a measuring tool doesn't slow things down in any way I've perceived.
You said it yourself, "the millions of maps already made that don't have a grid"—why would these maps omit a grid if it was a necessity to play? This also begs the question what you do if you're playing in person in a situation where a grid isn't possible, for example using terrain models—hills, buildings, ruins etc—where a grid isn't possible?
For example, a grid would not be possible in this setup
Or this one
If you prefer playing on a grid, chase your bliss, but I would not say they're remotely necessary. You can just instead use one of these:
or one of these
or heck, print one of these if you have a 3d printer
That's actually my own design that I made to practice print-in-place hinges, and you can download it for free here: Flexi D&D Ruler 30 to 120 feet
Find my D&D Beyond articles here