Min-maxing has been the bane of D&D since 1e allowed non-humans to multiclass. Of course back then non-humans couldn't progress like humans, since Cygax gave them innate magical abilities. Which meant they were already ahead of humans from the beginning. The new rules, IIRC, removes those innate magical abilities from races (now called Species), so that also reduces the amount of optimizing based on races. In addition, there have been changes to classes to also reduce the urge to min-max, such as applying the same bonuses for an ASI at the beginning for all races. It looks like no matter what you do, you will receive only modest increases to optimize.
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Min-maxing has been the bane of D&D since 1e allowed non-humans to multiclass. Of course back then non-humans couldn't progress like humans, since Cygax gave them innate magical abilities. Which meant they were already ahead of humans from the beginning. The new rules, IIRC, removes those innate magical abilities from races (now called Species), so that also reduces the amount of optimizing based on races. In addition, there have been changes to classes to also reduce the urge to min-max, such as applying the same bonuses for an ASI at the beginning for all races. It looks like no matter what you do, you will receive only modest increases to optimize.