I love that gnomes get Speak to Animal! I think this can be a delightful addition to everyday role-play for the gnome character, and I am happy to see some leanings away from accident-prone tinkers and more into the forest dweller aspect. I can see myself playing a gnome in the very near future.
To clarify, both the tinker-style gnomes (Rock Gnomes) and the speak-with-animals gnomes (Forest Gnomes) exist. So there isn't so much a "shift away" from the former, as you get to choose the subrace you want to be.
You're misinterpreting me, and I don't need a clarification.
I'm simply happy to see a bit more umph to the Forest Gnome option is all I am saying.
As to your other comments... We don't play using D&D Beyond; I'm the only one using it! This was my DM's comment that he didn't want to have to keep track of who had inspiration or not, but none of us have seen what exactly is written in the book! BYW: I recommended using a token on the figures to show if you have inspiration the same way we track conditions (we are using craft foam squares, red equals on fire, etc.)
Also, remember your Tremorsense uses are limited to your proficiency score. You can't Tremorsense every door. Coupling it with Listening at Doors is okay. Again however it is more of a silver bullet power, probably becoming all but useless in wilderness (I would argue that Darkvision would be more important here) or urban environments (too much 'stone noise' from the population). It's not BAD per se, it's just MEH. I think it is just too niche to be of overall value. I think of it like a critical hit; they happen so infrequently it would be silly to wrap a dependency around them.
I love that gnomes get Speak to Animal! I think this can be a delightful addition to everyday role-play for the gnome character, and I am happy to see some leanings away from accident-prone tinkers and more into the forest dweller aspect. I can see myself playing a gnome in the very near future.
To clarify, both the tinker-style gnomes (Rock Gnomes) and the speak-with-animals gnomes (Forest Gnomes) exist. So there isn't so much a "shift away" from the former, as you get to choose the subrace you want to be.
You're misinterpreting me, and I don't need a clarification.
I'm simply happy to see a bit more umph to the Forest Gnome option is all I am saying.
You said "leaning away from tinkers" when they're not going anywhere. Both kinds of gnome will still exist.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
You're misinterpreting me, and I don't need a clarification.
I'm simply happy to see a bit more umph to the Forest Gnome option is all I am saying.
As to your other comments... We don't play using D&D Beyond; I'm the only one using it! This was my DM's comment that he didn't want to have to keep track of who had inspiration or not, but none of us have seen what exactly is written in the book! BYW: I recommended using a token on the figures to show if you have inspiration the same way we track conditions (we are using craft foam squares, red equals on fire, etc.)
Also, remember your Tremorsense uses are limited to your proficiency score. You can't Tremorsense every door. Coupling it with Listening at Doors is okay. Again however it is more of a silver bullet power, probably becoming all but useless in wilderness (I would argue that Darkvision would be more important here) or urban environments (too much 'stone noise' from the population). It's not BAD per se, it's just MEH. I think it is just too niche to be of overall value. I think of it like a critical hit; they happen so infrequently it would be silly to wrap a dependency around them.
You said "leaning away from tinkers" when they're not going anywhere. Both kinds of gnome will still exist.