Which is one of the symptoms i despise in the TTRPG community (and general gamer culture too to some degree). Builds, not Characters. The gamification of a character, and wanting to having the best build. The use of pointbuy/array instead of rolling for stats. The super flexible ability scores from races (this is a bit eh, but fits in here). People want to have ultimate freedom, without consequences or downsides. But consequences and downsides... flaws... makes things interesting.
I absolutely despise the stupid class system and rigidity in general that D&D popularized not just in TTRPGs, but in gaming too. Mechanics and roleplay go hand in hand, and while playing a suboptimal Wizard or Fighter might be fun for some people, it is immersion breaking and unfun for others, as people generally like to prepare properly for whatever endeavor they choose in real life. I prefer the game to give people more options than less, so people can decide what they want to do. It is up to the GM to decide what to cut and what to keep, and it is up to the players to decide which table to avoid and which to join.
Gamification is part of real life, where people have the freedom to shape their future and try to maximize whatever they are trying to pursue. While some people will pursue money in real life like how some players pursue DPR in TTRPGs, not everyone will make that choice. Some prefer to prioritize friendships, volunteering, leisure time, hobbies, etc. and are okay with having less money. Similarly, not every player cares about DPR, and some would focus more on utility, support, or even roleplay. Custom background should be part of the default, because that not only caters to how most people actually play, it also helps GMs and players like you who want a more restrictive style to quickly filter out others with a list of restrictions that deviates from the norm.
I absolutely despise the stupid class system and rigidity in general that D&D popularized not just in TTRPGs, but in gaming too. Mechanics and roleplay go hand in hand, and while playing a suboptimal Wizard or Fighter might be fun for some people, it is immersion breaking and unfun for others, as people generally like to prepare properly for whatever endeavor they choose in real life. I prefer the game to give people more options than less, so people can decide what they want to do. It is up to the GM to decide what to cut and what to keep, and it is up to the players to decide which table to avoid and which to join.
Gamification is part of real life, where people have the freedom to shape their future and try to maximize whatever they are trying to pursue. While some people will pursue money in real life like how some players pursue DPR in TTRPGs, not everyone will make that choice. Some prefer to prioritize friendships, volunteering, leisure time, hobbies, etc. and are okay with having less money. Similarly, not every player cares about DPR, and some would focus more on utility, support, or even roleplay. Custom background should be part of the default, because that not only caters to how most people actually play, it also helps GMs and players like you who want a more restrictive style to quickly filter out others with a list of restrictions that deviates from the norm.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >