Given how powerful the ability to end a fight on your turn (as opposed to swing a sword, casting a spell, etc) is extremely powerful. It's literally the best use of your Action available to you outside of specific circumstances.
Yes, you're risking it failing, just like shooting them with a bow or Fire bolt, but you could end a fight quite a bit earlier and therefore it's almost an equivalent to a "one-hit" weapon. I think it's fair to require an Action.
What does mess with things is requiring an Action for a Perception check - at least in my games.
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Nice to see int being used for something. Though I don’t see it stopping people from dumping int. In practice, it will make wizards and artificers hard to influence, and the rest of the party it will be a 15. At least, when it’s being used to influence a PC. Though I can also see that leading to fights at the table. Really want to see the DMG advice on this one.
I got a DDB notification because the thread has new replies. If you don't mind, I wanted to ask if you found anything relevant in the DMG about it.
I couldn't find anything special, but maybe I didn't read it closely enough.
Nice to see int being used for something. Though I don’t see it stopping people from dumping int. In practice, it will make wizards and artificers hard to influence, and the rest of the party it will be a 15. At least, when it’s being used to influence a PC. Though I can also see that leading to fights at the table. Really want to see the DMG advice on this one.
I got a DDB notification because the thread has new replies. If you don't mind, I wanted to ask if you found anything relevant in the DMG about it.
I couldn't find anything special, but maybe I didn't read it closely enough.
I didn’t see anything either. At least nothing specific about how to handle an NPC trying to influence a character.
Given how powerful the ability to end a fight on your turn (as opposed to swing a sword, casting a spell, etc) is extremely powerful. It's literally the best use of your Action available to you outside of specific circumstances. [...]
Thinking about it, I guess a DM might use the "Unwilling" card if it feels right to avoid it.
Unwilling. If your urging is repugnant to the monster or counter to its alignment, no ability check is necessary; it doesn’t comply.
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Given how powerful the ability to end a fight on your turn (as opposed to swing a sword, casting a spell, etc) is extremely powerful. It's literally the best use of your Action available to you outside of specific circumstances.
Yes, you're risking it failing, just like shooting them with a bow or Fire bolt, but you could end a fight quite a bit earlier and therefore it's almost an equivalent to a "one-hit" weapon. I think it's fair to require an Action.
What does mess with things is requiring an Action for a Perception check - at least in my games.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I got a DDB notification because the thread has new replies. If you don't mind, I wanted to ask if you found anything relevant in the DMG about it.
I couldn't find anything special, but maybe I didn't read it closely enough.
I didn’t see anything either. At least nothing specific about how to handle an NPC trying to influence a character.
Thinking about it, I guess a DM might use the "Unwilling" card if it feels right to avoid it.