If anyone is looking for inspiration on fantasy prosthetics, go to Kanekuo's YouTube channel and look for his video on the topic. Lot of cool ideas to get your ideas flowing.
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You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
I like these home brew tables, and the categorizing of minor and sever injuries! I may use the minor table for big and/or critical hits and the sever one for being dropped to zero. I may also eleminate magic healing restoring any of these and limit it to just resotoration magic, everyone has cure these days!
I'm making a pretty comprehensive table for lingering injuries. Most of them aren't bad but players will have to roll on the table if they take 50% of their total HP in a single attack. On that roll there is a 50/50 that nothing happens. However, they skip the initial roll if they take 75% of their HP in a single attack. I adapted this idea from a previous DM I have been lucky enough to play with. There are a few decent lingering injuries (as in positive) and most of them will eventually go away, however consecutive 1's will cause a loss of limb. There is a decent range that will result in concussions, which have their own lingering effect table and they get progressively worse, the more you have. I'm pretty stoked to use it as a first time DM in a couple months!
If anyone is looking for inspiration on fantasy prosthetics, go to Kanekuo's YouTube channel and look for his video on the topic. Lot of cool ideas to get your ideas flowing.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
I like many of these ideas. I will apply roll for massive damage, 1/2 total HP in one hit.
I have many other ideas, but think if I apply them all, I might as well play a different game.
I like these home brew tables, and the categorizing of minor and sever injuries! I may use the minor table for big and/or critical hits and the sever one for being dropped to zero. I may also eleminate magic healing restoring any of these and limit it to just resotoration magic, everyone has cure these days!
I'm making a pretty comprehensive table for lingering injuries. Most of them aren't bad but players will have to roll on the table if they take 50% of their total HP in a single attack. On that roll there is a 50/50 that nothing happens. However, they skip the initial roll if they take 75% of their HP in a single attack. I adapted this idea from a previous DM I have been lucky enough to play with. There are a few decent lingering injuries (as in positive) and most of them will eventually go away, however consecutive 1's will cause a loss of limb. There is a decent range that will result in concussions, which have their own lingering effect table and they get progressively worse, the more you have. I'm pretty stoked to use it as a first time DM in a couple months!
I don't like 9-10 because if you are a level one character, you will die no matter what as long as your HP max is 10 or below.
My personal table:
1d6 after healing from 0hp (results can stack)
Results:
1- Concussion: Cha -2 for 1d4 days
2- Concussion: Wis -2 for 1d4 days
3- Concussion: Int -2 for 1d4 days
4- Fatigue: Dex -2 for 1d4 days
5- Muscle/Skeletal: Str -2 for 1d4 days
6- Internal: Con -2 for 1d4 days
Thanks this is really helpful 😊
Super helpful +1
I didn’t see what you did there.