I was thinking of creating an aasimar cleric/fighter that hates his god and feels as if this divine entity has put chains around him.
He would be a fallen aasimar death domain cleric.
For backstory I was thinking of: When he was born he was worshiped by his community for the apparent connection to their god. His god put him through "trials" both mental and physical - Essentially torturing him, so he tried to ignore this entity. This led the god to slaughter his entire family, for him not obeying his will and worshipping him. He currently reluctantly carries out the will of his god and is ashamed of his power and his abilities.
I planed to multi-class because I plan to have him turn away from his god and cut off his wings- thus losing all of his gifted power.
I'm going to be honest with you. Unless your DM is both your best friend in the world and one of the best DMs around, this sounds like it's going to be a bad time for everyone.
Clerics work because the use of their power is almost an act of devotion itself. Someone who is ashamed of their powers will do their best to avoid using them. A player who doesn't use any of their character's class features is a liability to the group and makes the game less fun for the rest of the people around the table.
If you want someone who is ashamed of his powers, take the Magic Initiate feat along the way to confirm the existence of the powers you don't use and play something that isn't a spellcaster. That way, you're till fully functional, but have something to fall back on in a moment of desperation.
The concept is sound, but using Cleric as a class for it is not going to work. As Sparketh stated, Clerics get their magic through the will of the god to whom they are a devoted servant. If your Aasimar has turned away from the god that mandated their birth, it doesn't exactly work that they still receive the favor of that god. You'd need to spin it as either the god trying to push through your character's doubt, or another god stepping in to take advantage of the situation.
So either this "turning away" has already happened prior to your campaign, meaning you start as Fighter instead, or you will have to work with your DM to swap deities along the way where it is appropriate for the story. Perhaps you temporarily lose the Cleric levels during this transition period, if you go that way, but regain them in the name of the new god?
I was going for more that this god is opposing their will onto the character that is currently reluctantly forced to do this work, and this power is an aspect that this god is forcing onto the character. I do agree with you I might have to rethink the cleric aspect of it. I'm just having trouble finding the class that would best suit this character.
I was thinking of creating an aasimar cleric/fighter that hates his god and feels as if this divine entity has put chains around him.
He would be a fallen aasimar death domain cleric.
For backstory I was thinking of: When he was born he was worshiped by his community for the apparent connection to their god. His god put him through "trials" both mental and physical - Essentially torturing him, so he tried to ignore this entity. This led the god to slaughter his entire family, for him not obeying his will and worshipping him. He currently reluctantly carries out the will of his god and is ashamed of his power and his abilities.
I planed to multi-class because I plan to have him turn away from his god and cut off his wings- thus losing all of his gifted power.
I'm going to be honest with you. Unless your DM is both your best friend in the world and one of the best DMs around, this sounds like it's going to be a bad time for everyone.
Clerics work because the use of their power is almost an act of devotion itself. Someone who is ashamed of their powers will do their best to avoid using them. A player who doesn't use any of their character's class features is a liability to the group and makes the game less fun for the rest of the people around the table.
If you want someone who is ashamed of his powers, take the Magic Initiate feat along the way to confirm the existence of the powers you don't use and play something that isn't a spellcaster. That way, you're till fully functional, but have something to fall back on in a moment of desperation.
The concept is sound, but using Cleric as a class for it is not going to work. As Sparketh stated, Clerics get their magic through the will of the god to whom they are a devoted servant. If your Aasimar has turned away from the god that mandated their birth, it doesn't exactly work that they still receive the favor of that god. You'd need to spin it as either the god trying to push through your character's doubt, or another god stepping in to take advantage of the situation.
So either this "turning away" has already happened prior to your campaign, meaning you start as Fighter instead, or you will have to work with your DM to swap deities along the way where it is appropriate for the story. Perhaps you temporarily lose the Cleric levels during this transition period, if you go that way, but regain them in the name of the new god?
I was going for more that this god is opposing their will onto the character that is currently reluctantly forced to do this work, and this power is an aspect that this god is forcing onto the character. I do agree with you I might have to rethink the cleric aspect of it. I'm just having trouble finding the class that would best suit this character.
Correction: Clerics get their abilities through their faith, but it doesn't have to be in a god.
Have you considered a Celestial Warlock? It sounds about right, you're pact-bound to this entity whether you like it or not (and you don't).
What abpit a divine soul sorcerer? You know the srcerer whose magic comes from being born with a divine connection? No faith required.