There is no genetic, cultural or sentimental connection between tieflings and the Hells.
Weird I was able to quote the lore then.
You were able to quote a wiki. The reference for that sentence is a 3e sourcebook. Lore has a tendency to change with each edition (and often mid edition), so your lore is 20 years out of date. The current official lore does not require or imply fiend heritage.
"Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage." Taken right out of the 5e PHB, the 9 hells IS their Ancestral Home, because Tieflings are fiendish in nature, they literally know Infernal without ever being taught it
There is no genetic, cultural or sentimental connection between tieflings and the Hells.
Weird I was able to quote the lore then.
You were able to quote a wiki. The reference for that sentence is a 3e sourcebook. Lore has a tendency to change with each edition (and often mid edition), so your lore is 20 years out of date. The current official lore does not require or imply fiend heritage.
"Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage." Taken right out of the 5e PHB, the 9 hells IS their Ancestral Home, because Tieflings are fiendish in nature, they literally know Infernal without ever being taught it
Tieflings are fiendish in nature, because of Asmodeus or whatever other devil of the nine-hells made pacts, the Nine-Hells is their ancestral home, you can homebrew it anyway you want, but in base lore, they're fiendish
Me just trying to see other cool and fun ideas for enjoyable character for an upcoming campaign: ☺
Me after reading maybe 3 character ideas and 2 pages of argument whether tieflings actually descend from hell: ☹
(The answer to this debate may shock you; just talk to your dm and come up for a reason for your tiefling heritage to go either way, and don't try to force that on other players at other tables)
Do not try to build characters that will give you advantages in terms of game mechanics in a specific module.
Choose a character that you personally want to play, give them a convincing backstory and reason to be an adventurer, and see where the adventure takes you.
If I was running a module and thought my players were trying to get advice on which classes to choose from players who already know the module, I'd turn up on the first day of gaming with a different module to run.
That's a pretty shady way to run a table. I'd probably leave if you told us build a suitable character and then pulled the rug out from under people when they did.
His point is that he wouldn't tell them to make module specific characters.
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"Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage." Taken right out of the 5e PHB, the 9 hells IS their Ancestral Home, because Tieflings are fiendish in nature, they literally know Infernal without ever being taught it
“Some” is not all.
Tieflings are fiendish in nature, because of Asmodeus or whatever other devil of the nine-hells made pacts, the Nine-Hells is their ancestral home, you can homebrew it anyway you want, but in base lore, they're fiendish
Me just trying to see other cool and fun ideas for enjoyable character for an upcoming campaign: ☺
Me after reading maybe 3 character ideas and 2 pages of argument whether tieflings actually descend from hell: ☹
(The answer to this debate may shock you; just talk to your dm and come up for a reason for your tiefling heritage to go either way, and don't try to force that on other players at other tables)
His point is that he wouldn't tell them to make module specific characters.