Today I have been working more on some of my world-building for my shared world. I have been thinking again about my ideas for creating a Tiefling homeland. I have an NPC called, Ase Gagarin, a Lawful Evil Cleric, who took the title Forseti after Fosite; the God of justice intervened in her life. Firstly saving her from being executed for a crime of which she was innocent, and then giving her visions of a great city, now fallen into ruin, that would become a homeland for all Tiefling.
Ase told her husband; Ivan, about these visions and together they named the city and the homeland that they would build there, Menagerie. They also created a political faction called, Haven, that they used to lobby the ruling classes of Waterdeep for equal rights for all Tiefling within the boundary of the city of splendours. Haven quickly drew the support of many of the lower class Tieflings of Waterdeep. Even the Tieflings born to an upper class or noble families were considered lesser, and some did indeed join Haven as well, but those born to the poorer classes did not have the protections of a family name. Their lives were harsh and filled with violence, and impotent rage and Haven gave those people hope, they joined in droves, and this allowed Haven to fulfil its secondary, secret, objective. The acquisition of settlers, to populate Menagerie.
When Haven had gathered enough settles, it ceased lobbying the ruling classes of Waterdeep and began to prepare. Eventually, Fosite gave Ase new visions, this time of the road they must take. It would be long and arduous, some people would die and seeing this, those who were not genuinely committed to the cause, would turn back or depart on their journies, but those who made it through to the end would be the most loyal and dedicated of followers. Amidst the ruins of a fallen empire, in the promised land, they would build their home. At first, it would be small, little more than a collection of wagons and tents, but it would grow and as it did, would pull in Tiefling from the surrounding Kingdoms, until finally Menagerie; as it would be known, would become a homeland for all Tiefling. An independent city-state whose might would rival the great Kingdoms of old, and where Tieflings from all over the world could find a haven, where they and their families could live free.
Fosite's meddling in her life also changed Ase. As well as taking the title Forseti, Ase's moral compass began to shift, and by the time she and her followers are setting out on their long journey, she is no longer evil. Her morality has changed so much that she is now much more representative of a Lawful Good leader. Such a significant shift is not something that happened naturally; instead, it is a direct result of Fosite's meddling in her life.
I see this meddling as Fosite creating a "prophet of justice", which would lead an oppressed people in creating a homeland where they could live in peace, free from the slavery and oppression and injustice of their former lives. I also think that Fosite chose the location of Menagerie carefully, and chose a place where he knew would be reasonably safe. I also believe that Fosite knew that there was an ancient vault of knowledge, weapons and technology in that place, which would help his "chosen people" in the creation and defence of their new homeland.
Mostly, the God of Justice is doing his utmost best, to give justice to an entire race of people, whom thus far, have only known injustice. He s not going to hand them a perfect life on a plate, however, instead, he will give them the tools and the help they need to build a just society of their own, but they must work for it, or it will mean nothing.
I am using the Norse/Icelandic/Scandanavian Gods in case you are wondering.
My question is though, would a God be able to interfere and meddle in the life of a mortal like this in a realms based world? I know that as world creators, the Gods do what we say they do, but I would rather not have to rewrite vast swathes of realms based lore. So; would this be possible, and if not, are there any loopholes that could make it possible?
I am looking forward to reading all your thoughts and opinions.
Cheers,
Foxes
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Afaik the gods pretty much further their goals through proxies, agents and devotees all day long in the realms, trying to gain influence or reach their goals, while thwarting the plans of their enemy gods.
I think you're asking the wrong question because '5e' isn't a setting, it's a rules system.
The extent to which gods can meddle depends entirely on the setting;
Theros: They meddle all the time
Eberron: People don't even know if the gods really exist
Faerun: Moderate degree of meddling, generally quite low
Exandria: Used to meddle a lot, but it caused trouble so now they've locked themselves away
Ravnica: There are no gods
If you're the DM, you decide, nothing in the rules of the fifth edition of D&D prevents or dicates it
If you're not the DM, ask them DM, it'll be their decision to what degree the gods get involved.
Sorry, I should have been more specific with the question. I was asking if there was any lore in realms based setting (based because our world is based on forgotten realms, but it is a homebrew) or in the 5e rule set, that explicitly prohibited the gods from interfering or meddling in the lives of mortals. Especially to such an extent as I had discussed the god of justice doing so in my post.
You answered both questions, though. Nothing in the lore of the realms or in the rules that expressly prohibit this, and would require significant workarounds or rewriting of the lore to make it possible and believable.
I know I could have had the gods do anything I wanted, but rules or lore breaking stuff would have needed explanation.
Sorry, I should have been more specific with the question. I was asking if there was any lore in realms based setting (based because our world is based on forgotten realms, but it is a homebrew) or in the 5e rule set, that explicitly prohibited the gods from interfering or meddling in the lives of mortals.
There would never be any rules prohibiting this kind of thing because determining what NPCs do in a game session is up to the DM, and the gods are just very powerful NPCs. No other DM, no book author, is going to tell you what your NPCs can and cannot do. You're the DM -- you play the NPCs. And by play them, it means you decide what they do, and don't, get up to doing.
Hi, guys
Today I have been working more on some of my world-building for my shared world. I have been thinking again about my ideas for creating a Tiefling homeland. I have an NPC called, Ase Gagarin, a Lawful Evil Cleric, who took the title Forseti after Fosite; the God of justice intervened in her life. Firstly saving her from being executed for a crime of which she was innocent, and then giving her visions of a great city, now fallen into ruin, that would become a homeland for all Tiefling.
Ase told her husband; Ivan, about these visions and together they named the city and the homeland that they would build there, Menagerie. They also created a political faction called, Haven, that they used to lobby the ruling classes of Waterdeep for equal rights for all Tiefling within the boundary of the city of splendours. Haven quickly drew the support of many of the lower class Tieflings of Waterdeep. Even the Tieflings born to an upper class or noble families were considered lesser, and some did indeed join Haven as well, but those born to the poorer classes did not have the protections of a family name. Their lives were harsh and filled with violence, and impotent rage and Haven gave those people hope, they joined in droves, and this allowed Haven to fulfil its secondary, secret, objective. The acquisition of settlers, to populate Menagerie.
When Haven had gathered enough settles, it ceased lobbying the ruling classes of Waterdeep and began to prepare. Eventually, Fosite gave Ase new visions, this time of the road they must take. It would be long and arduous, some people would die and seeing this, those who were not genuinely committed to the cause, would turn back or depart on their journies, but those who made it through to the end would be the most loyal and dedicated of followers. Amidst the ruins of a fallen empire, in the promised land, they would build their home. At first, it would be small, little more than a collection of wagons and tents, but it would grow and as it did, would pull in Tiefling from the surrounding Kingdoms, until finally Menagerie; as it would be known, would become a homeland for all Tiefling. An independent city-state whose might would rival the great Kingdoms of old, and where Tieflings from all over the world could find a haven, where they and their families could live free.
Fosite's meddling in her life also changed Ase. As well as taking the title Forseti, Ase's moral compass began to shift, and by the time she and her followers are setting out on their long journey, she is no longer evil. Her morality has changed so much that she is now much more representative of a Lawful Good leader. Such a significant shift is not something that happened naturally; instead, it is a direct result of Fosite's meddling in her life.
I see this meddling as Fosite creating a "prophet of justice", which would lead an oppressed people in creating a homeland where they could live in peace, free from the slavery and oppression and injustice of their former lives. I also think that Fosite chose the location of Menagerie carefully, and chose a place where he knew would be reasonably safe. I also believe that Fosite knew that there was an ancient vault of knowledge, weapons and technology in that place, which would help his "chosen people" in the creation and defence of their new homeland.
Mostly, the God of Justice is doing his utmost best, to give justice to an entire race of people, whom thus far, have only known injustice. He s not going to hand them a perfect life on a plate, however, instead, he will give them the tools and the help they need to build a just society of their own, but they must work for it, or it will mean nothing.
I am using the Norse/Icelandic/Scandanavian Gods in case you are wondering.
My question is though, would a God be able to interfere and meddle in the life of a mortal like this in a realms based world? I know that as world creators, the Gods do what we say they do, but I would rather not have to rewrite vast swathes of realms based lore. So; would this be possible, and if not, are there any loopholes that could make it possible?
I am looking forward to reading all your thoughts and opinions.
Cheers,
Foxes
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Afaik the gods pretty much further their goals through proxies, agents and devotees all day long in the realms, trying to gain influence or reach their goals, while thwarting the plans of their enemy gods.
I think you're asking the wrong question because '5e' isn't a setting, it's a rules system.
The extent to which gods can meddle depends entirely on the setting;
If you're the DM, you decide, nothing in the rules of the fifth edition of D&D prevents or dicates it
If you're not the DM, ask them DM, it'll be their decision to what degree the gods get involved.
Find my D&D Beyond articles here
Sorry, I should have been more specific with the question. I was asking if there was any lore in realms based setting (based because our world is based on forgotten realms, but it is a homebrew) or in the 5e rule set, that explicitly prohibited the gods from interfering or meddling in the lives of mortals. Especially to such an extent as I had discussed the god of justice doing so in my post.
You answered both questions, though. Nothing in the lore of the realms or in the rules that expressly prohibit this, and would require significant workarounds or rewriting of the lore to make it possible and believable.
I know I could have had the gods do anything I wanted, but rules or lore breaking stuff would have needed explanation.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
You might want to consider, if another god might have something against the plans and tries to counter them somehow.
There would never be any rules prohibiting this kind of thing because determining what NPCs do in a game session is up to the DM, and the gods are just very powerful NPCs. No other DM, no book author, is going to tell you what your NPCs can and cannot do. You're the DM -- you play the NPCs. And by play them, it means you decide what they do, and don't, get up to doing.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.