I have airships. There powered by an engine that converts eldritch power into "gasoline". Basically its like pulling magic out of the air. My players have even gone far enough as to build an airship that has flukes instead of sails. Outfitted the engine with a amulet of planes and they now plane shift the entire ship.
For my world, skytravel is a relatively new thing (I am not a fan of the cliche that everything advanced is somehow an ancient and forgotten magic or technology). The last 50 years has seen the world shrink as flight has become a more and more common thing.
The main source of the interest in flight is due to a magical crystal which is called Flyorite, which is mined in the quarry in the Stretnup Mountain Range. It is magically reactive, and when it is near to a magical object or if magic is cast nearby, the material becomes buoyant. The stronger the magic, the more buoyant it becomes. This material is combined with another unique crytal, simply known as Red Salt, which is a salt crystal which can absorb and store magical energy. When the two are brought together in a mechanical apparatus, the buoyancy can be controlled and controlled flight becomes possible. An NPC the party has recently met has discovered further properties - it is not just the proximity of magic, but the motion of magic, which gives the buoyancy. He can make the Flyorite ten times more buoyant with the reight equipment and materials, which will allow them a single-crystal skyship, which is unheard of - and would be the most nimble craft in the sky.
The limited availability of these materials, and the popularity of flight, have led to other breakthroughs in alternative flight. This include the taming, training, or control of flying creatures, which can be used to tow lighter than air vehicles like zeppelins, derigibles, and blimps, as well as magical propulsion of such craft. There are also a group of Dwarves which have found the properties of certain woods to become buoyant when burnt as a means for flight (inspired by the Edge Chronicles), so they have great cargo-craft which make flights suspended beneath smoldering logs, which can burn for several weeks if tended correctly.
I wanted to have a lot of different and unique flying machines for the world, rather than an ancient forgotten flight drive that only a few exist, or anything like that!
Only a relative handful of people failed their save.
And I wouldn't call it meteor swarm, more like burning air.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
TheFThe spell your looking for is fireball, if it's the Hindenburg, if it's the led Zeppelin, its charm person..
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
I have airships. There powered by an engine that converts eldritch power into "gasoline". Basically its like pulling magic out of the air. My players have even gone far enough as to build an airship that has flukes instead of sails. Outfitted the engine with a amulet of planes and they now plane shift the entire ship.
Question: if you have an airship that's crewed entirely by the undead, does that mean it's a dirgeible?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
If it is, they'd have to fly it dead stick.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
i know i might be necroing this post but i thought that you should know about this book
its called Airships by Bastion Press
its the best D&D airship book i've seen trust me its very balanced
For my world, skytravel is a relatively new thing (I am not a fan of the cliche that everything advanced is somehow an ancient and forgotten magic or technology). The last 50 years has seen the world shrink as flight has become a more and more common thing.
The main source of the interest in flight is due to a magical crystal which is called Flyorite, which is mined in the quarry in the Stretnup Mountain Range. It is magically reactive, and when it is near to a magical object or if magic is cast nearby, the material becomes buoyant. The stronger the magic, the more buoyant it becomes. This material is combined with another unique crytal, simply known as Red Salt, which is a salt crystal which can absorb and store magical energy. When the two are brought together in a mechanical apparatus, the buoyancy can be controlled and controlled flight becomes possible. An NPC the party has recently met has discovered further properties - it is not just the proximity of magic, but the motion of magic, which gives the buoyancy. He can make the Flyorite ten times more buoyant with the reight equipment and materials, which will allow them a single-crystal skyship, which is unheard of - and would be the most nimble craft in the sky.
The limited availability of these materials, and the popularity of flight, have led to other breakthroughs in alternative flight. This include the taming, training, or control of flying creatures, which can be used to tow lighter than air vehicles like zeppelins, derigibles, and blimps, as well as magical propulsion of such craft. There are also a group of Dwarves which have found the properties of certain woods to become buoyant when burnt as a means for flight (inspired by the Edge Chronicles), so they have great cargo-craft which make flights suspended beneath smoldering logs, which can burn for several weeks if tended correctly.
I wanted to have a lot of different and unique flying machines for the world, rather than an ancient forgotten flight drive that only a few exist, or anything like that!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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Too bad there are NO D&D Flight ships that can Be for table use/SJamm with MINIS, odd how there is No options
Ninja