"When individuals of exceptional means, power, and fortune see a problem they know they can correct,"
that's the thing about comic books and fantasy the hero because he is the hero is always right when he believes his action and solution will improve the kingdom
however some people like to deconstruct that trope because it is, after all, unrealistic.
Fair cop on the 'chaos and evil are endpoints, not axes' thing, but the point remains. LG assumes that all rules and laws are 'for the public good'.
No, LG is when the rules and laws actually are for the public good. D&D has never been good at resolving how a lawful character should behave when the laws don't match the character's alignment, other than the laws a character obeys not necessarily being the same as the society's laws.
Part of this is because I hold a conviction, as do pretty much all of my characters, that if you see a problem it is within your means to address and you choose deliberately not to address it, you are now the cause of that problem as much as the original source of the problem is. Don't wait eight months for the King and his court to deliberate and hem and haw and power-struggle and politick and play reindeer games, the way they always ****ing do, when demons are overrunning your town and eating your doods. Get your Doom Guy on and merder those deemuns.
"When individuals of exceptional means, power, and fortune see a problem they know they can correct,"
that's the thing about comic books and fantasy the hero because he is the hero is always right when he believes his action and solution will improve the kingdom
however some people like to deconstruct that trope because it is, after all, unrealistic.
No, LG is when the rules and laws actually are for the public good. D&D has never been good at resolving how a lawful character should behave when the laws don't match the character's alignment, other than the laws a character obeys not necessarily being the same as the society's laws.
Standard CG.