Hello. I'm sorry if ranting is a no-no on this site but I was pretty upset by a session I had recently. I had discussed with my DM my intention to take fabricate, and then later the Skilled feat to get tool proficiencies to make fabricate more effective. He said cool, as long as I did some light practice with the tools I planned to choose. Next session I'm searching for carpenter's tools in a poorer town, I go to the general store and I'm told that because "the guilds run everything in town" I can't even get a saw and a bucket of nails to practice carpentry, or a spool of thread and a needle to learn how to sew. This really felt like some drummed up excuse to prevent me from going through with a plan I wanted to execute to me. Then I was told if I ask the guildmaster's assistant to get an appointment with the guildmaster to be able to buy a saw. So I just threw my hands in the air and gave up. Your characters are not able to be convinced, DM. Even plot relevant things I do are spat right in my face.
My DM allows plenty of mischief from the other party members, often to the point where, because I got outright shut down by an NPC, or given a completely impossible or out of the way task, they have the time to roleplay buying drugs or whatever "funny" thing they've done a hundred times already for literal hours of the session before we progress and go on an adventure. I don't mind that they do that, it just always feels like it's at my expense when what they're doing is hardly ever actually in-character. It makes me seriously not want to play this game anymore, I wanted to make a character who could genuinely have an effect on the game world and my enthusiasm just feels completely wasted. There's more history in this situation, obviously. I'm not asking for advice I'm just screaming out into the darkness about how frustrating this campaign has been.
I obviously can't say for certain what their intentions are, but don't stop playing the game because of a DM. Might just need to keep trying till you find the right DM for you. try having a conversation, some of your concerns you mentioned here would be completely fine to bring up to them in a calm respectful manner. If that doesn't go your way, just keep looking!
That sounds like the start of a quest to me. Can't buy simple wood working tools because the guilds have them sown up? Can't imagine the little folk would be happy with that. Is there a black market on woodworking tools? How do the general people do simple repairs, or are they forced to use the guild? If so how are they forced?
Sounds more like the guild is a mafia style setup and you might have options to take it down.
But if this isn't an isolated incident or my take is wrong then yes, maybe you should leave the group. If you play online in the US you have a tonne of options I am sure. Anyone online has many options, even us Australians. If you are in person it might be a bit harder depending on where you live. But there are a lot of ways to play D&D ... hunt around until you find a group that plays the way you like.
My problem is that the "start of the quest" is a useless task where my only challenge is to deal with someone who is unreasonable. Why are they unreasonable? So I can't get my way, it seems. End result is a persuasion roll followed by a 2 and a "HA HA! Get outta here!" Wow, great, now I have nothing to do for one in-game week, 4 real life hours. What am I gonna do, go back tomorrow? Go back in an hour? The way my DM has established the game, I don't even bother trying cause I know I'm just going to fail the next time too, making everything I do a useless venture unless I succeed the first time. Besides, we're in a module, and even if we weren't, we'd still be always on the move, there's no time for us to deal with "the guild won't let people buy tools for some reason" because we've got things to do.
Yeah that is fine - you know your situation better than I do. I meant that if it was me DMing it would be the start of a quest. So it may feel unfair and frustrating but there would be a reason for it.
Sounds like you should start shopping around for a new group.
I feel your pain. Wizards in particular get screwed this way - they have to spend a certain amount of down time and the DM tends to screw them over. Give them a 'week' but say they have to do all this other stuff, leaving them just a day to actually copy a spell into their spell book and sorry, you only got time for 2 of the 7 scrolls your found.
As a DM, the DM wouldn't just block you out- sometimes I know that a market doesn't sell expensive things or potions of that sort, but I can't find a way to explain well to my players that there are no potions or scrolls(just an example). Unfortunately the players think that gold pieces aren't worth much, and want to buy a lot of things most merchants can't afford.
There's a difference between "leaving the table" and "leaving the game".
Your concerns are perfectly valid. It sounds like the other people in your group simply lack the maturity necessary to invest in a shared experience that is fair and enjoyable for everyone involved. You can do better. You deserve better. I would recommend that you politely excuse yourself from their game and find another table with another group of people whose play style and maturity are more in line with yours. There are a lot of great games being played at a lot of great tables out there. Ask around. D&D is more popular now than it has ever been! Find yourself a table that respects you and deserves you. It'll be worth it. Trust me.
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Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
If you have access to fabricate, can't you create the tools you want to practice with?
It wouldn't solve your issues with the group, but could be a workaround.
Bring up the issue at a moment after or in between games, and calmly voice your concerns. If that dosen't lead to an enjoyable game fit you, you may have to find a different group.
Maybe ask your fellow party members for help? Say that for some reason they don't like you in this place and you REALLY want that saw. Maybe someone better suited for social interaction could go in your stead and ask nicely? Or maybe the party rogue could go in the night and steal it for you?
It does look like the DM has something against you (though we only have your version of the events) and it would be interesting to learn how the situation is resolved when other people are pulled into the situation.
You need to talk, politely, to your DM. Maybe this is just not the group for you to play with... but it's also possible that the DM built a whole quest for you to do that he or she expected you to enjoy, and the DM did not get the ingredients of the quest right for your enjoyment. It happens... I have done it, where I made up something I was sure one of the players would absolutely LOVE, based on years of knowing and gaming with him, and I was 100% wrong, and he hated it. Far from picking on him, I was trying to customize the experience to his pleasure, and I just completely missed the mark.
In my case, I had built a long adventure and there was something "cool" for each character, designed around player preferences (or so I thought). I got everyone else right, but for this guy, I gave them a really insane, super-hard nested puzzle, where each answer led you to the next layer and provided a clue to the next answer. I spent literally months working this out, knowing he was coming back from college, and would "guest star" over the summer with us. I spent probably as much time working on the puzzle as doing the other players' spotlight moments combined. It was late in the adventure, and I was chomping at the bit for them to get to it. I was so excited to see his reaction to this brain-teaser. Because I thought he loved them. I figured they'd have to take a whole session to solve it (which they did).
So they finally got to the puzzle and as I had the sphinxes present the riddles, he reacted by saying, "Oh I hate adventure puzzles" or something like that. My jaw dropped... I was like WHAT?? He does NYT crosswords for fun. Whenever the group had puzzles before, he always jumped in and solved them. I thought he loved puzzles... Nope! Hated 'em. He liked crosswords but not other sorts of puzzles and he also felt, when he was playing an RPG, he wanted to RP and fight, not solve complex puzzles. All that work... months of effort and planning, and all that anticipation of giving him a custom-tailored fun thing for him to do -- and he hated it.
I wasn't picking on him... I just got what he liked completely wrong. And this was a guy I had known for about 4 years, and played RPGs with 2x a week all that time.
Now, I'm not saying your DM is as innocent as I was in that case.. maybe your DM is picking on you. If so, get out. Do not play in a game in which the DM has favorites and picks on people. But at least talk to the DM... Ask what is going on. You might be surprised.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
You need to talk, politely, to your DM. Maybe this is just not the group for you to play with... but it's also possible that the DM built a whole quest for you to do that he or she expected you to enjoy, and the DM did not get the ingredients of the quest right for your enjoyment. It happens... I have done it, where I made up something I was sure one of the players would absolutely LOVE, based on years of knowing and gaming with him, and I was 100% wrong, and he hated it. Far from picking on him, I was trying to customize the experience to his pleasure, and I just completely missed the mark.
In my case, I had built a long adventure and there was something "cool" for each character, designed around player preferences (or so I thought). I got everyone else right, but for this guy, I gave them a really insane, super-hard nested puzzle, where each answer led you to the next layer and provided a clue to the next answer. I spent literally months working this out, knowing he was coming back from college, and would "guest star" over the summer with us. I spent probably as much time working on the puzzle as doing the other players' spotlight moments combined. It was late in the adventure, and I was chomping at the bit for them to get to it. I was so excited to see his reaction to this brain-teaser. Because I thought he loved them. I figured they'd have to take a whole session to solve it (which they did).
So they finally got to the puzzle and as I had the sphinxes present the riddles, he reacted by saying, "Oh I hate adventure puzzles" or something like that. My jaw dropped... I was like WHAT?? He does NYT crosswords for fun. Whenever the group had puzzles before, he always jumped in and solved them. I thought he loved puzzles... Nope! Hated 'em. He liked crosswords but not other sorts of puzzles and he also felt, when he was playing an RPG, he wanted to RP and fight, not solve complex puzzles. All that work... months of effort and planning, and all that anticipation of giving him a custom-tailored fun thing for him to do -- and he hated it.
I wasn't picking on him... I just got what he liked completely wrong. And this was a guy I had known for about 4 years, and played RPGs with 2x a week all that time.
Now, I'm not saying your DM is as innocent as I was in that case.. maybe your DM is picking on you. If so, get out. Do not play in a game in which the DM has favorites and picks on people. But at least talk to the DM... Ask what is going on. You might be surprised.
I'm sorry, but that's completely stupid. Nobody comes up with "talk to the assistant to buy 8 gold tools at an inflated price" and thinks "this is an epic quest for my party members!" Talking to unreasonable filler NPC's is not a quest. It's obviously something he made up to prevent me from doing something I wanted to do.
Maybe ask your fellow party members for help? Say that for some reason they don't like you in this place and you REALLY want that saw. Maybe someone better suited for social interaction could go in your stead and ask nicely? Or maybe the party rogue could go in the night and steal it for you?
It does look like the DM has something against you (though we only have your version of the events) and it would be interesting to learn how the situation is resolved when other people are pulled into the situation.
Usually other party member's can't be bothered to come with me or provide little to no help. If they do come there's usually very little difference in the way things go.
BioWizard has a point - DMing is difficult, and less-experienced DMs can easily misread the table or a player. To say nothing of the player discovering mid-quest that what they thought would be cool is not. Perhaps the DM is trying to encourage you to join the guild in question and gain access to a bunch of cool services and special rewards they had planned and was simply clumsy about setting that up from inexperience?
I understand that you're upset and inclined to think poorly, and you may well be right. But a calm chat with your DM away from session may reveal things you hadn't known, or things he hadn't known, and get you both on the right track. if the game's otherwise been enjoyable to you and the DM hasn't hosed you before this, perhaps see if extending the benefit of the doubt can preserve your game, hm?
I'm sorry, but that's completely stupid. Nobody comes up with "talk to the assistant to buy 8 gold tools at an inflated price" and thinks "this is an epic quest for my party members!" Talking to unreasonable filler NPC's is not a quest. It's obviously something he made up to prevent me from doing something I wanted to do.
Well, if you believe that you are playing at a table in which the DM is just making stuff up to prevent you, and only you, from doing what you want, then you should leave the table. You clearly are not happy with the DMing style, so quit. Not sure what else you wanted us to say.
Personally, from your description, I think the DM was trying to set up either (a) you getting into the guild in some fashion, or (b) a conflict between the party and a powerful guild in the town. Either of these could have led to some very interesting RP. But you, in your words, "threw up your hands and gave up" after being told to talk to the assistant guild master, so the DM never got to take you there. Again it sounds like the DM was trying to turn learning new feats or skills into some sort of adventure.
Now, maybe you don't want that... maybe you just want to have the feat and be done with it. That's OK. It wouldn't fly at my table, but then, at my table we'd have talked about this ahead of time and you'd have been aware that things like learning a new class, or taking a new feat, under most circumstances, needs to be RPed. And you would have been able to say right in session 0 that you don't want to play like that, and I'd have been able to say, "OK then either you need to leave or someone else needs to DM," and there'd have been (on my part at least) no hard feelings.
Just out of curiosity, what is it that you want to achieve? You said Fabricate + Skilled to make it more refined but is there something specific you wanted to make? Maybe there is something specific the DM is trying to prevent but in his inexperience he's doing it like a bull in a china shop?
I'm sorry, but that's completely stupid. Nobody comes up with "talk to the assistant to buy 8 gold tools at an inflated price" and thinks "this is an epic quest for my party members!" Talking to unreasonable filler NPC's is not a quest. It's obviously something he made up to prevent me from doing something I wanted to do.
Well, if you believe that you are playing at a table in which the DM is just making stuff up to prevent you, and only you, from doing what you want, then you should leave the table. You clearly are not happy with the DMing style, so quit. Not sure what else you wanted us to say.
Personally, from your description, I think the DM was trying to set up either (a) you getting into the guild in some fashion, or (b) a conflict between the party and a powerful guild in the town. Either of these could have led to some very interesting RP. But you, in your words, "threw up your hands and gave up" after being told to talk to the assistant guild master, so the DM never got to take you there. Again it sounds like the DM was trying to turn learning new feats or skills into some sort of adventure.
Now, maybe you don't want that... maybe you just want to have the feat and be done with it. That's OK. It wouldn't fly at my table, but then, at my table we'd have talked about this ahead of time and you'd have been aware that things like learning a new class, or taking a new feat, under most circumstances, needs to be RPed. And you would have been able to say right in session 0 that you don't want to play like that, and I'd have been able to say, "OK then either you need to leave or someone else needs to DM," and there'd have been (on my part at least) no hard feelings.
It has nothing to do with learning the new feat, dude, makes total sense to me.
I was told a general store doesn't have simple objects like thread and needles. I understand my DM was trying to set up a quest, but I'm sorry, I'm not going to waste 40 minutes of our weekly session dealing with 3 unreasonable people so I can buy an object every store should sell. We're adventurers, I don't have the time to join this poverty stricken town's guild. We have quests to do.
Both carpenter's tools and weavers tools were within this store's gold cost limit and I got told "no, only the guildmasters have access to ALL THE TOOLS" what is this general store allowed to sell if THREAD is blocked off by the guilds? I can understand smithing, but this was just idiotic.
The idea that "interesting RP" is behind every door is a complete mystery to me. I'm clairvoyant. You know what that interaction with the guildmaster would be?
"Hi, I'd like to buy some tools." "WHAT MAKES YOU THINK YOU CAN BUY TOOLS IN MY TOWN, WHY SHOULD I SELL YOU TOOLS HYUCK HYUCK!" "Cause I want to learn and I'm offering you money. I'm buying a saw, a hammer and some nails." *rolls a 2 on a persuasion roll* "NAH, GET OUTTA MY OFFICE!"
Do you get it? The situation I had to deal with last session is so completely fabricated through the compounding of bad improv and unreasonable NPC's that I have no choice but to stop trying because apparently a simple request for simple materials requires an entire quest where the end result is I get told no, meanwhile the other half of the party can bumble their way into a criminal hideout and spend an hour roleplaying doing drugs again. Hilarious.
If you show your DM the kind of hostility and aggression you are showing on this thread with those of us who, though we do not know you, took the time to post here and make calm, reasoned suggestions to you, then I'm surprised the DM even allows you in his game. I wouldn't.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
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Hello. I'm sorry if ranting is a no-no on this site but I was pretty upset by a session I had recently. I had discussed with my DM my intention to take fabricate, and then later the Skilled feat to get tool proficiencies to make fabricate more effective. He said cool, as long as I did some light practice with the tools I planned to choose. Next session I'm searching for carpenter's tools in a poorer town, I go to the general store and I'm told that because "the guilds run everything in town" I can't even get a saw and a bucket of nails to practice carpentry, or a spool of thread and a needle to learn how to sew. This really felt like some drummed up excuse to prevent me from going through with a plan I wanted to execute to me. Then I was told if I ask the guildmaster's assistant to get an appointment with the guildmaster to be able to buy a saw. So I just threw my hands in the air and gave up. Your characters are not able to be convinced, DM. Even plot relevant things I do are spat right in my face.
My DM allows plenty of mischief from the other party members, often to the point where, because I got outright shut down by an NPC, or given a completely impossible or out of the way task, they have the time to roleplay buying drugs or whatever "funny" thing they've done a hundred times already for literal hours of the session before we progress and go on an adventure. I don't mind that they do that, it just always feels like it's at my expense when what they're doing is hardly ever actually in-character. It makes me seriously not want to play this game anymore, I wanted to make a character who could genuinely have an effect on the game world and my enthusiasm just feels completely wasted. There's more history in this situation, obviously. I'm not asking for advice I'm just screaming out into the darkness about how frustrating this campaign has been.
I obviously can't say for certain what their intentions are, but don't stop playing the game because of a DM. Might just need to keep trying till you find the right DM for you. try having a conversation, some of your concerns you mentioned here would be completely fine to bring up to them in a calm respectful manner. If that doesn't go your way, just keep looking!
That sounds like the start of a quest to me. Can't buy simple wood working tools because the guilds have them sown up? Can't imagine the little folk would be happy with that. Is there a black market on woodworking tools? How do the general people do simple repairs, or are they forced to use the guild? If so how are they forced?
Sounds more like the guild is a mafia style setup and you might have options to take it down.
But if this isn't an isolated incident or my take is wrong then yes, maybe you should leave the group. If you play online in the US you have a tonne of options I am sure. Anyone online has many options, even us Australians. If you are in person it might be a bit harder depending on where you live. But there are a lot of ways to play D&D ... hunt around until you find a group that plays the way you like.
Good luck.
My problem is that the "start of the quest" is a useless task where my only challenge is to deal with someone who is unreasonable. Why are they unreasonable? So I can't get my way, it seems. End result is a persuasion roll followed by a 2 and a "HA HA! Get outta here!" Wow, great, now I have nothing to do for one in-game week, 4 real life hours. What am I gonna do, go back tomorrow? Go back in an hour? The way my DM has established the game, I don't even bother trying cause I know I'm just going to fail the next time too, making everything I do a useless venture unless I succeed the first time. Besides, we're in a module, and even if we weren't, we'd still be always on the move, there's no time for us to deal with "the guild won't let people buy tools for some reason" because we've got things to do.
Yeah that is fine - you know your situation better than I do. I meant that if it was me DMing it would be the start of a quest. So it may feel unfair and frustrating but there would be a reason for it.
Sounds like you should start shopping around for a new group.
I feel your pain. Wizards in particular get screwed this way - they have to spend a certain amount of down time and the DM tends to screw them over. Give them a 'week' but say they have to do all this other stuff, leaving them just a day to actually copy a spell into their spell book and sorry, you only got time for 2 of the 7 scrolls your found.
You find scrolls? Jealous!
As a DM, the DM wouldn't just block you out- sometimes I know that a market doesn't sell expensive things or potions of that sort, but I can't find a way to explain well to my players that there are no potions or scrolls(just an example). Unfortunately the players think that gold pieces aren't worth much, and want to buy a lot of things most merchants can't afford.
There's a difference between "leaving the table" and "leaving the game".
Your concerns are perfectly valid. It sounds like the other people in your group simply lack the maturity necessary to invest in a shared experience that is fair and enjoyable for everyone involved. You can do better. You deserve better. I would recommend that you politely excuse yourself from their game and find another table with another group of people whose play style and maturity are more in line with yours. There are a lot of great games being played at a lot of great tables out there. Ask around. D&D is more popular now than it has ever been! Find yourself a table that respects you and deserves you. It'll be worth it. Trust me.
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
Yeah, that sounds so unfun.
Talk to your DM; if they don't change anything, try to find a different group.
If you have access to fabricate, can't you create the tools you want to practice with?
It wouldn't solve your issues with the group, but could be a workaround.
Bring up the issue at a moment after or in between games, and calmly voice your concerns. If that dosen't lead to an enjoyable game fit you, you may have to find a different group.
More Interesting Lock Picking Rules
Maybe ask your fellow party members for help? Say that for some reason they don't like you in this place and you REALLY want that saw. Maybe someone better suited for social interaction could go in your stead and ask nicely? Or maybe the party rogue could go in the night and steal it for you?
It does look like the DM has something against you (though we only have your version of the events) and it would be interesting to learn how the situation is resolved when other people are pulled into the situation.
You need to talk, politely, to your DM. Maybe this is just not the group for you to play with... but it's also possible that the DM built a whole quest for you to do that he or she expected you to enjoy, and the DM did not get the ingredients of the quest right for your enjoyment. It happens... I have done it, where I made up something I was sure one of the players would absolutely LOVE, based on years of knowing and gaming with him, and I was 100% wrong, and he hated it. Far from picking on him, I was trying to customize the experience to his pleasure, and I just completely missed the mark.
In my case, I had built a long adventure and there was something "cool" for each character, designed around player preferences (or so I thought). I got everyone else right, but for this guy, I gave them a really insane, super-hard nested puzzle, where each answer led you to the next layer and provided a clue to the next answer. I spent literally months working this out, knowing he was coming back from college, and would "guest star" over the summer with us. I spent probably as much time working on the puzzle as doing the other players' spotlight moments combined. It was late in the adventure, and I was chomping at the bit for them to get to it. I was so excited to see his reaction to this brain-teaser. Because I thought he loved them. I figured they'd have to take a whole session to solve it (which they did).
So they finally got to the puzzle and as I had the sphinxes present the riddles, he reacted by saying, "Oh I hate adventure puzzles" or something like that. My jaw dropped... I was like WHAT?? He does NYT crosswords for fun. Whenever the group had puzzles before, he always jumped in and solved them. I thought he loved puzzles... Nope! Hated 'em. He liked crosswords but not other sorts of puzzles and he also felt, when he was playing an RPG, he wanted to RP and fight, not solve complex puzzles. All that work... months of effort and planning, and all that anticipation of giving him a custom-tailored fun thing for him to do -- and he hated it.
I wasn't picking on him... I just got what he liked completely wrong. And this was a guy I had known for about 4 years, and played RPGs with 2x a week all that time.
Now, I'm not saying your DM is as innocent as I was in that case.. maybe your DM is picking on you. If so, get out. Do not play in a game in which the DM has favorites and picks on people. But at least talk to the DM... Ask what is going on. You might be surprised.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I'm sorry, but that's completely stupid. Nobody comes up with "talk to the assistant to buy 8 gold tools at an inflated price" and thinks "this is an epic quest for my party members!" Talking to unreasonable filler NPC's is not a quest. It's obviously something he made up to prevent me from doing something I wanted to do.
Usually other party member's can't be bothered to come with me or provide little to no help. If they do come there's usually very little difference in the way things go.
Nimhrod: How experienced is your DM.
BioWizard has a point - DMing is difficult, and less-experienced DMs can easily misread the table or a player. To say nothing of the player discovering mid-quest that what they thought would be cool is not. Perhaps the DM is trying to encourage you to join the guild in question and gain access to a bunch of cool services and special rewards they had planned and was simply clumsy about setting that up from inexperience?
I understand that you're upset and inclined to think poorly, and you may well be right. But a calm chat with your DM away from session may reveal things you hadn't known, or things he hadn't known, and get you both on the right track. if the game's otherwise been enjoyable to you and the DM hasn't hosed you before this, perhaps see if extending the benefit of the doubt can preserve your game, hm?
Please do not contact or message me.
Well, if you believe that you are playing at a table in which the DM is just making stuff up to prevent you, and only you, from doing what you want, then you should leave the table. You clearly are not happy with the DMing style, so quit. Not sure what else you wanted us to say.
Personally, from your description, I think the DM was trying to set up either (a) you getting into the guild in some fashion, or (b) a conflict between the party and a powerful guild in the town. Either of these could have led to some very interesting RP. But you, in your words, "threw up your hands and gave up" after being told to talk to the assistant guild master, so the DM never got to take you there. Again it sounds like the DM was trying to turn learning new feats or skills into some sort of adventure.
Now, maybe you don't want that... maybe you just want to have the feat and be done with it. That's OK. It wouldn't fly at my table, but then, at my table we'd have talked about this ahead of time and you'd have been aware that things like learning a new class, or taking a new feat, under most circumstances, needs to be RPed. And you would have been able to say right in session 0 that you don't want to play like that, and I'd have been able to say, "OK then either you need to leave or someone else needs to DM," and there'd have been (on my part at least) no hard feelings.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Just out of curiosity, what is it that you want to achieve? You said Fabricate + Skilled to make it more refined but is there something specific you wanted to make? Maybe there is something specific the DM is trying to prevent but in his inexperience he's doing it like a bull in a china shop?
It has nothing to do with learning the new feat, dude, makes total sense to me.
I was told a general store doesn't have simple objects like thread and needles. I understand my DM was trying to set up a quest, but I'm sorry, I'm not going to waste 40 minutes of our weekly session dealing with 3 unreasonable people so I can buy an object every store should sell. We're adventurers, I don't have the time to join this poverty stricken town's guild. We have quests to do.
Both carpenter's tools and weavers tools were within this store's gold cost limit and I got told "no, only the guildmasters have access to ALL THE TOOLS" what is this general store allowed to sell if THREAD is blocked off by the guilds? I can understand smithing, but this was just idiotic.
The idea that "interesting RP" is behind every door is a complete mystery to me. I'm clairvoyant. You know what that interaction with the guildmaster would be?
"Hi, I'd like to buy some tools."
"WHAT MAKES YOU THINK YOU CAN BUY TOOLS IN MY TOWN, WHY SHOULD I SELL YOU TOOLS HYUCK HYUCK!"
"Cause I want to learn and I'm offering you money. I'm buying a saw, a hammer and some nails."
*rolls a 2 on a persuasion roll*
"NAH, GET OUTTA MY OFFICE!"
Do you get it? The situation I had to deal with last session is so completely fabricated through the compounding of bad improv and unreasonable NPC's that I have no choice but to stop trying because apparently a simple request for simple materials requires an entire quest where the end result is I get told no, meanwhile the other half of the party can bumble their way into a criminal hideout and spend an hour roleplaying doing drugs again. Hilarious.
If you show your DM the kind of hostility and aggression you are showing on this thread with those of us who, though we do not know you, took the time to post here and make calm, reasoned suggestions to you, then I'm surprised the DM even allows you in his game. I wouldn't.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.