It really depends on the type of airship. A ponderous transport built for carrying capacity is likely more expensive than a small, fast airship that’s good for travelling with a small group but nothing else, and both of those will be dwarfed by a combat-ready air frigate.
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Depends largely on which source you use. Explorer's Guide to Wildemount has skyships listed for 100k gold pieces, with per-mile rates of 2gp per passenger and 1gp per one hundred pounds for skyship transit. Might be more realistic rates, if airships aren't common in your world/game.
Costs 80,000 gp to buy downright plus 10 gp per 5 square feet on the deck. Engine quest possibly. Maybe I need someone to forge it. Anyway the Engine could be a Rare Wondrous Item. 2 gp per passenger, and 1 gp per 100 lbs. My players all have mounts, so I guess that they will probably need to pay a bit more. Players can pay less if they give the captain some fuel. The player that is the captain also can pay less if he has fuel. This fuel can probably be some sort of liquid or consumable. I would take 129 days to construct, and has a minimum carrying weight of 10 multiplied by how many ever 5 square feet that is on the deck. For example if you had an 80x20 deck it could carry 80 times 20 times 10 which is 16,000 pounds. This is about 8 tons. I will try to put this in homebrew as a Varied Wondrous Item, and the Engine as well. Thanks for the help!
20k for an airship? I've seen potions more expensive than that.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
20k for an airship? I've seen potions more expensive than that.
You must be using some crappy pricing system.
The most expensive item in the Sane Magical Prices for 5e is under 3,840 gp for a potion of invulnerability.
Eh, there’s pro’s and con’s to high price consumables; if nothing else it supports the lore that the really high tier stuff is so scarce as to be nearly one-of-a-kind. Plus it just helps mitigate players stockpiling a bunch of powerful effects. While the use of general price ranges means a DM might be perceived to be “overcharging” on an item, it’s not exactly like the default image of a setting and the prevalence of magic items above Uncommon is the sort that would have an MSRP for those kind of objects, so the variable prices are again arguably an element of realism as opposed to something like Skyrim where everyone knows the MSRP on literal divine relics or lost treasures.
Regarding the original question, ultimately the price of a vehicle is whatever the DM feels is appropriate; anything that can exert so much influence over the party’s array of choices is really subject to the DM’s discretion far more than it’s bound by whatever number you can find on some table.
The most expensive item in the Sane Magical Prices for 5e is under 3,840 gp for a potion of invulnerability.
I'm not using any. I said I've seen more expensive. And I have, I've seen maxed out healing potions priced at 25.000 gold. But my own games don't have the gold-to-power mechanic at all, you quite simply cannot just traipse on down to the store and exchance your hard-earned gold into magic items. So ... my poor players have to make other plans for their money. Buy houses, for instance.
There's a brokerage, though - the Teahouse - where you can exchange one magic item for another (usually, some gold also changes hands). That may well qualify as 'some crappy pricing system' I guess =D
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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I need to know how much an airship is and how much it is to maintain. Also how much time it takes to build. Thank you.
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think you'll have to homebrew most of it. the battle balloon in AI doesn't have a price, but airship and skyship do
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ok, thanks! It will be fun to homebrew it!
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It really depends on the type of airship. A ponderous transport built for carrying capacity is likely more expensive than a small, fast airship that’s good for travelling with a small group but nothing else, and both of those will be dwarfed by a combat-ready air frigate.
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The DMG p119 have an Airship priced at 20000gp.
Depends largely on which source you use. Explorer's Guide to Wildemount has skyships listed for 100k gold pieces, with per-mile rates of 2gp per passenger and 1gp per one hundred pounds for skyship transit. Might be more realistic rates, if airships aren't common in your world/game.
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I am thinking something like this:
Costs 80,000 gp to buy downright plus 10 gp per 5 square feet on the deck. Engine quest possibly. Maybe I need someone to forge it. Anyway the Engine could be a Rare Wondrous Item. 2 gp per passenger, and 1 gp per 100 lbs. My players all have mounts, so I guess that they will probably need to pay a bit more. Players can pay less if they give the captain some fuel. The player that is the captain also can pay less if he has fuel. This fuel can probably be some sort of liquid or consumable. I would take 129 days to construct, and has a minimum carrying weight of 10 multiplied by how many ever 5 square feet that is on the deck. For example if you had an 80x20 deck it could carry 80 times 20 times 10 which is 16,000 pounds. This is about 8 tons. I will try to put this in homebrew as a Varied Wondrous Item, and the Engine as well. Thanks for the help!
Check out my Homebrew.
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200,000 gold? or platinum... if possible, 5 copper pieces. I am broke :)
Ello dere. :)
Do you just want air capability or space?
The DMG has the only air ship for 20k, as stated above.
The Astral Adventurers Guide has about 15+ ships priced from 20k to 50k
I would consider a 200k to be beyond what is reasonable given that for 50k you can get the most expensive spaceship.
20k for an airship? I've seen potions more expensive than that.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
You must be using some crappy pricing system.
The most expensive item in the Sane Magical Prices for 5e is under 3,840 gp for a potion of invulnerability.
Eh, there’s pro’s and con’s to high price consumables; if nothing else it supports the lore that the really high tier stuff is so scarce as to be nearly one-of-a-kind. Plus it just helps mitigate players stockpiling a bunch of powerful effects. While the use of general price ranges means a DM might be perceived to be “overcharging” on an item, it’s not exactly like the default image of a setting and the prevalence of magic items above Uncommon is the sort that would have an MSRP for those kind of objects, so the variable prices are again arguably an element of realism as opposed to something like Skyrim where everyone knows the MSRP on literal divine relics or lost treasures.
Regarding the original question, ultimately the price of a vehicle is whatever the DM feels is appropriate; anything that can exert so much influence over the party’s array of choices is really subject to the DM’s discretion far more than it’s bound by whatever number you can find on some table.
Much like the airships themselves their price goes up, then down then back up , some higher, some lower, then they crash.
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
I'm not using any. I said I've seen more expensive. And I have, I've seen maxed out healing potions priced at 25.000 gold. But my own games don't have the gold-to-power mechanic at all, you quite simply cannot just traipse on down to the store and exchance your hard-earned gold into magic items. So ... my poor players have to make other plans for their money. Buy houses, for instance.
There's a brokerage, though - the Teahouse - where you can exchange one magic item for another (usually, some gold also changes hands). That may well qualify as 'some crappy pricing system' I guess =D
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.