Handle it the same way we handled Unearthed Arcana for AD&D in 1985.
We talked about it as a group. We tried it as a group. We made a decision as a group and we told new players which parts of it we used and which parts we didn't.
We didn't need a statement from TSR or their permission because the group has final say over the rules at the table.
You don't need a statement from WotC. If you're not AL, they don't decide what rules you use. You do.
I don't think the OP is against the existence of all the ... let's call it expanded content beyond the core manuals. I believe what the OP wants is a segregation between presumably those core books and "everything else" in both WotC's branding (core = 5, everything else 5.5) and Dungeon Master content management options (beyond what's already available).
As pointed out, it's actually up to the DM to control what content is allowed and not allowed into a game in all prior editions. Back when I played AD&D there were stuff that were really cool in Dragon Magazine (I'm now fondly recalling a Witch Class, the Savant, and the Halfing Defender (which would be some sort of Palladin these days but back then Paladins weren't accessible to Halflings), and some stuff I didn't care for in the Unearthed Arcana book (Cavaliers) and since it was the mid to late 80s everyone wanted to apply the Ninja (which was sort of a template attached to another class because Ninja's needed a secret identity IIRC) to their character. True game war story: I was in a AD&D party playing an Assassin which munchkin me was allowed to play as an Assassin acrobat (acrobat was a subclass/specialization that Thieves could take but not assassins in RAW), to discover over game play that the other four party members were all ninjas, and no one but the DM knew that till their Ninja features were reveal. DM commentary "I thought it was funny and surprised you guys went a few sessions without the cat getting out of the bag. MP, you can swap out acrobat for Ninja too if you want."
Management is part of DMs burden (though I love both my groups in that I don't have any role in scheduling anymore, just state my availability and order of preferences and they work it out for me). I think DDB has made some improvements in content management (it used to be all or nothing, now it's book by book). Could DDB provide DMs even more control over campaign content management? Sure. Do I think of that as an essential area of the service I'd want prioritized over developing other things like the encounter builder or combat tracking or dice log? Not really.
At the end of the day, whether someone is able to "define" their game by setting up strict content locks in their game or not. People will show up to your table with sheets derived from content they picked up via their own account, other homebrew sites, or even Pathfinder books. Filtering that stuff, or educating players to be filters for you, that's just part of the admin side of DMing. Though, on the delegation side of things, to the OP, if you have a knowledgeable player who "gets" you content limits, you could assign that person the out of play role of character screener, reviewing the sheets for you so you can spend more time actually prepping the game.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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Handle it the same way we handled Unearthed Arcana for AD&D in 1985.
We talked about it as a group. We tried it as a group. We made a decision as a group and we told new players which parts of it we used and which parts we didn't.
We didn't need a statement from TSR or their permission because the group has final say over the rules at the table.
You don't need a statement from WotC. If you're not AL, they don't decide what rules you use. You do.
Regardless of any changes, either positive or negative,
It all still depends on the person playing the character.
Just cause they might be OP on paper, doesn't mean they will play like it.
I don't think the OP is against the existence of all the ... let's call it expanded content beyond the core manuals. I believe what the OP wants is a segregation between presumably those core books and "everything else" in both WotC's branding (core = 5, everything else 5.5) and Dungeon Master content management options (beyond what's already available).
As pointed out, it's actually up to the DM to control what content is allowed and not allowed into a game in all prior editions. Back when I played AD&D there were stuff that were really cool in Dragon Magazine (I'm now fondly recalling a Witch Class, the Savant, and the Halfing Defender (which would be some sort of Palladin these days but back then Paladins weren't accessible to Halflings), and some stuff I didn't care for in the Unearthed Arcana book (Cavaliers) and since it was the mid to late 80s everyone wanted to apply the Ninja (which was sort of a template attached to another class because Ninja's needed a secret identity IIRC) to their character. True game war story: I was in a AD&D party playing an Assassin which munchkin me was allowed to play as an Assassin acrobat (acrobat was a subclass/specialization that Thieves could take but not assassins in RAW), to discover over game play that the other four party members were all ninjas, and no one but the DM knew that till their Ninja features were reveal. DM commentary "I thought it was funny and surprised you guys went a few sessions without the cat getting out of the bag. MP, you can swap out acrobat for Ninja too if you want."
Management is part of DMs burden (though I love both my groups in that I don't have any role in scheduling anymore, just state my availability and order of preferences and they work it out for me). I think DDB has made some improvements in content management (it used to be all or nothing, now it's book by book). Could DDB provide DMs even more control over campaign content management? Sure. Do I think of that as an essential area of the service I'd want prioritized over developing other things like the encounter builder or combat tracking or dice log? Not really.
At the end of the day, whether someone is able to "define" their game by setting up strict content locks in their game or not. People will show up to your table with sheets derived from content they picked up via their own account, other homebrew sites, or even Pathfinder books. Filtering that stuff, or educating players to be filters for you, that's just part of the admin side of DMing. Though, on the delegation side of things, to the OP, if you have a knowledgeable player who "gets" you content limits, you could assign that person the out of play role of character screener, reviewing the sheets for you so you can spend more time actually prepping the game.
Jander Sunstar is the thinking person's Drizzt, fight me.