The point of rolling is to get something I wouldn't think to do normally. I like building characters, and like having new things to solve. Trying to assign stats through point buy such that it puts me at a novel starting point is incredibly unnatural and artificial.
Look, if a DM wants to use a standard pt allotment or array, more power to them. I do sometimes, but I am quite a bit more generous to my players. And no 27 pts is just not enough. Kinda weak, and not my cup of tea. And ya, I like higher powered stuff, so that's my bias. That said, I see a lot saying 4d6 roll, drop lowest and if its crap you can always select the standard array. Hell, game I am starting to play in did 4d6 no drop and man that is TASTY, but its meant to be a very high powered game, so this will hell of a lot of fun. Different types for different stripes right??
No it doesnt. And you know it. People dont play the game to be mike the weak ass fighter who can barely pick up a short, is out of breath in two steps and has the intelligence of a tangerine. DnD, even old school 3d6 roll in order, was still about power fantasy. Yes the stats really did direct the class you would want to play cause if you went with something else it was pretty terrible and you were likely to die. And hint...the pt of the game is to survive the adventure, not die to a slip on a rock at the entrance.
If you want to play low powered games, or if you want to have some enforced balance, fine. Not my cup of tea, but fine. But its perfectly legit to want to actually have customization, power, and you know escapism in your roleplaying game....
This "hate" on power reminds me so much of how people have hated rich folks...it used to be the thing we wanted, collectively, but more and more, success, status, power, etc all getting a bad rep....lol. Anyway, you do your table...and others will enjoy in their own way.
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The point of rolling is to get something I wouldn't think to do normally. I like building characters, and like having new things to solve. Trying to assign stats through point buy such that it puts me at a novel starting point is incredibly unnatural and artificial.
Look, if a DM wants to use a standard pt allotment or array, more power to them. I do sometimes, but I am quite a bit more generous to my players. And no 27 pts is just not enough. Kinda weak, and not my cup of tea. And ya, I like higher powered stuff, so that's my bias. That said, I see a lot saying 4d6 roll, drop lowest and if its crap you can always select the standard array. Hell, game I am starting to play in did 4d6 no drop and man that is TASTY, but its meant to be a very high powered game, so this will hell of a lot of fun. Different types for different stripes right??
No it doesnt. And you know it. People dont play the game to be mike the weak ass fighter who can barely pick up a short, is out of breath in two steps and has the intelligence of a tangerine. DnD, even old school 3d6 roll in order, was still about power fantasy. Yes the stats really did direct the class you would want to play cause if you went with something else it was pretty terrible and you were likely to die. And hint...the pt of the game is to survive the adventure, not die to a slip on a rock at the entrance.
If you want to play low powered games, or if you want to have some enforced balance, fine. Not my cup of tea, but fine. But its perfectly legit to want to actually have customization, power, and you know escapism in your roleplaying game....
This "hate" on power reminds me so much of how people have hated rich folks...it used to be the thing we wanted, collectively, but more and more, success, status, power, etc all getting a bad rep....lol. Anyway, you do your table...and others will enjoy in their own way.