Hello everyone. Im Vorzs, (We play on Roll20. So please make an account on there if you are interested after posting here) im not the DM or GM of this group but i figured i would help get a few new people since we lost 2 from the group recently. We are going to session 5 with this next gathering. We gather for the group on Friday's 2 pm PST or 5 pm EST. games last 3-4.5 hours depending on the session and if everyone can keep going or not. We have a pretty weird group at the moment. We are mostly all swordsman, except the captain and the newest crewmate. So we would be looking for someone willing to play a doctor since we already have a shipwright and navigator. The other person could pretty much be whatever they want. Would prefer to have a ranger of some type on the crew. So i will now list the factions, classes, and races you can choose from.
World factions: World government, The yanko's, the revolutionary army, Shichibukai, Cipher Pol, pirates, and the marines.
We are a pirate crew. So you would have to be an ex-marine or something that wouldn't conflict with the other party members' goals. So no celestial dragon backgrounds or undercover marines.
The plot of the world: The Great Age of Pirate King Luffy has come and gone. Killed at the hands of Blackbeard following a fierce battle that shook the world and left it in flames. 60 years have passed since that day. The Straw Hats are all but gone hunted by the forces of King Blackbeard. The new age of pirates was a cruel and violent one but as suddenly as it came things quieted. The King is gone, his throne now sits vacant who will claim it? Who will be the next king!? Come aboard and find out!
As you can see we are in a timeline far past current events in the manga or Anime. In this story, Luffy has been killed by Blackbeard and a new group of pirates is setting sail to see if they can become the new pirate king's crew!
I will now tell you about the careers, the classes, and the races you can play during this game.
Character size plays a factor in this campaign more then it would in others. Seeing as races vary from small to Colossal. You might not fit on the ship though if you make a colossal giant though. So that's something to think about.
Races: Human, Tontatta tribe, Longarm tribe, long leg tribe, Snakeneck tribe, Mink, Merfolk, Fishman, Giant, Sky Tribesman, Kuja, and Cyborg
Small, Medium, large, huge, Gargantuan, and colossal size
Humans: Human Racial Traits o Varied Nature - +2 attribute score points to spend at character creation bringing the total to 22, instead of the normal 20. o Size – Small to Large o Normal Speed – 30ft/turn on Land, 20ft/turn in Water o Skilled - Gain one extra favored secondary skill at the first level, making the total seven instead of the normal six other races get. o Gluttonous – Humans start with an extra devil fruit feat (when they obtain a fruit ability).
Tontatta Racial Traits o Tontatta Power! - +2 STR, +2 DEX, -2 CON o Size – Small o Dwarven Speed – 40ft/turn on Land, 10ft/turn in Water o Small Packages - Dwarves lose the size penalty to Strength from being Small. o Dwarven Disappearance – Dwarves have the ability to use Soru from Level 1, but lose their entire turn whenever using it. They can buy this weakness off by taking actual Soru.
Mink Racial Traits o Animal Typing – Either a +2 STR and CON, or a +2 to DEX and STR, select one stat to take a -2 in. o Size – Small to Large o Animal Speed – 40ft/turn on Land, 10ft/turn in Water o Electro – As a standard action, once per encounter minks can release an electric unarmed attack for 1d6 electric damage at 10ft range. This electric attack may be channeled through physical attacks as a standard action [BUFF] for current + next round increasing the damage by half the total damage. Every third level they gain an extra use per encounter. o Quick Recovery – When sleeping the mink recovers twice their level in hp. If under the effects of Long Term Care the mink gains three times their level in hp.
Merfolk Racial Traits Sea Dweller - +2 DEX, +2 INT, -2 CON o (Male Only) Aquatic Combat - +2 to STR and DEX while underwater o (Female Only) High-Speed Swimmer - +15ft/turn while swimming. (Female Only) Tail-Split – +10ft/turn while on land once over the age of 30. Size – Small to Large o Tail Fin – 15ft/turn on Land, 35ft/turn in Water o Fish Talk - Ability to talk to all sea creatures, except Sea Kings.Gills – Able to breathe and talk underwater
Merfolk Racial Traits Ocean Warrior - +2 STR, +2 CON, -2 INT o Aquatic Force - +4 to STR while underwater Size – Medium to Large o Swimmer’s Build – 20ft/turn on Land, 30ft/turn in Water o Fish Talk - Ability to talk to all sea creatures, except Sea Kings. Gills – Able to breathe and talk underwater
Giant Racial Traits Colossal Warrior - +4 STR, +4 CON, -2 INT, -2 WIS, -2 DEX Size – Huge to Colossal Huge Strides – 40ft/turn on Land, 30ft/turn in Water Jolly Laughter – While in a good mood, particularly when laughing, the giant gains a +2 CHA bonus.
Sky Tribesmen Racial Traits Skypiean: +2 INT, +2 WIS, -2 STR, Shandian: +2 DEX, +2 WIS, -2 INT, Birkan: +2 STR, +2 INT, -2 CHA Size – Small to Large Angelic Steps – 30ft/turn on Land, 20ft/turn in Water Dial Mastery – Grants the feat Dial Mastery, which is only available to Sky Tribesmen Mantra – Starts with the Kenbunshoku Haki Feat. Only the +5 to Spot and Sense Motive can be applied. The effect last for 2 rounds and the Concentration DC is reduced to 17. The Sky Tribesman cannot purchase any additional ranks or apply the defense bonus until the normal prerequisites are met. When they do the DC will remain 17.
Kuja Racial Traits Amazon - +2 CHA, +2 DEX, -2 WIS o Size – Small to Large o Runs Like a Girl – 30ft/turn on Land, 20ft/turn in Water Kuja Snake – Start with a Kuja Snake (see Crew Members Section) Haki Projectiles - Starts with the Busoshoku Haki Feat. Only the +3 damage effect of the stance can be applied. The effect last for 2 rounds and the Concentration DC is reduced to 17. The Kuja cannot apply the defensive properties of the normal feat or purchase additional ranks until the normal prerequisites are met. When they do the DC will remain 17
Cyborg Racial Traits (The character’s original racial traits no longer apply once they become a cyborg) o Mechanical Warrior - +2 CON, +2 STR, -2 CHA o Size – Size range of original race o Mechanical Legs – Land/Water movement of original race o Gas Guzzler - Must consume ½ bottle of fuel per day to survive, starts with 3 bottles of fuel storage. A cyborg can use any type of typical fuel (gasoline/oil/etc.) or they may use beverages (cola/tea/fruit juice). When using a fuel of their preference a cyborg will act normally. However, if a cyborg is filled with a different type of fuel their personality may shift dramatically. For example, a cyborg that uses tea as their main fuel type may become enraged if they are instead filled with hot sauce. Fresh water, sea water, and other non-calorie liquids cannot be used as an energy source. If a cyborg’s current fuel supply drops to ½ a bottle or lower, they enter a “Low on Fuel” status. See the status effects section for more information. o Initial Implant - Starts with 2 Cyborg Implants (see Cyborg Implants section for more information). You can work with your DM to create a more customized list for your unique cyborg if you don’t want any of the example implants from this document.
Longarm/Longleg Racial Traits Harder Better Faster Longer - +2 CON, +2 DEX, -2 CHA o Size – Longarms are medium sized. Longlegs are large sized. o Long Limbed - 30ft/turn on Land, 20ft/turn in Water o Living Stilts (Longleg Only) - +5ft land movement speed, small characters can only reach and attack your legs. You can stand in deeper water than other characters, which is especially useful if you have a devil fruit ability. Double Elbows (Longarm Only) - +5ft reach length which allows you to melee attack other characters who probably can’t reach you and melee back without moving. This extra reach also applies to ranged weapons since you can hold the weapon further from your body while firing. Snakeneck Tribe (Snakeneck only) +2 Con, +2 Cha, and - 1DEX have different stats because they are a different build from the other long tribes. Snakeneck tribe has +2 to stealth checks and listen/spot checks. being a long lanky person they can more easily hide and have been hearing and sight than other races.
Just going to give basics of what these classes do, so you have an idea of what you want to play. out of the 2 people. We would prefer to have a ranged type class and the other person could pretty much play whatever they wanted. Having a Specialist and a marksman would be nice though. The doctor could play whatever class he would like though. prefer that the final person picks a ranged class though and whatever career you want except shipwright, helmsman, Chef, and Navigator. We could double up on one of these careers but would be better to have a variety of careers on the ship.
Brawlersare the most common type of fighter in the One Piece world. Showing up to a sword fight without a weapon may sound foolish, but when one reaches a certain level of skill, their fists are stronger and more reliable than any blade. A brawler is a tough offensive style fighter that deals large amounts of damage in quick bursts. They can turn their entire bodies into a weapon including elbows, knees, head, and feet. This means a brawler can even fight just as effectively even with their arms occupied or disabled. Brawlers are important for a crew since they can take a lot of damage while also dishing it back out. Brawlers don’t need to rely on weapons, making disarm attempts pointless. They’re also great support in battle for their nakama, such as being able to throw a swordsman at an enemy to increase the swordsman's attack damage. The brawler’s greatest weaknesses are things they can’t dodge or block. Bullets, for example, may present a challenge.
Prerequisites 14 DEX or STR Class Features Starts with the following free feats: o Weapon Proficiency: Martial Weapons o Brawler’s Unarmed Strike o Blooded Recommended Secondary skills: Balance, Tumble, Spot, Climb, Intimidate, Jump, Listen
Attacking at range with incredible accuracy, a marksman is to be feared. Marksmen are glass cannons, who can deal high amounts of damage yet have little to defend themselves with. They can specialize in a variety of weapons including pistols, rifles, slingshots, bows, cannons, and more. All of these weapons have their own strengths and weaknesses for battle. For example, a rifle might be a great weapon to use at far range but would be useless when out of ammo or if you’re caught in a close range battle. A marksman is valuable to any crew for their many supportive capabilities. They can see enemy ships and landmarks easier than others, which make them great for early warnings. In battle, they can cover their melee comrades by attacking enemies with glue, fire, or a variety of other detrimental effects via special projectiles and pop greens (special seeds which spawn hostile plant life). A marksman may even choose to end a battle before it starts, sniping an enemy at far range before they know what hit them.
Prerequisites 14 DEX or WIS Class Features Starts with the following free feats: o Weapon Proficiency: Ranged Note: There is a strength requirement for some ranged weapons. o Lock On Recommended Secondary skills: Concentration, Climb, Bluff, Hide, Sleight of Hand, Spot, Explosives
Rogues are sneaky and silent killers which are essential for any crew. Specializing in stealth, misdirection, traps, and weakening their enemies; rogues can make any goal much easier to reach. Rogues are very good at sneaking around and not getting caught. If they must engage in battle, they always have a few tricks up their sleeve to weaken or kill their enemies before giving them a chance to land a counter attack. Rogues depend heavily on their skills however, and in a fair fight, would be at a large disadvantage. A rogue is a great crew mate because they cannot only steal, sabotage, and weaken foes but may also prevent such thing from happening to their own crew. The best defense against rogues is another rogue. Missions to steal a document, silently assassinate an enemy, or poison a ship’s water supply would be easily done by a rogue with enough skill. These sneaky tactics can help avoid unnecessary battles and accomplish tasks more quickly.
Prerequisites 14 DEX Class Features Starts with the following free feats: Weapon Proficiency: Light Melee Weapons Armor Proficiency: Light Sneak Attack Recommended Secondary skills: Bluff, Escape Artist, Listen, Hide, Move Silently, Sleight of Hand, Tumble
Every Specialist is a unique creation. This is the class that specializes in unique weapons which are custom built by the player controlling them. Specialists rely on advanced and customized weapons or armor which they can use in battle. Using their brains over brawn, specialists constantly keep their enemies guessing about their next move. They keep numerous tricks up their sleeves such as lighting rooms on fire, commanding swarms of insects to attack foes, or throwing bags of money... and explosives. Specialists are usually characters who specialize in non-combat oriented careers. Since they typically lack physical prowess, specialists instead depend on their weapons, tools, and nakama to help and defeat their enemies. Given enough time to strategize and the opportunity to execute a plan, a Specialist could end a battle with a single brilliant attack. However if disarmed or without supplies, a specialist could find themselves in big trouble.
Prerequisites 14 INT or WIS Class Features Starts with the following free feats: Craft Specialist Weapon Specialist Weapon Attack Optimism Recommended Secondary skills: Hide, Invent, Research, Spot, Tumble, Knowledge, Search
(Disclaimer: Swordsman is the most popular class. If you are willing please play a different class) There are many swordsmen in the One Piece world. The most unique feature most swordsmen display is the number of swords they can use at once. While most typical swordsmen use one or two, some have learned ways to use 3, 4, 6, 9, or more. Usually this is due to the fighter having more than 2 hands. However, some use their mouths, feet, hair, or other techniques to incorporate more blades into their attacks. The number of swords doesn’t seem to directly scale with ability or strength however. The most powerful swordsman in the world may only use one sword. Swordsmen are vital to any crew for their combat prowess, unique defensive skills, and various support utilities. Swordsmen typically fall into one of two categories, Speed or Power. Both have their advantages and disadvantages.
Prerequisites 14 STR or DEX Class Features Starts with the following free feats: o Weapon Proficiency: Swords o Armor Proficiency: Light o Blade Guard Recommended Secondary skills: Balance, Concentration, Intimidate, Jump, Tumble
Defensive style fighters, warriors are trained their whole lives to fight and survive. Warriors often wear protective heavy armor which shields them from most types of direct damage. Like swordsmen, warriors have their own unique sense of honor when it comes to battle. They enjoy taunting their enemies; it makes it easier if the target comes to them, plus it distracts them from hurting their more fragile nakama. Since they can take a lot of damage, warriors make great allies on the battlefield. They not only serve as a great distraction, but they can also deal a respectable amount of damage in the process. As far as weapons go, warriors have a wide variety of options but typically go for a 1-handed weapon and shield combination for increased defense, or some type of 2-handed weapon for increased range and damage.
Prerequisites 12 STR and 12 CON Class Features Starts with the following free feats: o Weapon Proficiency: All Melee Weapons o Weapon Proficiency: Shield (Light and Medium) o Armor Proficiency (Light and Medium) Recommended Secondary skills: Balance, Bluff, Climb, Intimidate, Search, Spot
Finally Careers: Careers are what define a character’s abilities outside of combat situations. There are many jobs and career paths in the One Piece world, from a skilled surgeon to a merciless bounty hunter. These career skills can be used to help your crew through your adventure and help you earn some extra Beli along the way. Every character chooses a career at level 1, along with a class. Once selected, the character has access to the secondary skills listed under the career’s description which are combined with list of secondary feats they have already unlocked via their class choice.
Bounty Hunter: Always up for some easy cash, bounty hunters are easy to understand. Typically looking to make a profit, they are always on the hunt for big bounties and opportunities to get their name known across the world. Some bounty hunters have more noble motivations however, such as vigilante justice, but the majority of them are just strong fighters who aren’t interested in angering the world government by becoming pirates. They often live as wanderers, going from bounty to bounty to feed themselves and pay for lodging. In times of need they are good hunters due to their natural talents at tracking and killing.
Recommended Secondary Skills: Sense Motive, Listen, Gather Information, Intimidate, Hide, Spot, and Trapping.
Chef: Food is important to keep a crew healthy and happy, and no one creates better food than a trained chef. Without proper nutrition, a crew will become sick and weak. Without someone trained on how to stock food for long journeys and how to prepare food to get every ounce of benefit from it, an inexperienced crew could find themselves starving to death within weeks. Chefs on the sea aren’t pushovers either, they are as fierce as any pirate and you’d be a fool to challenge them. More than just nutrition, master chefs can make meals that not only fill bellies, but strengthen the body. Cooking food capable of increasing the growth of crewmates, allowing them to train harder and strengthen their minds and bodies faster.
**Important Note!** - Only one meal effect can be active at a time, per character. If they eat another meal the original meal’s effect is nullified. Drink effects stack with meal effects but not with other drinks.
Recommended Secondary Skills: Intimidate, Listen, Perform, Cooking, Research, Search, Sleight of Hand
Doctor: (Recommended Career) A Doctor’s worth should be obvious on a journey that involves high risks and dangerous battles. Doctors come in many shapes and sizes and have many different techniques, but in the end, they tend to the wounded and bring them back to health the best they can. A doctor’s services can be an excellent way to earn some extra cash or to make new friends. A doctor’s morality is high and they will insist on treating wounded people, even if it’s inconvenient for the rest of their crew – excluding enemies of course. They are often against violence when possible and tend not to be strong combatants, however there are always exceptions. Doctors can have other functions outside of just healing the injured. They can provide powerful drugs, hormones, and stimulants to enhance the crew’s battle capabilities. Doctors are only limited by the tools and ingredients they have access to. A skilled doctor with a full medical bay of supplies and advanced technology can perform incredible treatments for the gravest wounds.
Recommended Secondary Skills: Bluff, Diplomacy, Gather Information, Heal, Sense Motive, Research
Marine: The marines keep order in the world against the ever-pressing threat of strong and villainous pirates. Marines must be good at receiving and giving orders. Their superior’s orders are absolute and to go against them would be extremely foolish unless you wish to be demoted, or worse, imprisoned. Being a marine has many benefits to make up for their strict lifestyle. They have access to almost every outpost in the world and never have to worry about being arrested unless they go against orders.
**Important Note!** - If you play a marine but are a part of the pirate crew, you’ll need to work out how to role-play appropriately. Ex-marine Exc...
Musician: No jolly crew can be complete without a skilled and energetic musician to keep spirits high and a general rhythm moving throughout the ship. Most can play a large number of different instruments including piano, violin, guitar, cello, flute, and more. They set off to sea for a variety of reasons including money, experience, adventure, or for popularity. The sounds a professional musician can produce aren’t just nice to listen to, but can also enhance their allies and have devastating effects on enemies.
**Important Note!** - Only two musician buffs can effect an ally at any given time. If a third buff is attempted, it will overwrite the older of the current two.
Recommended Secondary Skills: Diplomacy, Knowledge (Local), Listen, Perform, Sleight of Hand
Navigators: are rare to find, and good ones are even rarer. Navigators must be intelligent but also have good instincts and confidence in their decisions. No ship can sail successfully, especially on the Grand Line, without a skilled navigator making sure they are on course. When a navigator gets enough experience, they can even tell the future weather patterns of the day just by a quick glance at the sky. Complex currents, strange weather, maps, compasses, and other navigational charts are all essential to a navigator’s success. Navigators definitely have the most responsibility while the ship is traveling, and must be confident in their skills and able to command the crew.
Pirates: are the current age’s adventurers. The ultimate dream of any true pirate is to reach the Grand Line, travel all the way through it, and one day find One Piece which is located at the very end. However, some pirates are in it only for the reputation, riches, and power. Pirate crews are generally very close-knit groups of friends, many of which join the crew along the way through the Grand Line. Just pirates alone would never make it through such a journey so they must find all kinds of people to join them and make a fully diverse crew. The pirate’s main job is to keep the crew on the correct path towards One Piece, both literally and mentally. Pirates are generally strong combatants and are good leaders.
**Important Note!** - If you play a pirate but are a part of a marine crew, you’ll need to work out how to role-play appropriately.
Recommended Secondary Skills: Appraise, Diplomacy, Gather Information, Intimidate, Sense Motive, Sailing and Search.
Scientists: are rare to find on a ship these days, but it’s not unheard of. Scientists are all about experiments and creating new and interesting technologies. With vast amounts of intelligence, they observe and study the world around them. Scientists are great at enhancing weapon capabilities, adding new features to ships and creating usually new and exciting items. The reason scientists are rare to find at sea is that they need a lab in which to work. With delicate experiments, it would be impossible to perform them on rough seas. Sea water is also a constant problem due to the rust and damage it can cause to mechanical instruments. To have a scientist onboard means to customize the ship to suit their needs, however the trouble may well be worth it. Scientists may be able to solve otherwise impossible problems for the crew or the residents of foreign islands.
Shipwrights: are in charge of making sure the ship stays in one piece. Without a shipwright, crews may be able to patch holes and glue things back together but the ship can never be truly repaired without a skilled shipwright there to supervise. A ship without a shipwright to take care of it will degrade over time and eventually fall apart. Other than repairing the ship, shipwrights can also add new features to the ship, build new ones, repair other ships and structures for profit, and provide detailed information about enemy ships and their possible weaknesses. Like characters, ships too have their own personalities and room to grow. Buying a new ship when your current one breaks down is an option, but the more familiar the ship is with the crew, the better it will perform. Shipwrights make this possible since they can keep the ship happy and maintained.
Well, Im interested in hearing back from some of you all. Please use this format if you are looking to apply.
Name/discord?: Vorzs
Age?: 27
What do you expect from your Dungeon and dragons group?: We just want everyone to have a fun and let everyone else have a good time too.
Playstyle?: Our sessions are about 50% combat 10-20% Exploration 30-40% RP. This could vary depending on what we are doing in that session though.
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Character (Im not revealing my character but will show an example of another)
Name: Portgas D. Nathan
Race: Human
Career: Bounty Hunter
Class: Warrior
Concept: Son of the famous Pirate known a Portgas D. Ace. The brother of the famous pirate known a Monkey D. Luffy and son of the first pirate king Gol D. Roger. Great thirst for adventure, knowledge to discover more about his family and himself.
Light background: Not knowing his grandfather but hearing stories of him from his grandmother, father, and mother. Not liking the world government but still wanting to earn money. He started working as a bounty hunter to try and help his family through this trying time. His mother fell very sick shortly after his father left to join the revolutionary army. Only to find out that he died in a great battle against the Marines when they tried to attack the world government at some point in the past. Now wondering about the seas to earn money for his family and discover the mysterious origin of his family the D clan.
What do you expect from your Dungeon and dragons group?: i just want to have fun so i dont expect much, just be nice
Playstyle?: i enjoy rp and combat equally so it is dependent on how my group plays
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Character
Name: Celeste
Race: Human
Career: Doctor, Scientist or Bounty hunter
Concept: currently between a Marksman and a Specialist
Light background: Celeste has lived a good and long life, not much for adventure these days as he once was in his younger days. Pushing the age of 60 he still has an itch for adventure and seeks to go out on one last adventure being whatever it may be using the tricks he's learned from previous adventures to help whoever he travels with
Hey, im going to add you on discord. So you can talk to the GM or DM. Doctor or scientist would be great. Scientist/Specialist would be a pretty cool character though. My discord is Vorzs. So look out for the add
Hey, my bad boys. I forgot to add class to that list of things. If you guys go back and edit it to have a class that would be great. One of you already added your class so that's great. Jayden if you could add a class that would be amazing. Thanks, man. I'm assuming you want to be a swordsman though if you are saying cutlass but you could be a warrior too!
Hey, i added you on discord. Would be glad to help you build your character. let me know if you are still interested would love to have a specialist or marksman doctor
I'll check this post in 8 hours or so. There is a chance we might let more than just 2 more come along but their classes would really have to be good with the rest of the crew. Hope to see more posts when i wake up. Good night all!
What do you expect from your Dungeon and dragons group?: i just want to have fun honestly and a one piece campaign seems cool since im caught up with the manga
Playstyle?: im quite new so i dont really have a set playstyle yet but i would say i lean towards rp and combat
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Character
Name: schwartz
Race: (female) damselfish merfolk
Career: specialist
Class: musician
concept: a born prodigy in the field of music schwartz is known as a virtuoso to all those that dwell beneath the sea however like most generational talent she is prone to fits of moody eccentricity, schwartz is generally upbeat and kind and has a genuine love of performing however she is prone to bouts of melancholy when she's in a slump and has a penchant for gallows humor.
light backround: Schwartz is currently in a her longest slump period ever she has not graced the stage in a year being unable to muster any inspiration to produce music however she managed to stumble upon one of brooks's old wanted posters and she has a eureka moment what she needs to get out of this slump is to hear the sound of freedom exploration and battle that come from being a pirate thus she canceled all her planned tours and went off to find prate crew. she would be around 18 years old
sorry for the late post i hope i can still join even though i already see 2 applications i recently got back into one piece so this campaign seems awesome to me
this is just my first idea if the crew needs another role id be happy to fill it!
Alright, We only have 1 slot left and they would have to play a Doctor. Your class could be whatever you want though. We would gladly help you come up with a great character. We are trying to fill this game by Friday. Please contact us soon if you are interested.
What do you expect from your Dungeon and dragons group?: To see new things, and to explore the amazing world of One Piece. But most importantly, to have fun and possibly make new friends.
Playstyle: Dunno, as I've not played a TTRPG before. I'd probably try to be a good-two shoes or something.
Character
Name: Biscuit
Race: (Female) Fox Mink
Career: Doctor
Class: Brawler
Concept: Biscuit's a scrapper who is used to treating wounds, sometimes her own. She's a good-natured Mink, if a little blood-thirsty. She's naive to a fault, wanting to believe in the best in people. She's fully believes that even a no-name pirate can be something better if they put their minds to it. She's fully willing to learn things, especially medicine and fighting techniques. Biscuit believes in the supernatural, especially ghosts. She's quite terrified of them, to be perfectly honest.
Light background: A Fox Mink in her late 20's, Biscuit was born on a little known town known as Kiwi Village, she was more or less a little jerk as a kid/teenager, getting into fights all the time. She loved listening to tales of the legendary Dr Chopper when she was a kid, so when she wasn't fighting, she began trying to help her people get healthier. As she grew older, Biscuit began to realize that sooner or later, her medical expertise was going to wasted if she kept trying to heal only one town. So, she packed her bags and began her journey into the great unknown sea, eager for an adventure.
Sorry if this idea seems a little weird, but I wanted to try to go for a bit of a Doctor who wants to help people, sometimes by beating them up.
What do you expect from your Dungeon and dragons group?: This is my first time playing D&D and I just wanted to experience something new
Playstyle?: Im new so I'm not sure what my play style is but I would like to do half half between rp and combat
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Character
Name: Teemo
Race: Mink
Career: Scientist
Class: Specialist
Concept: As he survived with hardships in the street, he gained knowledge on everything that he saw and became a great scientist. Teemo is a very reserved person, when someone has angered him in any way, he will become extremely bloodthirsty. Teemo also loves learning about new things and creating new inventions. He believes that he will become the greatest scientist in the world. He is always ready to adapt to anything.
Light background: A Gorilla Mink in his mid 20's, having been abandoned in the street he survived day by day in the sums roaming around for survival. As a child he was extremely intelligent and grew at an extremely fast rate making him bigger than most minks. In his free time, he usually does experiments and creates new inventions. He is very reserved usually keeping to himself but if anyone were to provoke him, he will show no mercy to them going so far as to kill them. Realizing there are many new things to learn outside his small town that he resides in he ventures out to the sea to seeking more knowledge.
I'm new at D&D and wanted to join any campaign and I really like one piece so I would be very happy if you allow me to join.
What do you expect from your Dungeon and dragons group?: Looking to have a nice fun time, and make sure everyone is having fun and enjoying their time with everyone
Playstyle?: I have been playing for quite a bit in base 5e, but I'd say I'm a bit more RP focused. I do enjoy combat when it comes, but it's usually the stuff before and after that that I enjoy the most.
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Character.
Name: Felicia Raven
Race: Human
Career: Doctor
Class: Specialist or marksman
Concept: She has studied many forms of toxins and poisons out of personal interest, that she can not only cure some ailments, but learn to use them against anyone that gets in her way. Having a bit of a noble/aristocratic background, she doesn't quite see everyone on "her level" but will look at fellow pirates to be worth conversing with. and also how to get on their good side, and to exploit their bad sides.
Light background: Felicia has always had a fascination with poisons and toxins. Growing up in a rich family, she knew not much about the poor, lowly people below, but she did look at the pet snake she had with her growing up. Every time she fed it a live mouse, she watch as the hunt took place, and watched the life drain from the mouse, but growing up, that kind of kill started to...bore her. She started looking outwards to find different and more exotic kinds of poisons and toxins, but there is only so much you can learn from book, and back alley markets, although studying them did help her to create anti-venoms for most of the basic ones incase the subjects got a bit...rambunctious. The new Pirate era has come, and so has an opportunity for her to explore the world to not only find the treasure at the end of the journey, but to also see the different poisons and toxins of the world.
Have quite a bit of experience with D&D 5e, but noting about this neat One piece design, looks like fun, and I'm always down to try out new things.
Looking to hear back, if not, have fun and may the winds be forever on your sails!!
Hello everyone. Im Vorzs, (We play on Roll20. So please make an account on there if you are interested after posting here) im not the DM or GM of this group but i figured i would help get a few new people since we lost 2 from the group recently. We are going to session 5 with this next gathering. We gather for the group on Friday's 2 pm PST or 5 pm EST. games last 3-4.5 hours depending on the session and if everyone can keep going or not. We have a pretty weird group at the moment. We are mostly all swordsman, except the captain and the newest crewmate. So we would be looking for someone willing to play a doctor since we already have a shipwright and navigator. The other person could pretty much be whatever they want. Would prefer to have a ranger of some type on the crew. So i will now list the factions, classes, and races you can choose from.
World factions: World government, The yanko's, the revolutionary army, Shichibukai, Cipher Pol, pirates, and the marines.
We are a pirate crew. So you would have to be an ex-marine or something that wouldn't conflict with the other party members' goals. So no celestial dragon backgrounds or undercover marines.
The plot of the world: The Great Age of Pirate King Luffy has come and gone. Killed at the hands of Blackbeard following a fierce battle that shook the world and left it in flames. 60 years have passed since that day. The Straw Hats are all but gone hunted by the forces of King Blackbeard. The new age of pirates was a cruel and violent one but as suddenly as it came things quieted. The King is gone, his throne now sits vacant who will claim it? Who will be the next king!? Come aboard and find out!
As you can see we are in a timeline far past current events in the manga or Anime. In this story, Luffy has been killed by Blackbeard and a new group of pirates is setting sail to see if they can become the new pirate king's crew!
I will now tell you about the careers, the classes, and the races you can play during this game.
Character size plays a factor in this campaign more then it would in others. Seeing as races vary from small to Colossal. You might not fit on the ship though if you make a colossal giant though. So that's something to think about.
Races: Human, Tontatta tribe, Longarm tribe, long leg tribe, Snakeneck tribe, Mink, Merfolk, Fishman, Giant, Sky Tribesman, Kuja, and Cyborg
Small, Medium, large, huge, Gargantuan, and colossal size
Humans: Human Racial Traits o Varied Nature - +2 attribute score points to spend at character creation bringing the total to 22, instead of the normal 20. o Size – Small to Large o Normal Speed – 30ft/turn on Land, 20ft/turn in Water o Skilled - Gain one extra favored secondary skill at the first level, making the total seven instead of the normal six other races get. o Gluttonous – Humans start with an extra devil fruit feat (when they obtain a fruit ability).
Tontatta Racial Traits o Tontatta Power! - +2 STR, +2 DEX, -2 CON o Size – Small o Dwarven Speed – 40ft/turn on Land, 10ft/turn in Water o Small Packages - Dwarves lose the size penalty to Strength from being Small. o Dwarven Disappearance – Dwarves have the ability to use Soru from Level 1, but lose their entire turn whenever using it. They can buy this weakness off by taking actual Soru.
Mink Racial Traits o Animal Typing – Either a +2 STR and CON, or a +2 to DEX and STR, select one stat to take a -2 in. o Size – Small to Large o Animal Speed – 40ft/turn on Land, 10ft/turn in Water o Electro – As a standard action, once per encounter minks can release an electric unarmed attack for 1d6 electric damage at 10ft range. This electric attack may be channeled through physical attacks as a standard action [BUFF] for current + next round increasing the damage by half the total damage. Every third level they gain an extra use per encounter. o Quick Recovery – When sleeping the mink recovers twice their level in hp. If under the effects of Long Term Care the mink gains three times their level in hp.
Merfolk Racial Traits Sea Dweller - +2 DEX, +2 INT, -2 CON o (Male Only) Aquatic Combat - +2 to STR and DEX while underwater o (Female Only) High-Speed Swimmer - +15ft/turn while swimming. (Female Only) Tail-Split – +10ft/turn while on land once over the age of 30. Size – Small to Large o Tail Fin – 15ft/turn on Land, 35ft/turn in Water o Fish Talk - Ability to talk to all sea creatures, except Sea Kings.Gills – Able to breathe and talk underwater
Merfolk Racial Traits Ocean Warrior - +2 STR, +2 CON, -2 INT o Aquatic Force - +4 to STR while underwater Size – Medium to Large o Swimmer’s Build – 20ft/turn on Land, 30ft/turn in Water o Fish Talk - Ability to talk to all sea creatures, except Sea Kings. Gills – Able to breathe and talk underwater
Giant Racial Traits Colossal Warrior - +4 STR, +4 CON, -2 INT, -2 WIS, -2 DEX Size – Huge to Colossal Huge Strides – 40ft/turn on Land, 30ft/turn in Water Jolly Laughter – While in a good mood, particularly when laughing, the giant gains a +2 CHA bonus.
Sky Tribesmen Racial Traits Skypiean: +2 INT, +2 WIS, -2 STR, Shandian: +2 DEX, +2 WIS, -2 INT, Birkan: +2 STR, +2 INT, -2 CHA Size – Small to Large Angelic Steps – 30ft/turn on Land, 20ft/turn in Water Dial Mastery – Grants the feat Dial Mastery, which is only available to Sky Tribesmen Mantra – Starts with the Kenbunshoku Haki Feat. Only the +5 to Spot and Sense Motive can be applied. The effect last for 2 rounds and the Concentration DC is reduced to 17. The Sky Tribesman cannot purchase any additional ranks or apply the defense bonus until the normal prerequisites are met. When they do the DC will remain 17.
Kuja Racial Traits Amazon - +2 CHA, +2 DEX, -2 WIS o Size – Small to Large o Runs Like a Girl – 30ft/turn on Land, 20ft/turn in Water Kuja Snake – Start with a Kuja Snake (see Crew Members Section) Haki Projectiles - Starts with the Busoshoku Haki Feat. Only the +3 damage effect of the stance can be applied. The effect last for 2 rounds and the Concentration DC is reduced to 17. The Kuja cannot apply the defensive properties of the normal feat or purchase additional ranks until the normal prerequisites are met. When they do the DC will remain 17
Cyborg Racial Traits (The character’s original racial traits no longer apply once they become a cyborg) o Mechanical Warrior - +2 CON, +2 STR, -2 CHA o Size – Size range of original race o Mechanical Legs – Land/Water movement of original race o Gas Guzzler - Must consume ½ bottle of fuel per day to survive, starts with 3 bottles of fuel storage. A cyborg can use any type of typical fuel (gasoline/oil/etc.) or they may use beverages (cola/tea/fruit juice). When using a fuel of their preference a cyborg will act normally. However, if a cyborg is filled with a different type of fuel their personality may shift dramatically. For example, a cyborg that uses tea as their main fuel type may become enraged if they are instead filled with hot sauce. Fresh water, sea water, and other non-calorie liquids cannot be used as an energy source. If a cyborg’s current fuel supply drops to ½ a bottle or lower, they enter a “Low on Fuel” status. See the status effects section for more information. o Initial Implant - Starts with 2 Cyborg Implants (see Cyborg Implants section for more information). You can work with your DM to create a more customized list for your unique cyborg if you don’t want any of the example implants from this document.
Longarm/Longleg Racial Traits Harder Better Faster Longer - +2 CON, +2 DEX, -2 CHA o Size – Longarms are medium sized. Longlegs are large sized. o Long Limbed - 30ft/turn on Land, 20ft/turn in Water o Living Stilts (Longleg Only) - +5ft land movement speed, small characters can only reach and attack your legs. You can stand in deeper water than other characters, which is especially useful if you have a devil fruit ability. Double Elbows (Longarm Only) - +5ft reach length which allows you to melee attack other characters who probably can’t reach you and melee back without moving. This extra reach also applies to ranged weapons since you can hold the weapon further from your body while firing. Snakeneck Tribe (Snakeneck only) +2 Con, +2 Cha, and - 1DEX have different stats because they are a different build from the other long tribes. Snakeneck tribe has +2 to stealth checks and listen/spot checks. being a long lanky person they can more easily hide and have been hearing and sight than other races.
Classes: Brawler, Marksman, Rogue, Specialist, Swordsman, warrior
Just going to give basics of what these classes do, so you have an idea of what you want to play. out of the 2 people. We would prefer to have a ranged type class and the other person could pretty much play whatever they wanted. Having a Specialist and a marksman would be nice though. The doctor could play whatever class he would like though. prefer that the final person picks a ranged class though and whatever career you want except shipwright, helmsman, Chef, and Navigator. We could double up on one of these careers but would be better to have a variety of careers on the ship.
Brawlers are the most common type of fighter in the One Piece world. Showing up to a sword fight without a weapon may sound foolish, but when one reaches a certain level of skill, their fists are stronger and more reliable than any blade. A brawler is a tough offensive style fighter that deals large amounts of damage in quick bursts. They can turn their entire bodies into a weapon including elbows, knees, head, and feet. This means a brawler can even fight just as effectively even with their arms occupied or disabled. Brawlers are important for a crew since they can take a lot of damage while also dishing it back out. Brawlers don’t need to rely on weapons, making disarm attempts pointless. They’re also great support in battle for their nakama, such as being able to throw a swordsman at an enemy to increase the swordsman's attack damage. The brawler’s greatest weaknesses are things they can’t dodge or block. Bullets, for example, may present a challenge.
Prerequisites 14 DEX or STR Class Features Starts with the following free feats: o Weapon Proficiency: Martial Weapons o Brawler’s Unarmed Strike o Blooded Recommended Secondary skills: Balance, Tumble, Spot, Climb, Intimidate, Jump, Listen
Attacking at range with incredible accuracy, a marksman is to be feared. Marksmen are glass cannons, who can deal high amounts of damage yet have little to defend themselves with. They can specialize in a variety of weapons including pistols, rifles, slingshots, bows, cannons, and more. All of these weapons have their own strengths and weaknesses for battle. For example, a rifle might be a great weapon to use at far range but would be useless when out of ammo or if you’re caught in a close range battle. A marksman is valuable to any crew for their many supportive capabilities. They can see enemy ships and landmarks easier than others, which make them great for early warnings. In battle, they can cover their melee comrades by attacking enemies with glue, fire, or a variety of other detrimental effects via special projectiles and pop greens (special seeds which spawn hostile plant life). A marksman may even choose to end a battle before it starts, sniping an enemy at far range before they know what hit them.
Prerequisites 14 DEX or WIS Class Features Starts with the following free feats: o Weapon Proficiency: Ranged Note: There is a strength requirement for some ranged weapons. o Lock On Recommended Secondary skills: Concentration, Climb, Bluff, Hide, Sleight of Hand, Spot, Explosives
Rogues are sneaky and silent killers which are essential for any crew. Specializing in stealth, misdirection, traps, and weakening their enemies; rogues can make any goal much easier to reach. Rogues are very good at sneaking around and not getting caught. If they must engage in battle, they always have a few tricks up their sleeve to weaken or kill their enemies before giving them a chance to land a counter attack. Rogues depend heavily on their skills however, and in a fair fight, would be at a large disadvantage. A rogue is a great crew mate because they cannot only steal, sabotage, and weaken foes but may also prevent such thing from happening to their own crew. The best defense against rogues is another rogue. Missions to steal a document, silently assassinate an enemy, or poison a ship’s water supply would be easily done by a rogue with enough skill. These sneaky tactics can help avoid unnecessary battles and accomplish tasks more quickly.
Prerequisites 14 DEX Class Features Starts with the following free feats: Weapon Proficiency: Light Melee Weapons Armor Proficiency: Light Sneak Attack Recommended Secondary skills: Bluff, Escape Artist, Listen, Hide, Move Silently, Sleight of Hand, Tumble
Every Specialist is a unique creation. This is the class that specializes in unique weapons which are custom built by the player controlling them. Specialists rely on advanced and customized weapons or armor which they can use in battle. Using their brains over brawn, specialists constantly keep their enemies guessing about their next move. They keep numerous tricks up their sleeves such as lighting rooms on fire, commanding swarms of insects to attack foes, or throwing bags of money... and explosives. Specialists are usually characters who specialize in non-combat oriented careers. Since they typically lack physical prowess, specialists instead depend on their weapons, tools, and nakama to help and defeat their enemies. Given enough time to strategize and the opportunity to execute a plan, a Specialist could end a battle with a single brilliant attack. However if disarmed or without supplies, a specialist could find themselves in big trouble.
Prerequisites 14 INT or WIS Class Features Starts with the following free feats: Craft Specialist Weapon Specialist Weapon Attack Optimism Recommended Secondary skills: Hide, Invent, Research, Spot, Tumble, Knowledge, Search
(Disclaimer: Swordsman is the most popular class. If you are willing please play a different class) There are many swordsmen in the One Piece world. The most unique feature most swordsmen display is the number of swords they can use at once. While most typical swordsmen use one or two, some have learned ways to use 3, 4, 6, 9, or more. Usually this is due to the fighter having more than 2 hands. However, some use their mouths, feet, hair, or other techniques to incorporate more blades into their attacks. The number of swords doesn’t seem to directly scale with ability or strength however. The most powerful swordsman in the world may only use one sword. Swordsmen are vital to any crew for their combat prowess, unique defensive skills, and various support utilities. Swordsmen typically fall into one of two categories, Speed or Power. Both have their advantages and disadvantages.
Prerequisites 14 STR or DEX Class Features Starts with the following free feats: o Weapon Proficiency: Swords o Armor Proficiency: Light o Blade Guard Recommended Secondary skills: Balance, Concentration, Intimidate, Jump, Tumble
Defensive style fighters, warriors are trained their whole lives to fight and survive. Warriors often wear protective heavy armor which shields them from most types of direct damage. Like swordsmen, warriors have their own unique sense of honor when it comes to battle. They enjoy taunting their enemies; it makes it easier if the target comes to them, plus it distracts them from hurting their more fragile nakama. Since they can take a lot of damage, warriors make great allies on the battlefield. They not only serve as a great distraction, but they can also deal a respectable amount of damage in the process. As far as weapons go, warriors have a wide variety of options but typically go for a 1-handed weapon and shield combination for increased defense, or some type of 2-handed weapon for increased range and damage.
Prerequisites 12 STR and 12 CON Class Features Starts with the following free feats: o Weapon Proficiency: All Melee Weapons o Weapon Proficiency: Shield (Light and Medium) o Armor Proficiency (Light and Medium) Recommended Secondary skills: Balance, Bluff, Climb, Intimidate, Search, Spot
Finally Careers: Careers are what define a character’s abilities outside of combat situations. There are many jobs and career paths in the One Piece world, from a skilled surgeon to a merciless bounty hunter. These career skills can be used to help your crew through your adventure and help you earn some extra Beli along the way. Every character chooses a career at level 1, along with a class. Once selected, the character has access to the secondary skills listed under the career’s description which are combined with list of secondary feats they have already unlocked via their class choice.
Career List: Bounty Hunter, Chef, Doctor, Ex-Marine, Navigator, Musician, Pirate, Scientist, Shipwright
Bounty Hunter: Always up for some easy cash, bounty hunters are easy to understand. Typically looking to make a profit, they are always on the hunt for big bounties and opportunities to get their name known across the world. Some bounty hunters have more noble motivations however, such as vigilante justice, but the majority of them are just strong fighters who aren’t interested in angering the world government by becoming pirates. They often live as wanderers, going from bounty to bounty to feed themselves and pay for lodging. In times of need they are good hunters due to their natural talents at tracking and killing.
Recommended Secondary Skills: Sense Motive, Listen, Gather Information, Intimidate, Hide, Spot, and Trapping.
Chef: Food is important to keep a crew healthy and happy, and no one creates better food than a trained chef. Without proper nutrition, a crew will become sick and weak. Without someone trained on how to stock food for long journeys and how to prepare food to get every ounce of benefit from it, an inexperienced crew could find themselves starving to death within weeks. Chefs on the sea aren’t pushovers either, they are as fierce as any pirate and you’d be a fool to challenge them. More than just nutrition, master chefs can make meals that not only fill bellies, but strengthen the body. Cooking food capable of increasing the growth of crewmates, allowing them to train harder and strengthen their minds and bodies faster.
**Important Note!** - Only one meal effect can be active at a time, per character. If they eat another meal the original meal’s effect is nullified. Drink effects stack with meal effects but not with other drinks.
Recommended Secondary Skills: Intimidate, Listen, Perform, Cooking, Research, Search, Sleight of Hand
Doctor: (Recommended Career) A Doctor’s worth should be obvious on a journey that involves high risks and dangerous battles. Doctors come in many shapes and sizes and have many different techniques, but in the end, they tend to the wounded and bring them back to health the best they can. A doctor’s services can be an excellent way to earn some extra cash or to make new friends. A doctor’s morality is high and they will insist on treating wounded people, even if it’s inconvenient for the rest of their crew – excluding enemies of course. They are often against violence when possible and tend not to be strong combatants, however there are always exceptions. Doctors can have other functions outside of just healing the injured. They can provide powerful drugs, hormones, and stimulants to enhance the crew’s battle capabilities. Doctors are only limited by the tools and ingredients they have access to. A skilled doctor with a full medical bay of supplies and advanced technology can perform incredible treatments for the gravest wounds.
Recommended Secondary Skills: Bluff, Diplomacy, Gather Information, Heal, Sense Motive, Research
Marine: The marines keep order in the world against the ever-pressing threat of strong and villainous pirates. Marines must be good at receiving and giving orders. Their superior’s orders are absolute and to go against them would be extremely foolish unless you wish to be demoted, or worse, imprisoned. Being a marine has many benefits to make up for their strict lifestyle. They have access to almost every outpost in the world and never have to worry about being arrested unless they go against orders.
**Important Note!** - If you play a marine but are a part of the pirate crew, you’ll need to work out how to role-play appropriately. Ex-marine Exc...
Recommended Secondary Skills: Diplomacy, Gather Information, Intimidate, Jump, Knowledge (Nobility/Royalty), Sense Motive, Sailing, Search.
Musician: No jolly crew can be complete without a skilled and energetic musician to keep spirits high and a general rhythm moving throughout the ship. Most can play a large number of different instruments including piano, violin, guitar, cello, flute, and more. They set off to sea for a variety of reasons including money, experience, adventure, or for popularity. The sounds a professional musician can produce aren’t just nice to listen to, but can also enhance their allies and have devastating effects on enemies.
**Important Note!** - Only two musician buffs can effect an ally at any given time. If a third buff is attempted, it will overwrite the older of the current two.
Recommended Secondary Skills: Diplomacy, Knowledge (Local), Listen, Perform, Sleight of Hand
Navigators: are rare to find, and good ones are even rarer. Navigators must be intelligent but also have good instincts and confidence in their decisions. No ship can sail successfully, especially on the Grand Line, without a skilled navigator making sure they are on course. When a navigator gets enough experience, they can even tell the future weather patterns of the day just by a quick glance at the sky. Complex currents, strange weather, maps, compasses, and other navigational charts are all essential to a navigator’s success. Navigators definitely have the most responsibility while the ship is traveling, and must be confident in their skills and able to command the crew.
Recommended Secondary Skills: Gather Information, Knowledge (Nature), Listen, Navigation, Sailing and Spot.
Pirates: are the current age’s adventurers. The ultimate dream of any true pirate is to reach the Grand Line, travel all the way through it, and one day find One Piece which is located at the very end. However, some pirates are in it only for the reputation, riches, and power. Pirate crews are generally very close-knit groups of friends, many of which join the crew along the way through the Grand Line. Just pirates alone would never make it through such a journey so they must find all kinds of people to join them and make a fully diverse crew. The pirate’s main job is to keep the crew on the correct path towards One Piece, both literally and mentally. Pirates are generally strong combatants and are good leaders.
**Important Note!** - If you play a pirate but are a part of a marine crew, you’ll need to work out how to role-play appropriately.
Recommended Secondary Skills: Appraise, Diplomacy, Gather Information, Intimidate, Sense Motive, Sailing and Search.
Scientists: are rare to find on a ship these days, but it’s not unheard of. Scientists are all about experiments and creating new and interesting technologies. With vast amounts of intelligence, they observe and study the world around them. Scientists are great at enhancing weapon capabilities, adding new features to ships and creating usually new and exciting items. The reason scientists are rare to find at sea is that they need a lab in which to work. With delicate experiments, it would be impossible to perform them on rough seas. Sea water is also a constant problem due to the rust and damage it can cause to mechanical instruments. To have a scientist onboard means to customize the ship to suit their needs, however the trouble may well be worth it. Scientists may be able to solve otherwise impossible problems for the crew or the residents of foreign islands.
Recommended Secondary Skills: Appraise, Bluff, Gather Information, Invent, Knowledge (Any), and Research.
Shipwrights: are in charge of making sure the ship stays in one piece. Without a shipwright, crews may be able to patch holes and glue things back together but the ship can never be truly repaired without a skilled shipwright there to supervise. A ship without a shipwright to take care of it will degrade over time and eventually fall apart. Other than repairing the ship, shipwrights can also add new features to the ship, build new ones, repair other ships and structures for profit, and provide detailed information about enemy ships and their possible weaknesses. Like characters, ships too have their own personalities and room to grow. Buying a new ship when your current one breaks down is an option, but the more familiar the ship is with the crew, the better it will perform. Shipwrights make this possible since they can keep the ship happy and maintained.
Recommended Secondary Skills: Appraise, Balance, Climb, Invent, Engineering, Sailing, and Trapping
Well, Im interested in hearing back from some of you all. Please use this format if you are looking to apply.
Name/discord?: Vorzs
Age?: 27
What do you expect from your Dungeon and dragons group?: We just want everyone to have a fun and let everyone else have a good time too.
Playstyle?: Our sessions are about 50% combat 10-20% Exploration 30-40% RP. This could vary depending on what we are doing in that session though.
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Character (Im not revealing my character but will show an example of another)
Name: Portgas D. Nathan
Race: Human
Career: Bounty Hunter
Class: Warrior
Concept: Son of the famous Pirate known a Portgas D. Ace. The brother of the famous pirate known a Monkey D. Luffy and son of the first pirate king Gol D. Roger. Great thirst for adventure, knowledge to discover more about his family and himself.
Light background: Not knowing his grandfather but hearing stories of him from his grandmother, father, and mother. Not liking the world government but still wanting to earn money. He started working as a bounty hunter to try and help his family through this trying time. His mother fell very sick shortly after his father left to join the revolutionary army. Only to find out that he died in a great battle against the Marines when they tried to attack the world government at some point in the past. Now wondering about the seas to earn money for his family and discover the mysterious origin of his family the D clan.
Name?: Bryce, discord- drybones51#9629
Age?: 22
What do you expect from your Dungeon and dragons group?: i just want to have fun so i dont expect much, just be nice
Playstyle?: i enjoy rp and combat equally so it is dependent on how my group plays
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Character
Name: Celeste
Race: Human
Career: Doctor, Scientist or Bounty hunter
Concept: currently between a Marksman and a Specialist
Light background: Celeste has lived a good and long life, not much for adventure these days as he once was in his younger days. Pushing the age of 60 he still has an itch for adventure and seeks to go out on one last adventure being whatever it may be using the tricks he's learned from previous adventures to help whoever he travels with
Hey, im going to add you on discord. So you can talk to the GM or DM. Doctor or scientist would be great. Scientist/Specialist would be a pretty cool character though. My discord is Vorzs. So look out for the add
Name?: Jayden,Nxt.Sage#9320
Age?: 19
What do you expect from your Dungeon and dragons group?: i just want to have fun so i dont expect much, just be nice
Playstyle?: My first time doing a Rp looking for a new group to play with.
Character
Name: Koete
Race: Human
Career: Pirate
Concept: Pirate with a Cutlass
Hey, my bad boys. I forgot to add class to that list of things. If you guys go back and edit it to have a class that would be great. One of you already added your class so that's great. Jayden if you could add a class that would be amazing. Thanks, man. I'm assuming you want to be a swordsman though if you are saying cutlass but you could be a warrior too!
Hey, i added you on discord. Would be glad to help you build your character. let me know if you are still interested would love to have a specialist or marksman doctor
I'll check this post in 8 hours or so. There is a chance we might let more than just 2 more come along but their classes would really have to be good with the rest of the crew. Hope to see more posts when i wake up. Good night all!
Name:evan / discord?:tacokarp#4045
Age?: 18
What do you expect from your Dungeon and dragons group?: i just want to have fun honestly and a one piece campaign seems cool since im caught up with the manga
Playstyle?: im quite new so i dont really have a set playstyle yet but i would say i lean towards rp and combat
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Character
Name: schwartz
Race: (female) damselfish merfolk
Career: specialist
Class: musician
concept: a born prodigy in the field of music schwartz is known as a virtuoso to all those that dwell beneath the sea however like most generational talent she is prone to fits of moody eccentricity, schwartz is generally upbeat and kind and has a genuine love of performing however she is prone to bouts of melancholy when she's in a slump and has a penchant for gallows humor.
light backround: Schwartz is currently in a her longest slump period ever she has not graced the stage in a year being unable to muster any inspiration to produce music however she managed to stumble upon one of brooks's old wanted posters and she has a eureka moment what she needs to get out of this slump is to hear the sound of freedom exploration and battle that come from being a pirate thus she canceled all her planned tours and went off to find prate crew. she would be around 18 years old
sorry for the late post i hope i can still join even though i already see 2 applications i recently got back into one piece so this campaign seems awesome to me
this is just my first idea if the crew needs another role id be happy to fill it!
Hey, I had the DM add you on discord. Hope to hear from you soon!
Alright, We only have 1 slot left and they would have to play a Doctor. Your class could be whatever you want though. We would gladly help you come up with a great character. We are trying to fill this game by Friday. Please contact us soon if you are interested.
Name: Adam/Gamer Discord: TheGamerGuy#4779
Age: 28
What do you expect from your Dungeon and dragons group?: To see new things, and to explore the amazing world of One Piece. But most importantly, to have fun and possibly make new friends.
Playstyle: Dunno, as I've not played a TTRPG before. I'd probably try to be a good-two shoes or something.
Character
Name: Biscuit
Race: (Female) Fox Mink
Career: Doctor
Class: Brawler
Concept: Biscuit's a scrapper who is used to treating wounds, sometimes her own. She's a good-natured Mink, if a little blood-thirsty. She's naive to a fault, wanting to believe in the best in people. She's fully believes that even a no-name pirate can be something better if they put their minds to it. She's fully willing to learn things, especially medicine and fighting techniques.
Biscuit believes in the supernatural, especially ghosts. She's quite terrified of them, to be perfectly honest.
Light background: A Fox Mink in her late 20's, Biscuit was born on a little known town known as Kiwi Village, she was more or less a little jerk as a kid/teenager, getting into fights all the time. She loved listening to tales of the legendary Dr Chopper when she was a kid, so when she wasn't fighting, she began trying to help her people get healthier. As she grew older, Biscuit began to realize that sooner or later, her medical expertise was going to wasted if she kept trying to heal only one town. So, she packed her bags and began her journey into the great unknown sea, eager for an adventure.
Sorry if this idea seems a little weird, but I wanted to try to go for a bit of a Doctor who wants to help people, sometimes by beating them up.
Name/discord?: BrianIsBored#8352
Age?: 17
What do you expect from your Dungeon and dragons group?: This is my first time playing D&D and I just wanted to experience something new
Playstyle?: Im new so I'm not sure what my play style is but I would like to do half half between rp and combat
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Character
Name: Teemo
Race: Mink
Career: Scientist
Class: Specialist
Concept: As he survived with hardships in the street, he gained knowledge on everything that he saw and became a great scientist. Teemo is a very reserved person, when someone has angered him in any way, he will become extremely bloodthirsty. Teemo also loves learning about new things and creating new inventions. He believes that he will become the greatest scientist in the world. He is always ready to adapt to anything.
Light background: A Gorilla Mink in his mid 20's, having been abandoned in the street he survived day by day in the sums roaming around for survival. As a child he was extremely intelligent and grew at an extremely fast rate making him bigger than most minks. In his free time, he usually does experiments and creates new inventions. He is very reserved usually keeping to himself but if anyone were to provoke him, he will show no mercy to them going so far as to kill them. Realizing there are many new things to learn outside his small town that he resides in he ventures out to the sea to seeking more knowledge.
I'm new at D&D and wanted to join any campaign and I really like one piece so I would be very happy if you allow me to join.
Name/discord?: Gwuee / Gwuee#2650
Age?: 30
What do you expect from your Dungeon and dragons group?: Looking to have a nice fun time, and make sure everyone is having fun and enjoying their time with everyone
Playstyle?: I have been playing for quite a bit in base 5e, but I'd say I'm a bit more RP focused. I do enjoy combat when it comes, but it's usually the stuff before and after that that I enjoy the most.
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Character.
Name: Felicia Raven
Race: Human
Career: Doctor
Class: Specialist or marksman
Concept: She has studied many forms of toxins and poisons out of personal interest, that she can not only cure some ailments, but learn to use them against anyone that gets in her way. Having a bit of a noble/aristocratic background, she doesn't quite see everyone on "her level" but will look at fellow pirates to be worth conversing with. and also how to get on their good side, and to exploit their bad sides.
Light background: Felicia has always had a fascination with poisons and toxins. Growing up in a rich family, she knew not much about the poor, lowly people below, but she did look at the pet snake she had with her growing up. Every time she fed it a live mouse, she watch as the hunt took place, and watched the life drain from the mouse, but growing up, that kind of kill started to...bore her. She started looking outwards to find different and more exotic kinds of poisons and toxins, but there is only so much you can learn from book, and back alley markets, although studying them did help her to create anti-venoms for most of the basic ones incase the subjects got a bit...rambunctious. The new Pirate era has come, and so has an opportunity for her to explore the world to not only find the treasure at the end of the journey, but to also see the different poisons and toxins of the world.
Have quite a bit of experience with D&D 5e, but noting about this neat One piece design, looks like fun, and I'm always down to try out new things.
Looking to hear back, if not, have fun and may the winds be forever on your sails!!