Step into the dense, deadly jungles of Chult. Dinosaurs, zombies, Yuan-Ti, Red Wizards, and the greatest lich in the multiverse stand between you and survival. Explore the classic Tomb of Annihilation Using tactical maps, curated handouts, open DCs, and open DM rolls, we run the classic Tomb of Annihilation faithfully but with modern tools. • Free session zero for onboarding • Challenging gameplay that rewards strategy and teamwork • An inclusive table with clear boundaries and open communication
This is Tomb of Annihilation run as it was meant to be: • The hex crawl is open-ended • The puzzles will kill you if you get cocky • Combat is fair but lethal • And the Tomb? The Tomb does not forgive mistakes
What makes this table different
I run for players who want decisions to matter. Every torch you light, every ration you hoard, every fight you choose to take. It all shapes whether you make it out alive.
I’m here to build tension honestly: • Rule and DCs are transparent: as in, you’ll always know what’s at stake before you roll • Maps are detailed, factions are reactive, and encounters are scaled to keep you thinking • Victories feel earned because the world doesn’t pull its punches
If you’ve ever wanted a D&D campaign where resource management is exciting, tactics pay off, and failure is on the table, this is it
• Players who want tough but fair combat. • Fans of survival mechanics, factions, and open-world play. • People who like RAW clarity but don’t want to feel railroaded. • Queer-friendly and inclusive • Beginners welcome if you’re willing to learn.
Safety & Session Zero
Session Zero is free: we build characters together, set expectations, and cover safety tools. This campaign uses the new 2024 Player’s Handbook (Point Buy).
Interested?
Reply here or DM for the StartPlaying link. If you want a no-fudge, no-hand-holding, earn-every-inch kind of game, grab a seat before the next expedition leaves port
Interested in another time or campaign?
Although ToA is the next one I'm launching: I will be running Descent into Avernus and my homebrew campaign set in the wizard city of Wuh-Zhei later this year.
Step into the dense, deadly jungles of Chult. Dinosaurs, zombies, Yuan-Ti, Red Wizards, and the greatest lich in the multiverse stand between you and survival. Explore the classic Tomb of Annihilation Using tactical maps, curated handouts, open DCs, and open DM rolls, we run the classic Tomb of Annihilation faithfully but with modern tools. • Free session zero for onboarding • Challenging gameplay that rewards strategy and teamwork • An inclusive table with clear boundaries and open communication
This is Tomb of Annihilation run as it was meant to be:
• The hex crawl is open-ended
• The puzzles will kill you if you get cocky
• Combat is fair but lethal
• And the Tomb? The Tomb does not forgive mistakes
What makes this table different
I run for players who want decisions to matter. Every torch you light, every ration you hoard, every fight you choose to take. It all shapes whether you make it out alive.
I’m here to build tension honestly:
• Rule and DCs are transparent: as in, you’ll always know what’s at stake before you roll
• Maps are detailed, factions are reactive, and encounters are scaled to keep you thinking
• Victories feel earned because the world doesn’t pull its punches
If you’ve ever wanted a D&D campaign where resource management is exciting, tactics pay off, and failure is on the table, this is it
Campaign Details
• Adventure: Tomb of Annihilation (2024 5e rules)
• Style: Tactical combat, gritty survival, open-world exploration
• Tone: Jungle horror meets heroic desperation
• Schedule: Monday, 5:00 PM PT (3–3.5 hours)
• Platform: Roll20 VTT + Discord voice chat
• Cost: $23/session via StartPlaying (Session 0 free)
• Levels: 1–12, full campaign (60+ sessions)
• Seats: 1/6 filled — 3 needed to launch
Who this is for
• Players who want tough but fair combat.
• Fans of survival mechanics, factions, and open-world play.
• People who like RAW clarity but don’t want to feel railroaded.
• Queer-friendly and inclusive
• Beginners welcome if you’re willing to learn.
Safety & Session Zero
Session Zero is free: we build characters together, set expectations, and cover safety tools. This campaign uses the new 2024 Player’s Handbook (Point Buy).
Interested?
Reply here or DM for the StartPlaying link.
If you want a no-fudge, no-hand-holding, earn-every-inch kind of game, grab a seat before the next expedition leaves port
Interested in another time or campaign?
Although ToA is the next one I'm launching: I will be running Descent into Avernus and my homebrew campaign set in the wizard city of Wuh-Zhei later this year.
https://startplaying.games/gm/dmkevin