"Eighty years ago, the world was reborn. The land was reshaped, its people were remade, and its magic nearly stifled into nonexistence. You are a mage, and your duty to preserve this world's spark does not go unopposed. " - Gestalt variant rules - Custom spellcrafting system - Highly customizable builds Disclaimer - I've put a lot of time and effort not only into this campaign but into this post in order to successfully provide a fun environment come game day. You are expected to read the entire post and reasonably meet every expectation listed below in order to prove to me that you are willing to put forth the effort to make this game fun for everyone. If it's blatantly clear to me that you don't intend to take this seriously in either your application or your 1-on-1 with me via discord, you will not be invited to this game. Thank you for reading, and I hope the below piques your interest.
Character creation - I allow homebrew races and classes (though they are subject to my tampering). Loxodon are disallowed and dragonborn are discouraged. - Evil characters, brooders, loners, and characters that are disinclined to help the party are discouraged and are unlikely to receive the okay from me. - You may roll for stats, choose point buy, standard array, or straight-up ask me if you can choose your stats. I don't mind. - If you want to retexture or rename anything without changing the mechanics to better suit your character, run it by me and I'll almost definitely say yes.
Game Rules - Know how to play, be it understanding the rules, understanding your alignment, or cooperating with a group. - If you cheat, you're gone. I let plenty of stuff slide, but if you cheat, you're done. - Be respectful, and exercise good judgment. - "It's what my character would do," is not a sufficient idiot and/or *sshole pass. - Enable others to speak, and do not speak over others. If you are domineering the session, you will be asked to stop.
House Rules - You can cast two spells in a turn if one takes an action and the other takes a bonus action without either one being a cantrip. - If you use your action to ready a spell and the condition is not met before the start of your turn, you do not expend the spell slot. - If you use your action to ready an attack and you have multiattack, you may make multiple attacks as a reaction. - Consuming a health potion only takes a bonus action. Feeding it to an ally takes a main action. - We use flanking rules. - Any effect that allows a reroll can be used after the die is rolled but must be used before the outcome is determined. I.e fighting style: protection - If a creature falls 20 feet or less, fall damage isn't calculated. - Haste allows you to take any main action, but the attack action only allows one weapon attack. Apply with the format below, and keep in mind that the more effort you put in, the more likely you are to receive an invitation.
5e/RP experience: Character Info Name: Race: Class: Alignment: Personality traits: Backstory: What you're looking for in a group: Discord name and ID number:
If I like what I see, I'll pull you into a brief discord call; get to know you, little exposition for your character, etc. Cheers. ~Glor
5e/RP experience: I'm currently in three campaigns, one I am a Dm but that one only has about three-session left before it is over. In my other two campaigns, one is RP heavy the other Combat. So I'd believe I would be a good match for your campaign. Character Info: Now I'm not quite sure what type of characters you're looking for but I have a couple I've been wanting to try out. Name: Amila "Rosey" Valenwell Race: Variant Human Class: Wizard/Rouge Alignment: Chaotic Neutral Personality traits: She's kinda a robin hood figure (She only takes from rich people who don't need it. Or jerks who don't deserve it), Genrious (She may steal but she gives a lot back and spends time helping the poor people who might need her), Naive (she thinks all the stuff she does will make a difference). Prankster (She's good illusions, besides what else is magic for?) Backstory: Rosey comes from a noble family, she was taught magic by the best tutors money could buy. She learned her rouge skills from sneaking around the home trying to get away from said tutors. She was the youngest of three children, so she wouldn't have many responsibilities or influence as she would get older. So she was mostly left to her own devices. At age 12 Rosey learned that her family made its fortune and power by exploiting the poor and people in need. Rosey would have non of this, she knew that even as she got older she would have no power to stop them. So Rosey decided to do it the old fashion way. A revolt against the laws and bad people that kept them down. Rosey would fight for those who needed her most, no matter what it took. She left home in disguise as "Rosey" a nickname given by the servants that basically raised her. Rosey has continued her study of magic, as well as her skills of sneakiness. She may be on the "wrong side of the law" but she's on the right side of history. What you're looking for in a group: I'm looking for a group that can be friends, not just we do this session, and never talk unless doing such a session. I like talking and figuring things out with others. People who know how to have fun when it's needed. Discord name and ID number: 5e/RP experience: Olivia Sneed#0413
5e/RP experience: I am new to actually playing (only a couple months worth of experience) but I've been watching and listening to DnD content for years. Character Info Name: Braniver Arabin Race: Variant Human Class: Ranger (Fey Wanderer) Alignment: Lawful Good Personality traits: Anxious to please, has a strong moral compass, but isn't too pushy or preachy, loves and cherishes his adoptive family, has a strong pull into discovering things about the mortal plane and about his real parents, is a very loyal friend.
Backstory: His real parents were powerful warlocks, who sacrificed him to an ancient archfey as a young baby. Instead of dying however, he was transported to the Feywild and found by an eladrin couple who were trying to have a baby in the first place. They took him in to their village, Verdantwood, and raised him as their own. He always knew he was adopted, but there was no stigma about it. He's always loved his parents because they are who raised him and cared for him. His parents had a 3 year old child already when they found him, and he grew up as Braniver's older brother. He was raised to be a personal guard for the village leader, Lexithron (The Greenfather). He served in the Greenguard for 2 years (from ages 17 to 19) and then was discharged. Village rule dictates that if the Greenfather dies, his Greenguard (the personal guard to the Greenfather) cannot serve the next elected leader, even if it was just a technicality. (The Greenfather died of old age) So without a purpose, he used what sway he had in the village to get plane-shifted to the mortal plane, and he sets off to find his purpose. What you're looking for in a group: I am looking for a group that wants to tell an amazing story first and foremost. I am looking for people who are concious about everyone getting their voice heard, because I've found that it can be hard to find people like that. I'm also just looking for fun and nice people that I have relax and have fun and tell a story with.
Discord name and ID number: Lord Blacktyde#8571
Also, thanks for your consideration! If anything in my backstory put you off, I am more than happy to work with you (the DM) and change things or make them better. Also also, if this campaign is meant to be all main spellcasters, I have a few characters that I can run by you for that as well.
5e/RP experience: Two years. I am the Dungeon Master of a weekly Sunday campaign and I am a player in a Saturday and Friday night campaign. Most often I tend to be a tank or healer class since most parties often lack one.
Character Info Name:Roscoe Underbough Race:Ghostwise Halfling Class:Druid Alignment:True Neutral
Personality traits:Roscoe tends to think of things in a relatively dispassionate matter if it does not concern his tribe or the “Great Balance” (between the natural and civilized/constructed world). He does not like indecision and will often be forceful with those who methodically weigh decisions – since he has spent a good deal of time alone (Hermit background). He is outspoken in nature but cautious of all things around him, as the dangers of solitary life have made him wary of his surroundings.
Backstory: Roscoe is a member of a nomadic tribe of Halflings, Gnomes, and Elves called the Growing Wind – one of the five tribes that worship the Gods of the First Circle (typically nature-focused gods). They are typically found travelling in the forests and highlands, occasionally visiting towns and cities to trade and sometimes obtain supplies. Roscoe is currently on part of his Vision Walk – a rite of passage in order to become a shaman of his tribe, which requires him to venture out alone into the world without any of his tribesmen.
Part of this journey has led him to discover (Discovery - part of the Hermit background, but I would like to discuss this idea with you to get approval) a new way to craft and harvest wood into a material as hard and resilient as steel (Ironwood) – which would be of great help to his people. An additional reason for him venturing out into the world is to find his older sister, Kithri, who went missing 8 years ago (around the time of the Reshaping) when she went on her Vision Walk and has not been heard from since. Roscoe is the second of three children in his family.
What you're looking for in a group:I am looking for team players to cooperate with. It is hard to find people willing to operate as part of a team and has been the main reason I've left campaigns and/or a lack of enforcement of rules and basic decency. People who don't pay attention, always want the attention on them, harm/adversely affect team members, cheat, or are just generally selfish are not what I want in a game. I am looking for players that will show the same respect to me that I will show to them, and I'm hoping to find that here.
5e/RP experience: Lots of LARPing in my youth, fairly new to D&D currently in a campaign with work colleagues. Avid fan of critical role. Have not played Gestalt variant rules before but after looking it up it seems pretty straight forward. Character Info Name: Jelica (Jel for short) - name she uses to seem more important then she is (Jelica lord of all animals, healer of the weaker, bringer of pain and justice) Race: Firbolg Class: Cleric/Bard (Trickery/Arcana/Nature domain - have not decided which one yet) Alignment: Chaotic good Personality traits: Bit of an air head, relatively short for a firbolg at only 6 feet tall. Always trying to do the right thing for people in different situations be in kill a few bandits or guard a village from attack. Jel also loves animals and many of my skill choices will be based around this. Self proclaimed lord of all animals with a few skills to "back up" that claim. If you know who Amelia Wil Tesla Seyruun is from the anime Slayers that's a good guide as my character is loosely based on her type of personality, with less comedy than the actual anime character.
Backstory: Jelica was raised in a small firbolg village in a remote area, the village followed the firbolg code system with all members encouraged to do good deeds and respect one another based on actions. Jel has always had her heart in the right place but seems to always disappoint people with her methods. She has always wanted to travel, see how many animals are out there is the world and help any that need it. After reaching the age of 30 and maturing to an adult she sets off on her journey of animal exploration and adventure.
What you're looking for in a group: Some good RPing but also the success, conflicts, pains and ultimate achievements that comes from working as a good group and work collectively towards goals in this world. Always willing to talk about the world and shape the characters outside of the game sessions and would have fun doing so.
Discord name and ID number: NoobSauce#6334
BTW I have a job and a daughter but available almost every evening (GMT timezone) after 7:30pm till late and most weekends.
5e/RP experience: I've been playing D&D for a little over 2 years now and have made some really great friends from it! I hope to continue to make friends through all of this
Character Info
Name: Ilrun Arken
Race:Protector Aasimar
Class: Divine Soul Sorcerer
Alignment: Neutral Good
Personality traits: Ilrun is a very warm and loving person. He tends to those who are in need and wouldn’t hesitate to put himself in danger to keep those who can’t protect themselves safe. If you’re on his good side then you will receive nothing but love, on the other hand if you’re an evil doer or purposefully hurt others to achieve a goal he will stop you. Ilrun also loves teaching people of any age at local temples about religious ceremonies, prayers, and history. When he’s not at the church you can find him fighting off evil outside of the city and spreading his light.
Backstory: Ilrun was born to his human parents, Tristan and Kirstin Arken, in (city’s name). Since his birth his parents knew that he was destined to help the gods with an important task. They knew this because he was born with a mark on his chest that looked like (Deity’s symbol which I would like to discuss which deity to choose). From a young age he was able to magically make objects glow with a warm light and cast spells without the need of any sort of arcane focus. Instead of sending him to a normal school his parents thought that it would be best to send him to a temple to learn more about his innate powers and what the gods had planned out for him. At the temple he would spend most of his day with a priest named Father Ben which would teach him out to control his magic and teach him more about his deva and (deity’s name). Though Father Ben had taught Ilrun about devas and how they appear to an aasimar, he had never actually seen or met his deva before. This would all change on Ilrun’s 19th birthday.
When he went to bed that night he would realize that the dream he was having was more realistic than any other one he’s ever had. In this dream he found himself sitting on a bench on top of a hill that overlooked a beautiful city filled with gorgeous architecture and countless flying beings. There was another individual also on the bench that had on plate armor, six wings, and eyes that were as bright as the sun. He immediately knew that this was his deva that Father Ben had been telling him about his whole life. She would introduce herself as Valandras and that she had come with an important message. (This message is something that I would like to talk to you about to flesh out what exactly my character’s quest will be). With this message Illrun had said his goodbyes and woke up knowing exactly what he would spend the rest of his days doing.
What you're looking for in a group: What I look for in a group is people that are nice to each other and are willing to listen to others and their ideas. As well as people that are lighthearted and like to make jokes!
5e/RP experience: I am currently in two campaigns, one as a player and one as the DM. I have been playing for a little over five years and i tend to enjoy RP a touch more than combat.
Character Info Name: Isaac William Hemsworth: Known Aliases: Blackstaff, Kin Killer, Weave Keeper Race: Variant Human Class: Wizard of Abjuration Alignment: Lawful Neutral Personality traits: I'm willing to listen to every side of an argument before making my own judgement. Ideals: The path to power and self improvement is through Knowledge. Emotions must not cloud our logical thinking. Bonds: It is my duty to protect my students. Flaws: Most people scream and run when they see a demon. I stop and take notes on its anatomy. Isaac tends to be cool and collected and doesn't shy away from conversation, as it gives him a opportunity to learn anything that they may know that he may not. He has a deep fondness for his familiar, a ferret named Nyphadora and makes sure to keep her close at all times. He is an incredibly bookish fellow and can typically be found where books and laboratories are found. He is always searching for new ways to utilize the weave and has an undeniable interest in magical secrets and experimentation on known spells. He doesn't typically allow for closeness with others, but is no wall flower. This man is on a mission and seemingly has no time for emotional frivolity.
Backstory: Hailing from Illiander, Isaac was once a professor of Valice Tower, a renowned academy for budding wizards. He tutored the most problematic students, those who were ill tempered and those who could not grasp the intricacies of their studies. He turned out to be a favorite among his pupils as they began to excel in their training. Though he kept his distance, never allowing himself to grow too attached to them, he did have a favorite. Amilia was his top student, a young Evocation wizard whose former professor she detested. Isaac never told her or gave any sign, but he saw her as his own child. He could see the passion she held for the arcane arts and did his best to help her achieve the highest degree of knowledge. In time however, his time with his students would come to a deadly end. Isaac, though mainly a professor was also a BlackStaff, an assassin for the Elder Wizard council of Valice Tower. Tasked with Hunting and destroying rogue wizards and sorcerers alike by any means necessary, he performed his duties with efficiency and ended countless lives. The day came when in the middle of class. His students deep in their books did not notice the shift in the magical energy that pervaded the room. Isaac tensed in the moment and ordered the students to hide. Three dark cloaked mages entered and without warning and began casting against Isaac and the students that didn't have a chance to escape. It felt as though the world slowed in that moment as he watched as his students fell, one by one. They tried, they really did but it wasn't enough. In a terrible fury, Isaac unleashed spell after deadly spell against them, killing two. Three of the students remained, Amelia among them. "Professor!" she cried. A flash of sickly green energy caught Isaac in the chest and the world stood still. He could hear the last thumps of his heart as he fell to his knees, he became hyper aware of everything around him as he died. He could feel the aches and pains of his body and the weariness that emanated through it from his extensive casting. His eyes focused on Amelia, and the only identifying mark on the the hand of the dark cloaked caster in his last moments before she was ripped away from him. " You will not die this day wizard" came a voice from the void. " You have much work to do, serve in my honor and find those who would preserve the spark of the world and aid them, and in turn your Amelia may once again be found."
What you're looking for in a group: Im looking for a group that shares my love for RP and having a chance to make new friends around their passions for DND, with a DM that works to communicate changes and new ideas and who is open minded when it comes to ideas and thoughts from their players. Discord name and ID number: Arcanist_Isaac#7508
Disclaimer: The first post does not define a timeslot (other than "Wednesday night"), so I'll leave my application below in case this is in an EU friendly timeslot.
What you're looking for in a group: Fair be our meeting, for our hearts are light and our swords sheathed, we hold peace in our hands and its light guides us. I'm Chris and I am looking for a Forgotten Realms homebrew/customized/sandbox longterm (from low levels to 20 and beyond) campaign with people that like to explore the FR's lore. I am not looking just for another sterile 5e official module run (CoS, ToA, LMoP, etc.). I have played or DMed most of them already. Heavily customized or modules used as inspiration/launching point as well as modules from earlier editions (like "How the Mighty are Fallen", "For Duty and Deity", "Firestorm Peak", "Sunless Citadel", or "Tales of the Infinite Staircase" for example ) brought forwards and incorporated into a longer campaign are fine.
In the words of a friend, "My ideal campaign is less concerned with combat for the sake of combat, and more invested in developing an exciting and interesting story." I'm looking for social interactions, diplomacy, intrigue, investigation, exploration, tactical planning, puzzle-solving, history research, arcane rituals, crafting, and some combat to top everything up.
As a character I would like to explore the history of the FRs and especially the parts around the elven empire of Cormanthyr, Netheril, The Sundering, and Elven High Magic. I would like to get the chance to explore the Ruins of Myth Drannor and Sharlarion, visit Evermeet and Cendriane, get lost on the Feywild, meet the archons of Faerûn like Elminster, Simbul, Khelben, Dagult, and Srinshee, and even might take part in the events of the (second) Sundering. And all these while traversing the Sword Coast, take a ship to the Sea of Moonshae, take a machete to the jungles on Chult, visit the bazaar in the City of Intrigue, travel to Kara-Tur or Maztica, and then take the Stairs to the Planes and beyond.
5e/RP experience: Playing and DMing Dungeons & Dragons since 1997. Discord name and ID number: Will PM it upon request
-Selanar Durothil, the Ar'Tel'Quessir Selu'taar
Character Info
Name: Selanar of House Durothil, second son of late Hîr Arandur of House Durothil and late Etriel Iamorasse of House Aluviirsan, loyal subject of Cor'Etriel Ilsevele of House Miritar, Scion of Tintageer and Aryvandaar, Akf'Faern of Cormanthyr, Aegiess of Myth Drannor. Race: Ar'Tel'Quessir (Sun Elf) Class: Selu'taar (Elven High Mage) / El'Tael (Bladesinger) Alignment: Neutral Good Personality Traits: There’s nothing I like more than a good mystery. I take great pains to always look my best and follow the latest fashions. Despite my noble birth, I do not place myself above other folk; we all have the same blood. If someone is in trouble, I’m always ready to lend help. I’m confident in my own abilities and do what I can to instill confidence in others. Traps don't make me nervous. Idiots who trigger traps make me nervous. Ideals and Goals: Nothing should fetter the infinite possibility inherent in all existence. What is beautiful points us beyond itself toward what is true. I have been searching my whole life for ways to restore the ancient art of High Magic. Bonds and Flaws: I hold no greater cause than my service to my people. I will face any challenge to protect my family. I am easily distracted by the promise of information. I have an insatiable desire for carnal pleasures. I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. Most people scream and run when they see a demon. I stop and take notes on its anatomy. Motto: “Blood, lust, and pixie dust”
Background summary
Born the dawn after the Quess'Ar'Teranthvar (Nether Scrolls) was melted in 1375DR ([3.5e] FR3 Anauroch: Empire of Shade)
Part of Tyvollus' Aluviirsan lineage ([2e] Cormanthyr - Empire of Elves)
Traces of the Spell-Captain's tattoo on the right forearm since birth, faintly visible when casting or under magical examination (black lightning sigil on hand-back, an elaborate and large tattoo of fine azure lines wraps the entire forearm, four interlocking circles, concentric lozenges surrounding all the circles on the outside) ([2e] Cormanthyr - Empire of Elves)
Fought in 1487 DR in the battle of Myth Drannor against the forces of Netheril (Thultanthar) as a fresh recruit. (The Herald)
Transported to Semberholme along with Colonal Ilsevele Miritar and the rest of the surviving forces. (The Herald)
In search of the Quess'Ar'Teranthvar and the Ary'Faern'Kerym as part of his presumed inherited right to be the Spell-Major.
Backstory
“It was Ches 10 in the year of Lightning Storms (1374 DR) when Arandur Durothil defied the will of the Durothil matron, Selsharra Durothil, and followed Seiveril Miritar back to Faerûn. If the greatest house is not going to help retake the elven ancestral lands back, then who is going to do it? When finally the city of Song was retaken, Arandur became the head of the Durothil house, while Selsharra stayed back in Evermeet, withholding her place in the Queen’s High Council.”
Born in the year of the Risen Elfkin (1375 DR), the second son of Arandur, Selanar had always had an easy life. While Taenis, his brother, was to succeed their father as the head of the house, Selanar had the freedom to follow his own path. Arandur had great dreams for his children, wanting them to help the Tel’Quessir recover their lost grandeur. Their bed stories were about Aryvandaar and old Cormanthyr while the dark stories of the Crown Wars and the Fall of Myth Drannor were the prime examples of how even the mighty can fall.
Born to the house of Durothil comes with some baggage though, no matter how free you want to be. That is the case with Selanar as well since when he started weaving his first dweomercræft, the traces of an ancient tattoo appeared on his right forearm. Fine azure lines with yellow finework among them wrap the entire forearm, with a series of four interlocking circles lengthwise along this tattoo and concentric lozenges intersecting the centers of the four rank circles, all in silver. A tattoo last seen worn by Josidiah Starym, at least 7 centuries ago, symbolizing the rank of the Spell-Major of Cormanthyr.
The tragic passing of Iamorasse Aluviirsan, their mother, was never fully explained and was speculated by many that it was a political assassination from the house’s enemies. Fearing for the lives of his greatest treasures, Arandur sent both his sons away from Myth Drannor. Under the watchful eye of Berrenion Faerondalan, they were sent to the “Glade of Elistraee”, the fortified secret retreat of House Durothil. Having lost both their parents practically, the brothers had only each other and Berrenion to hold on. It was not until their father’s passing, many years later, that the children, men now, returned to Myth Drannor to reclaim their rightful place.
Under the care of Berrenion, both grow to become great examples and paragons of the House Durothil and the Ar’tel’quessir of Myth Drannor. Berrenion also initiated them to the Corellite clergy as Faerna. When the children came to age, Taenis followed the road of the warrior, like their father, while Selanar chose the path of Arselu’Tel’Quess, like their mother. Soon after his brother joined the military school in Evermeet, Selanar left to study at Lady’s College. There he studied history, geography, biology, and many other fields. But most importantly he studied Cosmology and the Arcane. As a talented wizard and someone with a cooperative spirit, he joined the Order of the Silver Twilight, a fraternity inside the College whose objective is the advancement of magical knowledge through both ongoing research and archaeological investigation of lost arcane disciplines.
That led Selanar to an archeological expedition in the ruins of Sharlarion, to the ancient elven kingdom of Aryvandaaran. After years of research, hampered by the occasional attacks from the dhaeraow who want the secrets of the old city, as well as the remaining terrors that live in the ruins, Selanar’s treatise on Aryvandaaran was ready. This publication was greeted with respect from the mentors of the Academy, who awarded the title “Seeker of Mysteries” to Selanar for this.
Soon after this expedition, Selanar reunited with his brother for the funeral of their father. Taenis, as Arandur’s heir, took over the reins of House Durothil and Selanar helped him to establish his station. The house’s enemies became visible to the brothers and a great deal of time and effort was spent to fortify the house from future intrigues against them.
In the Year of the Rune Lords Triumphant (1487 DR) he, along with his brother, was among the knights that were tasked with protecting the Coronal, during that attack of the mercenary forces of the Netherese. At the end of the 3rd day of the fight, he stood along with Taenis, Ilsevele Miritar, Fflar Starbrow Melruth, Storm Silverhand, and 3 more knights as the last defenders of the Tel’Quess. And when they gotten surrounded by the countless sell-swords is when he saw her; Sapphire-blue hair swirled, dark eyes blazed, the lone petite elf slashed with a sword that was not there, a bloody edge of sharp force sweeping through the air and cleaving flesh, bone, armor and blade alike. Srinshee. In a blink her visage blurred, along with the deepening darkness as the floating city came down on all their heads. The next blink he was somewhere else. Somewhere green and forested and familiar, that lacked tall spires and human butchers-for-coin beyond number and fallen Tel’Quess everywhere. He blinked again, to make sure. Semberholme, that’s where he was. There were elves everywhere around him, in bloody armor, swords in their hands, weeping and embracing. His people, the last Myth Drannans who’d fought beside Ilsevele, she who was now coronal of nowhere.
Three winters passed since then. With the revival of Mystra and the reconstruction of the Weave, Selanar started working on his quest to revive the old elven magic teachings of Arselu’Tel’Quess. But not more than five winters later the Blue Fires returned and the Weave is in danger once again.
Technical stuff
Name: Chris Age: 37 Game style preference if any: Roleplay heavy and rule of cool Availability: 06:00 UTC - 22:00 UTC Mic/Camera: Professional mic and decent camera. Doing my best to remove background noise but I do not live in a recording studio. Streaming: I am open to the idea of a publicly performed game 18+?: By all means. Let's explore themes like racism, debauchery, slavery, prejudice, war crimes, abuse, murder, horror, political intrigue. 18+ means mature themes, not just sex. If everybody around the table is also comfortable with ERP, then by all means LGBT+: Frankly, my dear, I don't give a damn about your bedroom preferences. I care about your personality. PC: I am not "politically correct". Expect me to say things as I see them even if that might offend someone. I want you to be true to yourself when you talk to me so I'll be myself as well.
Thank you for your time. "The Strength of Corellon, the Beauty of Hannalli, the Joy of Aerali, and may you see Evermeet"
5e/RP experience: I have DMed (or at least attempted to) a couple of games and currently involved in one game Character Info Name: Earwen Helyanwe Race: (wood)Half Elf Class: Bard Alignment: Chaotic Neutral (I guess. I am a big fan of just playing how I think my character would react) Personality traits: Earwen considers himself a bit of a lady's man. He can be a bit of a gossip and sometimes his lack of a filter can get him in trouble. Backstory: Earwen Helyanwe was born to a human mother (Alice) but never knew his father. When he was very young 8 a circus came through town and he was kidnapped by the troupe. He was raised by the circus and learned to juggle, walk a tight rope and most importantly entertain with musical instrument. He quickly learner that he could even mold and transform the physical atmosphere around him and people would heal or befriend him or he could even cause fire to appear by playing and singing. After he was old enough he escaped the circus and sought out the bard colleges. He has been studying music, literature, and how music can affect the chaos of magic. He was very happy staying and learning till one day the head of the circus an elf name Elhorn showed up looking for him. Earwen was able to slip away but now he feels like he is always on the run. What you're looking for in a group: I like real puzzles and active RP. I enjoy party banter and being involved in the story. NPCs that motive is difficult to read is interesting to me. Discord name and ID number: Jacques_steampunk#7910
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"Eighty years ago, the world was reborn. The land was reshaped, its people were remade, and its magic nearly stifled into nonexistence. You are a mage, and your duty to preserve this world's spark does not go unopposed. "
- Gestalt variant rules
- Custom spellcrafting system
- Highly customizable builds
Disclaimer - I've put a lot of time and effort not only into this campaign but into this post in order to successfully provide a fun environment come game day. You are expected to read the entire post and reasonably meet every expectation listed below in order to prove to me that you are willing to put forth the effort to make this game fun for everyone. If it's blatantly clear to me that you don't intend to take this seriously in either your application or your 1-on-1 with me via discord, you will not be invited to this game. Thank you for reading, and I hope the below piques your interest.
Character creation
- I allow homebrew races and classes (though they are subject to my tampering). Loxodon are disallowed and dragonborn are discouraged.
- Evil characters, brooders, loners, and characters that are disinclined to help the party are discouraged and are unlikely to receive the okay from me.
- You may roll for stats, choose point buy, standard array, or straight-up ask me if you can choose your stats. I don't mind.
- If you want to retexture or rename anything without changing the mechanics to better suit your character, run it by me and I'll almost definitely say yes.
Game Rules
- Know how to play, be it understanding the rules, understanding your alignment, or cooperating with a group.
- If you cheat, you're gone. I let plenty of stuff slide, but if you cheat, you're done.
- Be respectful, and exercise good judgment.
- "It's what my character would do," is not a sufficient idiot and/or *sshole pass.
- Enable others to speak, and do not speak over others. If you are domineering the session, you will be asked to stop.
House Rules
- You can cast two spells in a turn if one takes an action and the other takes a bonus action without either one being a cantrip.
- If you use your action to ready a spell and the condition is not met before the start of your turn, you do not expend the spell slot.
- If you use your action to ready an attack and you have multiattack, you may make multiple attacks as a reaction.
- Consuming a health potion only takes a bonus action. Feeding it to an ally takes a main action.
- We use flanking rules.
- Any effect that allows a reroll can be used after the die is rolled but must be used before the outcome is determined. I.e fighting style: protection
- If a creature falls 20 feet or less, fall damage isn't calculated.
- Haste allows you to take any main action, but the attack action only allows one weapon attack.
Apply with the format below, and keep in mind that the more effort you put in, the more likely you are to receive an invitation.
5e/RP experience:
Character Info
Name:
Race:
Class:
Alignment:
Personality traits:
Backstory:
What you're looking for in a group:
Discord name and ID number:
If I like what I see, I'll pull you into a brief discord call; get to know you, little exposition for your character, etc.
Cheers. ~Glor
5e/RP experience: I'm currently in three campaigns, one I am a Dm but that one only has about three-session left before it is over. In my other two campaigns, one is RP heavy the other Combat. So I'd believe I would be a good match for your campaign.
Character Info: Now I'm not quite sure what type of characters you're looking for but I have a couple I've been wanting to try out.
Name: Amila "Rosey" Valenwell
Race: Variant Human
Class: Wizard/Rouge
Alignment: Chaotic Neutral
Personality traits: She's kinda a robin hood figure (She only takes from rich people who don't need it. Or jerks who don't deserve it), Genrious (She may steal but she gives a lot back and spends time helping the poor people who might need her), Naive (she thinks all the stuff she does will make a difference). Prankster (She's good illusions, besides what else is magic for?)
Backstory: Rosey comes from a noble family, she was taught magic by the best tutors money could buy. She learned her rouge skills from sneaking around the home trying to get away from said tutors. She was the youngest of three children, so she wouldn't have many responsibilities or influence as she would get older. So she was mostly left to her own devices. At age 12 Rosey learned that her family made its fortune and power by exploiting the poor and people in need. Rosey would have non of this, she knew that even as she got older she would have no power to stop them. So Rosey decided to do it the old fashion way. A revolt against the laws and bad people that kept them down. Rosey would fight for those who needed her most, no matter what it took. She left home in disguise as "Rosey" a nickname given by the servants that basically raised her. Rosey has continued her study of magic, as well as her skills of sneakiness. She may be on the "wrong side of the law" but she's on the right side of history.
What you're looking for in a group: I'm looking for a group that can be friends, not just we do this session, and never talk unless doing such a session. I like talking and figuring things out with others. People who know how to have fun when it's needed.
Discord name and ID number: 5e/RP experience: Olivia Sneed#0413
5e/RP experience: I am new to actually playing (only a couple months worth of experience) but I've been watching and listening to DnD content for years.
Character Info
Name: Braniver Arabin
Race: Variant Human
Class: Ranger (Fey Wanderer)
Alignment: Lawful Good
Personality traits: Anxious to please, has a strong moral compass, but isn't too pushy or preachy, loves and cherishes his adoptive family, has a strong pull into discovering things about the mortal plane and about his real parents, is a very loyal friend.
Backstory: His real parents were powerful warlocks, who sacrificed him to an ancient archfey as a young baby. Instead of dying however, he was transported to the Feywild and found by an eladrin couple who were trying to have a baby in the first place. They took him in to their village, Verdantwood, and raised him as their own. He always knew he was adopted, but there was no stigma about it. He's always loved his parents because they are who raised him and cared for him. His parents had a 3 year old child already when they found him, and he grew up as Braniver's older brother. He was raised to be a personal guard for the village leader, Lexithron (The Greenfather). He served in the Greenguard for 2 years (from ages 17 to 19) and then was discharged. Village rule dictates that if the Greenfather dies, his Greenguard (the personal guard to the Greenfather) cannot serve the next elected leader, even if it was just a technicality. (The Greenfather died of old age) So without a purpose, he used what sway he had in the village to get plane-shifted to the mortal plane, and he sets off to find his purpose.
What you're looking for in a group: I am looking for a group that wants to tell an amazing story first and foremost. I am looking for people who are concious about everyone getting their voice heard, because I've found that it can be hard to find people like that. I'm also just looking for fun and nice people that I have relax and have fun and tell a story with.
Discord name and ID number: Lord Blacktyde#8571
Also, thanks for your consideration! If anything in my backstory put you off, I am more than happy to work with you (the DM) and change things or make them better. Also also, if this campaign is meant to be all main spellcasters, I have a few characters that I can run by you for that as well.
5e/RP experience: Two years. I am the Dungeon Master of a weekly Sunday campaign and I am a player in a Saturday and Friday night campaign. Most often I tend to be a tank or healer class since most parties often lack one.
Character Info
Name: Roscoe Underbough
Race: Ghostwise Halfling
Class: Druid
Alignment: True Neutral
Personality traits: Roscoe tends to think of things in a relatively dispassionate matter if it does not concern his tribe or the “Great Balance” (between the natural and civilized/constructed world). He does not like indecision and will often be forceful with those who methodically weigh decisions – since he has spent a good deal of time alone (Hermit background). He is outspoken in nature but cautious of all things around him, as the dangers of solitary life have made him wary of his surroundings.
Backstory: Roscoe is a member of a nomadic tribe of Halflings, Gnomes, and Elves called the Growing Wind – one of the five tribes that worship the Gods of the First Circle (typically nature-focused gods). They are typically found travelling in the forests and highlands, occasionally visiting towns and cities to trade and sometimes obtain supplies. Roscoe is currently on part of his Vision Walk – a rite of passage in order to become a shaman of his tribe, which requires him to venture out alone into the world without any of his tribesmen.
Part of this journey has led him to discover (Discovery - part of the Hermit background, but I would like to discuss this idea with you to get approval) a new way to craft and harvest wood into a material as hard and resilient as steel (Ironwood) – which would be of great help to his people. An additional reason for him venturing out into the world is to find his older sister, Kithri, who went missing 8 years ago (around the time of the Reshaping) when she went on her Vision Walk and has not been heard from since. Roscoe is the second of three children in his family.
What you're looking for in a group: I am looking for team players to cooperate with. It is hard to find people willing to operate as part of a team and has been the main reason I've left campaigns and/or a lack of enforcement of rules and basic decency. People who don't pay attention, always want the attention on them, harm/adversely affect team members, cheat, or are just generally selfish are not what I want in a game. I am looking for players that will show the same respect to me that I will show to them, and I'm hoping to find that here.
Discord name and ID number: MyNameisJoel#1974
5e/RP experience: Lots of LARPing in my youth, fairly new to D&D currently in a campaign with work colleagues. Avid fan of critical role. Have not played Gestalt variant rules before but after looking it up it seems pretty straight forward.
Character Info
Name: Jelica (Jel for short) - name she uses to seem more important then she is (Jelica lord of all animals, healer of the weaker, bringer of pain and justice)
Race: Firbolg
Class: Cleric/Bard (Trickery/Arcana/Nature domain - have not decided which one yet)
Alignment: Chaotic good
Personality traits: Bit of an air head, relatively short for a firbolg at only 6 feet tall. Always trying to do the right thing for people in different situations be in kill a few bandits or guard a village from attack. Jel also loves animals and many of my skill choices will be based around this. Self proclaimed lord of all animals with a few skills to "back up" that claim. If you know who Amelia Wil Tesla Seyruun is from the anime Slayers that's a good guide as my character is loosely based on her type of personality, with less comedy than the actual anime character.
Backstory: Jelica was raised in a small firbolg village in a remote area, the village followed the firbolg code system with all members encouraged to do good deeds and respect one another based on actions. Jel has always had her heart in the right place but seems to always disappoint people with her methods. She has always wanted to travel, see how many animals are out there is the world and help any that need it. After reaching the age of 30 and maturing to an adult she sets off on her journey of animal exploration and adventure.
What you're looking for in a group: Some good RPing but also the success, conflicts, pains and ultimate achievements that comes from working as a good group and work collectively towards goals in this world. Always willing to talk about the world and shape the characters outside of the game sessions and would have fun doing so.
Discord name and ID number: NoobSauce#6334
BTW I have a job and a daughter but available almost every evening (GMT timezone) after 7:30pm till late and most weekends.
5e/RP experience: I've been playing D&D for a little over 2 years now and have made some really great friends from it! I hope to continue to make friends through all of this
Character Info
Name: Ilrun Arken
Race: Protector Aasimar
Class: Divine Soul Sorcerer
Alignment: Neutral Good
Personality traits: Ilrun is a very warm and loving person. He tends to those who are in need and wouldn’t hesitate to put himself in danger to keep those who can’t protect themselves safe. If you’re on his good side then you will receive nothing but love, on the other hand if you’re an evil doer or purposefully hurt others to achieve a goal he will stop you. Ilrun also loves teaching people of any age at local temples about religious ceremonies, prayers, and history. When he’s not at the church you can find him fighting off evil outside of the city and spreading his light.
Backstory: Ilrun was born to his human parents, Tristan and Kirstin Arken, in (city’s name). Since his birth his parents knew that he was destined to help the gods with an important task. They knew this because he was born with a mark on his chest that looked like (Deity’s symbol which I would like to discuss which deity to choose). From a young age he was able to magically make objects glow with a warm light and cast spells without the need of any sort of arcane focus. Instead of sending him to a normal school his parents thought that it would be best to send him to a temple to learn more about his innate powers and what the gods had planned out for him. At the temple he would spend most of his day with a priest named Father Ben which would teach him out to control his magic and teach him more about his deva and (deity’s name). Though Father Ben had taught Ilrun about devas and how they appear to an aasimar, he had never actually seen or met his deva before. This would all change on Ilrun’s 19th birthday.
When he went to bed that night he would realize that the dream he was having was more realistic than any other one he’s ever had. In this dream he found himself sitting on a bench on top of a hill that overlooked a beautiful city filled with gorgeous architecture and countless flying beings. There was another individual also on the bench that had on plate armor, six wings, and eyes that were as bright as the sun. He immediately knew that this was his deva that Father Ben had been telling him about his whole life. She would introduce herself as Valandras and that she had come with an important message. (This message is something that I would like to talk to you about to flesh out what exactly my character’s quest will be). With this message Illrun had said his goodbyes and woke up knowing exactly what he would spend the rest of his days doing.
What you're looking for in a group: What I look for in a group is people that are nice to each other and are willing to listen to others and their ideas. As well as people that are lighthearted and like to make jokes!
Discord name and ID number: uuuuhhhhhhhh#3110
5e/RP experience: I am currently in two campaigns, one as a player and one as the DM. I have been playing for a little over five years and i tend to enjoy RP a touch more than combat.
Character Info
Name: Isaac William Hemsworth: Known Aliases: Blackstaff, Kin Killer, Weave Keeper
Race: Variant Human
Class: Wizard of Abjuration
Alignment: Lawful Neutral
Personality traits: I'm willing to listen to every side of an argument before making my own judgement. Ideals: The path to power and self improvement is through Knowledge. Emotions must not cloud our logical thinking. Bonds: It is my duty to protect my students. Flaws: Most people scream and run when they see a demon. I stop and take notes on its anatomy. Isaac tends to be cool and collected and doesn't shy away from conversation, as it gives him a opportunity to learn anything that they may know that he may not. He has a deep fondness for his familiar, a ferret named Nyphadora and makes sure to keep her close at all times. He is an incredibly bookish fellow and can typically be found where books and laboratories are found. He is always searching for new ways to utilize the weave and has an undeniable interest in magical secrets and experimentation on known spells. He doesn't typically allow for closeness with others, but is no wall flower. This man is on a mission and seemingly has no time for emotional frivolity.
Backstory: Hailing from Illiander, Isaac was once a professor of Valice Tower, a renowned academy for budding wizards. He tutored the most problematic students, those who were ill tempered and those who could not grasp the intricacies of their studies. He turned out to be a favorite among his pupils as they began to excel in their training. Though he kept his distance, never allowing himself to grow too attached to them, he did have a favorite. Amilia was his top student, a young Evocation wizard whose former professor she detested. Isaac never told her or gave any sign, but he saw her as his own child. He could see the passion she held for the arcane arts and did his best to help her achieve the highest degree of knowledge. In time however, his time with his students would come to a deadly end. Isaac, though mainly a professor was also a BlackStaff, an assassin for the Elder Wizard council of Valice Tower. Tasked with Hunting and destroying rogue wizards and sorcerers alike by any means necessary, he performed his duties with efficiency and ended countless lives. The day came when in the middle of class. His students deep in their books did not notice the shift in the magical energy that pervaded the room. Isaac tensed in the moment and ordered the students to hide. Three dark cloaked mages entered and without warning and began casting against Isaac and the students that didn't have a chance to escape. It felt as though the world slowed in that moment as he watched as his students fell, one by one. They tried, they really did but it wasn't enough. In a terrible fury, Isaac unleashed spell after deadly spell against them, killing two. Three of the students remained, Amelia among them. "Professor!" she cried. A flash of sickly green energy caught Isaac in the chest and the world stood still. He could hear the last thumps of his heart as he fell to his knees, he became hyper aware of everything around him as he died. He could feel the aches and pains of his body and the weariness that emanated through it from his extensive casting. His eyes focused on Amelia, and the only identifying mark on the the hand of the dark cloaked caster in his last moments before she was ripped away from him. " You will not die this day wizard" came a voice from the void. " You have much work to do, serve in my honor and find those who would preserve the spark of the world and aid them, and in turn your Amelia may once again be found."
What you're looking for in a group: Im looking for a group that shares my love for RP and having a chance to make new friends around their passions for DND, with a DM that works to communicate changes and new ideas and who is open minded when it comes to ideas and thoughts from their players.
Discord name and ID number: Arcanist_Isaac#7508
Disclaimer: The first post does not define a timeslot (other than "Wednesday night"), so I'll leave my application below in case this is in an EU friendly timeslot.
What you're looking for in a group: Fair be our meeting, for our hearts are light and our swords sheathed, we hold peace in our hands and its light guides us. I'm Chris and I am looking for a Forgotten Realms homebrew/customized/sandbox longterm (from low levels to 20 and beyond) campaign with people that like to explore the FR's lore. I am not looking just for another sterile 5e official module run (CoS, ToA, LMoP, etc.). I have played or DMed most of them already. Heavily customized or modules used as inspiration/launching point as well as modules from earlier editions (like "How the Mighty are Fallen", "For Duty and Deity", "Firestorm Peak", "Sunless Citadel", or "Tales of the Infinite Staircase" for example ) brought forwards and incorporated into a longer campaign are fine.
In the words of a friend, "My ideal campaign is less concerned with combat for the sake of combat, and more invested in developing an exciting and interesting story." I'm looking for social interactions, diplomacy, intrigue, investigation, exploration, tactical planning, puzzle-solving, history research, arcane rituals, crafting, and some combat to top everything up.
As a character I would like to explore the history of the FRs and especially the parts around the elven empire of Cormanthyr, Netheril, The Sundering, and Elven High Magic. I would like to get the chance to explore the Ruins of Myth Drannor and Sharlarion, visit Evermeet and Cendriane, get lost on the Feywild, meet the archons of Faerûn like Elminster, Simbul, Khelben, Dagult, and Srinshee, and even might take part in the events of the (second) Sundering. And all these while traversing the Sword Coast, take a ship to the Sea of Moonshae, take a machete to the jungles on Chult, visit the bazaar in the City of Intrigue, travel to Kara-Tur or Maztica, and then take the Stairs to the Planes and beyond.
5e/RP experience: Playing and DMing Dungeons & Dragons since 1997.
Discord name and ID number: Will PM it upon request
Character Info
Name: Selanar of House Durothil, second son of late Hîr Arandur of House Durothil and late Etriel Iamorasse of House Aluviirsan, loyal subject of Cor'Etriel Ilsevele of House Miritar, Scion of Tintageer and Aryvandaar, Akf'Faern of Cormanthyr, Aegiess of Myth Drannor.
Race: Ar'Tel'Quessir (Sun Elf)
Class: Selu'taar (Elven High Mage) / El'Tael (Bladesinger)
Alignment: Neutral Good
Personality Traits: There’s nothing I like more than a good mystery. I take great pains to always look my best and follow the latest fashions. Despite my noble birth, I do not place myself above other folk; we all have the same blood. If someone is in trouble, I’m always ready to lend help. I’m confident in my own abilities and do what I can to instill confidence in others. Traps don't make me nervous. Idiots who trigger traps make me nervous.
Ideals and Goals: Nothing should fetter the infinite possibility inherent in all existence. What is beautiful points us beyond itself toward what is true. I have been searching my whole life for ways to restore the ancient art of High Magic.
Bonds and Flaws: I hold no greater cause than my service to my people. I will face any challenge to protect my family. I am easily distracted by the promise of information. I have an insatiable desire for carnal pleasures. I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. Most people scream and run when they see a demon. I stop and take notes on its anatomy.
Motto: “Blood, lust, and pixie dust”
Background summary
Backstory
“It was Ches 10 in the year of Lightning Storms (1374 DR) when Arandur Durothil defied the will of the Durothil matron, Selsharra Durothil, and followed Seiveril Miritar back to Faerûn. If the greatest house is not going to help retake the elven ancestral lands back, then who is going to do it? When finally the city of Song was retaken, Arandur became the head of the Durothil house, while Selsharra stayed back in Evermeet, withholding her place in the Queen’s High Council.”
Born in the year of the Risen Elfkin (1375 DR), the second son of Arandur, Selanar had always had an easy life. While Taenis, his brother, was to succeed their father as the head of the house, Selanar had the freedom to follow his own path. Arandur had great dreams for his children, wanting them to help the Tel’Quessir recover their lost grandeur. Their bed stories were about Aryvandaar and old Cormanthyr while the dark stories of the Crown Wars and the Fall of Myth Drannor were the prime examples of how even the mighty can fall.
Born to the house of Durothil comes with some baggage though, no matter how free you want to be. That is the case with Selanar as well since when he started weaving his first dweomercræft, the traces of an ancient tattoo appeared on his right forearm. Fine azure lines with yellow finework among them wrap the entire forearm, with a series of four interlocking circles lengthwise along this tattoo and concentric lozenges intersecting the centers of the four rank circles, all in silver. A tattoo last seen worn by Josidiah Starym, at least 7 centuries ago, symbolizing the rank of the Spell-Major of Cormanthyr.
The tragic passing of Iamorasse Aluviirsan, their mother, was never fully explained and was speculated by many that it was a political assassination from the house’s enemies. Fearing for the lives of his greatest treasures, Arandur sent both his sons away from Myth Drannor. Under the watchful eye of Berrenion Faerondalan, they were sent to the “Glade of Elistraee”, the fortified secret retreat of House Durothil. Having lost both their parents practically, the brothers had only each other and Berrenion to hold on. It was not until their father’s passing, many years later, that the children, men now, returned to Myth Drannor to reclaim their rightful place.
Under the care of Berrenion, both grow to become great examples and paragons of the House Durothil and the Ar’tel’quessir of Myth Drannor. Berrenion also initiated them to the Corellite clergy as Faerna. When the children came to age, Taenis followed the road of the warrior, like their father, while Selanar chose the path of Arselu’Tel’Quess, like their mother. Soon after his brother joined the military school in Evermeet, Selanar left to study at Lady’s College. There he studied history, geography, biology, and many other fields. But most importantly he studied Cosmology and the Arcane. As a talented wizard and someone with a cooperative spirit, he joined the Order of the Silver Twilight, a fraternity inside the College whose objective is the advancement of magical knowledge through both ongoing research and archaeological investigation of lost arcane disciplines.
That led Selanar to an archeological expedition in the ruins of Sharlarion, to the ancient elven kingdom of Aryvandaaran. After years of research, hampered by the occasional attacks from the dhaeraow who want the secrets of the old city, as well as the remaining terrors that live in the ruins, Selanar’s treatise on Aryvandaaran was ready. This publication was greeted with respect from the mentors of the Academy, who awarded the title “Seeker of Mysteries” to Selanar for this.
Soon after this expedition, Selanar reunited with his brother for the funeral of their father. Taenis, as Arandur’s heir, took over the reins of House Durothil and Selanar helped him to establish his station. The house’s enemies became visible to the brothers and a great deal of time and effort was spent to fortify the house from future intrigues against them.
In the Year of the Rune Lords Triumphant (1487 DR) he, along with his brother, was among the knights that were tasked with protecting the Coronal, during that attack of the mercenary forces of the Netherese. At the end of the 3rd day of the fight, he stood along with Taenis, Ilsevele Miritar, Fflar Starbrow Melruth, Storm Silverhand, and 3 more knights as the last defenders of the Tel’Quess. And when they gotten surrounded by the countless sell-swords is when he saw her; Sapphire-blue hair swirled, dark eyes blazed, the lone petite elf slashed with a sword that was not there, a bloody edge of sharp force sweeping through the air and cleaving flesh, bone, armor and blade alike. Srinshee. In a blink her visage blurred, along with the deepening darkness as the floating city came down on all their heads. The next blink he was somewhere else. Somewhere green and forested and familiar, that lacked tall spires and human butchers-for-coin beyond number and fallen Tel’Quess everywhere. He blinked again, to make sure. Semberholme, that’s where he was. There were elves everywhere around him, in bloody armor, swords in their hands, weeping and embracing. His people, the last Myth Drannans who’d fought beside Ilsevele, she who was now coronal of nowhere.
Three winters passed since then. With the revival of Mystra and the reconstruction of the Weave, Selanar started working on his quest to revive the old elven magic teachings of Arselu’Tel’Quess. But not more than five winters later the Blue Fires returned and the Weave is in danger once again.
Technical stuff
Name: Chris
Age: 37
Game style preference if any: Roleplay heavy and rule of cool
Availability: 06:00 UTC - 22:00 UTC
Mic/Camera: Professional mic and decent camera. Doing my best to remove background noise but I do not live in a recording studio.
Streaming: I am open to the idea of a publicly performed game
18+?: By all means. Let's explore themes like racism, debauchery, slavery, prejudice, war crimes, abuse, murder, horror, political intrigue. 18+ means mature themes, not just sex. If everybody around the table is also comfortable with ERP, then by all means
LGBT+: Frankly, my dear, I don't give a damn about your bedroom preferences. I care about your personality.
PC: I am not "politically correct". Expect me to say things as I see them even if that might offend someone. I want you to be true to yourself when you talk to me so I'll be myself as well.
Thank you for your time.
"The Strength of Corellon, the Beauty of Hannalli, the Joy of Aerali, and may you see Evermeet"
5e/RP experience: I have DMed (or at least attempted to) a couple of games and currently involved in one game
Character Info
Name: Earwen Helyanwe
Race: (wood)Half Elf
Class: Bard
Alignment: Chaotic Neutral (I guess. I am a big fan of just playing how I think my character would react)
Personality traits: Earwen considers himself a bit of a lady's man. He can be a bit of a gossip and sometimes his lack of a filter can get him in trouble.
Backstory: Earwen Helyanwe was born to a human mother (Alice) but never knew his father. When he was very young 8 a circus came through town and he was kidnapped by the troupe. He was raised by the circus and learned to juggle, walk a tight rope and most importantly entertain with musical instrument. He quickly learner that he could even mold and transform the physical atmosphere around him and people would heal or befriend him or he could even cause fire to appear by playing and singing. After he was old enough he escaped the circus and sought out the bard colleges. He has been studying music, literature, and how music can affect the chaos of magic. He was very happy staying and learning till one day the head of the circus an elf name Elhorn showed up looking for him. Earwen was able to slip away but now he feels like he is always on the run.
What you're looking for in a group: I like real puzzles and active RP. I enjoy party banter and being involved in the story. NPCs that motive is difficult to read is interesting to me.
Discord name and ID number: Jacques_steampunk#7910