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Very cool! The equipment management is a massive improvement and solid in its own right. It's now at a point where I'd feel comfortable recommending it to my players to use as their primary character sheet during a session.
Having said that, I am the bearer of unfortunate news: the Stone of Good Luck (Luckstone), isn't adding it's ability check modifier to non-proficient skills or initiative. Initiative is a Dexterity ability check, and the stone adds it's +1 to all ability checks, regardless of whether you have proficiency in the related skill or not (actually, technically speaking, skills are modifiers added to the base ability check, so the relationship is, at its core, non-dependent).
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Loving the new versions of the equipment and spell management.
With that said there are a couple of aspects that I have issues with.
Looking good and an it's a nice evolution of what you had put together previously. Nice work!
Now for the feedback:
Choose one of the following:
Longsword [ADD] +
Light Crossbow [ADD] +
Club [ADD]+
Simple Weapon [Link to open add to inventory section with simple weapons filtered]
Again, great job. You have done an awesome job building this thing out.
Absolutely fantastic work on the improvements! They make it so much easier
I love how the Bonus Cantrip the the Land Druid is now included not listed all the way at the bottom. Also i love that all the spells are now expandable so i can see my spells from other areas more easily with out scrolling through all spells, which is an issue when you hit 8th and 9th level spells
Just a few small things that i have noticed, some cantrips now show increased damage for when you reach the level thresholds like frostbite but others like produce flame and poison spray still only show the 1dx damage even when at higher levels
My other thing is with spell scrolls, i the equipment section i can add an xrd level spell scroll but there is no way at all of identifying what that spell is, so a way to do that would be awesome
Mittens I think i can answer one of these
The High Elf racial Trait might seem logical to do it when your a wizard and nothing else but if you ever multi class or are not a wizard then which class should the spell go in as it explicitly says you use Int for the casting so any class that doesn't use Int it shouldn't be included in so they have generally said that all racial traits should have their own box as they may have a different casting ability as the class(es) you are using
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Maybe I just missed it but a "load suggested items" function could be cool to kickstart things, or step by step checkboxes when multiple choices are there.
Seconding a adventurers pack "unpack" to have all the items instead of just the pick name.
Last thought would be for the "buy items with starting gold" a "store" thing could be cool.
really looking forward to using this in my CoS campaign!
Great work so far. Thank you very much. It helped me as a beginner so much more than the book,
If you speak abut offhand do you have something like a strike with a shield in mind?
Best regards
Spell system is throwing an error when I generate my 3rd level Tiefling Bard2/Cleric1. Multiclass rules state that Spells Known come from Class Level, so the character knows 2 Bard cantrips and 3 Cleric cantrips. However, since Mending appears on both class lists, I'm getting an error message stating that I've taken too many Bard Cantrips, even though I chose it later, when I added the Cleric level.
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
Nice find! I put a ticket in for this.
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Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
And I'm having trouble removing it from Spells Known - the red Xs on the Known Spells page aren't working for any of my Bard spells.
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
Is there any plans to add a roll function on the sheet for melee and range attacks and then a roll for damage like if I use chromatic orb press something that says range attack then if DM says I hit I can press damage???
persuasion is king.
This is a nomenclature thing, but the <Create A Magic Item> menu dropdown should be labeled <Create An Item>, with a tick box once clicked to differentiate between normal items and magical ones. It took me longer than I expected to realize Create An Item From Scratch would let me make nonmagical items, and not give it any inherent magical qualities.
For example, a lot of things I give out to adventurers are custom things that aren't magical, they might be loot or necessary keys for a certain dungeon, etc. It was unclear I could create non-magical items from the same menu, and not pass along unintentional benefits because they were based on a magical item template.
Nice changes, but I'd prefer if cantrips were separated from other spells and aggregated from all sources. Right now they're also throwing me off a bit because my cantrips are being counted as prepared spells.
Thanks for the info!