That accursed spit of land, haunted by tragedies and tall tales from long ago. Specifically, tales concerning the land's supposed last lord: a Devil in human form, ruling Barovia with an iron fist from that castle up on the mount. Ravenloft, as the castle was called, was said to have once been quite an imposing monument, sitting atop its perch and looking over the whole of Barovia.
Such is according to the tales of old, passed down among the peoples of the surrounding lands. Now, the castle is but a crumbling stone skeleton. Its walls and spires have long fallen, indistinguishable from one another in the shapeless heap of shattered stone and rotted wood that now sits atop its mountain, ruling over an empty land of trees and mist. Empty it was, for not one would dare to take root in Barovia. No doubt the doing of a superstition that had persisted throughout the nearby regions, for the people of those lands greatly feared the mists, which Barovia was in no way lacking.
However, there has been some speculation as to whether this fear may be justified, given a recent event. Castle Ravenloft may have been long dead, but that did not stop some novice treasure hunters from visiting the ruins to pick them clean. Of the five adventurers who made their way into Barovia, only one returned, claiming the others had been taken by the mists.
Hello all,
I am looking for 4-6 players to run a long-term campaign based on the Curse of Strahd module. I have taken time to develop a major overhaul of the setting and plot in the hope of creating a more dynamic narrative. Major quests, NPCs, and general elements of the adventure have either been heavily altered or scrapped entirely and replaced with original content. In addition, I am using some creative liberties when it comes to monster statistics, so I will be using custom stat blocks for a lot of characters (for example, my homebrew werewolves). The recruiting thread will remain open until April 11th for character submissions, after which I will close the thread and choose 4-6 of players from the submissions. Selected players will receive a private message with a campaign invite by April 13th. The main campaign will begin that same day.
Character Submissions
When submitting a character, please follow the template used in the spoiler folder below. You are all starting at level one, of course.
Any official content except for MTG crossovers (Ravnica, Theros, or Strixhaven) or Eberron material is permitted for use in character creation.
Use standard array or point buy when generating ability scores.
The Haunted One background is not permitted.
[Include a portrait of your character to be used for a marker on battlemaps]
Character Name
Race: Class (include which subclass you are planning to take as well): Gender:
Personality: A one-paragraph description of your character's personality traits. You don't have to follow the personality trait generation method used in the Basic Rules (in fact, I would prefer you didn't). This applies for ideals, bonds, and flaws as well.
Background: At least one paragraph describing your character's backstory.
Roleplay Sample: A one-paragraph description of your character's behavior in a situation of your choosing.
Please send me a private message if you have questions.
Race: Wood Elf Class: Rogue Gender: Male Personality: He is a calm and collected character. Driven by the need to become the greatest and most well-known thief in the world. If there is a choice to escape from a bad situation or save a friend, he would choose to escape. He is also a kleptomaniac.
Background: Born in a rich family but got cast out by society for the mistake your father made (Or maybe he got framed). You and your sister resorted to thievery to survive. You were forced to work for the local crime group. Years have passed, and eventually, you decided to break out from the current organization and started working independently. By doing so you made a great enemy. Your main goal is to escape from the wrath of the former employers and get back the lost family wealth that rightfully belongs to you. And also more than anything, you want to protect your sister...
Roleplay Sample: Everybody is holding their breath not knowing what will happen next. Guards surrounded the party, their crossbows are aimed at your head. Your face has an uneasy calmness, eventually, you started talking "What do want from us?" "We want your head for stealing..." Before the guard could finish his sentence you threw a smoke bomb and disappeared into the shadows". The companions looked at each other in disbelief. When the dust settled you were nowhere to be found. Few guards noticed their coin purses are also missing...
Race: Rock Gnome Class: Artificer (Artillerist) Gender: M
Personality: The world is a curious place to Terwillinger, and one worth investigating in great detail. There are many wonders, and Terwillinger would like to find them all, and to tell you about those that he has already seen. Considering himself an expert on most things, Terwillinger can be exasperating at times to those he travels with as he provides exposition about whatever it is that the party might be facing. Intrigued by the inner machinations of how things work, and just as much by how people work, Terwillinger walks through this life with one question perpetually on his lips, "Why?"
Background: Terwillinger trained with a local guild of artisans and craftsmen where he honed his skills in tinkering, repair, maintenance and alchemy. Unsatisfied with the mundane remit of the guild, Terwillinger spent his evenings working on more interesting projects than those he was given during the day. Unfortunately, these more unique inventions carried with them a greater risk, and his experiments creating a bracer that could project a small ball of fire got a little out of hand when he burned down a good portion of his master's workshop. On discovery of the unauthorised projects he had been working on, Terwillinger was summarily suspended from the guild. Whilst initially dejected, Terwillinger soon reframed the rejection into a more positive self-narrative focused on the opportunity for exploration and discovery. Adopting the self-proclaimed title of 'Professor', Terwillinger now travels as a wandering tinkerer and adventurer ready to share with any willing to listen his learnings and ponderings, and to find solutions to problems people may not even know they have.
Roleplay Sample: "Well, you're an odd looking one, aren't you?" Terwillinger asks, squinting at the lurching figure approaching him from the darkness. "You can stop right there, good fellow, I see you well enough now!"
What is quite obviously some form of undead groans, and its awkward shuffle turns into a run as it launches itself at the professor.
"Well...in that case," Terwillinger fumbles at the levers on the pauldron on his right shoulder, and a large spoon-like contraption flings forward and the metal ball that had been nestled within the bowl of the spoon hurtles towards the cantankerous figure. The ball flies wide of the target, and the creature continues to accelerate towards the hapless gnome.
"Rightio, left spring might need calibrating," Terwillinger mutters, before pulling out his hammer. "Time for something a little less elegant, perhaps."
Race: Changeling Class: Monk (Way of the Ascended dragon) Gender: They/Them
Personality: A simple minded being Seerx simply seeks to do what is right. . Ready to help at a momens notice. They are righteos in their actions and words. Level headed decision making and rational thinking go out the window when a friend is in danger, despite being trained in such a way. They believe themselves to always be the appropriate amount of calm.
Background: Having witnessed a golden dragon protecting a village he wished to be like that dragon. So he started to train to gain power, finding a monastary that would focus on such a path they inlisted themselves into such a monastary. Having trained there for multiple years they decided they have had enough training and can make it on their own. Seeking adventure and friends for a life time to share their journey with.
Roleplay Sample: As they are doing a pass over the area they seem to be looking for prying eyes, quickly they stretched and as they did their golden dragonborn facade seemed to shift from their legs upward back to the original pale skin of a changeling, as if moving with the stretch. after a moment of stretching the skin shifted back to take on the golden sheen of their golden dragonborn form. Stepping out of the alleyway back onto the main road. Spotting a man attempting to left a heavy looking crate they quickly rushed over, with almost a skip to their step. "Allow me to assist you kind sir" They spoke in a deep raspy voice with a kind glimmer in their eyes.
Race: human variant Class blood hunter profane soul Gender: male
Personality: Mathew or mat as his friends call him, most of the time is quiet carefully listening he will always looking for some work to do and people to meet, he's the kind of the man to offer you a drink and leaves a large big bill under your name but pays half he somewhat a agent of chaos but not too much he has rules. He always willing to help but has own goals in his head.
Background: Mathew once seeing his ways and talents impressed certain people of all types took a contract from a human but unknow to him a dragon, on completion of his job the dragon gave him information on the dreaded pocket realm of Raveloft and its rulers and a way to even the playing field in the dark magical and non magical, some say the pupils in his eyes change from a dot to a draconic slit. With this he contacted his boss in the hells on his quest and ask for her blessing.
Roleplay Sample: cold and calculating, but respectful and kind to friends and allies but this heart and head is truly in the cause, his own or his party if your in trouble or need a helping hand a figure would stand over you in his early 20s with his left hand out stretched the arm covered in a sleved of tattoos with a large crystal dragon if the background with a red cresents moon in front of it, he stands 5,10 with a clean shaved beard short brown hair and crystal blue eyes saying "hello fellla what's your story and do you need help"
Race: Half Elf Class (include which subclass you are planning to take as well): Fighter Gender: Female
Personality: Thalia is often mistaken as cold and calculating due to the wolfish glare that naturally rests upon her face but in reality the expression is a product of her harsh, sea-faring environment growing up. And she's a bit short tempered which doesn't help the image most people see but she's self aware - unwilling to endanger those she's found in her company because she values friendships and familial bonds above all else. Thalia is loyal to a fault.
Background: Thalia is an inexperienced adventurer. For nearly twenty three years the young and restless girl was raised by her father - a seemingly poor crabber - but her itching curiosity to explore the horizon past the small, trading city could not be properly scratched on the fishing vessel so when an opportunity arises? Thalia is quick to take her leave in the darkness of night despite the distress it causes her orcish, stepbrother - who was in charged with keep her safe by his new stepfather
Race: Human Variant Class: Wizard/Bladesinger Gender: Male
Personality: On the combat side, he's more comfortable behind a desk than on the battlefield, what with him essentially being a glorified bureaucrat, which will reflect in how he fights and act. Personality-wise, he is a hypocrite, disdaining other bureaucrats, nobles, and most of those in authority, whilst understanding their positions all too well, and a slightly misanthropic view of the world. As he is too well acquainted with just how fragile lives can be, he has an aversion to the action of killing sapient beings, preferring to talk his way out of the situation instead (the success rate of which greatly varies, which is reflected in his CHA stat), though if the situation needs be, combat is a valid option in solving a problem, particularly if it directly or indirectly save lives. His overall goal is to enact a large, lasting, and positive change in the world; the 'how' in that goal is currently up in the air.
Background: Alarith had been a minor noble and bureaucrat, forced into an important administrative position during a period of crisis that started with a mysterious magical phenomenon, which killed the majority of the administrations and nobles within the small frontier town of Kassia. A time without any news or trade, with every road filled with bandits, goblin camps, and malevolent extra-planar beings slipping through the dilapidated walls of reality. Essentially ruling with an iron fist in order to ensure the town's survival, he had to quickly flee after the land was traversable again due to having made too many enemies in high places during the entire ordeal. Many questionable decisions were made in the name of survival, and so were the number of justifications along with it, leaving behind a motivation to be better than the brutal and efficient bureaucrat he was before.
Roleplay Sample: His hand suddenly felt cold and clammy as the guards arrayed themselves before the gate, startled as he was at the sudden prospect of violence. "Let's not get too hasty now, your lord wouldn't be so happy about his men attacking guests in front of his gate, now would he?" He said in a steady tone, while his right hand came down the handle of an unsheathed sword, and his left slowly fumbled through the half-remembered somatic motion of a burgeoning Ray of Frost, ready to be unleashed at a moment's notice. His eyes quickly darted around and took in the positions of the possible enemies, before whispering to the Water Genasi beside him. "Sorcerer, stay behind the Paladin and I, and keep the archers off our back if it comes to it. I'll try to occupy the enemy casters." He then shifted his stance, lowering himself slightly, leaning to his right leg, ready to run if the situation demands it.
Those of you that have posted characters on here already, I have updated the character creation instructions. Please find an image to use as a character portrait that will serve as your marker on battlemaps during dungeon exploration and combat.
Rollback Post to RevisionRollBack
"And that day, a red rain fell from the sky here."
Personality: For the most part, Lucan is a gregarious fellow who enjoys the company of others and tries to be a soothing presence even in the darkest of times. He takes his faith in the moon goddess Selune very seriously and can be found on most moonlit nights praying for her guidance or meditating on her words, which he sometimes shares with those in his company. Though Lucan is strong and wise, he can be a bit clumsy, a potentially fatal flaw for one whose responsibilities include keeping innocents safe from monsters that creep in the dark. He has more than a few scars from past encounters and has a story for each one; he tries to keep the exaggerations to a minimum, but occasionally gets carried away. Lucan has a good sense of humor, always looks for the best in others, and treats everyone with respect, even the terrifying creatures that he is charged to keep at bay. But occasionally, that kind and respectful demeanor disappears and gives way to righteous fury as Lucan's celestial heritage takes hold and threatens to burn any who stand in his way in searing radiant light.
Background: Lucan, only a few years old, was discovered in the arms of his dying father after a group of roving bandits swept through the frontier village they called home. He was taken in by the warrior-priests of Selune that found him, the Sentinels of the Twilight Moon, and trained to be one of their apprentices. Though not the most skilled student by any means, he still made a name for himself amongst his brothers and sisters for his upbeat attitude and strong determination. Lucan was ten when his aasimar power first manifested itself; in the middle of a training exercise with another acolyte, his rage got the better of him. His eyes and mouth spilled forth white-hot light and seared both him and his opponent. After this, Lucan was limited to private training by his mentor Sildra Sarvesh, a senior member of the Order who became like a mother to him. He eventually took on her last name out of respect. Following many more years of training with Sildra, Lucan finally became a proper Sentinel and was charged to wander the land aiding those who feared the creatures of the night. For the last few years he has worked solo or traveled with like-minded groups of adventurers, who are grateful to have both his combat prowess and divine magic on their side.
Roleplay Sample: Lucan's gaze never shifted from the pair of piercing yellow eyes shooting daggers from the tree line. The crackling campfire he'd set up at the hamlet's edge cast a dancing glow across his face as he stood, taking a slurp from the bowl of thin broth the farmer's son had given him. The ghoul peeked out from the foliage, baring its teeth and growling at the cleric as he tossed the empty bowl aside."Looks like they weren't kidding. Good evening, friend. Oakvale is under my protection tonight. I suggest you turn around and go back from whence you came, because you're not getting past me. Should you refuse my generous offer to leave, I pray that Selune's mercy be upon you, for I will have none to spare," Lucan states, taking up spear and shield and never letting his gaze wander from the ghoul's unblinking eyes. The creature let out a long hiss before barreling out of the trees like a rabid dog and making a beeline for the stalwart sentinel. "Well, so much for diplomacy."
Race: Variant Human Class: Rogue (Inquisitive) Gender:Male
Personality: Think classical Sherlock, who is polite and mannerly, rather than the abrasive (yet fantastic) Cumberbatch Sherlock. He has a high sense of professionalism that drives his actions. He can not leave a mystery or unsolved case alone. There are times where he focuses so much on a case or curiosity that the rest of his life is neglected. While polite and respectful to everyone he meets, no matter their background, he sometimes says things that can be unintentionally hurtful. He has no family outside of his adopted orphanage family, to whom he is extremely loyal.
Background:
I usually make characters for Exandria, but as Barovia is a Dark Domain and not material plane setting specific, I can easily make it work.
Arklos was raised in an orphanage in Rexxentrum with a tight knit family of orphans, their pet ferret, and their beloved caretaker. He joined the military to improve his prospects. During his service in the Righteous Brand as an intelligence officer, Arklos encountered his Kyrn Dynasty counterpart and realized that they were two sides of the same coin. This Lens Agent had indeed spent a former lifetime as the son of Zemnian diplomats to Xhorhas last century. Arklos found that the only difference between them was superficial. Feeling dissatisfied with the Righteous Brand, he returned to Rexxentrum and set up shop as a private investigator. After 10 years of hard work he has finally made a good name for himself and has been contracted to handle some serious business for some local nobles. He has a comfortable life in the capital and while not invited into the noble circles, he is at least respected (and feared by some) throughout the city.
However, it has come to light that one of his first big cases was conducted in error. The man the Crownsguard imprisoned had plead guilty to leading a drug trafficking operation that Arklos uncovered. Now on his deathbed in prison, he asked to see Arklos once more. He confessed that his family was paid very well for him to take the fall for the crimes of a young scion of a noble house. Almost 8 years have passed and the money that was paid to his family has dried up and the noble house's residence in the capital is empty. The Crownsguard are satisfied with the original confession and are not interested in re-opening the case. He feels that his reputation and his sense of professionalism requires him to correct this injustice. His only lead is an arcane merchant contact in Kamordah that has had much business with the absconding family in the past. This merchant admitted to selling the nobleman a Mist Talisman.
After a brief negotiation that may or may not have included a threat of the Crownsguard getting involved in the investigation of an illicit arcane black market, the merchant sold Arklos the location of a gateway to the Shadow Realm and a Mist Talisman that leads to the same Domain of Dread that his quarry has run to. Thus, he travels to Barovia though the mists, arriving saddle sore, not having ridden a horse in a decade. This poor horse has a permanent twitch and constantly rolls her eyes due to the harrowing trip. He doesn't think she will last much longer.
Roleplay Sample: (I know this is more than a paragraph, but the writing juices were flowing and I was having fun. I do have the ability to be brief when roleplaying.)
The merchant sits with his boots up on his desk in his dingy office. The room is a filthy chaos where a trash bin, much less a broom, is a distant dream. The sundries shop out front is an almost match with a thin veneer of respectability in that there are no food scraps or rat droppings on the floor. He was obviously once a large bully, but the years have added too much fat and bowed his knees inward with the weight. What has not changed is the arrogance of a large bully who is used to getting his way.
"Well sar, I am not in the habit of revealing any information that is confitentshun. Confidentialicy. Urm, confidentition. What I mean is I am not in the habit of blabbing my clients' business to other clients or the authorities. For no amount. It would be my reputation on the line." He says this with a sneer.
Arklos knows this man. He has encountered hundreds just like him. He knows that he is expected to make a higher and higher offer of coin for information, until the merchant finally refuses with the threat, just the threat, of a beating if he doesn't stop this pursuit. What Arklos knows that others might find surprising, is that what the man says is true. It would be the merchant's reputation, or worse, at risk if he broke "confidentialicy."
With a small bow of respect with his head only, Arklos offers, "Mein herr, I would never want you to lose a drop of your illustrious reputation. These are the intangibles that are worth more than any amount of gold in our world."
"Exactly." says the merchant with a slight look of disappointment. Arklos realizes that the merchant was looking forward to the haggling. He doesn't have the time or the inclination for this.
"Herr Merchant, I am willing to offer you 50 gold right now for information that leads me to my quarry. I WILL know if you lie. Additionally, if I am given this information in a prompt manner, I will be leaving Kamordah quicker than planned. Thus, I will have to cancel my drinks and dinner meeting with a relation of sorts who is a Crownsguard here. If I was to meet with him, I would be morally obligated to mention what I've seen in this shop today. For instance, the smell of a certain herb that is commonly used in a drug used to kidnap unsuspecting sailors for the press gang trade. "
The merchant's sneer gets wider. "If that is indeed what you are smelling, the herb itself is not illegal."
"Ja, this is true, but the small alchemist's alembic that is hidden under that towel in the corner may or may not contain the residue of the manufacture of the aforementioned drug."
The sneer becomes impossibly wide, "Well I doubt any authorities, after making their trek all the way to my humble shop, would find an alembic in that corner."
Arklos slightly bows his head again, "Ja, this could be true. I may be mistaken." He then offhandedly points to the merchants foot. "However, that small tattoo on your ankle, just almost hidden by your stocking, is something that I could never forget before my meeting with my kinsman. Who may also be married to a Cerberus Assembly junior member. The spider web is a common jailhouse tattoo, yes, but the red jeweled spider inside it is suggestive of allegiance to a certain betrayer god who was rejected by the drow of Xhorhas and whose worship is illegal here in the Dwendalion Empire. Such an image is hard to forget, indeed."
The sneer gone, face as pale as a corpse, the merchant slips his feet to the floor and swallows. "Yes, well. What do you want, exactly? How much must I pay you instead to miss this meeting of yours?"
"Simple, mein herr, just lead me to my quarry."
As Arklos rides out of town, without the 50 gold pieces he offered to the merchant in good faith, with directions to a portal to the Shadow Realm as well as a talisman that will get him through the mists beyond that place to the plane where his quarry was headed. He looks down at the dice in his hand. When he shakes them, they don't make the familiar rattling noise. Instead, he hears chains rattling.
Personality: Elzah spends most of her time alone, so is not a great conversationalist. When she does speak, however, it is often to keep her companions safe. She is a bit of a "Mama Bear" in that she likes to keep her companions close. She is used to being the biggest, strongest person in the woods and will often put herself in harm's way to spare another. When she enters a fight, she swings her great axe to kill.
Background: Elzah is a towering 6' 3" adventurer who lives alone in the wilds. She comes to town every few weeks for supplies and trade. She also offers her services as a guide to those who need an escort to the next town and is always prepared to spend several weeks on the road.
Roleplay Sample:
Elzah calls over her shoulder to the rest of the party, "I think I see something ahead, on the side of the trail. Could be a body. Y'all stay put while I take a look."
Elzah keeps her crossbow trained on the slouched figure as she approaches. The smell hits her first and she does everything in her power not to gag. What sits before her is a barely recognizable humanoid. Large chunks have been peeled away from the corpse by something, or someone, hungry. A quick scan of the surrounding wood reveals fresh tracks and blood that looks fresh and wet.
It takes Elzah a moment to compose herself. She spins in place and moves to the party with purpose. "Off the cart, now, and get it turned around! We gotta go. There's a body up there that could be a warning, or could be a meal in progress. Let's not stick around for dessert, if you catch my meaning."
The low growl from just off the trail makes Elzah's skin crawl. She clenches her teeth, drops her crossbow, and pulls her great axe free. She gives her next order to her stunned companions in a low voice, almost whispering, "I said move, dammit. And don't look back until you hear whatever that is crying for mercy."
The cart begins to trundle away and Elzah turns to face the dark wood. She catches a glimpse of the beast, a hulking mass of matted fur and steaming fangs. With one last glance at the retreating cart, Elzah issues her challenge, "That's right. Cry for mercy now and you won't die later. But make it quick. I hate standing around."
Personality: Lesst is a loner. He has little trust in those around him but is open minded enough to allow them time to show their nature. Lesst is most comfortable in the backdrop, unnoticed by most people unless he chooses it. Lesst is still young, and accustomed to fending for himself. When presented with new experiences he may require time to process and make decisions when needed. The young man does have a desire for something better, more fulfilling, out of life. This has led him to explore the life of an adventurer.
Background: Lesst was pulled from his burning home at 9 years old. The charred remains of his mother were found in the smoldering ruins. He has no memory of his father, who left them when he was very young. His mother made a meager living as a seamstress, earning enough coin for a roof over their heads, clothes on their backs, and food in their bellies, but little more. He was taken in by an older woman, a friend of his mothers, who lived on the outskirts of town. She was a recluse and trusted few, beyond herself. He learned the ways of nature, and living off of what you could hunt, or gather. She taught him simple herbalism, to treat minor wounds and ailments, and she passed to him her distrust in others. When Lesst was 19, the old woman died and left him alone.
Roleplay Sample: Lesst checks the direction of the mild breeze blowing through the trees, "Upwind," he thinks to himself, "good." With bow in hand, arrow notched, the young man proceeds at a crouch. Lesst has been tracking the buck for what feels like miles, searching for the clues of its path; A broken branch or grass laid to the side. Listening to the sounds of rut, the raking of antlers on a tree. The buck is a fair size, 7 hands or more, and should give him enough meat that he could sell some to traders. Creeping along slowly, he is grateful for the rain during the night, which has softened the leaves and helps hide the sounds of his passing. As he comes alongside a large birch, he spots the buck, grazing on the wet grasses. The buck stands about 70 feet in front of him. Very slowly, he brings up his longbow and pulls the string back, lightly touching his cheek with his fingertips. He takes aim, slowly releasing his breath. His senses begin to focus on his target, the sounds of the forest fading to a barely audible background noise. He adds very little elevation, he is close, and the light breeze is barely strong enough to move the hairs on his head. The buck turns slightly, presenting more of his flank to Lesst. "Just behind that shoulder..." Lesst thinks, "Now.". Lesst releases the arrow and with a crack from the string it sails towards the buck.
Personality: Brave and fearless to a fault, can stare down a Hellhound while drinking a beer. A simple man, he faces any challenge head on, doesn't beat around the bush. While he does still believe in laying down his life to protect others, has an independent streak that he does not follow orders blindly. As a tried and true warrior, honor is still held in high regard and is followed. While a brave warrior, he has no respect for proven warriors, and from time to time,. his hatred of his enemies may blind him.
Background: Mercenary, a professional soldier for hire. At a young age, learned the martial skills of his northern people. Serving a local lord, he realized he could earn more as a sell swords, and left for following adventures and warfare. As a mercenary, he can recognize the different mercenary companies, their leaders and their reputations. Skilled at finding taverns and festhalls where mercenaries gather.
Roleplay Sample: My roll playing style is descriptive, from what he will do , to what he will say. I like to interact with my fellow adventurers, and remain in character when dealing with monsters or challenges
I have no idea how to post an image here so here is a link to one!
Character Name: Amraith Vos Race: Human (Variant) Class & Subclass: Artificer (Armorer) Gender: Male
Personality: Open-minded, but guarded with his personal security, Amraith is seeking something that he himself has yet to fully define. Purpose, perhaps? Or, just a place to call home. Something he has never truly know. He has endured much in his young life, and though kindness comes naturally for him, he can also be cold and distant to those in need, if they seem to want to trade inflict their own misfortunes upon him.
Background: (Far Traveler) From the land of Thay, Amraith's family was destroyed, as so many are, in a feud with rivals and he was sold into slavery as a young child. In his early teens, his masters traveled to the Sword Coast to conduct business, and Amraith made his escape. He has since traveled the dangerous streets of the most notable cities on the coast, plying work as a smith.
Roleplay Sample: Soren too is grinning. One more great catch of his lifetime, a great legacy for his peoples, to be sure. Now it must be secured. He nods at Xilbella, a knowing look between them. The hard part is yet to come. He begins to sweep the area, looking for any signs of magic, as he does, he gently reminds his companions. "She didn't mean to split up, stay together and keep close to the main group. If something comes at you, pull back and lure it towards us so we can envelope it... And remember, if we do fight in here - no fire."
Race: Human Class (include which subclass you are planning to take as well): Rogue (Inquisitive) Gender: Male
Personality: Jameson is kind, understanding, and generous, all learned behaviors that differentiate him from the greed of his family name. Despite his noble heritage, he strives to never place himself above the common folk, but his desire to fit in and prove that at least one Kadir is likeable causes him to look past the flaws of others. His sharp intellect, keen eye, and love of knowledge draws him to unsolved mysteries, which he will pour his heart and soul into solving.
Background: Noble The Kadir family cares about one thing: Money. Life in a family built atop a network of merchants accosted Jameson's sensibilities. Despite being weaned on the notion that his station was above the common folk, Jameson always felt from watching the carefree children of Waterdeep at play that there was more to life than collecting coin. Never able to fit in with them, he poured himself into the one thing his family owned that he loved: Books. The histories and mysteries in the pages of the Kadir library fascinated him and filled every mental gap left by ignoring his parents' business teachings.
Now in his thirties and ostracized by a family that cannot understand his spirit, he spends his days experiencing life as a common man. Refusing his families' wealth, he spent years putting the fencing skills he was taught as a youth to good use, assisting the populace with causes the City Watch was not willing to investigate. As much as he enjoyed this life, a rumor was spreading straight from the setting of a book he had perused so long ago. Something in the mists of Castle Ravenloft had claimed the lives of four adventurers. The thought of a mystery unsolved nagged at his senses like a needle.
Roleplay Sample: The breeze whistling through the cavern raises the hair on the nape of Jameson's neck as he walks. "They're depending on you," he mutters beneath his breath as his thoughts trail to his wounded companions in the tunnel behind him. Shaking his head to clear his mind to the task at hand, he does his best to study every inch of the natural stone beneath his feat, trying to ignore the shadows cast by the flickering torchlight. "This is what they brought you for," he calms himself and stops, listening. Once he assesses the situation, he exhales, moving swiftly but as silently as possible, returning to the others. "This tunnel is clear. I know not how long it goes on, but I can feel the wind; cold, not likely our exit, but it leads somewhere," he posits, "It may lead to more danger, but we should not stay here. There are too many tunnels at this intersection, too many avenues for trouble to present itself to us unexpectedly..." Feeling self-conscious of suddenly taking the lead, he fiddles with the hilt of his rapier nervously. "...in my opinion."
When making or editing a post (at least on a computer, I don't know about mobile), there is a button labeled as "Insert/edit image" three buttons from the far right on the row of buttons above the message box. Click that and paste a link to the image you want to use into that.
Race: Genasi (Fire) Class (include which subclass you are planning to take as well): Wizard -Order of the scribes Gender: He/him
Personality: A one-paragraph description of your character's personality traits. You don't have to follow the personality trait generation method used in the Basic Rules (in fact, I would prefer you didn't). This applies for ideals, bonds, and flaws as well.
Being an oddity himself, Ash is fascinated by most arcane lore and mysteries. Unfortunately, his brilliant mind is paired with an inflated ego and a lack of patience for fools. To him, the phrase "knowledge is power" takes on its full significance. He strives to learn as many arcane secrets as he can to become a mage without equal. No amount of danger will stop him in his quest for self-improvement.
Background: At least one paragraph describing your character's backstory.
Ash grew up in an orphanage/boarding school. By no means was it a rich establishment, getting by on the generosity of a few patrons. While many of the other children enjoyed playing outside, he preferred to stay inside and read at the library. One of the teachers noticed that he had interests in the arcane, and so started to teach him a few tricks that he knew himself. It was apparent that Ash had a knack with magic. In fact, one could say he was a savant, having far exceeded what his mentor could teach him. This caught the attention of one of the orphanage’s patron; a prestigious mage that would offer him an opportunity to enter a renowned academy. He quickly accepted, seeing it as a chance to better his lot in life and learn even more.
He had to compete with other potential candidates, some that came from rich background, and having more resources than what he possibly could have. If he ever hoped to get accepted, he would have to go all out and prove his worth against impossible odds. The selection tests were grueling endeavors. But against all odds, through determination and ingenuity, Ash managed to obtain a place at the academy.
There, he acquired more knowledge than he ever thought possible. He also impressed his professors with out-of-the-box ideas. Unfortunately, it wasn’t meant to last.
Ash’s thirst for knowledge became somewhat risky. He began researching restricted and forbidden lore, to the concerns of his professors. One such research lead him to study the Mists. This would be to his downfall, as he would soon be taken by the Mists and enter Barovia. (Can all be edited, especially that last part based on how you wish to make us start).
Roleplay Sample: A one-paragraph description of your character's behavior in a situation of your choosing.
"You have to stop this, Ash!", said professor Kalinova. "We don’t know how the Mists work. It could be dangerous."
The genasi was barely listening as he was pouring over a tome that looked as old as time itself. "Indeed, it could. ", he replied. "That is exactly why it’s worth exploring. Nothing ventured, nothing gained as they say."
"But not this. There is a reason why some lore is restricted. It’s for your own good. You’re brilliant, but this is madness."
He stopped what he was doing and slowly turned around with a look of intent in his eyes. "Only the smallest of minds tries to understand its own limits.", he said bluntly. "Now do make yourself useful and pass me my grimoire."
When making or editing a post (at least on a computer, I don't know about mobile), there is a button labeled as "Insert/edit image" three buttons from the far right on the row of buttons above the message box. Click that and paste a link to the image you want to use into that.
Sweet, thanks.
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Hello all,
I am looking for 4-6 players to run a long-term campaign based on the Curse of Strahd module. I have taken time to develop a major overhaul of the setting and plot in the hope of creating a more dynamic narrative. Major quests, NPCs, and general elements of the adventure have either been heavily altered or scrapped entirely and replaced with original content. In addition, I am using some creative liberties when it comes to monster statistics, so I will be using custom stat blocks for a lot of characters (for example, my homebrew werewolves). The recruiting thread will remain open until April 11th for character submissions, after which I will close the thread and choose 4-6 of players from the submissions. Selected players will receive a private message with a campaign invite by April 13th. The main campaign will begin that same day.
Character Submissions
When submitting a character, please follow the template used in the spoiler folder below. You are all starting at level one, of course.
[Include a portrait of your character to be used for a marker on battlemaps]
Character Name
Race:
Class (include which subclass you are planning to take as well):
Gender:
Personality: A one-paragraph description of your character's personality traits. You don't have to follow the personality trait generation method used in the Basic Rules (in fact, I would prefer you didn't). This applies for ideals, bonds, and flaws as well.
Background: At least one paragraph describing your character's backstory.
Roleplay Sample: A one-paragraph description of your character's behavior in a situation of your choosing.
Please send me a private message if you have questions.
Thank you!
"And that day, a red rain fell from the sky here."
Rogue Portrait
Race: Wood Elf
Class: Rogue
Gender: Male
Personality: He is a calm and collected character. Driven by the need to become the greatest and most well-known thief in the world. If there is a choice to escape from a bad situation or save a friend, he would choose to escape. He is also a kleptomaniac.
Background: Born in a rich family but got cast out by society for the mistake your father made (Or maybe he got framed). You and your sister resorted to thievery to survive. You were forced to work for the local crime group. Years have passed, and eventually, you decided to break out from the current organization and started working independently. By doing so you made a great enemy. Your main goal is to escape from the wrath of the former employers and get back the lost family wealth that rightfully belongs to you. And also more than anything, you want to protect your sister...
Roleplay Sample: Everybody is holding their breath not knowing what will happen next. Guards surrounded the party, their crossbows are aimed at your head. Your face has an uneasy calmness, eventually, you started talking "What do want from us?" "We want your head for stealing..." Before the guard could finish his sentence you threw a smoke bomb and disappeared into the shadows". The companions looked at each other in disbelief. When the dust settled you were nowhere to be found. Few guards noticed their coin purses are also missing...
Withdrawn.
Professor Terwillinger
Race: Rock Gnome
Class: Artificer (Artillerist)
Gender: M
Personality: The world is a curious place to Terwillinger, and one worth investigating in great detail. There are many wonders, and Terwillinger would like to find them all, and to tell you about those that he has already seen. Considering himself an expert on most things, Terwillinger can be exasperating at times to those he travels with as he provides exposition about whatever it is that the party might be facing. Intrigued by the inner machinations of how things work, and just as much by how people work, Terwillinger walks through this life with one question perpetually on his lips, "Why?"
Background: Terwillinger trained with a local guild of artisans and craftsmen where he honed his skills in tinkering, repair, maintenance and alchemy. Unsatisfied with the mundane remit of the guild, Terwillinger spent his evenings working on more interesting projects than those he was given during the day. Unfortunately, these more unique inventions carried with them a greater risk, and his experiments creating a bracer that could project a small ball of fire got a little out of hand when he burned down a good portion of his master's workshop. On discovery of the unauthorised projects he had been working on, Terwillinger was summarily suspended from the guild. Whilst initially dejected, Terwillinger soon reframed the rejection into a more positive self-narrative focused on the opportunity for exploration and discovery. Adopting the self-proclaimed title of 'Professor', Terwillinger now travels as a wandering tinkerer and adventurer ready to share with any willing to listen his learnings and ponderings, and to find solutions to problems people may not even know they have.
Roleplay Sample: "Well, you're an odd looking one, aren't you?" Terwillinger asks, squinting at the lurching figure approaching him from the darkness. "You can stop right there, good fellow, I see you well enough now!"
What is quite obviously some form of undead groans, and its awkward shuffle turns into a run as it launches itself at the professor.
"Well...in that case," Terwillinger fumbles at the levers on the pauldron on his right shoulder, and a large spoon-like contraption flings forward and the metal ball that had been nestled within the bowl of the spoon hurtles towards the cantankerous figure. The ball flies wide of the target, and the creature continues to accelerate towards the hapless gnome.
"Rightio, left spring might need calibrating," Terwillinger mutters, before pulling out his hammer. "Time for something a little less elegant, perhaps."
Seerx
Race: Changeling
Class: Monk (Way of the Ascended dragon)
Gender: They/Them
Personality: A simple minded being Seerx simply seeks to do what is right. . Ready to help at a momens notice. They are righteos in their actions and words. Level headed decision making and rational thinking go out the window when a friend is in danger, despite being trained in such a way. They believe themselves to always be the appropriate amount of calm.
Background: Having witnessed a golden dragon protecting a village he wished to be like that dragon. So he started to train to gain power, finding a monastary that would focus on such a path they inlisted themselves into such a monastary. Having trained there for multiple years they decided they have had enough training and can make it on their own. Seeking adventure and friends for a life time to share their journey with.
Roleplay Sample: As they are doing a pass over the area they seem to be looking for prying eyes, quickly they stretched and as they did their golden dragonborn facade seemed to shift from their legs upward back to the original pale skin of a changeling, as if moving with the stretch. after a moment of stretching the skin shifted back to take on the golden sheen of their golden dragonborn form. Stepping out of the alleyway back onto the main road. Spotting a man attempting to left a heavy looking crate they quickly rushed over, with almost a skip to their step. "Allow me to assist you kind sir" They spoke in a deep raspy voice with a kind glimmer in their eyes.

Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
Place holder for character
Mathew Twowind's
Race: human variant
Class blood hunter profane soul
Gender: male
Personality: Mathew or mat as his friends call him, most of the time is quiet carefully listening he will always looking for some work to do and people to meet, he's the kind of the man to offer you a drink and leaves a large big bill under your name but pays half he somewhat a agent of chaos but not too much he has rules. He always willing to help but has own goals in his head.
Background: Mathew once seeing his ways and talents impressed certain people of all types took a contract from a human but unknow to him a dragon, on completion of his job the dragon gave him information on the dreaded pocket realm of Raveloft and its rulers and a way to even the playing field in the dark magical and non magical, some say the pupils in his eyes change from a dot to a draconic slit. With this he contacted his boss in the hells on his quest and ask for her blessing.
Roleplay Sample: cold and calculating, but respectful and kind to friends and allies but this heart and head is truly in the cause, his own or his party if your in trouble or need a helping hand a figure would stand over you in his early 20s with his left hand out stretched the arm covered in a sleved of tattoos with a large crystal dragon if the background with a red cresents moon in front of it, he stands 5,10 with a clean shaved beard short brown hair and crystal blue eyes saying "hello fellla what's your story and do you need help"
Thalia Travers
Race: Half Elf
Class (include which subclass you are planning to take as well): Fighter
Gender: Female
Personality: Thalia is often mistaken as cold and calculating due to the wolfish glare that naturally rests upon her face but in reality the expression is a product of her harsh, sea-faring environment growing up. And she's a bit short tempered which doesn't help the image most people see but she's self aware - unwilling to endanger those she's found in her company because she values friendships and familial bonds above all else. Thalia is loyal to a fault.
Background: Thalia is an inexperienced adventurer. For nearly twenty three years the young and restless girl was raised by her father - a seemingly poor crabber - but her itching curiosity to explore the horizon past the small, trading city could not be properly scratched on the fishing vessel so when an opportunity arises? Thalia is quick to take her leave in the darkness of night despite the distress it causes her orcish, stepbrother - who was in charged with keep her safe by his new stepfather
Roleplay Sample: WIP
https://i.pinimg.com/564x/ac/bf/a2/acbfa2ee865dd5e10d711e1859ca061c.jpg
*** just a placeholder, will finish on my next work break !
Alarith Solstryx
Race: Human Variant
Class: Wizard/Bladesinger
Gender: Male
Personality: On the combat side, he's more comfortable behind a desk than on the battlefield, what with him essentially being a glorified bureaucrat, which will reflect in how he fights and act. Personality-wise, he is a hypocrite, disdaining other bureaucrats, nobles, and most of those in authority, whilst understanding their positions all too well, and a slightly misanthropic view of the world. As he is too well acquainted with just how fragile lives can be, he has an aversion to the action of killing sapient beings, preferring to talk his way out of the situation instead (the success rate of which greatly varies, which is reflected in his CHA stat), though if the situation needs be, combat is a valid option in solving a problem, particularly if it directly or indirectly save lives. His overall goal is to enact a large, lasting, and positive change in the world; the 'how' in that goal is currently up in the air.
Background: Alarith had been a minor noble and bureaucrat, forced into an important administrative position during a period of crisis that started with a mysterious magical phenomenon, which killed the majority of the administrations and nobles within the small frontier town of Kassia. A time without any news or trade, with every road filled with bandits, goblin camps, and malevolent extra-planar beings slipping through the dilapidated walls of reality. Essentially ruling with an iron fist in order to ensure the town's survival, he had to quickly flee after the land was traversable again due to having made too many enemies in high places during the entire ordeal. Many questionable decisions were made in the name of survival, and so were the number of justifications along with it, leaving behind a motivation to be better than the brutal and efficient bureaucrat he was before.
Roleplay Sample: His hand suddenly felt cold and clammy as the guards arrayed themselves before the gate, startled as he was at the sudden prospect of violence. "Let's not get too hasty now, your lord wouldn't be so happy about his men attacking guests in front of his gate, now would he?" He said in a steady tone, while his right hand came down the handle of an unsheathed sword, and his left slowly fumbled through the half-remembered somatic motion of a burgeoning Ray of Frost, ready to be unleashed at a moment's notice. His eyes quickly darted around and took in the positions of the possible enemies, before whispering to the Water Genasi beside him. "Sorcerer, stay behind the Paladin and I, and keep the archers off our back if it comes to it. I'll try to occupy the enemy casters." He then shifted his stance, lowering himself slightly, leaning to his right leg, ready to run if the situation demands it.
Token:
IMPORTANT
Those of you that have posted characters on here already, I have updated the character creation instructions. Please find an image to use as a character portrait that will serve as your marker on battlemaps during dungeon exploration and combat.
"And that day, a red rain fell from the sky here."
Lucan Sarvesh
Race: Scourge Aasimar (Customized Origin +2 Con, +1 Wis)
Class: Twilight Domain Cleric
Gender: Male (he/him)
Personality: For the most part, Lucan is a gregarious fellow who enjoys the company of others and tries to be a soothing presence even in the darkest of times. He takes his faith in the moon goddess Selune very seriously and can be found on most moonlit nights praying for her guidance or meditating on her words, which he sometimes shares with those in his company. Though Lucan is strong and wise, he can be a bit clumsy, a potentially fatal flaw for one whose responsibilities include keeping innocents safe from monsters that creep in the dark. He has more than a few scars from past encounters and has a story for each one; he tries to keep the exaggerations to a minimum, but occasionally gets carried away. Lucan has a good sense of humor, always looks for the best in others, and treats everyone with respect, even the terrifying creatures that he is charged to keep at bay. But occasionally, that kind and respectful demeanor disappears and gives way to righteous fury as Lucan's celestial heritage takes hold and threatens to burn any who stand in his way in searing radiant light.
Background: Lucan, only a few years old, was discovered in the arms of his dying father after a group of roving bandits swept through the frontier village they called home. He was taken in by the warrior-priests of Selune that found him, the Sentinels of the Twilight Moon, and trained to be one of their apprentices. Though not the most skilled student by any means, he still made a name for himself amongst his brothers and sisters for his upbeat attitude and strong determination. Lucan was ten when his aasimar power first manifested itself; in the middle of a training exercise with another acolyte, his rage got the better of him. His eyes and mouth spilled forth white-hot light and seared both him and his opponent. After this, Lucan was limited to private training by his mentor Sildra Sarvesh, a senior member of the Order who became like a mother to him. He eventually took on her last name out of respect. Following many more years of training with Sildra, Lucan finally became a proper Sentinel and was charged to wander the land aiding those who feared the creatures of the night. For the last few years he has worked solo or traveled with like-minded groups of adventurers, who are grateful to have both his combat prowess and divine magic on their side.
Roleplay Sample: Lucan's gaze never shifted from the pair of piercing yellow eyes shooting daggers from the tree line. The crackling campfire he'd set up at the hamlet's edge cast a dancing glow across his face as he stood, taking a slurp from the bowl of thin broth the farmer's son had given him. The ghoul peeked out from the foliage, baring its teeth and growling at the cleric as he tossed the empty bowl aside. "Looks like they weren't kidding. Good evening, friend. Oakvale is under my protection tonight. I suggest you turn around and go back from whence you came, because you're not getting past me. Should you refuse my generous offer to leave, I pray that Selune's mercy be upon you, for I will have none to spare," Lucan states, taking up spear and shield and never letting his gaze wander from the ghoul's unblinking eyes. The creature let out a long hiss before barreling out of the trees like a rabid dog and making a beeline for the stalwart sentinel. "Well, so much for diplomacy."
DM | Dragon Heist: Hell of a Summer
Jasper Garrai - Aasimar Ranger/Cleric | The Dark Below
Hyacinth Hagsbane - Hexblood Ranger | Witchwood
Petra Pebblefoot - Svirfneblin Wizard | Tomb of Annihilation
Arklos Bloodwild
Race: Variant Human
Class: Rogue (Inquisitive)
Gender:Male
Personality: Think classical Sherlock, who is polite and mannerly, rather than the abrasive (yet fantastic) Cumberbatch Sherlock. He has a high sense of professionalism that drives his actions. He can not leave a mystery or unsolved case alone. There are times where he focuses so much on a case or curiosity that the rest of his life is neglected. While polite and respectful to everyone he meets, no matter their background, he sometimes says things that can be unintentionally hurtful. He has no family outside of his adopted orphanage family, to whom he is extremely loyal.
Background:
I usually make characters for Exandria, but as Barovia is a Dark Domain and not material plane setting specific, I can easily make it work.
Arklos was raised in an orphanage in Rexxentrum with a tight knit family of orphans, their pet ferret, and their beloved caretaker. He joined the military to improve his prospects. During his service in the Righteous Brand as an intelligence officer, Arklos encountered his Kyrn Dynasty counterpart and realized that they were two sides of the same coin. This Lens Agent had indeed spent a former lifetime as the son of Zemnian diplomats to Xhorhas last century. Arklos found that the only difference between them was superficial. Feeling dissatisfied with the Righteous Brand, he returned to Rexxentrum and set up shop as a private investigator. After 10 years of hard work he has finally made a good name for himself and has been contracted to handle some serious business for some local nobles. He has a comfortable life in the capital and while not invited into the noble circles, he is at least respected (and feared by some) throughout the city.
However, it has come to light that one of his first big cases was conducted in error. The man the Crownsguard imprisoned had plead guilty to leading a drug trafficking operation that Arklos uncovered. Now on his deathbed in prison, he asked to see Arklos once more. He confessed that his family was paid very well for him to take the fall for the crimes of a young scion of a noble house. Almost 8 years have passed and the money that was paid to his family has dried up and the noble house's residence in the capital is empty. The Crownsguard are satisfied with the original confession and are not interested in re-opening the case. He feels that his reputation and his sense of professionalism requires him to correct this injustice. His only lead is an arcane merchant contact in Kamordah that has had much business with the absconding family in the past. This merchant admitted to selling the nobleman a Mist Talisman.
After a brief negotiation that may or may not have included a threat of the Crownsguard getting involved in the investigation of an illicit arcane black market, the merchant sold Arklos the location of a gateway to the Shadow Realm and a Mist Talisman that leads to the same Domain of Dread that his quarry has run to. Thus, he travels to Barovia though the mists, arriving saddle sore, not having ridden a horse in a decade. This poor horse has a permanent twitch and constantly rolls her eyes due to the harrowing trip. He doesn't think she will last much longer.
Roleplay Sample: (I know this is more than a paragraph, but the writing juices were flowing and I was having fun. I do have the ability to be brief when roleplaying.)
The merchant sits with his boots up on his desk in his dingy office. The room is a filthy chaos where a trash bin, much less a broom, is a distant dream. The sundries shop out front is an almost match with a thin veneer of respectability in that there are no food scraps or rat droppings on the floor. He was obviously once a large bully, but the years have added too much fat and bowed his knees inward with the weight. What has not changed is the arrogance of a large bully who is used to getting his way.
"Well sar, I am not in the habit of revealing any information that is confitentshun. Confidentialicy. Urm, confidentition. What I mean is I am not in the habit of blabbing my clients' business to other clients or the authorities. For no amount. It would be my reputation on the line." He says this with a sneer.
Arklos knows this man. He has encountered hundreds just like him. He knows that he is expected to make a higher and higher offer of coin for information, until the merchant finally refuses with the threat, just the threat, of a beating if he doesn't stop this pursuit. What Arklos knows that others might find surprising, is that what the man says is true. It would be the merchant's reputation, or worse, at risk if he broke "confidentialicy."
With a small bow of respect with his head only, Arklos offers, "Mein herr, I would never want you to lose a drop of your illustrious reputation. These are the intangibles that are worth more than any amount of gold in our world."
"Exactly." says the merchant with a slight look of disappointment. Arklos realizes that the merchant was looking forward to the haggling. He doesn't have the time or the inclination for this.
"Herr Merchant, I am willing to offer you 50 gold right now for information that leads me to my quarry. I WILL know if you lie. Additionally, if I am given this information in a prompt manner, I will be leaving Kamordah quicker than planned. Thus, I will have to cancel my drinks and dinner meeting with a relation of sorts who is a Crownsguard here. If I was to meet with him, I would be morally obligated to mention what I've seen in this shop today. For instance, the smell of a certain herb that is commonly used in a drug used to kidnap unsuspecting sailors for the press gang trade. "
The merchant's sneer gets wider. "If that is indeed what you are smelling, the herb itself is not illegal."
"Ja, this is true, but the small alchemist's alembic that is hidden under that towel in the corner may or may not contain the residue of the manufacture of the aforementioned drug."
The sneer becomes impossibly wide, "Well I doubt any authorities, after making their trek all the way to my humble shop, would find an alembic in that corner."
Arklos slightly bows his head again, "Ja, this could be true. I may be mistaken." He then offhandedly points to the merchants foot. "However, that small tattoo on your ankle, just almost hidden by your stocking, is something that I could never forget before my meeting with my kinsman. Who may also be married to a Cerberus Assembly junior member. The spider web is a common jailhouse tattoo, yes, but the red jeweled spider inside it is suggestive of allegiance to a certain betrayer god who was rejected by the drow of Xhorhas and whose worship is illegal here in the Dwendalion Empire. Such an image is hard to forget, indeed."
The sneer gone, face as pale as a corpse, the merchant slips his feet to the floor and swallows. "Yes, well. What do you want, exactly? How much must I pay you instead to miss this meeting of yours?"
"Simple, mein herr, just lead me to my quarry."
As Arklos rides out of town, without the 50 gold pieces he offered to the merchant in good faith, with directions to a portal to the Shadow Realm as well as a talisman that will get him through the mists beyond that place to the plane where his quarry was headed. He looks down at the dice in his hand. When he shakes them, they don't make the familiar rattling noise. Instead, he hears chains rattling.
Elzah
Human (Variant)
Barbarian (Totem)
Female
Personality: Elzah spends most of her time alone, so is not a great conversationalist. When she does speak, however, it is often to keep her companions safe. She is a bit of a "Mama Bear" in that she likes to keep her companions close. She is used to being the biggest, strongest person in the woods and will often put herself in harm's way to spare another. When she enters a fight, she swings her great axe to kill.
Background: Elzah is a towering 6' 3" adventurer who lives alone in the wilds. She comes to town every few weeks for supplies and trade. She also offers her services as a guide to those who need an escort to the next town and is always prepared to spend several weeks on the road.
Roleplay Sample:
Elzah calls over her shoulder to the rest of the party, "I think I see something ahead, on the side of the trail. Could be a body. Y'all stay put while I take a look."
Elzah keeps her crossbow trained on the slouched figure as she approaches. The smell hits her first and she does everything in her power not to gag. What sits before her is a barely recognizable humanoid. Large chunks have been peeled away from the corpse by something, or someone, hungry. A quick scan of the surrounding wood reveals fresh tracks and blood that looks fresh and wet.
It takes Elzah a moment to compose herself. She spins in place and moves to the party with purpose. "Off the cart, now, and get it turned around! We gotta go. There's a body up there that could be a warning, or could be a meal in progress. Let's not stick around for dessert, if you catch my meaning."
The low growl from just off the trail makes Elzah's skin crawl. She clenches her teeth, drops her crossbow, and pulls her great axe free. She gives her next order to her stunned companions in a low voice, almost whispering, "I said move, dammit. And don't look back until you hear whatever that is crying for mercy."
The cart begins to trundle away and Elzah turns to face the dark wood. She catches a glimpse of the beast, a hulking mass of matted fur and steaming fangs. With one last glance at the retreating cart, Elzah issues her challenge, "That's right. Cry for mercy now and you won't die later. But make it quick. I hate standing around."
Mel: Champions of the Dragon Wars
Lesst Granato
Race: Human
Class: Ranger
Gender: Male
Personality: Lesst is a loner. He has little trust in those around him but is open minded enough to allow them time to show their nature. Lesst is most comfortable in the backdrop, unnoticed by most people unless he chooses it. Lesst is still young, and accustomed to fending for himself. When presented with new experiences he may require time to process and make decisions when needed. The young man does have a desire for something better, more fulfilling, out of life. This has led him to explore the life of an adventurer.
Background: Lesst was pulled from his burning home at 9 years old. The charred remains of his mother were found in the smoldering ruins. He has no memory of his father, who left them when he was very young. His mother made a meager living as a seamstress, earning enough coin for a roof over their heads, clothes on their backs, and food in their bellies, but little more. He was taken in by an older woman, a friend of his mothers, who lived on the outskirts of town. She was a recluse and trusted few, beyond herself. He learned the ways of nature, and living off of what you could hunt, or gather. She taught him simple herbalism, to treat minor wounds and ailments, and she passed to him her distrust in others. When Lesst was 19, the old woman died and left him alone.
Roleplay Sample: Lesst checks the direction of the mild breeze blowing through the trees, "Upwind," he thinks to himself, "good." With bow in hand, arrow notched, the young man proceeds at a crouch. Lesst has been tracking the buck for what feels like miles, searching for the clues of its path; A broken branch or grass laid to the side. Listening to the sounds of rut, the raking of antlers on a tree. The buck is a fair size, 7 hands or more, and should give him enough meat that he could sell some to traders. Creeping along slowly, he is grateful for the rain during the night, which has softened the leaves and helps hide the sounds of his passing. As he comes alongside a large birch, he spots the buck, grazing on the wet grasses. The buck stands about 70 feet in front of him. Very slowly, he brings up his longbow and pulls the string back, lightly touching his cheek with his fingertips. He takes aim, slowly releasing his breath. His senses begin to focus on his target, the sounds of the forest fading to a barely audible background noise. He adds very little elevation, he is close, and the light breeze is barely strong enough to move the hairs on his head. The buck turns slightly, presenting more of his flank to Lesst. "Just behind that shoulder..." Lesst thinks, "Now.". Lesst releases the arrow and with a crack from the string it sails towards the buck.
Avery Duststream
Race: Human
Class Fighter / Cavalier
Gender: Male
Personality: Brave and fearless to a fault, can stare down a Hellhound while drinking a beer. A simple man, he faces any challenge head on, doesn't beat around the bush. While he does still believe in laying down his life to protect others, has an independent streak that he does not follow orders blindly. As a tried and true warrior, honor is still held in high regard and is followed. While a brave warrior, he has no respect for proven warriors, and from time to time,. his hatred of his enemies may blind him.
Background: Mercenary, a professional soldier for hire. At a young age, learned the martial skills of his northern people. Serving a local lord, he realized he could earn more as a sell swords, and left for following adventures and warfare. As a mercenary, he can recognize the different mercenary companies, their leaders and their reputations. Skilled at finding taverns and festhalls where mercenaries gather.
Roleplay Sample: My roll playing style is descriptive, from what he will do , to what he will say. I like to interact with my fellow adventurers, and remain in character when dealing with monsters or challenges
I have no idea how to post an image here so here is a link to one!
Character Name: Amraith Vos
Race: Human (Variant)
Class & Subclass: Artificer (Armorer)
Gender: Male
Personality: Open-minded, but guarded with his personal security, Amraith is seeking something that he himself has yet to fully define. Purpose, perhaps? Or, just a place to call home. Something he has never truly know. He has endured much in his young life, and though kindness comes naturally for him, he can also be cold and distant to those in need, if they seem to want to trade inflict their own misfortunes upon him.
Background: (Far Traveler) From the land of Thay, Amraith's family was destroyed, as so many are, in a feud with rivals and he was sold into slavery as a young child. In his early teens, his masters traveled to the Sword Coast to conduct business, and Amraith made his escape. He has since traveled the dangerous streets of the most notable cities on the coast, plying work as a smith.
Roleplay Sample: Soren too is grinning. One more great catch of his lifetime, a great legacy for his peoples, to be sure. Now it must be secured. He nods at Xilbella, a knowing look between them. The hard part is yet to come. He begins to sweep the area, looking for any signs of magic, as he does, he gently reminds his companions. "She didn't mean to split up, stay together and keep close to the main group. If something comes at you, pull back and lure it towards us so we can envelope it... And remember, if we do fight in here - no fire."
Jameson Kadir
Race: Human
Class (include which subclass you are planning to take as well): Rogue (Inquisitive)
Gender: Male
Personality:
Jameson is kind, understanding, and generous, all learned behaviors that differentiate him from the greed of his family name. Despite his noble heritage, he strives to never place himself above the common folk, but his desire to fit in and prove that at least one Kadir is likeable causes him to look past the flaws of others. His sharp intellect, keen eye, and love of knowledge draws him to unsolved mysteries, which he will pour his heart and soul into solving.
Background: Noble
The Kadir family cares about one thing: Money. Life in a family built atop a network of merchants accosted Jameson's sensibilities. Despite being weaned on the notion that his station was above the common folk, Jameson always felt from watching the carefree children of Waterdeep at play that there was more to life than collecting coin. Never able to fit in with them, he poured himself into the one thing his family owned that he loved: Books. The histories and mysteries in the pages of the Kadir library fascinated him and filled every mental gap left by ignoring his parents' business teachings.
Now in his thirties and ostracized by a family that cannot understand his spirit, he spends his days experiencing life as a common man. Refusing his families' wealth, he spent years putting the fencing skills he was taught as a youth to good use, assisting the populace with causes the City Watch was not willing to investigate. As much as he enjoyed this life, a rumor was spreading straight from the setting of a book he had perused so long ago. Something in the mists of Castle Ravenloft had claimed the lives of four adventurers. The thought of a mystery unsolved nagged at his senses like a needle.
Roleplay Sample:
The breeze whistling through the cavern raises the hair on the nape of Jameson's neck as he walks. "They're depending on you," he mutters beneath his breath as his thoughts trail to his wounded companions in the tunnel behind him. Shaking his head to clear his mind to the task at hand, he does his best to study every inch of the natural stone beneath his feat, trying to ignore the shadows cast by the flickering torchlight. "This is what they brought you for," he calms himself and stops, listening. Once he assesses the situation, he exhales, moving swiftly but as silently as possible, returning to the others. "This tunnel is clear. I know not how long it goes on, but I can feel the wind; cold, not likely our exit, but it leads somewhere," he posits, "It may lead to more danger, but we should not stay here. There are too many tunnels at this intersection, too many avenues for trouble to present itself to us unexpectedly..." Feeling self-conscious of suddenly taking the lead, he fiddles with the hilt of his rapier nervously. "...in my opinion."
See my profile for all my PbP threads!
How do we post an avatar here?
When making or editing a post (at least on a computer, I don't know about mobile), there is a button labeled as "Insert/edit image" three buttons from the far right on the row of buttons above the message box. Click that and paste a link to the image you want to use into that.
"And that day, a red rain fell from the sky here."
Character Name
Ash Prospero
Race: Genasi (Fire)
Class (include which subclass you are planning to take as well): Wizard -Order of the scribes
Gender: He/him
Personality: A one-paragraph description of your character's personality traits. You don't have to follow the personality trait generation method used in the Basic Rules (in fact, I would prefer you didn't). This applies for ideals, bonds, and flaws as well.
Being an oddity himself, Ash is fascinated by most arcane lore and mysteries. Unfortunately, his brilliant mind is paired with an inflated ego and a lack of patience for fools. To him, the phrase "knowledge is power" takes on its full significance. He strives to learn as many arcane secrets as he can to become a mage without equal. No amount of danger will stop him in his quest for self-improvement.
Background: At least one paragraph describing your character's backstory.
Ash grew up in an orphanage/boarding school. By no means was it a rich establishment, getting by on the generosity of a few patrons. While many of the other children enjoyed playing outside, he preferred to stay inside and read at the library. One of the teachers noticed that he had interests in the arcane, and so started to teach him a few tricks that he knew himself. It was apparent that Ash had a knack with magic. In fact, one could say he was a savant, having far exceeded what his mentor could teach him. This caught the attention of one of the orphanage’s patron; a prestigious mage that would offer him an opportunity to enter a renowned academy. He quickly accepted, seeing it as a chance to better his lot in life and learn even more.
He had to compete with other potential candidates, some that came from rich background, and having more resources than what he possibly could have. If he ever hoped to get accepted, he would have to go all out and prove his worth against impossible odds. The selection tests were grueling endeavors. But against all odds, through determination and ingenuity, Ash managed to obtain a place at the academy.
There, he acquired more knowledge than he ever thought possible. He also impressed his professors with out-of-the-box ideas. Unfortunately, it wasn’t meant to last.
Ash’s thirst for knowledge became somewhat risky. He began researching restricted and forbidden lore, to the concerns of his professors. One such research lead him to study the Mists. This would be to his downfall, as he would soon be taken by the Mists and enter Barovia. (Can all be edited, especially that last part based on how you wish to make us start).
Roleplay Sample: A one-paragraph description of your character's behavior in a situation of your choosing.
"You have to stop this, Ash!", said professor Kalinova. "We don’t know how the Mists work. It could be dangerous."
The genasi was barely listening as he was pouring over a tome that looked as old as time itself. "Indeed, it could. ", he replied. "That is exactly why it’s worth exploring. Nothing ventured, nothing gained as they say."
"But not this. There is a reason why some lore is restricted. It’s for your own good. You’re brilliant, but this is madness."
He stopped what he was doing and slowly turned around with a look of intent in his eyes. "Only the smallest of minds tries to understand its own limits.", he said bluntly. "Now do make yourself useful and pass me my grimoire."
Sweet, thanks.