Senni gets out some tools and starts tinkering a large target, and then the penny drops as he realises it was metaphorical and he sheepishly puts it away again
Amber nods and reassures the others that she will do as she has said. After learning the truth about the children's circumstances, some of the crew members of the Cobalt Restitution decide to offer their assistance in distracting the people at the port so the children can scuttle away unseen.
The performance as the Everingham reaches the port again can only be described as theatrical, even better than some of the plays that the greatest bard of our time created. It shows, in its own way, the power of people putting their minds together for a purpose.
As soon as the ship stops and the gangplank is lowered, the crew members of the Cobalt Restitution begin shouting and cursing the bugbear captain. The captain himself, aided by his first mate, reply in equal fervour. There is not an eye that doesn't stare at the ruckus, especially as the port is starting to fill in with crowds of fresh passengers. Just as the argument becomes more physical, the port security begins to involve themselves, trying to calm the two parties. With the people's attention directed at the arguing group, it is easy for the remaining people on the Everingham to scurry away behind the crowd. As the group makes their way with the children, the person at the back of the group can see the captain of the Cobalt Restitution giving you a wink before taking a swing at his crew member. At a point, you think that it is real, but then it is quite easy to hear how fake the crew member's pained cry is when he keeps crying louder. Thankfully, the fakeness is overshadowed by the port security who is also starting to get violent, shoving anyone they can see back and earning some resistance themselves in the process. The situation only devolves from there, but it makes it easy to make your way to safety and out of the people's eyes.
"Where will you go from here?" Lorgar asks the group. "I can house some of you and the children at my house for a few days until this mess calms down. Then, I can take the children to where they came from. Faster and safer by sea than going through the swamps."
"Mantagard," one of the three older ones said. "We're from Mantagard, but I think the little ones are from further east."
"Same thing," Lorgar shrugs. "Might take longer, but safer to go to Candaca and then take a train from Baravida to Mantagard. The Umbral Mire is not for children."
This is the end of my notes for this chapter. I have a note for the content of the book that Cob found, but then I have no more advanced prep or storyline except for the major plot, which will be more down the line as you recall from the prophecy. So, after this, it will be more open world. Less about following an outline I have, like we do so far, and more about crafting an adventure around what you want to do or what place you want to visit, at least until we hit the major plotline again. There are, of course, old hooks that you may want to investigate; that I have the barebone outline for.
Seraphis listened intently as Drexon spoke, taking in the weight of their situation and the trust that had been extended to him. When the discussion shifted to the children’s destination and the need for discretion, he stepped forward with a thoughtful expression.
"Lady Zelena of House Clarent is a a good and honorable person," Seraphis said, his voice calm yet purposeful. "her support could provide us with a safe haven or additional assistance in securing the children’s journey. I was sent here to aid you on her behalf, and I believe she would act quickly if she knew the gravity of what we face."
He glanced at the others, his brow furrowed slightly. "Reaching out to her, however, will take time. Even with a well-trained messenger or magical means, it might be hours before we can expect a reply. That said, if we act in concert with her resources, it could strengthen our position significantly. Lorgar's offer to house the children temporarily is wise, but if we could arrange for Lady Zelena’s assistance, it might expedite their return and provide additional security."
Turning to Drexon, Seraphis added, "In the meantime, I suggest we coordinate carefully. If you and Cob plan to lead attention away from the children, I can join you and ensure that Lady Zelena knows where the children are and to send those in our service who would make sure it was kept quiet about their exfiltration from the home."
He looked to Lorgar, nodding his approval. "Your suggestion of using Candaca and the train from Baravida is sound. It avoids the dangers of the Umbral Mire and offers the children a safer route home. Is there enough time to prioritize contacting Lady Zelena to see how she can bolster our efforts. Every moment counts, and I would hate for us to waste any of it."
Drexon sighs, knowing that there were people they could trust to help the children return home.
"It is heartening to hear you make such plans, and we accept any offers of help. Truly", he says. "Lady Zelena is a friend, and it makes sense for all the children to be sent to her initially. And I agree if they can be smuggled back aboard your boat once things die down, Lorgar, that sounds best. I would be certain she would then arrange onward travel for those not from Mantagard. But I worry about sending instruction openly. Do you have some way of sending at least part of the message in code, in case it is seen by unfriendly eyes?", he asks of Seraphis.
He looks to Seraphis, "Is there any token you can give to Lorgar and Amber to show that whomever Lady Zelena sends can trust them? And they need a way of proving themselves to Amber and Lorgar too. They could perhaps meet at Candaca rather than waiting for them to come here?"
He is trying to think quickly, because he agrees that every moment counts, and those not staying with the children need to go somewhere they can be more visible, before they leave town.
"I fear that it might not be not enough." Senni turns to Cob, Drexon and Amber "How much do you know about these kidnappings? Were the mages after these children specifically or just children in general? If you would have me, I am happy to continue on with you and keep an ear out for any related kidnappings that might occur. It is actually possibly bad planning that we stopped them so efficiently. If we could have followed them to their destination, we might have been able to take out the people orchestrating this and ended it here."
Drexon quickly responds to Senni whilst Seraphis thinks.
"There is more we know, including where they were heading, it is just far less likely we could have done anything about it once they got there", he says quietly. "If you truly want to accompany us, we would be glad to have you. We have lost a number of friends on this journey already", he adds, thinking back to Eremoz, but knowing he couldn't possibly explain the circumstances around that so doesn't mention more.
"Once we find a safe place to talk, we will tell you what we can. But know that what we did today will likely disrupt the plans of a number of very powerful people, and they won't be happy about it".
Seraphis just thinks for a moment “We don’t really have a secret word set up for this. I could leave the letter vague and I’m sure mention of picking up packages for you all would be enough. If I also mentioned that escorting would need to be kept as quiet as possible she is smart enough to pick up on that. Did she know by chance you were looking for children? We could also use the Archive to send a message via sending, but then the caster would be privy to what has happened.”
"I don't believe we mentioned specifics, but she knows we had an important ask to perform. She is certainly smart enough to put some of it together with a carefully written note, you are right", Drexon replies.
"As for the Archive, they would hopefully maintain privacy. We have possibly got a name to drop if needed, too".
With the beginning of a plan, the group separates as they close to the centre of the city. Lorgar and Amber escort the children to Lorgar's home with a few of the crews of the Cobalt Restitution who offer to help to lay low for a bit. The rest make their way toward the Saikhan Annex, closer to the southern gate.
Compared to the Annex that you've seen so far, and what you're familiar with, this Annex appears more like a bookshop than a repository of knowledge. It is small, not bigger than the tea shop next to it. True enough, you see a register near the entrance, just like a typical shop. A young woman stands behind the register, wearing a blue tunic under a dark green apron. A nametag is pinned to the apron, stating what is most probably the name of the woman: Faolan.
"Welcome to the Saikhan Annex," the woman greets warmly. Her tone is soft, but there is an underlying hint of something to the way she speaks that you couldn't quite pinpoint. "how may I help you today? If you are looking for a book, the book catalogue will provide you with a full list of the books currently in the collection of this Annex. If you are looking for service assistance, please sign up for an appointment with the librarian in charge. If you are looking for magical assistance, please sign up for an appointment with the keeper in charge."
Senni will browse the catalogue while letting those who have the contacts deal with the main reason for coming. He isn't looking for any particular book, just for anything that has to do with tinkering and latest inventions so his creations don't fall behind the times, and he can make sure his efforts aren't duplicating what someone else has already done.
"Where do we sign up for magical assistance?", Drexon asks, taking a look around to see if it is obvious. "We are in need of a message to be sent, and require utmost discretion".
"And time is of the essence, so if there is any way to expedite things it would be good to know that too".
Senni looks at Cob. "Travelling through time? That sounds interesting. What are you thinking, travel back in time to before the kids were taken and stop it from ever happening? And a carriage driver wizard sounds awfully specific. I'm not sure we would find that in the catalogue, but it might be talked about in a book. What sort of work is it? A fiction? Or a real case?"
"Yeah, pretty specific," Cob says. He looks at Senni for a long moment and decides that the eclectic gnome was worth trusting. Then he nods at Drexon and lowers his voice "We're not really from around here. Or from around when, I suppose you'd say. Wizard, god, someone powerful anyway felt it was in our best interest and the interest of the world to not die a tragic death at the hands of some interplanar demon and sent us here to figure things out."
He gestures again with his fiddle this time.
"Not really sure if this group that took the kids is involved with summoning this demon or not, but that's kind of where we sit now."
Senni thinks for a bit, then laughs. "Everyone is a time traveller. Forwards only though, and second by second." he notices Cob's face not laughing. "Wait. You are serious? This is amazing!"he gets his notebook out and starts talking fast, but hushed still as his brain is working faster than his mouth can get the words out. "You must tell me all about what it is like when you are from. Am I famous for any inventions? No don't tell me, I want to invent it on my own not becuase you tell me, but what if I always invented it becuase you came back and told me? Or what if you were never supposed to come back? If you stop this demon then you aren't fighting it in the future and you don't get sent back and this never happens so the demon returns. That won't do. You can't stop the demon being summoned but instead need to make sure what happens up to your present is unchanged, and then return to your present moments after leaving, better equipped both with knowledge and gear and defeat the demon then."
"You'd have to ask someone else. I don't know much about inventions. All seems like magic to me." Cob says. "But that does make some sense about when to stop what's happening from happening. We'll have to tell Drexon that."
Seraphis follows the group to the Annex and prepares the words in his mind for his lady. As the group goes about making their request his eyebrow raises for a second out of curiosity. The lady did say they were an interesting bunch, but this was just a weird story for anyone to digest. He just nods in agreement with Senni “It is amazing, quite a tale to write down afterwards and sell. Well I pledged my sword no matter what and you’ll have it no matter what.”
Senni, as you browse, you see one thing of particular note. At this moment, the train system is just in the beginning of its development. It is something that you have yet to see in its entirety, especially as such a technology does not exist where you came from.
However, as Cob finishes his tale, the catalogue shudders and flips rapidly toward the section filled with books starting with the letter 'T'. A couple of lines in the page flash. It highlights two books, one titled 'The Time Agency' and another titled 'The Forbidden Rituals'. Cob, you know you have one of those books with you.
"If you are looking for magical assistance, please sign up for an appointment with the keeper in charge," the lady says. She doesn't say any more words as she presents you with a slate filled with checkboxes and a stylus. Each checkbox has a particular magical spell or effect with a brief description under it. You note the mundanely magical services like object enchantment, curse breaking, identification, appraisal, and so on, but you also note some of the more exotic ones like curse emplacement, anti-magic array, extraplanar summoning, and blood ritual. You're sure some of those are forbidden in your time. It's easy enough to find what you're looking for: instantaneous message sending.
As soon as you tap the checkbox with the stylus, the lady grabs the slate and stylus back and steps back. It is quite a surprise to you when the lady suddenly screams at the top of her lungs and doesn't stop. "KEEPER!!! KEEPER!!! KEEPER!!! KEEPER!!! KEEPER!!!"
You can hear the sound of a man cursing and falling followed by the heavy thumps of many books dropping to the ground. A frustrated groan followed before a rush of footsteps came from the back of one of the bookshelves.
"That blasted girl messed up with you again, didn't she?" The man growls as he makes his way toward the lady. He moves to the back of the lady and hits her back quite hard. A creak echoes through the room as the lady stops screaming and her very back appears to swing open, much to your confusion and slight horror. The man pulls out a spherical rock with runes engraved all over it with triumph and closes the lady's back again. The lady returns to her demure and otherworldly calm appearance. "Annoyingly clever girl. Obfuscating runes to mask the primary prerogative."
It takes a while before the man realizes that he has a visitor. "Err, hello?" He greets lamely. He looks everywhere else but in your direction before clocking in the request slate. "Err... sending service? To whom and with what message?"
Senni gets out some tools and starts tinkering a large target, and then the penny drops as he realises it was metaphorical and he sheepishly puts it away again
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
After briefly looking at Cob wondering if he was trying to communicate telepathically but without a link, Drexon smiles as Cob breaks into a smile.
Amber nods and reassures the others that she will do as she has said. After learning the truth about the children's circumstances, some of the crew members of the Cobalt Restitution decide to offer their assistance in distracting the people at the port so the children can scuttle away unseen.
The performance as the Everingham reaches the port again can only be described as theatrical, even better than some of the plays that the greatest bard of our time created. It shows, in its own way, the power of people putting their minds together for a purpose.
As soon as the ship stops and the gangplank is lowered, the crew members of the Cobalt Restitution begin shouting and cursing the bugbear captain. The captain himself, aided by his first mate, reply in equal fervour. There is not an eye that doesn't stare at the ruckus, especially as the port is starting to fill in with crowds of fresh passengers. Just as the argument becomes more physical, the port security begins to involve themselves, trying to calm the two parties. With the people's attention directed at the arguing group, it is easy for the remaining people on the Everingham to scurry away behind the crowd. As the group makes their way with the children, the person at the back of the group can see the captain of the Cobalt Restitution giving you a wink before taking a swing at his crew member. At a point, you think that it is real, but then it is quite easy to hear how fake the crew member's pained cry is when he keeps crying louder. Thankfully, the fakeness is overshadowed by the port security who is also starting to get violent, shoving anyone they can see back and earning some resistance themselves in the process. The situation only devolves from there, but it makes it easy to make your way to safety and out of the people's eyes.
"Where will you go from here?" Lorgar asks the group. "I can house some of you and the children at my house for a few days until this mess calms down. Then, I can take the children to where they came from. Faster and safer by sea than going through the swamps."
"Mantagard," one of the three older ones said. "We're from Mantagard, but I think the little ones are from further east."
"Same thing," Lorgar shrugs. "Might take longer, but safer to go to Candaca and then take a train from Baravida to Mantagard. The Umbral Mire is not for children."
This is the end of my notes for this chapter. I have a note for the content of the book that Cob found, but then I have no more advanced prep or storyline except for the major plot, which will be more down the line as you recall from the prophecy. So, after this, it will be more open world. Less about following an outline I have, like we do so far, and more about crafting an adventure around what you want to do or what place you want to visit, at least until we hit the major plotline again. There are, of course, old hooks that you may want to investigate; that I have the barebone outline for.
Seraphis listened intently as Drexon spoke, taking in the weight of their situation and the trust that had been extended to him. When the discussion shifted to the children’s destination and the need for discretion, he stepped forward with a thoughtful expression.
"Lady Zelena of House Clarent is a a good and honorable person," Seraphis said, his voice calm yet purposeful. "her support could provide us with a safe haven or additional assistance in securing the children’s journey. I was sent here to aid you on her behalf, and I believe she would act quickly if she knew the gravity of what we face."
He glanced at the others, his brow furrowed slightly. "Reaching out to her, however, will take time. Even with a well-trained messenger or magical means, it might be hours before we can expect a reply. That said, if we act in concert with her resources, it could strengthen our position significantly. Lorgar's offer to house the children temporarily is wise, but if we could arrange for Lady Zelena’s assistance, it might expedite their return and provide additional security."
Turning to Drexon, Seraphis added, "In the meantime, I suggest we coordinate carefully. If you and Cob plan to lead attention away from the children, I can join you and ensure that Lady Zelena knows where the children are and to send those in our service who would make sure it was kept quiet about their exfiltration from the home."
He looked to Lorgar, nodding his approval. "Your suggestion of using Candaca and the train from Baravida is sound. It avoids the dangers of the Umbral Mire and offers the children a safer route home. Is there enough time to prioritize contacting Lady Zelena to see how she can bolster our efforts. Every moment counts, and I would hate for us to waste any of it."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Drexon sighs, knowing that there were people they could trust to help the children return home.
"It is heartening to hear you make such plans, and we accept any offers of help. Truly", he says. "Lady Zelena is a friend, and it makes sense for all the children to be sent to her initially. And I agree if they can be smuggled back aboard your boat once things die down, Lorgar, that sounds best. I would be certain she would then arrange onward travel for those not from Mantagard. But I worry about sending instruction openly. Do you have some way of sending at least part of the message in code, in case it is seen by unfriendly eyes?", he asks of Seraphis.
He looks to Seraphis, "Is there any token you can give to Lorgar and Amber to show that whomever Lady Zelena sends can trust them? And they need a way of proving themselves to Amber and Lorgar too. They could perhaps meet at Candaca rather than waiting for them to come here?"
He is trying to think quickly, because he agrees that every moment counts, and those not staying with the children need to go somewhere they can be more visible, before they leave town.
Cob watches the chaos mounting and smiles at the fighting.
”We can make enough noise to attract attention,” Cob says.
”We can celebrate our victory with lots of ale, food, music and the like.”
Cob flits further down the docks away from the kids and begins playing a lively tune on his fiddle.
"I fear that it might not be not enough." Senni turns to Cob, Drexon and Amber "How much do you know about these kidnappings? Were the mages after these children specifically or just children in general? If you would have me, I am happy to continue on with you and keep an ear out for any related kidnappings that might occur. It is actually possibly bad planning that we stopped them so efficiently. If we could have followed them to their destination, we might have been able to take out the people orchestrating this and ended it here."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Drexon quickly responds to Senni whilst Seraphis thinks.
"There is more we know, including where they were heading, it is just far less likely we could have done anything about it once they got there", he says quietly. "If you truly want to accompany us, we would be glad to have you. We have lost a number of friends on this journey already", he adds, thinking back to Eremoz, but knowing he couldn't possibly explain the circumstances around that so doesn't mention more.
"Once we find a safe place to talk, we will tell you what we can. But know that what we did today will likely disrupt the plans of a number of very powerful people, and they won't be happy about it".
Seraphis just thinks for a moment “We don’t really have a secret word set up for this. I could leave the letter vague and I’m sure mention of picking up packages for you all would be enough. If I also mentioned that escorting would need to be kept as quiet as possible she is smart enough to pick up on that. Did she know by chance you were looking for children? We could also use the Archive to send a message via sending, but then the caster would be privy to what has happened.”
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
"I don't believe we mentioned specifics, but she knows we had an important ask to perform. She is certainly smart enough to put some of it together with a carefully written note, you are right", Drexon replies.
"As for the Archive, they would hopefully maintain privacy. We have possibly got a name to drop if needed, too".
With the beginning of a plan, the group separates as they close to the centre of the city. Lorgar and Amber escort the children to Lorgar's home with a few of the crews of the Cobalt Restitution who offer to help to lay low for a bit. The rest make their way toward the Saikhan Annex, closer to the southern gate.
Compared to the Annex that you've seen so far, and what you're familiar with, this Annex appears more like a bookshop than a repository of knowledge. It is small, not bigger than the tea shop next to it. True enough, you see a register near the entrance, just like a typical shop. A young woman stands behind the register, wearing a blue tunic under a dark green apron. A nametag is pinned to the apron, stating what is most probably the name of the woman: Faolan.
"Welcome to the Saikhan Annex," the woman greets warmly. Her tone is soft, but there is an underlying hint of something to the way she speaks that you couldn't quite pinpoint. "how may I help you today? If you are looking for a book, the book catalogue will provide you with a full list of the books currently in the collection of this Annex. If you are looking for service assistance, please sign up for an appointment with the librarian in charge. If you are looking for magical assistance, please sign up for an appointment with the keeper in charge."
Senni will browse the catalogue while letting those who have the contacts deal with the main reason for coming. He isn't looking for any particular book, just for anything that has to do with tinkering and latest inventions so his creations don't fall behind the times, and he can make sure his efforts aren't duplicating what someone else has already done.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Cob joins Senni at the catalogue.
"Is there anything in there about traveling through time?" Cob asks. "Or about old wizards pretending to be carriage drivers?"
"Where do we sign up for magical assistance?", Drexon asks, taking a look around to see if it is obvious. "We are in need of a message to be sent, and require utmost discretion".
"And time is of the essence, so if there is any way to expedite things it would be good to know that too".
Senni looks at Cob. "Travelling through time? That sounds interesting. What are you thinking, travel back in time to before the kids were taken and stop it from ever happening? And a carriage driver wizard sounds awfully specific. I'm not sure we would find that in the catalogue, but it might be talked about in a book. What sort of work is it? A fiction? Or a real case?"
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
"Yeah, pretty specific," Cob says. He looks at Senni for a long moment and decides that the eclectic gnome was worth trusting. Then he nods at Drexon and lowers his voice "We're not really from around here. Or from around when, I suppose you'd say. Wizard, god, someone powerful anyway felt it was in our best interest and the interest of the world to not die a tragic death at the hands of some interplanar demon and sent us here to figure things out."
He gestures again with his fiddle this time.
"Not really sure if this group that took the kids is involved with summoning this demon or not, but that's kind of where we sit now."
Senni thinks for a bit, then laughs. "Everyone is a time traveller. Forwards only though, and second by second." he notices Cob's face not laughing. "Wait. You are serious? This is amazing!" he gets his notebook out and starts talking fast, but hushed still as his brain is working faster than his mouth can get the words out. "You must tell me all about what it is like when you are from. Am I famous for any inventions? No don't tell me, I want to invent it on my own not becuase you tell me, but what if I always invented it becuase you came back and told me? Or what if you were never supposed to come back? If you stop this demon then you aren't fighting it in the future and you don't get sent back and this never happens so the demon returns. That won't do. You can't stop the demon being summoned but instead need to make sure what happens up to your present is unchanged, and then return to your present moments after leaving, better equipped both with knowledge and gear and defeat the demon then."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Cob can't help but laugh at Senni's enthusiasm
"You'd have to ask someone else. I don't know much about inventions. All seems like magic to me." Cob says. "But that does make some sense about when to stop what's happening from happening. We'll have to tell Drexon that."
Seraphis follows the group to the Annex and prepares the words in his mind for his lady. As the group goes about making their request his eyebrow raises for a second out of curiosity. The lady did say they were an interesting bunch, but this was just a weird story for anyone to digest. He just nods in agreement with Senni “It is amazing, quite a tale to write down afterwards and sell. Well I pledged my sword no matter what and you’ll have it no matter what.”
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Senni, as you browse, you see one thing of particular note. At this moment, the train system is just in the beginning of its development. It is something that you have yet to see in its entirety, especially as such a technology does not exist where you came from.
However, as Cob finishes his tale, the catalogue shudders and flips rapidly toward the section filled with books starting with the letter 'T'. A couple of lines in the page flash. It highlights two books, one titled 'The Time Agency' and another titled 'The Forbidden Rituals'. Cob, you know you have one of those books with you.
"If you are looking for magical assistance, please sign up for an appointment with the keeper in charge," the lady says. She doesn't say any more words as she presents you with a slate filled with checkboxes and a stylus. Each checkbox has a particular magical spell or effect with a brief description under it. You note the mundanely magical services like object enchantment, curse breaking, identification, appraisal, and so on, but you also note some of the more exotic ones like curse emplacement, anti-magic array, extraplanar summoning, and blood ritual. You're sure some of those are forbidden in your time. It's easy enough to find what you're looking for: instantaneous message sending.
As soon as you tap the checkbox with the stylus, the lady grabs the slate and stylus back and steps back. It is quite a surprise to you when the lady suddenly screams at the top of her lungs and doesn't stop. "KEEPER!!! KEEPER!!! KEEPER!!! KEEPER!!! KEEPER!!!"
You can hear the sound of a man cursing and falling followed by the heavy thumps of many books dropping to the ground. A frustrated groan followed before a rush of footsteps came from the back of one of the bookshelves.
"That blasted girl messed up with you again, didn't she?" The man growls as he makes his way toward the lady. He moves to the back of the lady and hits her back quite hard. A creak echoes through the room as the lady stops screaming and her very back appears to swing open, much to your confusion and slight horror. The man pulls out a spherical rock with runes engraved all over it with triumph and closes the lady's back again. The lady returns to her demure and otherworldly calm appearance. "Annoyingly clever girl. Obfuscating runes to mask the primary prerogative."
It takes a while before the man realizes that he has a visitor. "Err, hello?" He greets lamely. He looks everywhere else but in your direction before clocking in the request slate. "Err... sending service? To whom and with what message?"