Bigby will speak up for you, "This group was able to kill a Spirit Naga yes, saved the town even." Morely looks at you impressed, and Bigby goes on, "Now, if you'll all excuse me I need to head off. Like I said before I plan to head to High Tower Inn and see if any of my compatriots are there. You're all free to join me if you wish, but beyond that my goals lie out of Greyhawk once again. Goobye to you Company of the Grey Chain, I imagine I will likely se you again soon." And Bigby heads off into the city.
Do you all want to stay here talking with Morely, head to the High Tower Inn with Bigby, or try to find the Church of St. Cuthbert?
"Yes," Theldrin agrees, then adds, addressing Morley, "while we would love to spend more time in your, may I say most impressive establishment here... and hate to be rude, we must seek assistance for our fallen friend and time is of the essence. Would you be able to direct us towards the Church of St. Cuthbert?"
Liarin agrees, “Seeing our companion rise again should be first priority. Even if they won’t do the miracle in the night, they’ll have someplace respectful to put her body.”
Rollback Post to RevisionRollBack
Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
Xanrym agrees. He wouldn't leave Toska's body in a stable, but he didn't really want to carry a shrouded corpse into the inn. They should be able to leave Toska's body at the Temple of Saint Cuthbert, assuming that they're able to rouse someone at this hour. (Not being a very religious man, Xanrym isn't sure when the temples in the Fee City are "open."
Morley happily informs you where to find the Church of St. Cuthbert.
You all walk out of Unearthed Arcana and step out into the Artisans' Quarter of the Free City of Greyhawk. Built around a large marketplace, the finest artisans live and work here, and the city’s trade guilds have agents coming too and from the market. That is, during the day. At night, with the market closed, there's only a fraction of people walking around. Despite that, this is likely the most amount of people you've ever seen in one place: Humans, Demi-Humans, and even Humanoid races all around, going about their nightly business and back to their homes. You get a feeling of great movement in this city, like everyone has got an important job to do, and The Company of the Grey Chain feels like a small cog in a grand machine.
As for the city itself, it stands on the eastern banks of the Selintan River. The river flows south from the Nyr Dyv (the Lake of Unknown Depths) down to Woolly Bay and remains easily navigable for its entire length. Once a frontier hub of the Great Kingdom of Aerdy, Greyhawk proclaimed itself free and independent seventy-eight years ago, claiming the Selintan basin as its territory. Adventurers drawn to the nearby ruins of Castle Greyhawk have provided a steady influx of cash to the city in the years since.
Despite the grandiose feeling of the city, you have a job to do. So you head north to Clerkburg, where Morely said you'd find the Churches. Clerkburg is the university district of Greyhawk, with dozens of schools and colleges and the businesses that support them. Temples line the appropriately named Street of Temples in the southeast corner of the district. And as you walk down the street you quickly find the Church of St. Cuthbert, somewhere between the grand Temples of the Far Horizen and the Radiant Sun. The much smaller and simpler Church of St. Cuthbert looks to be closed as you approach.
Theldrin moves swiftly through the streets of Greyhawk with the group, finding the energy of the city exhilarating but staying focused on their mission. He waits patiently, hoping there will be some response from the temple at this hour.
Xanrym stands near the door, ready to talk to whomever answers the door.
If simple knocking didn't get any response, after a few minutes, he'll cast Minor Illusion to make a louder sound (more like an ogre banging on the door with a greatclub).
At first you get no response, but after Xanrym's picks up the heat with some amplified knocking eventually you hear footsteps. The door opens to reveal a middle aged woman with close cropped golden blonde hair and a cleft cut into her nose wearing a night robe. The most fascinating thing about the woman is that she seems to have flecks of shining metallic freckles across her skin. She calmly asks, "Who is knocking on this door at this hour?" She looks out at you all, collectively getting an idea of you.
calmly asks, "Who is knocking on this door at this hour?" She looks out at you all, collectively getting an idea of you.
Xanrym says, "We're sorry to disturb you, but we are on an urgent errand." He confirms, "This is the Church of St. Cuthbert?", before continuing. He steps aside slightly so that the woman can see the shrouded body draped across Heckle and says, "We are known as The Company of the Grey Chain, and we bring you a faithful cleric of St. Cuthbert who recently fell in battle. Her name was Toska. We hoped to find a priest high enough in your order to bring her back to life."
Xanrym pauses just long enough for that request to sink in before explaining further: "Because Toska is not just any follower of St. Cuthbert. She helped our Company to defeat an evil cult that worshiped a false god -- a spirit naga -- in the Rushmoors on the northern frontier of Kingdom of Keoland. Though Toska admitted that it was the first time that she had directly fought against evil-doers herself, she stood firm in the face of the dreaded undead and helped faithfully in our fight against terrible monsters! Toska saved our lives and helped us throw down the cult, but in our final battle against the naga itself, Toska was killed. She was struck down by the naga's powerful magic. Surely, St. Cuthbert must still have use for such a courageous woman among his followers! If her bravery found favor with St. Cuthbert, I believe that his priests will make her whole and return her to his service."
Xanyrm waves his hand toward Avery with a slight frown, saying to the woman, "We wouldn't have bothered you with the priest at this hour: we can look after him until the morning. But we wanted to bring Toska's body to your church right away. We only just arrived in the city, and we came straight here."
Xanrym's primary concern is Toska. He worried that if they ask for too much, they may get no help at all.
With Abramo rambling next to Avery, the priest of St. Cuthbert diverts her attention to Toska. "Oh my! A faithful of St. Cuthbert brought back to the fold. Usually Cuthbertines die out in the wilderness on their errands. It is actually very rare to have one returned to us." The woman with the metallic freckles thinks to herself then addresses you, "My name is High Cuthbertine Vinme, please come on in." She invites you into the simple church. With just a few pews and a small lectern, it's smaller than the Temple of Merrika in Orlane. The woman gets you settled then explains, "You see, I don't actually have the power to revive young Toska. We Cuthbertines don't put our best priests in cities, they are out in the wilderness fighting evil where they should be. My best bet would be to ask one of the bigger temples for help, but I haven't had much luck making in roads with the other clergy to date. I would appreciate your help in convincing them to help Toska, obviously not until tomorrow. Would you be willing to do that?"
Avery looks to the group, then to the priestess. "Could we leave Toska with you, to lie in repose per say in this house of worship as we go and speak with the other priests? If possible, may I leave this priest here with you? Is there a Temple to Helm or one of the warrior religions?"
The woman with the metallic freckles thinks to herself then addresses you, "My name is High Cuthbertine Vinme, please come on in." She invites you into the simple church. With just a few pews and a small lectern, it's smaller than the Temple of Merrika in Orlane. The woman gets you settled then explains, "You see, I don't actually have the power to revive young Toska. We Cuthbertines don't put our biggest priests in cities, they are out in the wilderness fighting evil where they should be. My best bet would be to ask one of the bigger temples for help, but I haven't had much luck making in roads with the other clergy to date. I would appreciate your help in convincing them to help Toska, obviously not until tomorrow. Would you be willing to do that?"
"Thank you," Xanrym says, tying up Heckle outside and helping to carry Toska's body into the church. Once they layToska's body down somewhere, he says, "I am Xanrym Balhorn," and introduces the rest of the company, giving them a moment if they want to say anything about themselves.
Avery looks to the group, then to the priestess. "Could we leave Toska with you, to lie in repose per say in this house of worship as we go and speak with the other priests? If possible, may I leave this priest here with you? Is there a Temple to Helm or one of the warrior religions?"
"Yes," Xanrym seconds the request, "Could we leave Toska here with you tonight, High Cuthbertine Vinme? I wouldn't want to lay her on the floor of our inn."
Regarding Vinme's request, Xanrym says, "Yes, of course! I'd be happy to help negotiate with the clergy at the other temples! We could come back first thing tomorrow morning." Then he looks at Toska's shrouded body and says with some concern, "But as I said, the naga killed Toska four days ago, and I fear that we don't have long before Toska is too far gone to be raised up again -- even by a high cleric. Is there anything you could do to ensure that Toska has an opportunity to return to fight evil in St. Cuthbert's name?"
Xanrym would rather not be burdened with Abramo, but he's hoping to resolve the plans for Toska before he presses Vinme for help for Abramo or advice about what to do with him.
Theldrin mostly keeps quiet for the moment, letting Xanrym handle the communications, but thanks Vinme as she invites the party into the temple. "We are happy to do anything we can to save Toska, and appreciate your willingness to help."
Vinme graciously accepts to have Toska stay with her for the night, and then she casts Gentle Repose, effectively making the corpse last for longer before it needs to be raised. "Thank you all. Of course if you wish to you could also stay here tonight, but I understand if you have other accommodation lined up for the evening." She lays the corpse on the dias at the head of the church.
"Very kind of you," Theldrin says with a warm smile and polite bow. "We had thought to perhaps venture to the High Tower Inn, but..." He looks to the others to see their reaction.
"It's a choice between the opportunities for entertainment and rest, vs. straight rest. I'd feel better here, as it is cheaper and less dismissive if her sacrifice, but I will follow the rest of you."
Rollback Post to RevisionRollBack
Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
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Bigby will speak up for you, "This group was able to kill a Spirit Naga yes, saved the town even." Morely looks at you impressed, and Bigby goes on, "Now, if you'll all excuse me I need to head off. Like I said before I plan to head to High Tower Inn and see if any of my compatriots are there. You're all free to join me if you wish, but beyond that my goals lie out of Greyhawk once again. Goobye to you Company of the Grey Chain, I imagine I will likely se you again soon." And Bigby heads off into the city.
Do you all want to stay here talking with Morely, head to the High Tower Inn with Bigby, or try to find the Church of St. Cuthbert?
Avery suggests, "Firsts thing first, we need to get to the church and see to our comrade, and our friend here, then we can go site seeing."
"Yes," Theldrin agrees, then adds, addressing Morley, "while we would love to spend more time in your, may I say most impressive establishment here... and hate to be rude, we must seek assistance for our fallen friend and time is of the essence. Would you be able to direct us towards the Church of St. Cuthbert?"
Liarin agrees, “Seeing our companion rise again should be first priority. Even if they won’t do the miracle in the night, they’ll have someplace respectful to put her body.”
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Xanrym agrees. He wouldn't leave Toska's body in a stable, but he didn't really want to carry a shrouded corpse into the inn. They should be able to leave Toska's body at the Temple of Saint Cuthbert, assuming that they're able to rouse someone at this hour. (Not being a very religious man, Xanrym isn't sure when the temples in the Fee City are "open."
Morley happily informs you where to find the Church of St. Cuthbert.
You all walk out of Unearthed Arcana and step out into the Artisans' Quarter of the Free City of Greyhawk. Built around a large marketplace, the finest artisans live and work here, and the city’s trade guilds have agents coming too and from the market. That is, during the day. At night, with the market closed, there's only a fraction of people walking around. Despite that, this is likely the most amount of people you've ever seen in one place: Humans, Demi-Humans, and even Humanoid races all around, going about their nightly business and back to their homes. You get a feeling of great movement in this city, like everyone has got an important job to do, and The Company of the Grey Chain feels like a small cog in a grand machine.
As for the city itself, it stands on the eastern banks of the Selintan River. The river flows south from the Nyr Dyv (the Lake of Unknown Depths) down to Woolly Bay and remains easily navigable for its entire length. Once a frontier hub of the Great Kingdom of Aerdy, Greyhawk proclaimed itself free and independent seventy-eight years ago, claiming the Selintan basin as its territory. Adventurers drawn to the nearby ruins of Castle Greyhawk have provided a steady influx of cash to the city in the years since.
Despite the grandiose feeling of the city, you have a job to do. So you head north to Clerkburg, where Morely said you'd find the Churches. Clerkburg is the university district of Greyhawk, with dozens of schools and colleges and the businesses that support them. Temples line the appropriately named Street of Temples in the southeast corner of the district. And as you walk down the street you quickly find the Church of St. Cuthbert, somewhere between the grand Temples of the Far Horizen and the Radiant Sun. The much smaller and simpler Church of St. Cuthbert looks to be closed as you approach.
Will you knock on the door?
Avery will walk up and knock on the door of the church, unless there is a bell to ring, also keeping the priest with him so he doesn't run away.
Theldrin moves swiftly through the streets of Greyhawk with the group, finding the energy of the city exhilarating but staying focused on their mission. He waits patiently, hoping there will be some response from the temple at this hour.
Xanrym stands near the door, ready to talk to whomever answers the door.
If simple knocking didn't get any response, after a few minutes, he'll cast Minor Illusion to make a louder sound (more like an ogre banging on the door with a greatclub).
At first you get no response, but after Xanrym's picks up the heat with some amplified knocking eventually you hear footsteps. The door opens to reveal a middle aged woman with close cropped golden blonde hair and a cleft cut into her nose wearing a night robe. The most fascinating thing about the woman is that she seems to have flecks of shining metallic freckles across her skin. She calmly asks, "Who is knocking on this door at this hour?" She looks out at you all, collectively getting an idea of you.
Xanrym says, "We're sorry to disturb you, but we are on an urgent errand." He confirms, "This is the Church of St. Cuthbert?", before continuing. He steps aside slightly so that the woman can see the shrouded body draped across Heckle and says, "We are known as The Company of the Grey Chain, and we bring you a faithful cleric of St. Cuthbert who recently fell in battle. Her name was Toska. We hoped to find a priest high enough in your order to bring her back to life."
Xanrym pauses just long enough for that request to sink in before explaining further: "Because Toska is not just any follower of St. Cuthbert. She helped our Company to defeat an evil cult that worshiped a false god -- a spirit naga -- in the Rushmoors on the northern frontier of Kingdom of Keoland. Though Toska admitted that it was the first time that she had directly fought against evil-doers herself, she stood firm in the face of the dreaded undead and helped faithfully in our fight against terrible monsters! Toska saved our lives and helped us throw down the cult, but in our final battle against the naga itself, Toska was killed. She was struck down by the naga's powerful magic. Surely, St. Cuthbert must still have use for such a courageous woman among his followers! If her bravery found favor with St. Cuthbert, I believe that his priests will make her whole and return her to his service."
Xanrym ends simply: "Can you help us?"
Persuasion: 20 (using Silver Tongue feature)
Avery adds, "We also bring this priest who is in need of care for what was done to him, has harmed his mind."
Xanyrm waves his hand toward Avery with a slight frown, saying to the woman, "We wouldn't have bothered you with the priest at this hour: we can look after him until the morning. But we wanted to bring Toska's body to your church right away. We only just arrived in the city, and we came straight here."
Xanrym's primary concern is Toska. He worried that if they ask for too much, they may get no help at all.
With Abramo rambling next to Avery, the priest of St. Cuthbert diverts her attention to Toska. "Oh my! A faithful of St. Cuthbert brought back to the fold. Usually Cuthbertines die out in the wilderness on their errands. It is actually very rare to have one returned to us." The woman with the metallic freckles thinks to herself then addresses you, "My name is High Cuthbertine Vinme, please come on in." She invites you into the simple church. With just a few pews and a small lectern, it's smaller than the Temple of Merrika in Orlane. The woman gets you settled then explains, "You see, I don't actually have the power to revive young Toska. We Cuthbertines don't put our best priests in cities, they are out in the wilderness fighting evil where they should be. My best bet would be to ask one of the bigger temples for help, but I haven't had much luck making in roads with the other clergy to date. I would appreciate your help in convincing them to help Toska, obviously not until tomorrow. Would you be willing to do that?"
Avery looks to the group, then to the priestess. "Could we leave Toska with you, to lie in repose per say in this house of worship as we go and speak with the other priests? If possible, may I leave this priest here with you? Is there a Temple to Helm or one of the warrior religions?"
"Thank you," Xanrym says, tying up Heckle outside and helping to carry Toska's body into the church. Once they layToska's body down somewhere, he says, "I am Xanrym Balhorn," and introduces the rest of the company, giving them a moment if they want to say anything about themselves.
"Yes," Xanrym seconds the request, "Could we leave Toska here with you tonight, High Cuthbertine Vinme? I wouldn't want to lay her on the floor of our inn."
Regarding Vinme's request, Xanrym says, "Yes, of course! I'd be happy to help negotiate with the clergy at the other temples! We could come back first thing tomorrow morning." Then he looks at Toska's shrouded body and says with some concern, "But as I said, the naga killed Toska four days ago, and I fear that we don't have long before Toska is too far gone to be raised up again -- even by a high cleric. Is there anything you could do to ensure that Toska has an opportunity to return to fight evil in St. Cuthbert's name?"
Xanrym would rather not be burdened with Abramo, but he's hoping to resolve the plans for Toska before he presses Vinme for help for Abramo or advice about what to do with him.
Theldrin mostly keeps quiet for the moment, letting Xanrym handle the communications, but thanks Vinme as she invites the party into the temple. "We are happy to do anything we can to save Toska, and appreciate your willingness to help."
Vinme graciously accepts to have Toska stay with her for the night, and then she casts Gentle Repose, effectively making the corpse last for longer before it needs to be raised. "Thank you all. Of course if you wish to you could also stay here tonight, but I understand if you have other accommodation lined up for the evening." She lays the corpse on the dias at the head of the church.
"Very kind of you," Theldrin says with a warm smile and polite bow. "We had thought to perhaps venture to the High Tower Inn, but..." He looks to the others to see their reaction.
"It's a choice between the opportunities for entertainment and rest, vs. straight rest. I'd feel better here, as it is cheaper and less dismissive if her sacrifice, but I will follow the rest of you."
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.