Morkeleb quickly tires of hanging out at the docks. It seems true that there are less fishermen than there used to be, as he really has nothing to do, no one to help. He even notices the boat he had hauled down, left unattended nearby. It seems the man he was helping this morning had second thoughts about going out, after seeing what had happened to Karl and the others. With a sigh, he heads back to town, wondering where he might find that fisherman—perhaps the man would take Morkeleb out on the lake, with some coaxing.
Searching for the man in vain, Morkeleb eventually peeks in at the Buried Treasures inn. Noticing Barnabus there, he enters to ask the guard if he had seen where the fisherman had gone off to. But then he hears what is being discussed and forgets about that. This elvish-type lady was talking about the supposed monster in the lake. A surge of emotion rises within him. It’s not fear, not at all. It’s more of a thrill of excitement. Could this be his big breakout chance?
Seeing that there are now more people entering the conversation, the innkeeper brings a tray of waters to the table.
Tali seems delighted to have this kind of concern. "You've seen it?" she says, turning to the goliath. "I don't know what just the handful of us can do, especially since I don't have a boat to offer, but something has to be done before anyone else gets sent out to an unwitting death. My theory is that whatever's out there has lost its habitat or food source to the changing weather and has to compete with the fishermen now. I can't ask you all to kill it, not when I don't know exactly what it is, especially when the few witnesses I've talked to disagree on its size, but there must be a way we can gather more information. Is it possible, between the four of you, that we could at least learn what it is and get some hard evidence? We'd need to charter a boat and maybe get some chum bait... if you're willing, it would mean the world, and possibly the safety of the village, if you could get as much information as possible on it. I can't ask you to fight an unknown creature, no matter how brave you are, but you should be prepared to defend yourselves if you're willing to risk this."
Morkeleb will unabashedly insert himself into the conversation.
“Getting boats should be no problem, there’s a surplus as the fishermen are afraid to go out. additionally, Grynsk offered to pay me 3 coppers per trout if I were to go fishing tomorrow. I bet he’d offer you the same. We could kill two birds with one stone, that way. And speaking of killing…” and here he will heft his large sword for dramatic effect, “I cannot promise not to slay this monster, if it proves to be dangerous.”
Slightly taken aback by the sudden appearance of another Dragonborn, Nox quickly regains his composure and claps his hands together, "Alright Alright! Now we finally have something going!" He excitedly points to the massive Goliath and Dragonborn who have suddenly entered the conversation "You two look plenty strong enough to man the vessel and possibly sort out the beast in case it turns hostile. Barnabus doesn't look too shabby in that department either and with him, we got the leverage of an officer with us! And we also got Talia's research as well." He pull out a chair and slumps down into it, "I feel like this is surefire."
When he gets a chance, Morkeleb will approach Nox and introduce himself. “I am Morkeleb, proud Scion of the Vexashene White Terrors. I am here questing to elevate and cleanse their fearsome name. May I ask, what is your ancestry? Your coloration is unusual.”
Nox smoothly offers his hand to Mokeleb, "Nox, nice to meet you. My family is Silver, though I may not exactly look it. These," he says tracing his golden horns and markings, "were added later but that's a story for another time." He rises up from his chair and looks over Morkeleb, "Sorry if this comes off as insulting but I've never been the worldly type so who are the Vexashene? The way you're talking about them, they seem mighty imposing, you with you needing to cleanse their name and everything." He adds jokingly.
Jar adds "While I don't have a lot of sailing experience, I've learned how to row a boat." He looks across this group of people as they slowly form into a party. This should be quite an adventure to tell me friends at the orphanage when I visit.
Nox: "Sorry if this comes off as insulting but I've never been the worldly type so who are the Vexashene? The way you're talking about them, they seem mighty imposing, you with you needing to cleanse their name and everything." He adds jokingly.
"No worries. The fact that you've not heard of them is part of the reason I am here."
As Morkeleb begins to recite the following history, he will strike a formal pose, trying to lend a dramatic flair to what he says. He will make grand gestures with his arms, project his voice, and puff out his chest.
"The Vexashene were a mighty lineage of white dragons which ruled a land actually not too far East of here, known as Hartsvale, where The High Ice floes and glaciers encroach. They were a ferocious and terrifying family of white dragons, and relentless in their exploitation of other races trying to live in that area, which included both humans and giants. Eventually heroes rose up and struck them down in glorious battle. Last to be slain was my thrice-great grandfather, Vexashene Cloud-Eye, who with his breath could bring to bear a fierce blizzard to rend the air and freeze all flesh. But the heroes fought valiantly and won the day, truly and honorably. I admire these great deeds and am filled with sadness that they are not proclaimed more widely across the land. The Vexashene are to be remembered, evil as they were, but mighty and worthy of admiration. As their descendent, I feel called to a holy quest, by a higher power, to ensure their name does not vanish away, like melted ice. I intend, through great deeds of heroism, to prove that the name of Vexashene is still strong!"
(This is normally the part where I would push the plot forward, but it's a good RP moment so please continue getting to know each other until you're ready to move on)
Nox tries to hide his awe at what his fellow Dragonborn is telling him but there's still a slight tone of nervousness in his voice as he says, "Huh and my family were just a bunch of fishermen. You got yourself quite the legacy there, and hey I'm glad that you're on our side!" He pauses for a moment and unfurls his palm to show Morkeleb the symbol of Bahumat, "At least I'm hoping you are. Forgive my prying, but you seem focused on the strength of your ancestors rather than their more unsavory sounding actions. What do you value more, goodness or strength? No judging, I personally am one for strength myself but I am simply curious."
Morkeleb hesitates here, for Nox’s simple words cut deep. He sees and knows the symbol of Bahamut, which would have been blasphemy among his ancestors. Oh how he wishes to be accepted under that symbol!
“I’ll be honest with you, Nox. There is evil in me. My vicious ancestors stir within me, demanding that I take what I want, that I slay those who stand in my way. But I choose a different path. I choose the path of good. That higher power compels me to good and glorious acts. In fact, I am ready to swear an oath on it, to fight in the name of glorious good. That oath will help seal away my naturally evil inclinations, and prove that even white dragons can do good.”
Nox's body language relaxes considerably after hearing what Morkeleb said and leans back onto the table, not minding the various utensils and plates already on it. "Well I'm glad to hear it, to be honest you've got a better head on your shoulders than I did at your age." He chuckles and recalling how Mokeleb reacted to the symbol of Bahumat he adds, "You know its not really a Chromatic or Metallic issue with these guys surprisingly enough. If you follow what they espouse, you're fine in their books. Hell, I barley do what I'm assigned and I'm still 'blessed' or whatever you'd call it. I can try to put in a good word for you if ya want." He says while gesturing to his palms and forearm markings.
Barnabus watches the exchange between the two dragon kind. At an appropriate moment he interrupts.
"I feel I should report what we learned from the girl to the Speaker. We should be organizing a larger party. We will need his approval for that. You should come with me so you can hear what he has to say directly.
Morkeleb will grin at the guard and clap him on the shoulder companionably.
“That’s what I like about you, Barnabus. I haven’t been here long, but it didn’t take long to see that you’re a man who does his duty. Alright, I’ll do as you ask, lead the way.”
Both women wish the group luck as they depart from the inn.
Heading into the town center in the now late afternoon, the group finds the Town Speaker, still accompanied by the dockmaster, nailing up a proclamation on a public corkboard. Those who have been here some time know the board is reserved for official notices to the townspeople. The paper being put up reads:
"Despite the difficulties of the Frozen Lady's winter, we brave folk of Bremen have survived, in large part due to our control over the lake as other food sources have grown scarce. In light of recent boating accidents in difficult ice flows, we are offering an added incentive to the bold fishermen of this town. Any crew that brings in at least 15 pounds of edible fish will be exempted from mandatory sacrifices of warmth for that week.
Additionally, any man who has signed on with the dockmaster must report to the docks by 7 AM each day for the duration of their contracts, at risk of jailtime. Those who are double booked with the hunting lodge are excluded from this decree, as they are doing good work elsewhere."
Dockmaster Grynsk is trying to assist him with nailing the notice up, but is getting shooed off as the speaker wishes to do it himself. He is clearly pleased with this development either way. The sound of armor clanking through the snow alerts the two men to the group's presence just as they conclude their work. Each turns to a different member of the group.
The Speaker looks at Barnabus, aware that a guard is approaching him, "Mr. Ironheel, anything to report today?"
Grynsk grins at Morkeleb, "'Ey lad, looks like you've got a good crew for tomorrow. Hope you boys earn that new incentive! I'll see you off if I can, but if you're early risers, ye can untie the Burly Ram and head out on yer own. It's loaded with the essentials already from one of those cowardly crews I told you about."
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Morkeleb quickly tires of hanging out at the docks. It seems true that there are less fishermen than there used to be, as he really has nothing to do, no one to help. He even notices the boat he had hauled down, left unattended nearby. It seems the man he was helping this morning had second thoughts about going out, after seeing what had happened to Karl and the others. With a sigh, he heads back to town, wondering where he might find that fisherman—perhaps the man would take Morkeleb out on the lake, with some coaxing.
Searching for the man in vain, Morkeleb eventually peeks in at the Buried Treasures inn. Noticing Barnabus there, he enters to ask the guard if he had seen where the fisherman had gone off to. But then he hears what is being discussed and forgets about that. This elvish-type lady was talking about the supposed monster in the lake. A surge of emotion rises within him. It’s not fear, not at all. It’s more of a thrill of excitement. Could this be his big breakout chance?
Seeing that there are now more people entering the conversation, the innkeeper brings a tray of waters to the table.
Tali seems delighted to have this kind of concern. "You've seen it?" she says, turning to the goliath. "I don't know what just the handful of us can do, especially since I don't have a boat to offer, but something has to be done before anyone else gets sent out to an unwitting death. My theory is that whatever's out there has lost its habitat or food source to the changing weather and has to compete with the fishermen now. I can't ask you all to kill it, not when I don't know exactly what it is, especially when the few witnesses I've talked to disagree on its size, but there must be a way we can gather more information. Is it possible, between the four of you, that we could at least learn what it is and get some hard evidence? We'd need to charter a boat and maybe get some chum bait... if you're willing, it would mean the world, and possibly the safety of the village, if you could get as much information as possible on it. I can't ask you to fight an unknown creature, no matter how brave you are, but you should be prepared to defend yourselves if you're willing to risk this."
Morkeleb will unabashedly insert himself into the conversation.
“Getting boats should be no problem, there’s a surplus as the fishermen are afraid to go out. additionally, Grynsk offered to pay me 3 coppers per trout if I were to go fishing tomorrow. I bet he’d offer you the same. We could kill two birds with one stone, that way. And speaking of killing…” and here he will heft his large sword for dramatic effect, “I cannot promise not to slay this monster, if it proves to be dangerous.”
Slightly taken aback by the sudden appearance of another Dragonborn, Nox quickly regains his composure and claps his hands together, "Alright Alright! Now we finally have something going!" He excitedly points to the massive Goliath and Dragonborn who have suddenly entered the conversation "You two look plenty strong enough to man the vessel and possibly sort out the beast in case it turns hostile. Barnabus doesn't look too shabby in that department either and with him, we got the leverage of an officer with us! And we also got Talia's research as well." He pull out a chair and slumps down into it, "I feel like this is surefire."
Barnabus listens intently to each person gathered as they share their input and stories. He scratches chin beneath his auburn beard.
"We should take this to my Commander. Not sure we should launch an expedition without approval. But if you insist I will accompany you."
Rogue Quin Oberon /Mercer's Tavern
Ranger Rigel Foresyth /LMOP
Fighter Barnabus Ironheel /North lands campaign
Fighter Flynt McGraw /Stormraider
When he gets a chance, Morkeleb will approach Nox and introduce himself. “I am Morkeleb, proud Scion of the Vexashene White Terrors. I am here questing to elevate and cleanse their fearsome name. May I ask, what is your ancestry? Your coloration is unusual.”
Nox smoothly offers his hand to Mokeleb, "Nox, nice to meet you. My family is Silver, though I may not exactly look it. These," he says tracing his golden horns and markings, "were added later but that's a story for another time." He rises up from his chair and looks over Morkeleb, "Sorry if this comes off as insulting but I've never been the worldly type so who are the Vexashene? The way you're talking about them, they seem mighty imposing, you with you needing to cleanse their name and everything." He adds jokingly.
Jar nods when asked if he has seen it.
D&D since 1984
Jar adds "While I don't have a lot of sailing experience, I've learned how to row a boat." He looks across this group of people as they slowly form into a party. This should be quite an adventure to tell me friends at the orphanage when I visit.
D&D since 1984
"No worries. The fact that you've not heard of them is part of the reason I am here."
As Morkeleb begins to recite the following history, he will strike a formal pose, trying to lend a dramatic flair to what he says. He will make grand gestures with his arms, project his voice, and puff out his chest.
"The Vexashene were a mighty lineage of white dragons which ruled a land actually not too far East of here, known as Hartsvale, where The High Ice floes and glaciers encroach. They were a ferocious and terrifying family of white dragons, and relentless in their exploitation of other races trying to live in that area, which included both humans and giants. Eventually heroes rose up and struck them down in glorious battle. Last to be slain was my thrice-great grandfather, Vexashene Cloud-Eye, who with his breath could bring to bear a fierce blizzard to rend the air and freeze all flesh. But the heroes fought valiantly and won the day, truly and honorably. I admire these great deeds and am filled with sadness that they are not proclaimed more widely across the land. The Vexashene are to be remembered, evil as they were, but mighty and worthy of admiration. As their descendent, I feel called to a holy quest, by a higher power, to ensure their name does not vanish away, like melted ice. I intend, through great deeds of heroism, to prove that the name of Vexashene is still strong!"
(This is normally the part where I would push the plot forward, but it's a good RP moment so please continue getting to know each other until you're ready to move on)
Nox tries to hide his awe at what his fellow Dragonborn is telling him but there's still a slight tone of nervousness in his voice as he says, "Huh and my family were just a bunch of fishermen. You got yourself quite the legacy there, and hey I'm glad that you're on our side!" He pauses for a moment and unfurls his palm to show Morkeleb the symbol of Bahumat, "At least I'm hoping you are. Forgive my prying, but you seem focused on the strength of your ancestors rather than their more unsavory sounding actions. What do you value more, goodness or strength? No judging, I personally am one for strength myself but I am simply curious."
Morkeleb hesitates here, for Nox’s simple words cut deep. He sees and knows the symbol of Bahamut, which would have been blasphemy among his ancestors. Oh how he wishes to be accepted under that symbol!
“I’ll be honest with you, Nox. There is evil in me. My vicious ancestors stir within me, demanding that I take what I want, that I slay those who stand in my way. But I choose a different path. I choose the path of good. That higher power compels me to good and glorious acts. In fact, I am ready to swear an oath on it, to fight in the name of glorious good. That oath will help seal away my naturally evil inclinations, and prove that even white dragons can do good.”
Nox's body language relaxes considerably after hearing what Morkeleb said and leans back onto the table, not minding the various utensils and plates already on it. "Well I'm glad to hear it, to be honest you've got a better head on your shoulders than I did at your age." He chuckles and recalling how Mokeleb reacted to the symbol of Bahumat he adds, "You know its not really a Chromatic or Metallic issue with these guys surprisingly enough. If you follow what they espouse, you're fine in their books. Hell, I barley do what I'm assigned and I'm still 'blessed' or whatever you'd call it. I can try to put in a good word for you if ya want." He says while gesturing to his palms and forearm markings.
Barnabus watches the exchange between the two dragon kind. At an appropriate moment he interrupts.
"I feel I should report what we learned from the girl to the Speaker. We should be organizing a larger party. We will need his approval for that. You should come with me so you can hear what he has to say directly.
Rogue Quin Oberon /Mercer's Tavern
Ranger Rigel Foresyth /LMOP
Fighter Barnabus Ironheel /North lands campaign
Fighter Flynt McGraw /Stormraider
Morkeleb will grin at the guard and clap him on the shoulder companionably.
“That’s what I like about you, Barnabus. I haven’t been here long, but it didn’t take long to see that you’re a man who does his duty. Alright, I’ll do as you ask, lead the way.”
Barnabus does a stiff about face and and heads off to speak to the speaker.
Rogue Quin Oberon /Mercer's Tavern
Ranger Rigel Foresyth /LMOP
Fighter Barnabus Ironheel /North lands campaign
Fighter Flynt McGraw /Stormraider
Nox trials behind Barnabus, motioning for Jar to come along as well.
Jar joins in with the troupe
D&D since 1984
Both women wish the group luck as they depart from the inn.
Heading into the town center in the now late afternoon, the group finds the Town Speaker, still accompanied by the dockmaster, nailing up a proclamation on a public corkboard. Those who have been here some time know the board is reserved for official notices to the townspeople. The paper being put up reads:
"Despite the difficulties of the Frozen Lady's winter, we brave folk of Bremen have survived, in large part due to our control over the lake as other food sources have grown scarce. In light of recent boating accidents in difficult ice flows, we are offering an added incentive to the bold fishermen of this town. Any crew that brings in at least 15 pounds of edible fish will be exempted from mandatory sacrifices of warmth for that week.
Additionally, any man who has signed on with the dockmaster must report to the docks by 7 AM each day for the duration of their contracts, at risk of jailtime. Those who are double booked with the hunting lodge are excluded from this decree, as they are doing good work elsewhere."
Dockmaster Grynsk is trying to assist him with nailing the notice up, but is getting shooed off as the speaker wishes to do it himself. He is clearly pleased with this development either way. The sound of armor clanking through the snow alerts the two men to the group's presence just as they conclude their work. Each turns to a different member of the group.
The Speaker looks at Barnabus, aware that a guard is approaching him, "Mr. Ironheel, anything to report today?"
Grynsk grins at Morkeleb, "'Ey lad, looks like you've got a good crew for tomorrow. Hope you boys earn that new incentive! I'll see you off if I can, but if you're early risers, ye can untie the Burly Ram and head out on yer own. It's loaded with the essentials already from one of those cowardly crews I told you about."