Waterdeep. City of splendour, jewel of the north. Here nestled in the Temple district is a small Temple dedicated to the Chaotic neutral God of Intrigue, twilight and above all else talented thieves and rogues. The guard says that the city has no thieves guild. The truth is the Maskarans and Zhentarim are rivals and there is no space for amateur cutpurses, cutthroats and pickpockets. New thieves are discouraged, and told to move along, sometimes caught by the guard to have a hand cut off or a clip out of the ear with a brand under their left eye to denote a thief.
You are hurrying down the Temple road to answer a summons from the High Cleric of Mask. The cold winter chill spirals you breathing into the air, a full moon blazes down.
Ducking into the Temple through the main door, you pull a warm woolen grey cloak around you but tuck your facemask into a deep pocket. You walk down the hall each side with small wooden cubbyholes, maintained as privacy for deals between the Temple and those who wish to pay for information. Here is where the most secret of intrigues are played in the great Game of the aristocrats. You see the two clerics at the altar on guard this night. The altar gleamed with jewels finely cut and placed, a large silk velvet facemask hung above it, gleaming black and red.
You draw back cloth from your arm and walk to the stone door to the left of the altar, There is no lock. To the side of the door is Masks device cut into the very stone. You place your tattoo over the mark and watch as it glows blue. The enchanted door slides open to a long staircase leading down. You have been here before. This is the home of the thieves and rogues of Waterdeep. Deep passages and rooms under the Temples surrounding it.
You walk into the meeting hall, and find yourself surrounded by others all wanting to know why they are here. The high Cleric stands in the centre of the hall, a golden key in her left hand. Instead of the more traditional motley she is dressed in good light leather armour with three throwing daggers across her body and two more hidden up sleeves. She nods to you all. Her face covered by a black silk facemask. I am looking for volunteers. We have been approached by the Golden Vault to solve some of their problems, in specific a set of heists here in Waterdeep. They pay well and offer a unique way of getting experience.
You look around some people you know by sight others are new to you, Cat burglars, clerics (trickery), arcane tricksters, smugglers, bounty hunters, bards, Assassins, Soulknives, They are all represented. thieves
***
Mask is Chaotic Neutral, you may also play Chaotic good or chaotic evil.
Everyone uses the following standard array to start at level 1. (15,14,13, 12, 11,10) Remember that stealth is required at 13 dexterity or above for using stealth easily.
Name and picture if possible.
Milestone levelling
party initiative rolls
Background
Please note these are not featuring much in the way of combat, so if you are looking for a dungeon you might want to look elsewhere.
Honors system on dice rolls, you can roll your own dice at home when necessary or roll on the character sheet
Ideally post once a day here on D&D Beyond, you may post more often during combat, and I'll check the thread twice a day.
Over 18s only. 2024 rules. If you want to play another type of rogue or thief let me know and I'll see if I have the relevent book.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Backstory: Tanyll's formative years were spent on the streets of Waterdeep after running away from home in his early adolescence, not because his home life was bad, but more because it was simply unsatisfactory and frankly boring. He yearned for anything exciting and if had a tinge of danger to it, all the better. If the rumors were true, this opportunity would prove too much for the thrill-seeking youth to pass up, and with that he found himself in the halls of Mask.
Backstory: Born to a backwater clan of farmers, Loki left home fast as he could, fleecing and stealing to survive. Chasing the bigger scores eventually led him to the City of Splendors, where he had a religious experience while involved in some light petty larceny. He has spent more time looking out for other thieves and charging for his services than running his own game lately, and is looking to get out on his own again soon.
Waterdeep. City of splendour, jewel of the north. Here nestled in the Temple district is a small Temple dedicated to the Chaotic neutral God of Intrigue, twilight and above all else talented thieves and rogues. The guard says that the city has no thieves guild. The truth is the Maskarans and Zhentarim are rivals and there is no space for amateur cutpurses, cutthroats and pickpockets. New thieves are discouraged, and told to move along, sometimes caught by the guard to have a hand cut off or a clip out of the ear with a brand under their left eye to denote a thief.
You are hurrying down the Temple road to answer a summons from the High Cleric of Mask. The cold winter chill spirals you breathing into the air, a full moon blazes down.
Ducking into the Temple through the main door, you pull a warm woolen grey cloak around you but tuck your facemask into a deep pocket. You walk down the hall each side with small wooden cubbyholes, maintained as privacy for deals between the Temple and those who wish to pay for information. Here is where the most secret of intrigues are played in the great Game of the aristocrats. You see the two clerics at the altar on guard this night. The altar gleamed with jewels finely cut and placed, a large silk velvet facemask hung above it, gleaming black and red.
You draw back cloth from your arm and walk to the stone door to the left of the altar, There is no lock. To the side of the door is Masks device cut into the very stone. You place your tattoo over the mark and watch as it glows blue. The enchanted door slides open to a long staircase leading down. You have been here before. This is the home of the thieves and rogues of Waterdeep. Deep passages and rooms under the Temples surrounding it.
You walk into the meeting hall, and find yourself surrounded by others all wanting to know why they are here. The high Cleric stands in the centre of the hall, a golden key in her left hand. Instead of the more traditional motley she is dressed in good light leather armour with three throwing daggers across her body and two more hidden up sleeves. She nods to you all. Her face covered by a black silk facemask. I am looking for volunteers. We have been approached by the Golden Vault to solve some of their problems, in specific a set of heists here in Waterdeep. They pay well and offer a unique way of getting experience.
You look around some people you know by sight others are new to you, Cat burglars, clerics (trickery), arcane tricksters, smugglers, bounty hunters, bards, Assassins, Soulknives, They are all represented. thieves
***
Mask is Chaotic Neutral, you may also play Chaotic good or chaotic evil.
Everyone uses the following standard array to start at level 1. (15,14,13, 12, 11,10) Remember that stealth is required at 13 dexterity or above for using stealth easily.
Name and picture if possible.
Milestone levelling
party initiative rolls
Background
Please note these are not featuring much in the way of combat, so if you are looking for a dungeon you might want to look elsewhere.
Honors system on dice rolls, you can roll your own dice at home when necessary or roll on the character sheet
Ideally post once a day here on D&D Beyond, you may post more often during combat, and I'll check the thread twice a day.
Over 18s only. 2024 rules. If you want to play another type of rogue or thief let me know and I'll see if I have the relevent book.
Name: Fryn Shadowquick
Background: Guide
https://www.dndbeyond.com/characters/143577637/vgkCEA
Name: Tanyll Sianodel
Species: High Elf
Background: Wayfarer
Character Sheet
Backstory: Tanyll's formative years were spent on the streets of Waterdeep after running away from home in his early adolescence, not because his home life was bad, but more because it was simply unsatisfactory and frankly boring. He yearned for anything exciting and if had a tinge of danger to it, all the better. If the rumors were true, this opportunity would prove too much for the thrill-seeking youth to pass up, and with that he found himself in the halls of Mask.
Is multiclassing allowed? I have a Warlock/Rogue character I would love to use in this if possible.
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
Coriana - Company of the Grey Chain
Thelanis - Darkness Below: Kholias
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Loki Stareyes

Cleric of Mask
https://www.dndbeyond.com/characters/143618301/XE13Pw
Backstory: Born to a backwater clan of farmers, Loki left home fast as he could, fleecing and stealing to survive. Chasing the bigger scores eventually led him to the City of Splendors, where he had a religious experience while involved in some light petty larceny. He has spent more time looking out for other thieves and charging for his services than running his own game lately, and is looking to get out on his own again soon.
Coriana - Company of the Grey Chain
Thelanis - Darkness Below: Kholias
Wagner - Dragon Heist: Bards.
DM - The Old Keep