ya sorry for the mistakes i couldn't find the stupid chart in the manual so i tried to reason my way through it. Its really had to type long messages in this forum because i'd go to switch lines and it would just delete whatever i end up clicking on and i'd have to backspace. glad to be here
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"always remember you are worth something, in the sense that i could sell you for ludicrous amounts of money"
Bimble Tegginuckey is a cheerful fellow, annoyingly cheerful for some, who has incessant questions about everything, because knowledge is the real thing that makes the world go on.
Born in Tinkertown near Davanarthtown, the city of the Keeper of Knowledge, its protector and guide.
To Tinkertown folk, Davanarth is held as an aspect of the True Keeper of Knowledge, the Great Scribe, Devinir, tought to be the first gnome who created the arts of arcane and is the recorder of everything.
Bimble was raised and taught at the Davanarth’s School of Knowledge and the Art, where he was mesmerize by so many different theories and histories of the world, its creation, its creator Gods, the dragons protectors and rumors of a “beyond world” a world beneath the world.
That was too much to let unexplored, undocumented, so when Bimble graduated from the Academy he was sent to explore this theories and record everything he found.
His major in the academy was evocation because he thought that the elements are the keepers of the true essence of the world and by studying the control of them would help in his researches and, well, sometimes blowing things up is just fun!
That is Bimble, the cheerful fellow tasked of recording everything and anything to the Academy and to help Devinir, the Scribe.
Stillock CN Wood Elf Blood Hunter 3 (Ghostslayer) HP 31/28 AC 16 Speed 35 Initiative +3 Perception 12 Prof. +2
WEAPONS - Hook Sword +5 to hit, 1d8 + 3 slashing damage, finesse, special (You can hook two of these swords together to give them the Reach property, but they only have the Reach property until the end of your turn.) - Light Crossbow +5 to hit, 1d8 + 3 piercing damage, Ammunition (range 80/320), loading, two-handed
STR 10 DEX 16 CON 12 INT 10 WIS 14 CHA 15 (Saving Throws: Str & Wis) Skills: Deception (+4), Investigation (+2), Perception (+4), Stealth (+5), Survival (+4)
FEATURES AND TRAITS Darkvision, Keen Senses, Fey Ancestry, Elf Weapon Training, Fleet of Foot, Mask of the Wild
Hunters Bane, Crimson Rite (Rite of the Frozen (1d4 Cold damage)), Two-Weapon Fighting, Blood Maledict (Blood Curse of the Fallen Puppet), Rite of the Dawn (another Crimson rite, radiant damage, undead take extra damage equal to wisdom mod) Proficiencies: Light & medium armour, simple & martial weapons, alchemist’s supplies. Languages: Common, Elvish Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 85 gp, scale mail, and explorers pack, light crossbow, 20 bolts, 2 hook swords Background: Criminal (Hired Killer) – Deception, Stealth, gaming kit, Thieves’ tools – You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Personality: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. The first thing I do in a new place is note the locations of everything valuable – or where such things could be hidden. Ideal: Redemption. There’s a spark of good in everyone. Bond: I’m trying to pay off an old debt I owe to a generous benefactor. Flaw: An innocent person is in prison for a crime that I committed. I’m okay with that.
ya sorry for the mistakes i couldn't find the stupid chart in the manual so i tried to reason my way through it. Its really had to type long messages in this forum because i'd go to switch lines and it would just delete whatever i end up clicking on and i'd have to backspace. glad to be here
"always remember you are worth something, in the sense that i could sell you for ludicrous amounts of money"
Just a reminder that 2 slots remain.
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I wish to join your game my friendio
ZYNX ITS WEDNESDAY HERE YOU GO.
Sorry couldn't help myself.
Willvan "Bastion" Cormar, N Changeling Fighter 2 (Battle Master)/ Rogue 1 (Assassin)
HP: 21
Stats: 13, 17, 1
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
You sure can join it, Stixiorii.
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Saving the spot for a gnome evoker! Bimble Tegginuckey
Ability Roll
Character Sheet
Backstory:
Bimble Tegginuckey is a cheerful fellow, annoyingly cheerful for some, who has incessant questions about everything, because knowledge is the real thing that makes the world go on.
Born in Tinkertown near Davanarthtown, the city of the Keeper of Knowledge, its protector and guide.
To Tinkertown folk, Davanarth is held as an aspect of the True Keeper of Knowledge, the Great Scribe, Devinir, tought to be the first gnome who created the arts of arcane and is the recorder of everything.
Bimble was raised and taught at the Davanarth’s School of Knowledge and the Art, where he was mesmerize by so many different theories and histories of the world, its creation, its creator Gods, the dragons protectors and rumors of a “beyond world” a world beneath the world.
That was too much to let unexplored, undocumented, so when Bimble graduated from the Academy he was sent to explore this theories and record everything he found.
His major in the academy was evocation because he thought that the elements are the keepers of the true essence of the world and by studying the control of them would help in his researches and, well, sometimes blowing things up is just fun!
That is Bimble, the cheerful fellow tasked of recording everything and anything to the Academy and to help Devinir, the Scribe.
Check out the many mes here!
Should be fun
Stillock CN Wood Elf Blood Hunter 3 (Ghostslayer)
HP 31/28 AC 16 Speed 35 Initiative +3 Perception 12 Prof. +2
WEAPONS
- Hook Sword +5 to hit, 1d8 + 3 slashing damage, finesse, special (You can hook two of these swords together to give them the Reach property, but they only have the Reach property until the end of your turn.)
- Light Crossbow +5 to hit, 1d8 + 3 piercing damage, Ammunition (range 80/320), loading, two-handed
STR 10 DEX 16 CON 12 INT 10 WIS 14 CHA 15 (Saving Throws: Str & Wis)
Skills: Deception (+4), Investigation (+2), Perception (+4), Stealth (+5), Survival (+4)
FEATURES AND TRAITS
Darkvision, Keen Senses, Fey Ancestry, Elf Weapon Training, Fleet of Foot, Mask of the Wild
Hunters Bane, Crimson Rite (Rite of the Frozen (1d4 Cold damage)), Two-Weapon Fighting, Blood Maledict (Blood Curse of the Fallen Puppet), Rite of the Dawn (another Crimson rite, radiant damage, undead take extra damage equal to wisdom mod)
Proficiencies: Light & medium armour, simple & martial weapons, alchemist’s supplies.
Languages: Common, Elvish
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 85 gp, scale mail, and explorers pack, light crossbow, 20 bolts, 2 hook swords
Background: Criminal (Hired Killer) – Deception, Stealth, gaming kit, Thieves’ tools – You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Personality: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. The first thing I do in a new place is note the locations of everything valuable – or where such things could be hidden.
Ideal: Redemption. There’s a spark of good in everyone.
Bond: I’m trying to pay off an old debt I owe to a generous benefactor.
Flaw: An innocent person is in prison for a crime that I committed. I’m okay with that.
Welcome, Sunnyful, MrAutoshades, Frandal Silvereyes, Solphoenix1, AlexandreRola, and Stixiorii. That closes recruiting
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We Have 3 Wood Elves XD
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)