letter from a dead colleague posing a question you have not yet been able to answer
Set of common clothes.
Total Gold: 109
Spells Known: 3
Protection from Evil & Good
Speed: Your base walking speed is 30 feet.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic canâ€™t put you to sleep.
Skill Versatility: You gain proficiency in two skills of your choice.
Languages: You can speak, read, and write Common, Elvish, and one extra language of your choice.
Languages: Two of your choice
Extra Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp
Trait: When others are faced with terror they scream, I canâ€™t find that same reaction within me.
Ideal: Knowledge. The path to power and self-improvement is through knowledge. One must always seek to improve themselves.
Bond: I was thrown out by my home village due to being tricked, I seek to have retribution for what they did to me.
Flaw: I â€¦ speak â€¦ slowly â€¦ when talking â€¦ to idiots, â€¦ which â€¦ almost â€¦ everyone â€¦ is â€¦ compared â€¦ to me
Weight: 156 lbs
Skin Color: Caucasian
Eye Color: Red-Blue Mix
Hair Color: Shoulder-Length Brown Hair with Light Beard
Bio: Inifurin was not always the blade-swinging warlock now seen by most others. He was once a simple sage's help, researching as he pleased in his hometown's library while making a decent living. However, one day, he found a strange individual wounded at the door, so doing what he believed to be a decent thing, he aided the individual and brought them back to health using most of his limited resources to purchase herbs and the like. The individual thanked him and promptly left, telling him that one day she would repay the debt. Exactly one year later, the individual returned, but was not quite the same as remembered. She asked Infurin that she wanted to give a gift in return for returning her to health, and Infurin, following tradition dictating that one must accept everything from past deeds, said yes. It turned out that the woman who was wounded was a devil, and now she had "blessed" Inifurin with her magic, making Inifurin the devil's warlock through a pact which he had accidentally sealed. A infernal tattoo now decorates his right arm, a mark of his accidental pact. After the town learned of this, they cast him out for consorting with devils: in short was branded a devil-worshipper. Distraught, Inifurin set out from his homeland to learn about his powers and how to harness them. He is seeking to learn how to summon a weapon using the magic of his pact, and trains with a longsword as much as he can. Setting his sights to learn more about his powers, he travels and learns as much as he can. With all that he has been able to save over the last months in the village, Infurin travels abroad now, wrapped in a cloak and having wraps around his arms and leather armor.
Background Feature: You can arrange free passage on a ship for your party.
Personality Traits: I work hard so that I can play hard when the work is done.
Ideals: We all do the work, so we all share in the rewards.
Bond: Ruthless pirate murdered my captain and my crewmates, plundered our ship, and left me to die. Vengeance will be mine.
Flaw: I'll follow orders, even if I think they are wrong.
Quirk: You learned an antiquated version of Common, and drop "thee" and "thou" into your speech.
Weight: 180 lbs.
Skin Color: Blue
Eye Color: Deep Green
Hair : Light Green, shoulder length often tie up into a bun or ponytail
Corus is a son to a noble family. He became bored of his day to day life underwater and decided to venture to land. He loved to observe the culture on land and really loved a good party. After some time of partying and having no cares, he found himself in a large amount of gambling debt. In order to pay the debt off he joined the crew of his debtor. During this time, he found he really enjoyed being on the ship and became to love the crew like his family. Life was going well, until one day their ship was attacked by ruthless pirates in the middle of the night. It was a slaughterhouse, no one expected that many pirates to appear out of nowhere. Corus barely managed to jump overboard, but not before he was gravely wounded. Laying there, floating in the ocean, Corus was expecting to die here. Then out of nowhere an apparition appeared to him, wearing tattered furs and frost covered armor. "You must live young Triton, there is more for you to accomplish in your life." With that Corus found the strength to swim back to shore. After he recoverd, he pledged his life to Kohl, and decided to live a more purposeful life, serving people who can't protect themselves.
I have my six Players, so Recruiting is Closed. To my players, you can consider this thread to be the OOC thread now, but given we're using Discord it will mostly be here to keep the character sheets unless someone can't access discord.
At this Point I believe I'm just waiting on Barlow's Character Sheet.
Proficiencies: Simple Weapons, All armor, History (+2), Insight (+4), Medicine (+4), Religion (+2)
Shelter of the Faithful: Receive free healing and care at temples of the same deity. Receive modest lifestyle provisions (only this character). Can call on mutual priesthood for non-hazardous favors near their temples.
o Darkvision, 60'
o Resistance to Necrotic and Radiant dmg
o Healing Hands: Touch to heal hp equal to level. Long rest to refresh
o Light cantrip. Cast with CHA
o Radiant Consumption: Action, 1min or until ended as Bonus action. Radiate bright light in 10', dim light an additional 10'. Player and all creature within 10' take half level (round up) Radiant damage each turn. Also, target of spell or attack (1/turn) takes extra Radiant damage equal to player level. Long rest to refresh.
o Ritual Casting
o Channel Divinity
@ Turn Undead: All undead that can see/hear you within 30' make a Wisdom save. Fail=Turn for 1min or until takes damage. Creature can only Dash and Dodge if it can't freely move away
@Preserve Life: Heal for (5xLevel). Affects any number of creatures within 30' up to max healing amount. Can't restore more than half a creature's max hp. Can't use on undead or constructs.
o Disciple of Life: Level 1+ healing spells add additional 2+(spell level) hp.
Equipment: Chainmail (AC16), Shield (+2AC), Mace, Javelin ×8, Hand Axe x3, 11gp. (Background: Holy Symbol, Prayer Book, 5 sticks of incense, vestments, common clothes)
Spells: Spell DC: 12, Atk: 4
Cantrips- Light (Race), Resistance, Sacred Flame, Spare the Dying
Level 1- Bless (class), Cure Wounds (class), Healing Word, Guiding Bolt, Shield of Faith, Sanctuary
Grishkar Darkmoor, Necromancer/Death Priest of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero Guthric, Totem Warrior Barbarian, wolf pack leader, can't decide if drinking or eating is better Valen the Blessed, War Cleric, Battlefield healer, a little too into fighting evil