Im going to run an aquisitions incorporated campaign. the goal is to successfully run a business. Vote here what kind of business you would like to run. I will wait 24h before the actual recruiting starts or start if there are a lot of votes quickly. I will create a new thread for recruiting and link it in this thread (most likely this post).
It will be lighthearted and not combat heavy. It will most likely be more RP and maybe a bit of resource management.
edit: Once in the campaign i will share the Aquisitions Incorporate book in case you dont have it. It is additional content and not required to make the characters.
Gonna go with farm, i mean a necromancer raising undead is kind of like a farm right? :)
It really depends on the team, you can make a farm raising mounts or for meat and then do part delivery service for it.
Or you can look at farm as more of a production thing (wholesale company). I think id prefer that since it leaves alot open for all kinds of characters. You can have smiths/articers (gear/tools), nature based (animal products/mounts/labor animals/potions/poisons), enchanters (produce magic gear, enchant gems).
Gues that can count as a shop but with the exception that you can be on the road more, finding resources for it and getting products out there to sell to shops as a way of adventuring caravan (a wagon can be a starting base as the book describes). Starting with a small wagon and ending up with a caravan. Charisma people can help make trade contracts, cartographer can plan journey and other professions can be handled during adventure. They could even have some sort of warehouse at some point with workers to handle more basic things.
It does. It's interesting how characters would look like and react if the main goal is to deliver the product as soon as possible and stay alive instead of slaying all the monsters. Got a monk/warlock who is up to the task, with a twist of course.
A farm in the basic sense is centered on an estate with maybe a shop on the grounds or a cart to sell once a week on a nearby market. When it comes to wholesale then the delivery would probably be outsourced. So those two go together quite well.
Moira makes a good point; and considering we're talking a business-based game, diversifying your income by perhaps getting two teams up and running (that co-op, of course) could be an interesting combo for said-business, side-business (in the case of the delivery service; you could also offer to delivery for competing farms/business', etc.), as well as have a good base of operations for both.
But dividing up the teams also kind of puts pressure on how much of a player-count you'd ask for. A smaller table of 3-4 players might struggle a touch to make it work, (unless you're willing to bring in NPC hirelings.) but a table-count of 5-8, I think, could definitely make it work. (Considering you're likely still talking about Adventurer-level folks playing Super-peasants, the numbers might-then not even matter, especially if you get a wizard or sorcerer to climb on board. A peasant-level game would make it a bit more competitive to survive.)
Well, if I think about it in terms of real world experience, I would never run a farm. It's a huge amount of work for very little pay and quite a risk of failing. I would rather play a charismatic expert who can produce something with a high margin little gems or jewelry like Swarowsky. So basically turn glass into something that is very expensive. Then I would have good contacts to investigators to get information on magic and rare items and contacts to HR-guys who can provide me with teams of adventures for any situation who in turn can bring me those items. So I would run something like Gilmore's from Critical Role and pull the money out of the aristocracy's pockets because noble people think or are made to think that they need what I make to keep their status.
Thats why the wholesale could be the travelling farm, more versatile.
As for hirelings, the Acq Inc includes that as our business grows. You get hirelings that do common tasks for you so that could extend the business. But any kind of steady place for the group isnt going to be worth that much since the players will want to go out and do things anyway. So you basically there is 2 options, either the group is getting resources for the business and coming back to it, or the main effort of the business includes travel.
Which is why delivery is the most popular now, but its also the worst option in terms of versatility. People might not consider that part. Its always similar tasks and the group would need nothing (apart from reputation) to start and finish jobs. Its difficult to fit into Acq Inc because the only 'growth' options being able to transport bigger things and fight stronger enemies. And the 2nd one is part of every type of business since thats part of D&D. Thats why i think farm or shop are less boring than the other options. They are far more open to interpretation making them fit better for business building and allowing for different types of missions.
I like the idea of delivery because of how badly it could fail (thinking Planet Express here). I also like the idea of being fantasy PIs. But I'm up for an Acq Inc campaign however it shapes out!
I like the idea of delivery because of how badly it could fail (thinking Planet Express here). I also like the idea of being fantasy PIs. But I'm up for an Acq Inc campaign however it shapes out!
I think that the game could start with delivery and expand from there. Obviously no one wants to be a deliveryman forever. They want to own something. So what better way to diversify your portfolio than to see what customers buy the most, start up a competing business, at much more affordable prices of course, and become a company full of different branches that can give the consumers whatever they need. And we deliver!
Im going to run an aquisitions incorporated campaign. the goal is to successfully run a business.
Vote here what kind of business you would like to run. I will wait 24h before the actual recruiting starts or start if there are a lot of votes quickly. I will create a new thread for recruiting and link it in this thread (most likely this post).
It will be lighthearted and not combat heavy. It will most likely be more RP and maybe a bit of resource management.
edit: Once in the campaign i will share the Aquisitions Incorporate book in case you dont have it. It is additional content and not required to make the characters.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Gonna go with farm, i mean a necromancer raising undead is kind of like a farm right? :)
It really depends on the team, you can make a farm raising mounts or for meat and then do part delivery service for it.
Or you can look at farm as more of a production thing (wholesale company). I think id prefer that since it leaves alot open for all kinds of characters. You can have smiths/articers (gear/tools), nature based (animal products/mounts/labor animals/potions/poisons), enchanters (produce magic gear, enchant gems).
Gues that can count as a shop but with the exception that you can be on the road more, finding resources for it and getting products out there to sell to shops as a way of adventuring caravan (a wagon can be a starting base as the book describes). Starting with a small wagon and ending up with a caravan. Charisma people can help make trade contracts, cartographer can plan journey and other professions can be handled during adventure. They could even have some sort of warehouse at some point with workers to handle more basic things.
Delivery service sounds.. interesting.
I have the book, haven't read most of it though
It does. It's interesting how characters would look like and react if the main goal is to deliver the product as soon as possible and stay alive instead of slaying all the monsters. Got a monk/warlock who is up to the task, with a twist of course.
A farm would be neat, for the same versatile reasons that anamegoeshere was talking about.
Current Characters:
Past Characters:
I think delivery sounds interesting depending on the party.
A farm in the basic sense is centered on an estate with maybe a shop on the grounds or a cart to sell once a week on a nearby market. When it comes to wholesale then the delivery would probably be outsourced. So those two go together quite well.
Moira makes a good point; and considering we're talking a business-based game, diversifying your income by perhaps getting two teams up and running (that co-op, of course) could be an interesting combo for said-business, side-business (in the case of the delivery service; you could also offer to delivery for competing farms/business', etc.), as well as have a good base of operations for both.
But dividing up the teams also kind of puts pressure on how much of a player-count you'd ask for. A smaller table of 3-4 players might struggle a touch to make it work, (unless you're willing to bring in NPC hirelings.) but a table-count of 5-8, I think, could definitely make it work. (Considering you're likely still talking about Adventurer-level folks playing Super-peasants, the numbers might-then not even matter, especially if you get a wizard or sorcerer to climb on board. A peasant-level game would make it a bit more competitive to survive.)
Current Characters:
Past Characters:
Well, if I think about it in terms of real world experience, I would never run a farm. It's a huge amount of work for very little pay and quite a risk of failing. I would rather play a charismatic expert who can produce something with a high margin little gems or jewelry like Swarowsky. So basically turn glass into something that is very expensive. Then I would have good contacts to investigators to get information on magic and rare items and contacts to HR-guys who can provide me with teams of adventures for any situation who in turn can bring me those items. So I would run something like Gilmore's from Critical Role and pull the money out of the aristocracy's pockets because noble people think or are made to think that they need what I make to keep their status.
Moria gets to be manager.
Me? I'm obviously just a laborer. lol
Current Characters:
Past Characters:
Thats why the wholesale could be the travelling farm, more versatile.
As for hirelings, the Acq Inc includes that as our business grows. You get hirelings that do common tasks for you so that could extend the business. But any kind of steady place for the group isnt going to be worth that much since the players will want to go out and do things anyway. So you basically there is 2 options, either the group is getting resources for the business and coming back to it, or the main effort of the business includes travel.
Which is why delivery is the most popular now, but its also the worst option in terms of versatility. People might not consider that part. Its always similar tasks and the group would need nothing (apart from reputation) to start and finish jobs. Its difficult to fit into Acq Inc because the only 'growth' options being able to transport bigger things and fight stronger enemies. And the 2nd one is part of every type of business since thats part of D&D. Thats why i think farm or shop are less boring than the other options. They are far more open to interpretation making them fit better for business building and allowing for different types of missions.
I like the idea of delivery because of how badly it could fail (thinking Planet Express here). I also like the idea of being fantasy PIs. But I'm up for an Acq Inc campaign however it shapes out!
I'm for farm as well, I want to be fighter that fights with a hoe. Or a ranger with a hoe. A tortle ranger that fights with hoes and slings stones.
Exactly what came to mind here too! lol
I think that the game could start with delivery and expand from there. Obviously no one wants to be a deliveryman forever. They want to own something. So what better way to diversify your portfolio than to see what customers buy the most, start up a competing business, at much more affordable prices of course, and become a company full of different branches that can give the consumers whatever they need. And we deliver!
As promised here is the link to the actual recruitment thread: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/65132-hectic-business-recruitment
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist