Tasha's is an enormous book, and it adds a bunch of mechanics that DDB could not have anticipated needing to be able to support. It hasn't even been a week yet. You have unrealistic expectations.
I fundamentally disagree with this. As an official partner, DDB must've been working with WOTC ahead of time and should've known what the book was going to contain months in advance. It's not like WOTC finalized the content a few weeks before release, it has been locked down for a long time (e.g. it takes a long time to print all those physical copies ahead of the launch etc). Now, it's pretty clear that DDB has been working on the necessary overhauls for a long time, though it is disappointing that so many basic things are just flat-out broken right now. I still cannot believe that content sharing is broken for the optional class features that do actually work right now, for example.
I guess this all proves you can never beat paper character sheets.....
Highly disagree. This just proves that software development takes time and people want it "now". I for one hate my handwriting, so I started printing out most of my character sheet and only filling in the things that changed often (hitpoints, items, prepared spells, etc.). And even then, I felt it a huge waste whenever I leveled up and had to print out a new one. Digital sheets in apps like FightClub5 and DNDBeyond have been a total godsend for me (and I'm sure many others) and it helps immensely with the math that some newer players just can't wrap their heads around. I believe digital sheets are allowing for far more accessibility to the game.
The Steel Defender in a character's Extra tab only adds up the HP properly. The rest of the stats that rely on Proficiency Bonus stays at +2 PB when character levels up to +3 and beyond.
Also, Are there any plans on adding some of the new Fighting Styles introduced in Tasha’s Cauldron of Everything being added to the Bloodhunter class?
I didn’t look through the thread to see if this was already here or not, so I apologize if it is already.
I added the cleric feature Harness Divine Power to my character. The first thing I noticed is that under the feature and traits tab of my character it says:
Harness Divine PowerTCoE, pg. 30
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you regain one expended spell slot of up to level 1. You can use this feature scalevalue - No level scale data availabletimes. You regain all expended uses when you finish a long rest.
It shows up just fine without any weird text under my actions tab
Also, when I use this ability, it doesn’t mark off a use of my channel divinity. I have to select that manually.
It has been reported.
Also, Channel Divinities are not tied to each other, so even when you use the vanilla subclass divinity, you still need to mark it off manually in the Channel Divinity feature (at least, this is the case for my Tempest and homebrewed cleric).
The Steel Defender in a character's Extra tab only adds up the HP properly. The rest of the stats that rely on Proficiency Bonus stays at +2 PB when character levels up to +3 and beyond.
They haven't updated the steel defender yet, and the old version has been bugged for a long time.
Small issue with Leomund's Tiny Hut on the character creation screen, it's fine on the actual character sheet. In the domain spells table it just says "s tiny hut".
I’m having a problem where when I try to open Tasha’s the DnD Beyond app immediately crashes, and I tried opening other sources and they worked regularly.
Question regarding new spells available to different classes: some of these are not available after digital purchase of TCoE. For example, Aid as a bard spell is not showing up on spells list, or Cleric Aura of Vitality. Can someone advise?
On the “Home” tab of the character builder, the toggle next to “optional class features” must be on (red, to the right), and then in the “Class” tab you must go to the Options suntan and check the box for those optional spells. Also, if those spells are not part of the free content available on this website, you must still purchase the book that contains those spells, the PHB, if you have not done so already.
I'm trying to figure this out for my warlock as well. Under class and Optional Feature Manager, there is nothing there. Someone in the campaign has the book with content sharing enabled. Am I missing something else here?
Edit: Just to add to this, i created a warlock in a test campaign and I am able to see all the options.
Question regarding new spells available to different classes: some of these are not available after digital purchase of TCoE. For example, Aid as a bard spell is not showing up on spells list, or Cleric Aura of Vitality. Can someone advise?
On the “Home” tab of the character builder, the toggle next to “optional class features” must be on (red, to the right), and then in the “Class” tab you must go to the Options suntan and check the box for those optional spells. Also, if those spells are not part of the free content available on this website, you must still purchase the book that contains those spells, the PHB, if you have not done so already.
I'm trying to figure this out for my warlock as well. Under class and Optional Feature Manager, there is nothing there. Someone in the campaign has the book with content sharing enabled. Am I missing something else here?
Edit: Just to add to this, i created a warlock in a test campaign and I am able to see all the options.
Are you using a UA/Homebrew Warlock sub-class? I know using UA or Homebrew won't reveal the extra feature
so augury shows up as an optional spell for wizards, but its not searchable via the wizards spell list.
Because it is only a wizard spell for the characters that opt in to having the extra spell lists from tasha's. It is not a wizard spell by default, only on the ones who opt in
so augury shows up as an optional spell for wizards, but its not searchable via the wizards spell list.
Because it is only a wizard spell for the characters that opt in to having the extra spell lists from tasha's. It is not a wizard spell by default, only on the ones who opt in
It seems like it should be searchable on the wizards spell list, just with a note saying its optional. Tasha's did add it to the wizards spell list, albeit through an optional rule.
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I fundamentally disagree with this. As an official partner, DDB must've been working with WOTC ahead of time and should've known what the book was going to contain months in advance. It's not like WOTC finalized the content a few weeks before release, it has been locked down for a long time (e.g. it takes a long time to print all those physical copies ahead of the launch etc). Now, it's pretty clear that DDB has been working on the necessary overhauls for a long time, though it is disappointing that so many basic things are just flat-out broken right now. I still cannot believe that content sharing is broken for the optional class features that do actually work right now, for example.
My Monk has the following listed on his sheet:
As an action, you can spend 2 ki points to regain scalevalue - No level scale data available+2 hit points.
Highly disagree. This just proves that software development takes time and people want it "now". I for one hate my handwriting, so I started printing out most of my character sheet and only filling in the things that changed often (hitpoints, items, prepared spells, etc.). And even then, I felt it a huge waste whenever I leveled up and had to print out a new one. Digital sheets in apps like FightClub5 and DNDBeyond have been a total godsend for me (and I'm sure many others) and it helps immensely with the math that some newer players just can't wrap their heads around. I believe digital sheets are allowing for far more accessibility to the game.
The Steel Defender in a character's Extra tab only adds up the HP properly. The rest of the stats that rely on Proficiency Bonus stays at +2 PB when character levels up to +3 and beyond.
Also, Are there any plans on adding some of the new Fighting Styles introduced in Tasha’s Cauldron of Everything being added to the Bloodhunter class?
It has been reported.
Also, Channel Divinities are not tied to each other, so even when you use the vanilla subclass divinity, you still need to mark it off manually in the Channel Divinity feature (at least, this is the case for my Tempest and homebrewed cleric).
When you say, "We are aiming to update/add these updated infusions later this week," which week did you have in mind? 🙂
My tongue is in my cheek, but this is a feature I'm really looking forward to using. Thank you for continuing to whittle away at the issue list! ❤
The blade singer wizard is not updated on the mobile app
They haven't updated the steel defender yet, and the old version has been bugged for a long time.
Will the new Summon spells, such as Summon Beast, have the potential summons added to the extras on character sheets for easy access?
Small issue with Leomund's Tiny Hut on the character creation screen, it's fine on the actual character sheet. In the domain spells table it just says "s tiny hut".
Its weird they cant just launch them. There was hardly any difference with the UA
I’m having a problem where when I try to open Tasha’s the DnD Beyond app immediately crashes, and I tried opening other sources and they worked regularly.
the telekinetic feat does not increase mage hands spell range to 60 feet
I'm trying to figure this out for my warlock as well. Under class and Optional Feature Manager, there is nothing there. Someone in the campaign has the book with content sharing enabled. Am I missing something else here?
Edit: Just to add to this, i created a warlock in a test campaign and I am able to see all the options.
Are you using a UA/Homebrew Warlock sub-class?
I know using UA or Homebrew won't reveal the extra feature
Hexblade. When I have a chance after work, I'll remake the character within the same campaign and see if it works
so augury shows up as an optional spell for wizards, but its not searchable via the wizards spell list.
Oath of Glory is not an option with TCoE, it is only appearing when using MTG content.
Because it is only a wizard spell for the characters that opt in to having the extra spell lists from tasha's. It is not a wizard spell by default, only on the ones who opt in
It seems like it should be searchable on the wizards spell list, just with a note saying its optional. Tasha's did add it to the wizards spell list, albeit through an optional rule.