I am talking specifically about the expanded spell list of the Fey Wanderer subclass; not about the new additional spells that base classes receive as optional features.
Selecting the Fey Wanderer archetype for Ranger does not add the Fey Wanderer Magic spells (e.g. Charm Person, Misty Step) to the character sheet. I've tried leveling, de-levling, selecting, re-selecting. The spells worked for the UA version and for other archetypes.
Level 9 armorer no longer grants or lets you select the extra two infusions(The UA version worked)
Also Armorers Thunder Gauntlets cannot be selected for any infusions!
The level 9 Armor Modifications feature is not supposed to grant to extra infusions known (which the UA D&D Beyond version did in error). It just lets you have two more active infusions. The character sheet never had any limits on how many of your infusions known can be active and the player had to keep track of that themselves.
Do the rules for primal companions only needing a bonus action to do dash, disengage, hide, help, etc. apply to the traditional beast companions as well?
The stat blocks for the primal companions only have attacks listed under the actions available to them. The wording implies that the ranger can use a bonus action to command the beast to take any action in its stat block, so does that include their attacks? Or were attacks supposed to be the exception to this, as the next sentence goes on to say that the ranger can still allow the beast to make an attack on the ranger's turn?
Would that change what other beast companions can do as well?
Expanded spell list for the Druid is not appearing in full. Existing spells that have been added to the Druid spell list dont contain the Druid tag eg Continual flame & Enlarge/reduce.New spells like Summon beast work fine.
I’ve tried refreshing my library as well as logging in and out of the app and I cannot get Tasha’s to show on my iOS app. I can view it on the website.
The feats Fey Touched, Shadow Touched, Telekinetic and Telepathic allow the once per day use of spells. However, they don't allow the use of spell slots to cast the spell as the feats state. You should add two different buttons: A "Use" button that greys out, and a "Cast" button that uses a spell slot.
Holy shit, an actually good suggestion
We did exactly this with previous UA content and received a lot of feedback that people did NOT want their spells showing twice as it was easy enough to just click off a spell slot.
I think they're suggesting that the spell be listed once, with a "use" button, as it currently is, and when that 1/day is used, the "use" button changes to "cast," rather than having to manually tic off spell slots. I third the notion, would be a great feature!
Tasha's Cauldron of Everything has been updated on D&D Beyond! There's now support for new Optional Class Features, Customizable Origins, limited use by proficiency bonus features, and the mobile app has been updated!
Tasha's Cauldron of Everything has been updated on D&D Beyond! There's now support for new Optional Class Features, Customizable Origins, limited use by proficiency bonus features, and the mobile app has been updated!
Thanks for the update, but this does not allow us to change the subrace bonus like the book states, only the main race bonus.
I am talking specifically about the expanded spell list of the Fey Wanderer subclass; not about the new additional spells that base classes receive as optional features.
All-Purpose Tool, +2, and All-Purpose Tool, +3 are showing as uncommon. I believe they should be rare and very rare,
Selecting the Fey Wanderer archetype for Ranger does not add the Fey Wanderer Magic spells (e.g. Charm Person, Misty Step) to the character sheet. I've tried leveling, de-levling, selecting, re-selecting. The spells worked for the UA version and for other archetypes.
The level 9 Armor Modifications feature is not supposed to grant to extra infusions known (which the UA D&D Beyond version did in error). It just lets you have two more active infusions. The character sheet never had any limits on how many of your infusions known can be active and the player had to keep track of that themselves.
Tasha's Cauldron of Everything is now available on the mobile compendium app! Please refresh your content library to see the new download.
Find me on Twitter: @OboeLauren
Questions about the Beast Master Rangers:
Do the rules for primal companions only needing a bonus action to do dash, disengage, hide, help, etc. apply to the traditional beast companions as well?
The stat blocks for the primal companions only have attacks listed under the actions available to them. The wording implies that the ranger can use a bonus action to command the beast to take any action in its stat block, so does that include their attacks? Or were attacks supposed to be the exception to this, as the next sentence goes on to say that the ranger can still allow the beast to make an attack on the ranger's turn?
Would that change what other beast companions can do as well?
Expanded spell list for the Druid is not appearing in full. Existing spells that have been added to the Druid spell list dont contain the Druid tag eg Continual flame & Enlarge/reduce.New spells like Summon beast work fine.
Seems like Circle of Spores is not available as an individual purchase. It's not in the list.
Optional Features is not appearing in any of my characters. Extremely frustrating when the published directions don't match, did you turn this off?
I’ve tried refreshing my library as well as logging in and out of the app and I cannot get Tasha’s to show on my iOS app. I can view it on the website.
any suggestions?
Are there any plans to help out us little ol DMs with a character sheet tool for the NPC classes?
Read the OP.
ok the op needs to be edited the optionals are there
I think they're suggesting that the spell be listed once, with a "use" button, as it currently is, and when that 1/day is used, the "use" button changes to "cast," rather than having to manually tic off spell slots. I third the notion, would be a great feature!
Homebrew: Spells. Items.
Subclasses: Mythwalker (fighter).
The single point attribute bonus from sub race does not have an option to change
When customizing the origin it let you stack the ability modifiers, but based on the book it has to be different
Came here for that exact reason lol.
Tasha's Cauldron of Everything has been updated on D&D Beyond! There's now support for new Optional Class Features, Customizable Origins, limited use by proficiency bonus features, and the mobile app has been updated!
Find me on Twitter: @OboeLauren
Thanks for the update, but this does not allow us to change the subrace bonus like the book states, only the main race bonus.
Please advise.
I am able to [+1] and [+2] the same stat.